Bonus objectives, new leader boards and bug fixes oh my!
As much as possible Dave and I try to 'follow the game' when we think about game design. We have an idea, we try implementing things, and let the game and the fun lead us. This is also why testing is super important and why we appreciate you spending your valuable game time playing our game as we develop it. Lots of feedback we kept getting was that people really enjoyed the core loop of building vehicles and driving them, but that people didn't really know why they were doing it. With the blueprint mode we wanted to push the idea that this is a building game - and with today's patch we are dealing with the why. We have added ratings and objectives to the story mode. Each leg you'll get a rating for how fast you did it in, and get some money based on that. In addition some legs will have bonus objectives which you will have to design a vehicle in mind for. Depending which route you take you'll have some different objectives, these are all shown with icons on the map screen.
A few people have made some very good points about the problem with having competition for maximum speed. As soon as we introduced the rocket it became clear that top speed isn't that competitive. So we have now added 2 leader boards for each challenge mode, one for top speed and the other for average speed. We have also added an end screen so you can see your position on the leader board and retry straight away without going back to the main menu.
[ 2020-05-08 15:15:17 CET ] [ Original post ]
Hi everyone. As always if you aren't in the beta you can sign up here. Usually I make a bunch of gifs and screenshots for patch notes, but today I just wanted to get the patch done and uploaded. It is quite a big one with some love to the story mode and challenge modes.
Bonus Objectives and Ratings in Story Mode
As much as possible Dave and I try to 'follow the game' when we think about game design. We have an idea, we try implementing things, and let the game and the fun lead us. This is also why testing is super important and why we appreciate you spending your valuable game time playing our game as we develop it. Lots of feedback we kept getting was that people really enjoyed the core loop of building vehicles and driving them, but that people didn't really know why they were doing it. With the blueprint mode we wanted to push the idea that this is a building game - and with today's patch we are dealing with the why. We have added ratings and objectives to the story mode. Each leg you'll get a rating for how fast you did it in, and get some money based on that. In addition some legs will have bonus objectives which you will have to design a vehicle in mind for. Depending which route you take you'll have some different objectives, these are all shown with icons on the map screen.
Average Speed Leader boards
A few people have made some very good points about the problem with having competition for maximum speed. As soon as we introduced the rocket it became clear that top speed isn't that competitive. So we have now added 2 leader boards for each challenge mode, one for top speed and the other for average speed. We have also added an end screen so you can see your position on the leader board and retry straight away without going back to the main menu.
General Changes
- Player velocity is now set to zero on respawn.
- When falling off the vehicle the player now drops $5 (from their own wallet) which can be recollected. This is to add some punishment for one of the new objective modes where you can leave your vehicle to complete a bonus objective.
- Tutorial system has been revamped behind the scenes. There is now a little more tutorialisation because of this.
- Made the walls and floors thicker and clearer.
- Added some music to the challenge mode and Ellen encounter.
Bug Fixes
- It was possible to get a negative wallet using the blueprint editor, that has been fixed.
- Removed the bump from the balloon panel.
- Blueprint editor UI now correctly scales on different resolutions.
Making it Home
Pill Bug Interactive
Pill Bug Interactive
2020-08-06
Indie Singleplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(17 reviews)
https://www.pillbug.zone/making-it-home/
https://store.steampowered.com/app/1098220 
Making it Home Linux [854.4 M]
You’re a ladybug building a marvellous contraption to travel from one side of America to the other. Bounce around your vehicle, hoisting sails, squeezing bellows, and spinning propellers. How will you make it home?
Design and engineer your vehicle. What you build, and where, matters. Discover new components and your favourite combinations along the way.
Bounce around a vehicle of your design. Will you collect every coin? Will your catapult get you to the bellows? Or will you master the propeller?
Pick your route across the USA, getting to know quirky animal friends (and foes) along the way. Explore the interactive narrative written by David Towsey (The Walkin' Trilogy, Widow's Welcome) while the original sound track by Jordan Rees (Composer of trailer music for The Mummy [Universal Pictures], Mother [Paramount Pictures], The Defenders [Marvel Studios]) keeps you in the mood for a road trip.
Design and engineer your vehicle. What you build, and where, matters. Discover new components and your favourite combinations along the way.
Bounce around a vehicle of your design. Will you collect every coin? Will your catapult get you to the bellows? Or will you master the propeller?
Pick your route across the USA, getting to know quirky animal friends (and foes) along the way. Explore the interactive narrative written by David Towsey (The Walkin' Trilogy, Widow's Welcome) while the original sound track by Jordan Rees (Composer of trailer music for The Mummy [Universal Pictures], Mother [Paramount Pictures], The Defenders [Marvel Studios]) keeps you in the mood for a road trip.
Add to your wishlist and follow the game to keep up with development!
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: Quad Core 2.40Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel(R) HD Graphics 520Additional Notes: We have tested using Ubuntu 18.02.2 - this game is made with Unity3D
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