
Terrorists invaded Europe and seized various places in central part of continent. We gathered the best of the best merceneries and special units across Europe.
Purge is in your hands, god bless you.
- Procedurally generated enviroment.
- 7 unique merceneries across Europe to choose from. Each has own special abilities.
- Leveling and experience system.
- Talents system
- Weapon customization

Update v0.8.8a is here and its biggest one yet.
= = = v0.8.8a = = =
Major features:
- Grenade launcher revamped - now grenade projectile detects nearby enemies and explode (dont need to directly hit enemy to explode, detection radius is 1.5 meter, after detection, grenade detonates after 0.5 secs)
- Enemies now can call for reinforcmets (red circle appears under enemy, indicating time remaining to call reinforcments)
- Reinforcements are called more often, the further you are in game
- Improved enemy runtime spawning
- Added various radio sounds for enemies when calling reinforcments
- Camera reworked, now smoothly follows character and aiming direction
- Camera has chance to focus on enemies when explosion hit few enemies at once
- Camera FoV and perspective updated
- Autoaim (not holding right mouse) is applied on closeby enemies (max 2 meters from player)
- Manual aim applies while holding right mouse or if no closeby enemies around (more than 2m from player)
- Added new room variations for Office
- Enemies with weapons have improved aiming
- Added quick hud under player, showing total bullets, grenades, unspent talent points, and magazine status
- Talents UI revamped
- Main Menu scene overhaul
- Character selection scene overhaul and completly reworked
- Weapon selection scene overhaul
- Intro revamped yay
- Variety of nw sounds addded
- Added logger that prints every importnant event during playing (level up, unspent talents, xp gained, etc.)
Minor features:
- AI deals less damage by bullets
- AI deals less damage by explosions
- Added loot particle indicating there is unsearched loot (for example dead bodies)
- Enemy grenade explosion dely increased by 1 sec
- AI now alert nearby enemies, when struck
- AI has better animations, also added random idle animations
- Less spawned enemies
- Aiming crosshair is reworked and improved, now exactly shows where you aim
- Added trail effect to aim position for better visibility
- Weapons with multishots (shotguns or weapons with additional bullet trait) now apply damage without diminishing effect
- Some textures reworked (room floors, walls, props, agents, loots, etc)
- Lasers have more realistic look
- Bullets looks nicer
- Improved aware when bullet hit wall near unawared enemy
- Bullets have better physics
- Better camera transitions
- Prizrak character has darker outfit
- AI detection for player distance increased
- Tribes flags for characters are enhanced
- Better overall sound management during gameplay
Bug fixes:
- Fixed bug where grenade launcher didnt shoot, even you had enough grenades
- Camera shake fix
- Aiming bugs fix
[ 6407 ]
[ 1886 ]
[ 4275 ]