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Challenge Mode and Sandbox update!

Happy February everybody! Making it Home version 1.3.0 is out now. The list of changes is small, but they are significant. We noticed that you were not really playing the challenge modes much, other than the $10,000 sandbox, so the focus of this update is to try and improve the challenge mode. We have made a few key changes. Firstly, we have reduced the number of challenge modes so there are now three challenges and one sandbox. Before there was just so much choice I think it was overwhelming.
Secondly, we have enabled more of the modifiers from the story campaign. Expect to see motherships, carrots and bridges in all the challenge modes (but not the sandbox).
Thirdly, we have removed the complete randomness from before. Instead we have hand crafted 69 sets of vehicle components which are picked at random. Each set has a sort of theme and tries to make you think about vehicle design differently. We wanted to give those of you who love optimising a vehicle design a new mini challenge just waiting for you each day if you fancy it.
Now this is rather experimental, we'll be keeping an eye on the leader boards, but do let us know what you think! Either here on Steam or on our Discord. Happy building!

v1.3.0 Patch Notes


  • Updated to Unity 2019.4.35f
  • Added 69 new challenge templates.
  • There is now a single daily, weekly and monthly challenge alongside the sandbox mode.
  • The vehicle does no longer save it's state in challenge and sandbox modes. Essentially this means if any panels get destroyed during a challenge mode run they will reappear in blueprint mode when you retry.
  • Fixed a bug caused when two panels in the same column get destroyed in the same frame.
  • Changed the random distribution of panel unlocks in Act 1 to improve the new player experience.


[ 2022-02-03 19:37:01 CET ] [ Original post ]



Making it Home
Pill Bug Interactive
  • Developer

  • Pill Bug Interactive
  • Publisher

  • 2020-08-06
  • Release

  • Indie Singleplayer
  • Tags

  • Game News Posts 82  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Positive

    (17 reviews)


  • Review Score

  • https://www.pillbug.zone/making-it-home/
  • Website

  • https://store.steampowered.com/app/1098220 
  • Steam Store



  • Making it Home Linux [854.4 M]

  • Public Linux depots

  • You’re a ladybug building a marvellous contraption to travel from one side of America to the other. Bounce around your vehicle, hoisting sails, squeezing bellows, and spinning propellers. How will you make it home?



    Design and engineer your vehicle. What you build, and where, matters. Discover new components and your favourite combinations along the way.



    Bounce around a vehicle of your design. Will you collect every coin? Will your catapult get you to the bellows? Or will you master the propeller?



    Pick your route across the USA, getting to know quirky animal friends (and foes) along the way. Explore the interactive narrative written by David Towsey (The Walkin' Trilogy, Widow's Welcome) while the original sound track by Jordan Rees (Composer of trailer music for The Mummy [Universal Pictures], Mother [Paramount Pictures], The Defenders [Marvel Studios]) keeps you in the mood for a road trip.

    Add to your wishlist and follow the game to keep up with development!

    MINIMAL SETUP
    • OS: Ubuntu 16.04+
    • Processor: Quad Core 2.40Ghz+Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 520Additional Notes: We have tested using Ubuntu 18.02.2 - this game is made with Unity3D
    GAMEBILLET

    [ 5951 ]

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    21.99$ (12%)
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    10.0$ (75%)
    9.71$ (46%)
    0.85$ (83%)
    0.75$ (92%)
    0.9$ (92%)
    2.0$ (80%)
    13.49$ (25%)
    2.55$ (83%)
    10.0$ (75%)
    3.4$ (83%)
    3.0$ (85%)
    1.13$ (77%)
    5.78$ (71%)
    1.5$ (85%)
    20.99$ (40%)
    12.0$ (70%)
    21.24$ (15%)

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