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Fortune: Magma
This marks the fourth game update for Eternower. The update brings back dilemma permanence, separates endless mode from the default one, introduces Magma.
Top 15 scores of the previous update:
The scores above highlighted the issue of an endless mode with scaling health and flying enemies every 5 levels, with Level 20 being a brick wall for progress. You can view the whole board here.
Magma (new) Magma + Magma at20g Damage +1 at 15g Speed: 1 Damage: 2 --------- Magma can be seen as a slower branching, more powerful Dread. Doom Doom+ Damage+1 at 10g(was Damage +1 at 20g) Damage+2 at 15g(was Damage +1 at 30g) Speed:1(was 2) Damage:1 --------- Doom now starts as powerful as Dread.
Dilemmas in this update: [table] [tr][th]Level[/th] [th]Option 1[/th] [th]Option 2[/th] [/tr][tr][td]1[/td] [td]Dread[/td] [td]Magma[/td] [/tr][tr][td]2[/td] [td]Health +1[/td] [td]Speed +1[/td] [/tr][tr][td]3[/td] [td]Health x2[/td] [td]Gold -10[/td] [/tr][tr][td]4[/td] [td]Health x2[/td] [td]Speed +1[/td] [/tr][tr][td]5[/td] [td]Health +4[/td] [td]Toggle Flight[/td] [/tr][tr][td]6[/td] [td]Panic[/td] [td]Doom[/td] [/tr][tr][td]7[/td] [td]Health +5[/td] [td]Gold -30[/td] [/tr][tr][td]8[/td] [td]Lives +35[/td] [td]Pace 2[/td] [/tr][tr][td]9[/td] [td]Health +2[/td] [td]Armor +1[/td] [/tr][tr][td]10[/td] [td]Speed +1[/td] [td]Toggle Flight[/td] [/tr][tr][td]11[/td] [td]Doubt[/td] [td]Mill +1[/td] [/tr][tr][td]12[/td] [td]Health +8[/td] [td]Speed +4[/td] [/tr][tr][td]13[/td] [td]Bounty +1[/td] [td]Enemies -5[/td] [/tr][tr][td]14[/td] [td]Health x2[/td] [td]Speed +2[/td] [/tr][tr][td]15[/td] [td]Enemies +10[/td] [td]Toggle Flight[/td] [/tr] [/table]
Eternower now has two floors:
A new dilemma now allows increasing the armor of enemies. Armor reduces incoming enemy damage. For example, to kill an enemy with 1 health and 1 armor in one shot, you need to do 2 damage once or 1.2 damage 5 times.
Most dilemmas now show the direct value change from the previous one.
Join the game Discord to discuss the game, provide feedback and get your suggestions ignored. Also help with translations at some later point. Thanks for reading, go play Eternower! Regards, Rokas
[ 2020-04-18 14:09:39 CET ] [ Original post ]
Hey,
This marks the fourth game update for Eternower. The update brings back dilemma permanence, separates endless mode from the default one, introduces Magma.
Leaderboard
Top 15 scores of the previous update:
The scores above highlighted the issue of an endless mode with scaling health and flying enemies every 5 levels, with Level 20 being a brick wall for progress. You can view the whole board here.
Forts
Magma (new) Magma + Magma at20g Damage +1 at 15g Speed: 1 Damage: 2 --------- Magma can be seen as a slower branching, more powerful Dread. Doom Doom+ Damage+1 at 10g(was Damage +1 at 20g) Damage+2 at 15g(was Damage +1 at 30g) Speed:1(was 2) Damage:1 --------- Doom now starts as powerful as Dread.
Dilemmas
Dilemmas in this update: [table] [tr][th]Level[/th] [th]Option 1[/th] [th]Option 2[/th] [/tr][tr][td]1[/td] [td]Dread[/td] [td]Magma[/td] [/tr][tr][td]2[/td] [td]Health +1[/td] [td]Speed +1[/td] [/tr][tr][td]3[/td] [td]Health x2[/td] [td]Gold -10[/td] [/tr][tr][td]4[/td] [td]Health x2[/td] [td]Speed +1[/td] [/tr][tr][td]5[/td] [td]Health +4[/td] [td]Toggle Flight[/td] [/tr][tr][td]6[/td] [td]Panic[/td] [td]Doom[/td] [/tr][tr][td]7[/td] [td]Health +5[/td] [td]Gold -30[/td] [/tr][tr][td]8[/td] [td]Lives +35[/td] [td]Pace 2[/td] [/tr][tr][td]9[/td] [td]Health +2[/td] [td]Armor +1[/td] [/tr][tr][td]10[/td] [td]Speed +1[/td] [td]Toggle Flight[/td] [/tr][tr][td]11[/td] [td]Doubt[/td] [td]Mill +1[/td] [/tr][tr][td]12[/td] [td]Health +8[/td] [td]Speed +4[/td] [/tr][tr][td]13[/td] [td]Bounty +1[/td] [td]Enemies -5[/td] [/tr][tr][td]14[/td] [td]Health x2[/td] [td]Speed +2[/td] [/tr][tr][td]15[/td] [td]Enemies +10[/td] [td]Toggle Flight[/td] [/tr] [/table]
Floors
Eternower now has two floors:
- First Floor:
- 15 levels
- Dilemmas each level
- Enemy features are only changed through dilemmas
- Completion of the 15th one yields Victory
- Second Floor:
- Endless levels
- Dread or Magma dilemma every 10 levels
- Enemy health scales exponentially with each level
- Getting defeated uploads your progress score to the new leaderboard.
Armor
A new dilemma now allows increasing the armor of enemies. Armor reduces incoming enemy damage. For example, to kill an enemy with 1 health and 1 armor in one shot, you need to do 2 damage once or 1.2 damage 5 times.
Other
Most dilemmas now show the direct value change from the previous one.
Discord:
Join the game Discord to discuss the game, provide feedback and get your suggestions ignored. Also help with translations at some later point. Thanks for reading, go play Eternower! Regards, Rokas
[ 2020-04-18 14:09:39 CET ] [ Original post ]
Eternower
Rokas
Developer
Rokas
Publisher
2020-03-29
Release
Singleplayer Tags
Game News Posts:
8
🎹🖱️Keyboard + Mouse
Positive
(45 reviews)
Public Linux Depots:
- Eternower Linux 64 [150.62 M]
Game
Eternower is a mazing-focused Tower Defense.Minimalistic thematically, opportunistic mechanically.
TD Features
- Branching - most towers are built through other towers
- Pathing focus - always visible and dynamic enemy paths
- Viability - supports a range of alternative solutions
- Control - game logic is discrete, ensuring reliability
Message
I hope you have fun.MINIMAL SETUP
- OS: Ubuntu 16.04+ or SteamOS
- Processor: 1.6 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1+
- Storage: 100 MB available spaceAdditional Notes: Minimum Display Resolution: 480x270
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