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v0.18.4c DESCREPTION: Patch brings ingame and steam achievements and changes to player experience gaining, overall ingame ligthning and bug fixes. Achievements that have progress (for example gather certain amount of credit or weapons), have their progress visible in main menu achievements UI. We will add more interesting steam achievements later like Complete floor without taking damage, etc. We prepared big patch but this is half of it, since we want to test achievements now and second half will be added later. = = = PATCH NOTES = = = GAMEPLAY: - added ingame and steam achievements - achievements button in main menu now shows progress of achievements that has actual progress - revamped player experience gaining, now player should reach max level 20 on higher floors (no more level 6 on floor 1) - most experience is now gained by doing objectives, defusing, rescuing hostages.. - elites no more gain double experience (to remove player experience difference between office and hospital) - reworked accurcy system - better scaling with accurcy stats and 100% accurcy is now maximum precise shooting - assault rifles has more accurcy then before - enemy's grenades explode 1 second earlier in normal mode - better explosions physics - nicer character info in character selection screen - changed overall lighning, red floor in office is removed, more graffiti variations in hospital - tutorial is set to casual difficulty - barrels with fire in hospital are now static - optimizations BUGS: - fixed bug when player stats were not shown correctly after completing floor in "Agent status" UI. - lost control of character when spamming F to search body should be fixed (its not very tested, so if it still happens, making player Roll will unblock the character - minihack for now :) - game crash happend on multiple explosions at same time should be fixed - fixed bug when credit didnt added to player on location complete - fixed UZI extended magazine attachments - fixed some buggy floor generation - small bug fixes
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