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Update v0.8.8a is here and its biggest one yet. = = = v0.8.8a = = = Major features: - Grenade launcher revamped - now grenade projectile detects nearby enemies and explode (dont need to directly hit enemy to explode, detection radius is 1.5 meter, after detection, grenade detonates after 0.5 secs) - Enemies now can call for reinforcmets (red circle appears under enemy, indicating time remaining to call reinforcments) - Reinforcements are called more often, the further you are in game - Improved enemy runtime spawning - Added various radio sounds for enemies when calling reinforcments - Camera reworked, now smoothly follows character and aiming direction - Camera has chance to focus on enemies when explosion hit few enemies at once - Camera FoV and perspective updated - Autoaim (not holding right mouse) is applied on closeby enemies (max 2 meters from player) - Manual aim applies while holding right mouse or if no closeby enemies around (more than 2m from player) - Added new room variations for Office - Enemies with weapons have improved aiming - Added quick hud under player, showing total bullets, grenades, unspent talent points, and magazine status - Talents UI revamped - Main Menu scene overhaul - Character selection scene overhaul and completly reworked - Weapon selection scene overhaul - Intro revamped yay - Variety of nw sounds addded - Added logger that prints every importnant event during playing (level up, unspent talents, xp gained, etc.) Minor features: - AI deals less damage by bullets - AI deals less damage by explosions - Added loot particle indicating there is unsearched loot (for example dead bodies) - Enemy grenade explosion dely increased by 1 sec - AI now alert nearby enemies, when struck - AI has better animations, also added random idle animations - Less spawned enemies - Aiming crosshair is reworked and improved, now exactly shows where you aim - Added trail effect to aim position for better visibility - Weapons with multishots (shotguns or weapons with additional bullet trait) now apply damage without diminishing effect - Some textures reworked (room floors, walls, props, agents, loots, etc) - Lasers have more realistic look - Bullets looks nicer - Improved aware when bullet hit wall near unawared enemy - Bullets have better physics - Better camera transitions - Prizrak character has darker outfit - AI detection for player distance increased - Tribes flags for characters are enhanced - Better overall sound management during gameplay Bug fixes: - Fixed bug where grenade launcher didnt shoot, even you had enough grenades - Camera shake fix - Aiming bugs fix
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