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Early Access Road Map Update

Happy May everybody, It has been a busy one here at Pill Bug but I thought it was time to give an update on what we are currently working on and where we are going with Making it Home. Our current plan is to release version 1.0 in September 2021. We came to this decision for a bunch of reasons. Both Dave and I are university lecturers full time and right now are going through the busiest time of the year in one of the busiest years either of us can remember. The up shot is that we do not have the mental capacity to get the game finished prior to the summer and if we can't do that it makes sense to launch after everyone gets back from their summer hols ready to play games! It means we have a lot more time and space to look at the game from a distance, which we have already started doing, and it is incredibly useful. As of today we have got a first draft of the entire story plus a prototype of the final boss encounter. That final encounter has really pushed me and the game code base to our limits, it's highlighted a few little bugs which I've been able to fix and pointed out a few areas where we can add a bit of polish. Being able to take our time and playtest the game has led to lots of little changes, for example you will now see exactly how far ahead or behind schedule you are on the same screen that you decide how long to work in the diner. It's changes like that which seem small but make a massive difference. Those changes will come along with all the new content when we release version 1.0 this September - and I can't wait for you all to get your hands on it! In other exciting news earlier this month Making it Home was selected to be part of the GDWC 2020 Official Selection. We are super chuffed we got selected, lots and lots of games entered.
Before I go I just wanted to point out that every Tuesday Dave and I do a Twitch Stream where we play and talk about games and their design. It's a great place to come hang out and chat with us about anything really. Best wishes Sean


[ 2021-05-15 13:43:20 CET ] [ Original post ]



Making it Home
Pill Bug Interactive
  • Developer

  • Pill Bug Interactive
  • Publisher

  • 2020-08-06
  • Release

  • Indie Singleplayer
  • Tags

  • Game News Posts 82  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Positive

    (17 reviews)


  • Review Score

  • https://www.pillbug.zone/making-it-home/
  • Website

  • https://store.steampowered.com/app/1098220 
  • Steam Store



  • Making it Home Linux [854.4 M]

  • Public Linux depots

  • You’re a ladybug building a marvellous contraption to travel from one side of America to the other. Bounce around your vehicle, hoisting sails, squeezing bellows, and spinning propellers. How will you make it home?



    Design and engineer your vehicle. What you build, and where, matters. Discover new components and your favourite combinations along the way.



    Bounce around a vehicle of your design. Will you collect every coin? Will your catapult get you to the bellows? Or will you master the propeller?



    Pick your route across the USA, getting to know quirky animal friends (and foes) along the way. Explore the interactive narrative written by David Towsey (The Walkin' Trilogy, Widow's Welcome) while the original sound track by Jordan Rees (Composer of trailer music for The Mummy [Universal Pictures], Mother [Paramount Pictures], The Defenders [Marvel Studios]) keeps you in the mood for a road trip.

    Add to your wishlist and follow the game to keep up with development!

    MINIMAL SETUP
    • OS: Ubuntu 16.04+
    • Processor: Quad Core 2.40Ghz+Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 520Additional Notes: We have tested using Ubuntu 18.02.2 - this game is made with Unity3D
    GAMEBILLET

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    21.24$ (15%)
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    20.0$ (50%)
    4.73$ (68%)
    14.99$ (25%)
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    17.49$ (30%)
    8.99$ (40%)
    3.75$ (62%)
    4.5$ (77%)
    3.75$ (81%)
    1.69$ (81%)
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    14.18$ (68%)
    0.94$ (81%)
    7.79$ (40%)
    2.25$ (92%)

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