Hey,
This marks the fourth game update for
Eternower. The update brings back dilemma permanence, separates endless mode from the default one, introduces
Magma.
Leaderboard
Top 15 scores of the previous update:

The scores above highlighted the issue of an endless mode with scaling health and flying enemies every 5 levels, with Level 20 being a brick wall for progress. You can view the whole board
here.
Forts
Magma (new)
Magma +
Magma at20g
Damage +1 at 15g
Speed: 1
Damage: 2
---------
Magma can be seen as a slower branching, more powerful Dread.
Doom
Doom+
Damage+1 at 10g(was Damage +1 at 20g)
Damage+2 at 15g(was Damage +1 at 30g)
Speed:1(was 2)
Damage:1
---------
Doom now starts as powerful as Dread.
Dilemmas
Dilemmas in this update:
[table]
[tr][th]Level[/th] [th]Option 1[/th] [th]Option 2[/th]
[/tr][tr][td]1[/td] [td]Dread[/td] [td]Magma[/td]
[/tr][tr][td]2[/td] [td]Health +1[/td] [td]Speed +1[/td]
[/tr][tr][td]3[/td] [td]Health x2[/td] [td]Gold -10[/td]
[/tr][tr][td]4[/td] [td]Health x2[/td] [td]Speed +1[/td]
[/tr][tr][td]5[/td] [td]Health +4[/td] [td]Toggle Flight[/td]
[/tr][tr][td]6[/td] [td]Panic[/td] [td]Doom[/td]
[/tr][tr][td]7[/td] [td]Health +5[/td] [td]Gold -30[/td]
[/tr][tr][td]8[/td] [td]Lives +35[/td] [td]Pace 2[/td]
[/tr][tr][td]9[/td] [td]Health +2[/td] [td]Armor +1[/td]
[/tr][tr][td]10[/td] [td]Speed +1[/td] [td]Toggle Flight[/td]
[/tr][tr][td]11[/td] [td]Doubt[/td] [td]Mill +1[/td]
[/tr][tr][td]12[/td] [td]Health +8[/td] [td]Speed +4[/td]
[/tr][tr][td]13[/td] [td]Bounty +1[/td] [td]Enemies -5[/td]
[/tr][tr][td]14[/td] [td]Health x2[/td] [td]Speed +2[/td]
[/tr][tr][td]15[/td] [td]Enemies +10[/td] [td]Toggle Flight[/td]
[/tr] [/table]
Floors
Eternower now has two floors:
- First Floor:
- 15 levels
- Dilemmas each level
- Enemy features are only changed through dilemmas
- Completion of the 15th one yields Victory
First floor focuses on your ability to adapt to the rapidly increasing difficulty through dilemmas.
- Second Floor:
- Endless levels
- Dread or Magma dilemma every 10 levels
- Enemy health scales exponentially with each level
- Getting defeated uploads your progress score to the new leaderboard.
Second floor focuses on your ability to create a maze.
Armor
A new dilemma now allows increasing the armor of enemies. Armor reduces incoming enemy damage. For example, to kill an enemy with 1 health and 1 armor in one shot, you need to do 2 damage once or 1.2 damage 5 times.
Other
Most dilemmas now show the direct value change from the previous one.
Discord:
Join the
game Discord to discuss the game, provide feedback and get your suggestions ignored.
Also help with translations at some later point.
Thanks for reading, go play
Eternower!
Regards,
Rokas
[ 2020-04-18 14:09:39 CET ] [ Original post ]