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Fortune: Undo |
[h3]Hey,[/h3]
This marks the seventh game update for Eternower. The update allows repositioning forts after they have just been placed in between levels.
[h3]Changes[/h3]
Primary
- Added repositioning
Sprout mode
- Dilemmas now appear every 5 levels (were every 2 levels)
- Flying enemies now have 1/3rd of regular health (was 1/4th)
- Boss enemies now have 1.5x of regular health (was 2x)
- Changed the health ramp to floor( pow(LEVEL, 1.65) ) + LEVEL + max(0, max(0, LEVEL-30)*3-8 )
Fort: Dread
- New icon
Fort: Void
- Branch B: Break for -2g (was Dread for 15g)
[h3]Discord[/h3] Join the game Discord to discuss the game, provide feedback and get your suggestions ignored.
Thanks for reading, go play Eternower!
Regards,
Rokas
|
[ 2020-06-10 10:44:04 CET ] [ Original post ] |
Fortune: Sprout |
[h3]Hey,[/h3]
This marks the sixth game update for Eternower. The update brings back the Sprout mode with Dilemmas as the default mode.
[h3]Changes[/h3]
Primary
- Defeat screen now leads to [Retry] instead of [Menu]
- Added Sprout mode, focusing on level type variety
- Paused menu now lets you [Resume] by clicking on the info bar
- Attempted to patch crashing on Death map
- Hidden 65+ achievements
- Added achievement for reaching [Victory] in Sprout mode
- Added new fort: Void
- Added new fort: Heart
Sprout mode
- There are 60 levels
- Every 4th level is a mass level, which doubles the number of level enemies
- Every 5th level is flying, which ignores your mazing
- Every 6th level is a boss level, which has a single enemy
Fort: Heart
- Speed: 1
- Damage: floor(lives/10)
- Branch A: Lives +10 for 10g
- Branch B: Lives -1 for -1g
Fort: Void
- Speed: 0
- Damage: 0
- Branch A: Void for 5g
- Branch B: Dread for 15g
[h3]Discord[/h3] Join the game Discord to discuss the game, provide feedback and get your suggestions ignored.
Thanks for reading, go play Eternower!
Regards,
Rokas
|
[ 2020-05-18 14:33:44 CET ] [ Original post ] |
Fortune: Magma |
[h3]Hey,[/h3]
This marks the fourth game update for Eternower. The update brings back dilemma permanence, separates endless mode from the default one, introduces Magma.
[h3]Leaderboard[/h3]
Top 15 scores of the previous update:
The scores above highlighted the issue of an endless mode with scaling health and flying enemies every 5 levels, with Level 20 being a brick wall for progress. You can view the whole board here.
[h3]Forts[/h3]
Magma (new)
Magma +
Magma at20g
Damage +1 at 15g
Speed: 1
Damage: 2
---------
Magma can be seen as a slower branching, more powerful Dread.
Doom
Doom+
Damage+1 at 10g(was Damage +1 at 20g)
Damage+2 at 15g(was Damage +1 at 30g)
Speed:1(was 2)
Damage:1
---------
Doom now starts as powerful as Dread.
[h3]Dilemmas[/h3]
Dilemmas in this update:
[table]
[tr][th]Level[/th] [th]Option 1[/th] [th]Option 2[/th]
[/tr][tr][td]1[/td] [td]Dread[/td] [td]Magma[/td]
[/tr][tr][td]2[/td] [td]Health +1[/td] [td]Speed +1[/td]
[/tr][tr][td]3[/td] [td]Health x2[/td] [td]Gold -10[/td]
[/tr][tr][td]4[/td] [td]Health x2[/td] [td]Speed +1[/td]
[/tr][tr][td]5[/td] [td]Health +4[/td] [td]Toggle Flight[/td]
[/tr][tr][td]6[/td] [td]Panic[/td] [td]Doom[/td]
[/tr][tr][td]7[/td] [td]Health +5[/td] [td]Gold -30[/td]
[/tr][tr][td]8[/td] [td]Lives +35[/td] [td]Pace 2[/td]
[/tr][tr][td]9[/td] [td]Health +2[/td] [td]Armor +1[/td]
[/tr][tr][td]10[/td] [td]Speed +1[/td] [td]Toggle Flight[/td]
[/tr][tr][td]11[/td] [td]Doubt[/td] [td]Mill +1[/td]
[/tr][tr][td]12[/td] [td]Health +8[/td] [td]Speed +4[/td]
[/tr][tr][td]13[/td] [td]Bounty +1[/td] [td]Enemies -5[/td]
[/tr][tr][td]14[/td] [td]Health x2[/td] [td]Speed +2[/td]
[/tr][tr][td]15[/td] [td]Enemies +10[/td] [td]Toggle Flight[/td]
[/tr] [/table]
[h3]Floors[/h3]
Eternower now has two floors: - First Floor:
- 15 levels
- Dilemmas each level
- Enemy features are only changed through dilemmas
- Completion of the 15th one yields Victory
First floor focuses on your ability to adapt to the rapidly increasing difficulty through dilemmas.
- Second Floor:
- Endless levels
- Dread or Magma dilemma every 10 levels
- Enemy health scales exponentially with each level
- Getting defeated uploads your progress score to the new leaderboard.
Second floor focuses on your ability to create a maze.
[h3]Armor[/h3]
A new dilemma now allows increasing the armor of enemies. Armor reduces incoming enemy damage. For example, to kill an enemy with 1 health and 1 armor in one shot, you need to do 2 damage once or 1.2 damage 5 times.
[h3]Other[/h3]
Most dilemmas now show the direct value change from the previous one.
[h3]Discord:[/h3]Join the game Discord to discuss the game, provide feedback and get your suggestions ignored.
Also help with translations at some later point.
Thanks for reading, go play Eternower!
Regards,
Rokas
|
[ 2020-04-18 16:09:39 CET ] [ Original post ] |
Fortune: Board |
[h3]Hey,[/h3]This marks the third game update for Eternower, which introduces the Leaderboard.
[h3]Leaderboard[/h3]Upon eventually reaching Defeat, your score is uploaded to the Steam Leaderboard.
The top 3 entries are visible upon hovering on the info-panel.
Press on the entries to see how they constructed their mazes.
[h3]Levels[/h3]Levels are now never ending (Dilemmas end at Level 15)
Consider completing Level 15 as beating the game and levels from then on as a test of endurance.
[h3]Dilemmas[/h3]Level 3:Pace 3 (was 2) / Flight
Level 14:Health +20 /Pace 2 (was 1)
[h3]Discord:[/h3]Join the game Discord to discuss the game, provide feedback and get your suggestions ignored.
Also help with translations at some later point.
Thanks for reading, go play Eternower!
Regards,
Rokas
|
[ 2020-04-13 01:07:17 CET ] [ Original post ] |
Fortune: Balance |
[h3]Hey,[/h3]
This marks the second game update, which rebalances forts and level fortunes, adds Panic.
[h3]Forts[/h3]
Dread
Dread+
Dread at 10g(was Dead at 5g)
Breakat-5g(was Doubt at 10g)
Speed:1(was 0)
Damage:1(was 0)
---------
Dread once again deals damage.
Doom
Doom+
Damage+1 at 20g(was Doom at 25g)
Damage+2 at 30g(was Damage +1 at [10 + dmg x 5]g)
Speed:2(was 5)
Damage:1
---------
Doom can now only be upgraded.
Doubt
Doubt+
Dread at 25g(was Convert: Dread at -5g)
Convert: Dread at-10g(was Break at 10g)
Speed:2(was 1)
Damage:2(was 5)
---------
Doubt can now only attack flying enemies.
Panic (new)
Panic+
Convert: Dreadat-1g
Damage +1 at -1g
Speed: 10
Damage: 10
---------
Panic loses 1 damage per attack.
[h3]Levels[/h3]Level health:[LEVEL*3 + max(0, LEVEL-5)*5 + max(0, LEVEL-10)*10](was [2*LEVEL])
Level speed:1 (was 5)
Starting gold: 0 (was 10)
---------
Levels are considerably more punishing
[h3]Dilemmas:[/h3]Level 1:Dread / Doom
Level 2:Lives +40 /Bounty +1
Level 3:Pace 2 / Flight
Level 4:Health +10/Speed +1
Level 5:Walk /Bounty +1
Level 6:Doubt / Panic
Level 7:Lives +50 /Mill +1
Level 8:Health +15 /Pace 2
Level 9:Pace 2 /Speed +1
Level 10:Walk /Enemies -5
Level 11:Panic /Doom
Level 12:Enemies +2 /Enemies -2
Level 13:Health +5/Gold -10
Level 14:Health +20 /Pace 1
Level 15Walk /Panic
---------
Level-modifying dilemmas now only effect the next immediate level.
[h3]Discord:[/h3]Join the game Discord to discuss the game, provide feedback and get your suggestions ignored.
Also help with translations at some later point.
[h3]Other:[/h3]Dilemma prompt reappears if it is not picked after revealing it
Thanks for reading, go play Eternower!
Regards,
Rokas
|
[ 2020-04-10 14:35:39 CET ] [ Original post ] |
Fortune: Icons |
Hey,
This marks the first game update, which introduces fort icons, adds Doubt, raises Levels to 15, improves interface and links the official Discord server.
[h3]Forts:[/h3]Dread:
Dread+:
Dread Dread
Break Doubt
Speed: 2 0
Damage: 1 0
Cost: 10 5
Doubt:
Doubt+:
Convert: Dread
Break
Damage: 1
Speed: 5
Doom:
Doom+:
Doom cost:15 20
Damage cost: 5 15
Speed: 2 5
All forts:
different forts now have different icons
[h3]Levels:[/h3]Number of levels: 10 15
Base level health: arbitrary 2*LEVEL
Base level speed: 2 5
Starting gold: 0 10
Flying levels:
Level 5, 10, 15
Base health 1*LEVEL
[h3]Dilemmas:[/h3]Level 1:Doom / Dread
Level 2:Health +3 /Speed +1
Level 3:Doom / Dread
Level 4:Pace -1/Health +2
Level 5:Doom/Walk Next
Level 6:Gold +25/Dread
Level 7:Speed +1 /Pace -1
Level 8:Doom /Dread
Level 9:Enemies +2/Health +2
Level 10:Bounty +1/Walk All
Level 11:Doom / Dread
Level 12:Pace 2/Speed +1
Level 13:Health +5/Flight Next
Level 14:Lives +25/Mill +1
Level 15:Health x2/ Pace 1
[h3]Usability:[/h3]Hovering over path nodes highlights the path leading to the node
Damage fortune (on Doom only right now) shows the value change on hover
Dilemmas now have a prompt before them
[h3]Discord:[/h3]Join the game Discord to discuss the game, provide feedback and get your suggestions ignored.
Also help with translations at some later point.
[h3]Other:[/h3]Added an achievement for completing Level 15
Thanks for reading, go play Eternower!
Regards,
Rokas
|
[ 2020-04-03 10:00:51 CET ] [ Original post ] |
Release! + Game Plan |
[h3]Hey,[/h3]This post marks the release of Eternower, compares the demo and paid game versions and outlines the planned future of the game.
[h3]Release[/h3]Eternower is now officially live!
Play the demo and buy the game if you enjoy it.
[h3]Demo vs Full Game[/h3]The demo, as released today, is mostly the same as the paid game.
The demo, as released today, has 1 tower, while the paid game has 2.
[h3]Game Plan[/h3]The game is released at $1 (or equivalent).
The plan is to improve the game via updates and increase the price gradually over time.
The updates would be focused on the paid game, leaving the demo as is or with minor changes.
Buying the game early will grant access to all potential price-raising updates.
[h3]Warning[/h3]Note, the plan does not exclude the possibility of paid DLC.
It's also possible that the game will get absolutely zero updates. Beware!
Thanks for reading, go play Eternower!
Regards,
Rokas
|
[ 2020-03-29 09:46:00 CET ] [ Original post ] |