Update 6 - Drones, Motherships and Workshop Integration!
For a while we've been thinking about adding more active hazards and enemies to the game and this patch sees that thinking take shape with drones. These are flying vehicles which will chase your vehicle and drop all sorts of nasty stuff on you. But don't worry, simply grab the cake ingredient they are carrying to send them spinning out of control!
With the drones we've added some toys for them to drop onto you. The first of which is a simple smoke grenade which you'll start seeing towards the end of Act 1. It's hard keeping those sails up when you can't see them eh?
With Update 6 comes Act 3! Lots of new objectives and some new mechanics on the map screen itself. We have not finished the story yet, or the final boss fight - but we wanted you all to have a play with the new mechanics and see what you think...
One of the Act 3 objectives is the mothership leg. Be prepared for motherships as big as your own vehicle trying to slow you down. To destroy them you'll have to jump inside and explore to find all the cake ingredients.
How do the motherships slow you down? Well they fire flipping harpoons at you that's how!! Also watch out for harpoon drones...
In Act 3 everything is getting a little sci-fi - which you would have noticed from the panels we introduced in the lasers update. The teleport grenades dropped from drones are using some super high tech ... tech to mess with your vehicle. When they explode they will shuffle the panels around in your vehicle - so get ready to adapt and rebuild on the fly!
We added workshop support *picks up a mic and drops it* This is something the community has been asking for and I've been figuring out how to do for months and months. In the blueprint screen you can click save/load designs (another new feature) and you can save designs and upload them to the workshop. Anything you have subscribed to will then automatically be downloaded and you can load them from there. The game automatically creates a thumbnail and tags your vehicles for you, but you can edit everything on the workshop itself from within the steam client. Have a play, let us know what you think. I'm so excited to start downloading your vehicle designs!
[ 2021-01-10 16:52:48 CET ] [ Original post ]
Happy New Year Everyone! I'm super excited about todays update - update number 6 which we anticipate to be the last major update before we release version 1.0! Thanks for everyone who continues to support us through early access. If you haven't picked the game up yet now is a great time to join us by buying the game, or if you prefer to wait until release make sure to add the game to your wishlist now.
New Content
Drones
For a while we've been thinking about adding more active hazards and enemies to the game and this patch sees that thinking take shape with drones. These are flying vehicles which will chase your vehicle and drop all sorts of nasty stuff on you. But don't worry, simply grab the cake ingredient they are carrying to send them spinning out of control!
Smoke grenade
With the drones we've added some toys for them to drop onto you. The first of which is a simple smoke grenade which you'll start seeing towards the end of Act 1. It's hard keeping those sails up when you can't see them eh?
Act 3
With Update 6 comes Act 3! Lots of new objectives and some new mechanics on the map screen itself. We have not finished the story yet, or the final boss fight - but we wanted you all to have a play with the new mechanics and see what you think...
Motherships
One of the Act 3 objectives is the mothership leg. Be prepared for motherships as big as your own vehicle trying to slow you down. To destroy them you'll have to jump inside and explore to find all the cake ingredients.
Harpoon Guns
How do the motherships slow you down? Well they fire flipping harpoons at you that's how!! Also watch out for harpoon drones...
Teleport grenade
In Act 3 everything is getting a little sci-fi - which you would have noticed from the panels we introduced in the lasers update. The teleport grenades dropped from drones are using some super high tech ... tech to mess with your vehicle. When they explode they will shuffle the panels around in your vehicle - so get ready to adapt and rebuild on the fly!
Workshop Support
We added workshop support *picks up a mic and drops it* This is something the community has been asking for and I've been figuring out how to do for months and months. In the blueprint screen you can click save/load designs (another new feature) and you can save designs and upload them to the workshop. Anything you have subscribed to will then automatically be downloaded and you can load them from there. The game automatically creates a thumbnail and tags your vehicles for you, but you can edit everything on the workshop itself from within the steam client. Have a play, let us know what you think. I'm so excited to start downloading your vehicle designs!
Balance Changes
- Changed lengths and par speeds of all legs.
- Changed cost of unlocking challenge modes based on additional stars available in act 3.
- Reduced the maximum height of balloons in the balloon objective in act 1.
- Increased cost of sails to $10.
- Reduced thrust of steam engines from 20 to 15.
- Drag coefficient now based on logarithmic relationship to allow bigger vehicle designs.
- Increased price of propeller and turbine to $40.
- You no longer unlock a new blueprint every truck stop in story mode. This was overwhelming for new players.
- When you are given a choice to unlock a blueprint you will now always have one thrust panel and one utility panel from the act you are in, plus an additional random panel from the act you are in and previous acts.
Bug Fixes
- Fixed bug where wheels would come off during act 2 boss fight.
- Fixed bug where boulder spawns into player and traps her.
- Fixed bug which occasionally stopped player from jumping on moving objects.
- Fixed bug where the headlights panel was still referencing some old assets from beta.
- Fixed bug where bees could push you through the floor.
Improvements and Other Changes
- Updated all third party APIs.
- Added drone legs to act 1 and 2.
- The size of all grenade hazard sprites has been decreased.
- Music now plays throughout entire leg, volume changes based on vehicle speed.
- You can now jump (and wall jump) on propellers and turbines - but still get fired through them by a cannon.
- Changed almost all objectives in act 1 and 2.
- Added act 2 and 3 variants of the bridge and balloon tower objectives.
- Changed the idle animation speed of player character - this changes based on your vehicle's speed.
- Completely revamped the camera controller to add more effective screen shake.
- Increased opacity of the map in the map screen to make it easier to read.
- Added tutorial messages in truck stops.
- You can now save and load vehicle designs in the blueprint mode.
- Added all the new objectives to the challenge modes as possible daily challenges.
- Added a number of new achievements.
- You now collect cake ingredients from bridge legs.
- Balloons are now bigger.
- Added a custom mouse cursor.
Making it Home
Pill Bug Interactive
Pill Bug Interactive
2020-08-06
Indie Singleplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(17 reviews)
https://www.pillbug.zone/making-it-home/
https://store.steampowered.com/app/1098220 
Making it Home Linux [854.4 M]
You’re a ladybug building a marvellous contraption to travel from one side of America to the other. Bounce around your vehicle, hoisting sails, squeezing bellows, and spinning propellers. How will you make it home?
Design and engineer your vehicle. What you build, and where, matters. Discover new components and your favourite combinations along the way.
Bounce around a vehicle of your design. Will you collect every coin? Will your catapult get you to the bellows? Or will you master the propeller?
Pick your route across the USA, getting to know quirky animal friends (and foes) along the way. Explore the interactive narrative written by David Towsey (The Walkin' Trilogy, Widow's Welcome) while the original sound track by Jordan Rees (Composer of trailer music for The Mummy [Universal Pictures], Mother [Paramount Pictures], The Defenders [Marvel Studios]) keeps you in the mood for a road trip.
Design and engineer your vehicle. What you build, and where, matters. Discover new components and your favourite combinations along the way.
Bounce around a vehicle of your design. Will you collect every coin? Will your catapult get you to the bellows? Or will you master the propeller?
Pick your route across the USA, getting to know quirky animal friends (and foes) along the way. Explore the interactive narrative written by David Towsey (The Walkin' Trilogy, Widow's Welcome) while the original sound track by Jordan Rees (Composer of trailer music for The Mummy [Universal Pictures], Mother [Paramount Pictures], The Defenders [Marvel Studios]) keeps you in the mood for a road trip.
Add to your wishlist and follow the game to keep up with development!
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: Quad Core 2.40Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel(R) HD Graphics 520Additional Notes: We have tested using Ubuntu 18.02.2 - this game is made with Unity3D
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