Im currently maintaining INFILTRIA alone, so future patches can take a bit time, but I will do my best to bring frequent updates. GAMEPLAY: - ranged enemies now can walk to patrol and they can wander all over the floor (based on feedback) - overall a bit more enemies on floors, elites have a bit more HP, bosses even more - bosses can now appear on usual floors (not only boss floors) - automatically set character default attachments in attachments screen - LeDieux has now Holosight as default attachment - nerfed invunaerable talent (from 1, 2, 3 secs to 0.1, 1, 1.5 secs) - better animations for enemies - nerfed shotgun - game is overall a bit harder BUGS: - fixed bug in tutorial when player could get beyound extures through pallete - fixed strange blur that sometimes happend
[ 2020-05-16 10:58:54 CET ] [ Original post ]
v0.19.8c = = = DESCRIPTION = = = Patch brings option to destroy enemies supplies in abandoned hospital with new objective to destroy certain amount of supplies (Based on feedback). Also weapons and attachments and their costs were rebalanced. Patch contains also internal improvements. = = = PATCH NOTES = = = GAMEPLAY: - added cross above player that indicates immunity to damage - added new objective - destroy upply crates in abandoned hospital - added bomb planting (awards XP and talent point), requires 1 grenade to plant bomb - objectives rewards randomly 1-2 talent points - now always player receive objective on floor enter - rebalanced all weapons (damage, bullet speed, scritical and accurcy were changed on all weapons) - rebalanced grenade attachments (reduced FROM +100% / +200% TO +50% / 100%) - rebalanced attachment costs of all attachments - boss floors are a bit harder - ingame laser is green now - default amount of kills needed to charge grenade launcher is 7 (from 5) - optimized demolition sounds (glass, wood, etc) when many sounds are triggered at same time - nicer explosions - nicer antialiasing - ncier enemy running anim - some updates to characters materials BUGS: - fix for pinned body on wall bug - fix duplications of trait types when choosing from 5 traits - fix for non consitent attachment descriptions - fix for some bugs in tutorial - fix for bug in logger when switching between keyboard and controller
[ 2020-05-09 14:05:47 CET ] [ Original post ]
v0.18.44c DESCRIPTION: Some significant changes were done on engine side to get rid of some strange bugs that were definitly not on ours code side + some more fps. We got rid of some bugs, but due to this change, some unexpected bugs may occur so dont hesitate to report bugs in forum. Except bug fixes patch also brings changes to gameplay. Also we started working on new map. = = = PATCH NOTES = = = GAMEPLAY: - reworked Wrath (stun talent) and now works properly and has higher chance per rank - Motorola (russian guy) has now Wrath (stun talent) as character default talent - added 2 new ground visuals to hospital and 1 to office - objectives in hospital now reward randomly between 2-3 talent points - slightly more xp gained by killing enemies - player spawns with a bit less ammo on floor start (escept LeDieux) - nicer visual of medkit and ammo pickup objects - red medkit (50 hp) was removed and green medkit heals randomly between 25-50 hp - new sound plays on enrage start/end - hanging light has better physics (no more endless bouncing) - active traits list no more exceeds bounds and this list is scrollable now (in TAB UI) - updated character selection screen - improved death animation physics - enemy grenade explodes a bit earlier overall - no longer receives objective on floor 10 (same as floor 5 before) - when receive Kill amount of enemies objective, number of enemies to kill will be not more then currently alive enemies on floor - setting Music and SFX to minimum will completly mute Music and SFX - more optimizations in explosions and overall more fps BUGS: - fixed bug with negative counting of objective - fixed bug when player particles were not showing - fixed bug when target lock cursor freezed when killed freshly spawned enemy - fixed wrong grenade launcher descriptions in unlockable attachments screen - fixed wrong achievements descreptions in achievements main menu - fixed many engine and internal bugs
[ 2020-05-03 14:24:48 CET ] [ Original post ]
v0.18.4c DESCREPTION: Patch brings ingame and steam achievements and changes to player experience gaining, overall ingame ligthning and bug fixes. Achievements that have progress (for example gather certain amount of credit or weapons), have their progress visible in main menu achievements UI. We will add more interesting steam achievements later like Complete floor without taking damage, etc. We prepared big patch but this is half of it, since we want to test achievements now and second half will be added later. = = = PATCH NOTES = = = GAMEPLAY: - added ingame and steam achievements - achievements button in main menu now shows progress of achievements that has actual progress - revamped player experience gaining, now player should reach max level 20 on higher floors (no more level 6 on floor 1) - most experience is now gained by doing objectives, defusing, rescuing hostages.. - elites no more gain double experience (to remove player experience difference between office and hospital) - reworked accurcy system - better scaling with accurcy stats and 100% accurcy is now maximum precise shooting - assault rifles has more accurcy then before - enemy's grenades explode 1 second earlier in normal mode - better explosions physics - nicer character info in character selection screen - changed overall lighning, red floor in office is removed, more graffiti variations in hospital - tutorial is set to casual difficulty - barrels with fire in hospital are now static - optimizations BUGS: - fixed bug when player stats were not shown correctly after completing floor in "Agent status" UI. - lost control of character when spamming F to search body should be fixed (its not very tested, so if it still happens, making player Roll will unblock the character - minihack for now :) - game crash happend on multiple explosions at same time should be fixed - fixed bug when credit didnt added to player on location complete - fixed UZI extended magazine attachments - fixed some buggy floor generation - small bug fixes
[ 2020-04-26 13:50:50 CET ] [ Original post ]
v0.17.9c This content update brings new game mode - CASUAL and unlocking weapons and attachments. CASUAL mode should be completable without problems, but if you find it still hard, give us know in the forum. Also there are new changes to gameplay so read notes below. We wanna test new stuff now and in next patches we gonna implement ingame and steam achievements. Looking forward for feedback! GAMEPLAY: - added CASUAL mode - all weapon and attachments are unlockable from now (character specific weapons and attachments are always available and are free) - completing CASUAL mode player can unlock new attachment, completing NORMAL mode player can unlock new weapon - difficulty modes are scaling: enemies damage, enemies HP, spawning of dark spots, overall credit gain, reinforcements call duration, credit saving on death (we can add more based on feedback) - player can spam grenades and can shoot bullets and grenades at same time - all explosions are scaling a bit with current floor - added 2 new traits: armor and critical chance, removed movement speed trait, nicer traits descriptions - all SMGs have significantly more base crit chance - office and hospital maps have a bit revamped generetion process - Some talents have better explenations and rescaled talents UI - Grip attachment (+ critical chance) are stronger - nicer player stats in TAB ui (no more +-0.54643) - shows info when all bosses are dead - removed bold text since it looks ugly with our main theme font - added new hints - optimizations BUGS: - fixed bug when enemies detection distance didnt applied on machete guys - fixed bug when applied starting grenades and exceeds capacity - small fixes and improvements
[ 2020-04-16 15:47:01 CET ] [ Original post ]
v0.16.1c This patch brings new roll ability (walking ability was removed). Also changes to characters unique abilities. Characters have more diversity. Character unique raw stats such accurcy were removed so chcek character abilities now. We gonna add 2 new game modes: casual and survival. Thanks to this we can better balance game and now its possible only to select normal mode yet. We also fully released LINUX support ! FULL NOTES: gameplay - player now can roll by pressing [shift]. Good for quickly evade from explosions or dodge bullets - walking input was removed and player walks while aiming, but walking is a bit faster then previously - removed accurcy and firerate bonus while enraged - removed grenade launcher explosion damage split talent, and now explosion always do 100% damage to all targets - immunity to damage to own explosion talent requires now 1 character level (previously required level 15 character) - changed some characters unique abilities, they are more unique now and unique character stats like increased accurcy was removed from characters - schirman is fast as others and can reload while running but cant roll - updated tutorial visualy and with new roll ability - machete guys now scale with floors too and has reduced player notice distance - reduced enemies reinforcments internal cooldown sience now only few enemies can call reinforcements - overall more starting ammo on floor enter - hospital has now 10 floors and 2 boss floors (same as office) - improvements to hospital generation process bugs - fixed bug when player wasnt able to perform stealthkill sometimes on machete guys - fixed bug when machete guys didnt alarm nearby enemies - fixed bug with visible cursor on floor enter
[ 2020-04-06 18:31:59 CET ] [ Original post ]
v0.15.4c Bratislava map unlocked! Plus changes to reinforcements and other stuff. FEATURES: - Bratislava is now unlocked from start (previusly needed to complete Vienna). Hospital has more credit and more elites. Look location info in map selection screen. - Updated level selection screen with unlocked abandoned hospital. - added RETRY button ! - Now there are marked enemies that can call reinforcements. They have icon below them. - Reinforcements includes machete guys. - Improvements to machete guys. - all explosions (player's and enemy's) deal significiantly (cca 50%) less damage. - grenade launcher attachments are significantly stronger. - HMG weapons deal more damage overall - Schirman is a bit faster but still slower than others - Sobieski has unlocked health talent from Tactical tree instead Patriot tree - nicer icon above heads. - nicer spawned loot lights - elites no longer sprint. - less credit gain overall, more credit gain in hospital. - player now has weapon unlock screen when they successfuly finish last floor in selected location. (We will add steam achievements for every unlocked weapon) Bugs - fixed bug with killing elite sometimes counted as non-elite kill - minor bugs and improvements
[ 2020-03-29 16:54:55 CET ] [ Original post ]
patch brings some changes to talents, limit to maximum enemies on floor and some features down in notes: talents some talents are swaped and have different requirements now max health talent in patriot is stronger bullet damage in tactical is stronger damage by talent health is stronger critical chance talent is stronger radiance aoe damage talent is by 1 meter stronger ghost talent is nerfed by 1 meter per rank removed stamina talents added movement speed talent better explained some talent descreptions gameplay now there is limit for alive enemies and cant call reinforcments if limit is reached smoother player crossing over objects on ground more gore nicer enviroment blood machete guys are more agressive some enemies have flashlight some new office map variatons nicer player camera nicer reflector lamp nicer starting cam optimizations bugs fixed bug with dead hostage
[ 2020-03-21 22:32:10 CET ] [ Original post ]
This patch brings gameplay audio enhance, enemies health nerfed and bug fixes AI: - all enemies have nerfed health - new shooting sfx Audio: - better music master - new weapons shooting sounds Bugs: - fixed lightning bug when grenade is fired - fixed traits select bug with Ukrop character - other minor bugs
[ 2020-03-16 14:51:11 CET ] [ Original post ]
This patch brings complete implementation of Unlocked talents, that each character has. Patch also includes many bug fixes, improvements and visual effects enhance. v0.14.92c patch notes: Gameplay: - stealth kill is improved and is more smoother now (better checking if kill is possible) - player can now loot credit from dead body - fully implemented character specific unlocked talents - nicer player grenades, all explosions, detection particles - use Silencer SFX option works only if player has silencer attachment - "fast click" glitch when choosing traits is no more possible - show hint when: full of grenades, full of HP - dead text is DEAD instead KIA - optimizations and other improvements Characters: - Schirman has now free attachment Doubled Magazine - Moved "Avoidness" talent from Prizrak to Schirman UI: - nicer active objective UI - updated characters info due to talents - better discription of some talents Bugs: - fixed bug with seld damage from explosion applied fro menemy explosions - fixed bug with maximum grenades capacity - fixed some talents that didnt work properly - many minor bugs
[ 2020-03-13 17:13:40 CET ] [ Original post ]
patch notes Gameplay: - player heals 50hp on level up - weapon no longer spawns in exit room - smaller chance to find weapon in floor - player can no longer switch weapons during enrage - there is chance you will not receive objective on floor enter - visual enhance of gameplay - nicer dark - some UI enhace Characters: - Sobieski (grom) receives no heal on level up bugs: - fixed bug with instant complete objective on floor enter - fixed bug when crosshair was pointing a bit lower than actual aim point - fixed death effect bug when died druing nightvision on - health gain talent now applies correctly on medkit pickup - heal effect now shows always when healed
[ 2020-03-10 20:43:30 CET ] [ Original post ]
v0.14.87c patch notes Gameplay: - added new ability to Motorola - increased base target lock distance - all weapons have reduced damage - nicer doublekill slowmo - nicer bullets - music ducking when AI calls reinforcements AI: - reduced elites health - reduced damage by enemy bullet bugs: fixed Prizrak ammo gain small bug fixes
[ 2020-03-08 20:39:37 CET ] [ Original post ]
We wanted to bring bigger patch containing this, but for now we push these changes now amd bigger things later. pacth notes Gameplay: - improved lock system, you can see lockable targets even during aiming state, in gray - no more crosshair going out of screen - more fps - removed old unequip weapon ability Weapons: - shotguns, SMGs and HMGS are less accurate than now - AR weapons deals a bit more damge - shotguns deals less damage UI: - added video settings UI - better UI scale with 4k bugs fixed strange carpet jitter fixed character stuck
[ 2020-03-06 16:04:41 CET ] [ Original post ]
We are happy to annouce, that INFILTRIA is now available to you. Please write us bugs and ideas in community discussions. Thank you! sectuZNET
[ 2020-03-03 15:30:32 CET ] [ Original post ]
This is final big update. INFILTRIA will be released 03.03.2020 (7 days from now). We tried to give u the best possible and most stable Early Access build. Now, we will focus more on fixing bugs and implementing new ideas. We also thinking about adding another agent (from European country). We are looking forward for feedback.
[ 2020-02-25 16:13:20 CET ] [ Original post ]
Many bug fixes, controlelr support. Some brief notes: player: added full controller support no ammo spending while enraged kill streak properly refill magazine fixed boomeks endless novichok dot better bullet collisions at higher bullet speed fixed lifesteal from walls overall more credit on pickup UI: added game options added circle that shows lock distance better HP bars added UI showing weapons details added level selection europe map added UI showing character stats between floors bigger update comming
[ 2020-02-07 19:05:32 CET ] [ Original post ]
v 0.10.2b patch notes: PLAYER: added Ukrop - Ukraines mercenery aiming revamped, now its without lerping delay better camera shake normalized damage when firing more then 1 bullet better laser PRIZRAK has better look added grenade launcher detector no more infinite reduction of explosion damage, now devides max by two killstreak camera revamped better explosions, radius, damage etc only sometiems u can loot body now added special abilites for every character TALENTS: nerfed armor talent nerfed life steal talent nerfed actually almost every talent ENVIROMENT: updated office map, added new biomes added particles to lootable objects revamped tutorial revamped C4 model AI: reduced damage from terrors grenades better AI animations fixed double AI spawn on reiforcments call AI now calls reiforcments, higher floor has mroe reinforcments more variations of enemies models less damage by bullets from enemies fixed strange physics on enemies dead bodies UI: revamped character selection screen revamped equipment selection screen revamped main menu revamped talents UI added logger that logs various events added updated stats in green font SFX: revamped all SFX fixed HMGs SFX added music dumping added reinforcments SFX Many bug fixes and much more stay tuned
[ 2019-12-25 12:19:18 CET ] [ Original post ]
Update v0.8.8a is here and its biggest one yet. = = = v0.8.8a = = = Major features: - Grenade launcher revamped - now grenade projectile detects nearby enemies and explode (dont need to directly hit enemy to explode, detection radius is 1.5 meter, after detection, grenade detonates after 0.5 secs) - Enemies now can call for reinforcmets (red circle appears under enemy, indicating time remaining to call reinforcments) - Reinforcements are called more often, the further you are in game - Improved enemy runtime spawning - Added various radio sounds for enemies when calling reinforcments - Camera reworked, now smoothly follows character and aiming direction - Camera has chance to focus on enemies when explosion hit few enemies at once - Camera FoV and perspective updated - Autoaim (not holding right mouse) is applied on closeby enemies (max 2 meters from player) - Manual aim applies while holding right mouse or if no closeby enemies around (more than 2m from player) - Added new room variations for Office - Enemies with weapons have improved aiming - Added quick hud under player, showing total bullets, grenades, unspent talent points, and magazine status - Talents UI revamped - Main Menu scene overhaul - Character selection scene overhaul and completly reworked - Weapon selection scene overhaul - Intro revamped yay - Variety of nw sounds addded - Added logger that prints every importnant event during playing (level up, unspent talents, xp gained, etc.) Minor features: - AI deals less damage by bullets - AI deals less damage by explosions - Added loot particle indicating there is unsearched loot (for example dead bodies) - Enemy grenade explosion dely increased by 1 sec - AI now alert nearby enemies, when struck - AI has better animations, also added random idle animations - Less spawned enemies - Aiming crosshair is reworked and improved, now exactly shows where you aim - Added trail effect to aim position for better visibility - Weapons with multishots (shotguns or weapons with additional bullet trait) now apply damage without diminishing effect - Some textures reworked (room floors, walls, props, agents, loots, etc) - Lasers have more realistic look - Bullets looks nicer - Improved aware when bullet hit wall near unawared enemy - Bullets have better physics - Better camera transitions - Prizrak character has darker outfit - AI detection for player distance increased - Tribes flags for characters are enhanced - Better overall sound management during gameplay Bug fixes: - Fixed bug where grenade launcher didnt shoot, even you had enough grenades - Camera shake fix - Aiming bugs fix
[ 2019-07-29 15:26:06 CET ] [ Original post ]
v0.7.5a is here and brings: - Added completly new Tutorial map with instructions how to play - Player Tactical Aim improved - Increased enemy grenade explosion time by 1.2 sec - Added Hostages to the game - Added quest for rescuing hostages - Added civilians and dead bodies as props - Fixed bugs when camera sometimes jitter when shooting or crossing objects - Better player mobility - Added enemy shouts - All playable characters have improved animations - Fixed bug with not applying starting trait properly - Fixed bug with not applying increased ammo on start properly - Improved steam integration - Fixed several minor bugs
[ 2019-03-29 11:20:37 CET ] [ Original post ]
- Added completly new implementation of aiming - Player now automaticly aims to nearest visible enemy - Distance to lock into target is relative to attachments - Crosshair is removed from game - Added indicator showing exact locked position - Aiming is overall smoother - Added new types of floor ground - Bug fixes
[ 2019-03-09 18:58:25 CET ] [ Original post ]
This is patch is giant one. (v0.5.1a) TALENTS - Talents complete revamp - Talents are persistant per session gameplay, not long term leveling style. Its recommended to completly study all talents before play - Added 3 unique talent trees (balanced/offensive/defensive) - Added new Talents UI - Added Debug fields showing actual status of player QUESTS - Added Quest system, completing quests you earn credit, xp, talent points.. - Added 4 types of quests - Added defusing bomb - Added Quick HUD showing magazine status, total ammo, etc.. - Added moving crosshair showing you exact aim position ATTACHMENTS AND WEAPONS - Attachment system completly revamped - Attachments in equipment selection menu grants you "game-changing" buffs. - Added attachments: Grenade launcher, laser, flashlight and more - Available weapons are completly revamped - From now, you have only available class speciffic weapon from start - Another weapons are obtainable by: purchasing them by credit, finding random spawned weapon in game. - Weapon have random traits attached (traits = random buffs) - Other, then character specific weapons, are locked. You have to unlock them by credit. This system is not implemented yet AI - Enemies are smarter, they cooperate each other. - Added melee / machete enemy AI - More enemy models - Enemy overall difficulty is increased - AI bullets demolish props correctly GAMEPLAY - Added death screen - All statistics are sumarized on death - Moar fps - Added QTE action for defusing bomb MENU - Added mein menu scene - For now is working: Play, Tutorial, Quit TUTORIAL - Added basic tutorial map: Base Camp - There are few hints how to play - In future there will be tutorial map with instructions CHARACTERS - revamped all characters unique abilities - updated characters infos OTHER - Graphics, sounds overhaul - Less darkness in dark areas BUGS - Fixed 70+ bugs since last version - Too much to write them here
[ 2019-03-05 16:33:30 CET ] [ Original post ]
This patch brings new stuff and fix visuals - Fully implemented Talent System into game - After choosing equipment, you will now choose one of 3 randomly generated traits, which will apply on starting weapon - Edited unique character abilities (Russian guy will probably have life-steal on damage deal, instead explosion immunity, explo immunity will be part of talents) - Fixed Night Vision (now works properly in dark) - Overall brightness increased - Better graphics on player models - Using another anti-aliasing system for now (this will be subject of testing) - Full controller support and steam achievements are temporally disabled - Fixed some known bugs
[ 2019-01-08 08:53:08 CET ] [ Original post ]
This patch brings new stuff and revamps old. - Big optimalization (at least 30+ fps) - Revamped Office map - Revamped overall graphics and added new effects - Crosshair now moves exactly where you aiming - Better physics - Revamped Equip and Char select scenes - Enemy AI is improved - Enemy AI deals 30% less damage with AK47 - Added Elite Enemy (marmed with red sign above head) - Added random traits to random found weapon - Damage deal by any source (explo, bullet,..) is improved - Added full Steam API support - Added intel screen on start of every floor - New intro - Fixed many bugs
[ 2019-01-02 08:41:24 CET ] [ Original post ]
🎮 Full Controller Support
- INFILTRIA linux [1.9 G]
Terrorists invaded Europe and seized various places in central part of continent. We gathered the best of the best merceneries and special units across Europe.
Purge is in your hands, god bless you.
- Procedurally generated enviroment.
- 7 unique merceneries across Europe to choose from. Each has own special abilities.
- Leveling and experience system.
- Talents system
- Weapon customization
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