Music and Revamped Progression
In the last patch we introduced bonus objectives to all legs. The feedback for that was super positive, they gave you short term goals and reasons to change the way you build your vehicle. In v0.2.0 we have made these stars an essential part of the progression. When you view the map screen at a truck stop you will see the highest number of stars you have achieved in each leg. We keep track of those and your total number of stars will be what determines progression. At the moment that means you'll have to earn stars to unlock the challenge modes, but when we add future acts it will be the number of stars you have unlocked which dictates when you progress. Previously our plan was to allow you to progress once you have successfully defeated the final boss, but as we changed our focus to encourage creativity we wanted to reward that. If you are better at building slower vehicles which are super good at completing the objectives then we want you to be able to progress. The other thing we have changed is that now you unlock a new panel every truck stop. We figured that when we start giving you specific objectives then you need more options! Also, and we may or may not keep this in the final game, in the final truck stop you might find act 2 panels.
The other major thing this patch brings is some amazing music by Jordan Rees et al. I won't say anything here because it won't do it justice. But Jordan has agreed to come onto a stream with us in a couple of weeks to talk about it, so follow us on twitch to join us for that. As always let us know what you think! Thanks for spending your gaming time with us.
[ 2020-05-16 13:32:57 CET ] [ Original post ]
Hi everyone. As always if you aren't in the beta you can sign up here. This patch is a pretty big milestone for us and is the culmination of responding to beta testers feedback over the past few months. Along with the past several big patches this is all about making the game more about building and designing vehicles.
Progression Revamp
In the last patch we introduced bonus objectives to all legs. The feedback for that was super positive, they gave you short term goals and reasons to change the way you build your vehicle. In v0.2.0 we have made these stars an essential part of the progression. When you view the map screen at a truck stop you will see the highest number of stars you have achieved in each leg. We keep track of those and your total number of stars will be what determines progression. At the moment that means you'll have to earn stars to unlock the challenge modes, but when we add future acts it will be the number of stars you have unlocked which dictates when you progress. Previously our plan was to allow you to progress once you have successfully defeated the final boss, but as we changed our focus to encourage creativity we wanted to reward that. If you are better at building slower vehicles which are super good at completing the objectives then we want you to be able to progress. The other thing we have changed is that now you unlock a new panel every truck stop. We figured that when we start giving you specific objectives then you need more options! Also, and we may or may not keep this in the final game, in the final truck stop you might find act 2 panels.
Music
The other major thing this patch brings is some amazing music by Jordan Rees et al. I won't say anything here because it won't do it justice. But Jordan has agreed to come onto a stream with us in a couple of weeks to talk about it, so follow us on twitch to join us for that. As always let us know what you think! Thanks for spending your gaming time with us.
General Changes
- Sprint legs now have a bonus objective for vehicle top speed.
- The empty frame panel is now always unlocked.
- All truck stops now have blueprint vendors.
- Adjusted par speed in Santa Ana.
- Improved bridge sprites.
- Increased difficulty of Ellen.
Bug Fixes
- Your panels no longer overtake you when they fall off.
Making it Home
Pill Bug Interactive
Pill Bug Interactive
2020-08-06
Indie Singleplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(17 reviews)
https://www.pillbug.zone/making-it-home/
https://store.steampowered.com/app/1098220 
Making it Home Linux [854.4 M]
You’re a ladybug building a marvellous contraption to travel from one side of America to the other. Bounce around your vehicle, hoisting sails, squeezing bellows, and spinning propellers. How will you make it home?
Design and engineer your vehicle. What you build, and where, matters. Discover new components and your favourite combinations along the way.
Bounce around a vehicle of your design. Will you collect every coin? Will your catapult get you to the bellows? Or will you master the propeller?
Pick your route across the USA, getting to know quirky animal friends (and foes) along the way. Explore the interactive narrative written by David Towsey (The Walkin' Trilogy, Widow's Welcome) while the original sound track by Jordan Rees (Composer of trailer music for The Mummy [Universal Pictures], Mother [Paramount Pictures], The Defenders [Marvel Studios]) keeps you in the mood for a road trip.
Design and engineer your vehicle. What you build, and where, matters. Discover new components and your favourite combinations along the way.
Bounce around a vehicle of your design. Will you collect every coin? Will your catapult get you to the bellows? Or will you master the propeller?
Pick your route across the USA, getting to know quirky animal friends (and foes) along the way. Explore the interactive narrative written by David Towsey (The Walkin' Trilogy, Widow's Welcome) while the original sound track by Jordan Rees (Composer of trailer music for The Mummy [Universal Pictures], Mother [Paramount Pictures], The Defenders [Marvel Studios]) keeps you in the mood for a road trip.
Add to your wishlist and follow the game to keep up with development!
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: Quad Core 2.40Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel(R) HD Graphics 520Additional Notes: We have tested using Ubuntu 18.02.2 - this game is made with Unity3D
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