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This is patch is giant one. (v0.5.1a) TALENTS - Talents complete revamp - Talents are persistant per session gameplay, not long term leveling style. Its recommended to completly study all talents before play - Added 3 unique talent trees (balanced/offensive/defensive) - Added new Talents UI - Added Debug fields showing actual status of player QUESTS - Added Quest system, completing quests you earn credit, xp, talent points.. - Added 4 types of quests - Added defusing bomb - Added Quick HUD showing magazine status, total ammo, etc.. - Added moving crosshair showing you exact aim position ATTACHMENTS AND WEAPONS - Attachment system completly revamped - Attachments in equipment selection menu grants you "game-changing" buffs. - Added attachments: Grenade launcher, laser, flashlight and more - Available weapons are completly revamped - From now, you have only available class speciffic weapon from start - Another weapons are obtainable by: purchasing them by credit, finding random spawned weapon in game. - Weapon have random traits attached (traits = random buffs) - Other, then character specific weapons, are locked. You have to unlock them by credit. This system is not implemented yet AI - Enemies are smarter, they cooperate each other. - Added melee / machete enemy AI - More enemy models - Enemy overall difficulty is increased - AI bullets demolish props correctly GAMEPLAY - Added death screen - All statistics are sumarized on death - Moar fps - Added QTE action for defusing bomb MENU - Added mein menu scene - For now is working: Play, Tutorial, Quit TUTORIAL - Added basic tutorial map: Base Camp - There are few hints how to play - In future there will be tutorial map with instructions CHARACTERS - revamped all characters unique abilities - updated characters infos OTHER - Graphics, sounds overhaul - Less darkness in dark areas BUGS - Fixed 70+ bugs since last version - Too much to write them here
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