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Name

 Core Defense: Prologue 

 

Developer

 ehmprah 

 

Publisher

 ehmprah 

 

Tags

 Indie 

 Strategy 

 

Free to play 

 

Singleplayer 

Release

 2020-03-20 

 

Steam

 € £ $ / % 

 

News

 6 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1259230 

 
Public Linux depots

 Core Defense: Prelude Linux [204.6 M] 




LINUX STREAMERS (0)




Blacken Slash is out now!

Good news, everyone: my third game Blacken Slash is now available!

[previewyoutube=hRDuwvwoQnU;full][/previewyoutube]

Go get it, you won't regret it! Also: a big thank you to all of you! This whole solo gamedev adventure only works because of you so thank you, from the bottom of my heart!

https://store.steampowered.com/app/1746560/Blacken_Slash/

Have fun!

Best,

ehmprah


[ 2022-07-22 09:00:30 CET ] [ Original post ]

"Endless Finetuning" Patch Notes 1.8.1



NOTE FOR PRELUDE USERS: Please keep in mind that you have to purchase the full game to enjoy everything in this patch:

https://store.steampowered.com/app/1203360/Core_Defense/

The endless mode turned out to be too easy and this patch is making it
harder and brings a bunch of balancing changes and bugfixes. Please note that
your highest wave record will be reset so we can set new records!

[h3]Changed[/h3]


  • Increased the health scaling for the endless mode

  • The flawless bonus is now only denied if mobs escape

  • Increased chance of rolling shooting mobs by 15%

  • Removed Keep it cool module and enabled it by default

  • Updated Chinese, German and Indonesian translations

  • Giant Shielder shield percentage 15% 10%

  • Melter default target preference is now random

  • Disruptor rarity common rare

  • Further reduced the maximum amount of explosion particles

  • Reverted the health scaling nerf from last patch (back up by 5%)

  • Hardened Core damage reduction 15% 12%

  • Increased base health for all colossal mobs by 10%

  • Added background for the reset build button



[h3]Fixed[/h3]

  • You can no longer gain the Unblocked achievement after gaining walls through core modules

  • The game will no longer sometimes crash when the Sniper is destroyed

  • Upgrades gained through Salvage are now discovered in the compendium

  • Mob kills can no longer be negative and break the pacifist bonus and achievement

  • The Registrar achievement no longer unlocks too early

  • The amount of runs played is now properly counted again

  • Tower deaths are now properly counted for the highscore graphic

  • You can no longer drag walls which have a tower on it

  • Fixed GSOD for mac users

  • There now is a boss wave with the Colossal Penetrator


[ 2020-08-20 20:06:25 CET ] [ Original post ]

"Endless" Patch Notes 1.8.0



NOTE FOR PRELUDE USERS: Please keep in mind that in order to access the endless mode, you will have to purchase the full game:

https://store.steampowered.com/app/1203360/Core_Defense/

The first patch since the Steam release is finally done and I can't wait for you guys to get your hands on it! It's packed full of cool things, many of which have been suggested in the past two weeks so first of all: thank you very much for your invaluable feedback! With your help, this game is going to be amazing!

There now is an Endless Mode, where you can see how far you can push it after defeating the final boss. There's a host of new buttons that help you do what you want to do and a host of new little gizmos giving you the information you need. I'm very happy with this update and I'm confident, you'll like it, too. Do tell if you don't or if something isn't working as it should I'll fix it as soon as I can. But without further ado, here are the full patch notes for version 1.8.0:

[h3]Added[/h3]


  • After defeating the final boss, you can now continue in Endless Mode!

  • There is a new hidden achievement!

  • Added Belarusian translation (thanks to )

  • Added Turkish translation (thanks to rastabarkan, joker3111, Rheora)

  • Added button to restart run to the ingame menu

  • Added button on build screen to completely reset the build

  • Added button on reward screen to toggle the map

  • Added a delete button for inactive profiles

  • The game over screen now has a button to get back to the main menu

  • The skip reward button now shows a + sign for every skip bonus

  • Healray now has target preferences

  • Lightning Debuff new upgrade increases debuff on mobs hit

  • Radiate new ability makes mobs lose 75% health over time

  • Endless Damage module increases damage and stacks infinitely

  • Endless Range module increases range and stacks infinitely

  • Endless Speed module increases speed and stacks infinitely


[h3]Changed[/h3]

  • Updated several translations

  • After defeating a wave you now immediately get to the rewards screen

  • Reworked the boss bonus between two runs: now you get one bonus reward for each of the first three bosses you defeat

  • The mob health scaling per wave has been reduced by 5% overall

  • The mob health scaling is now linear between wave 25 and 50

  • You can now swap towers by dragging them on top of each other

  • You can now drag built walls to another position

  • The reward order in the infographic is now color-coded by type

  • The flawless bonus tip now mentions both health and shield damage

  • The last chosen game speed now persists between runs

  • The Compendium has gotten a big overhaul: upgrades are now clickable and the details for mobs, upgrades and modules now show a lot more stats, also during the reward selection

  • Unit details now show the damage dealt for towers

  • Unit details now show module modifiers for damage, speed and range

  • Hardened Core damage reduction 10% 15%

  • Hammer range 1.25 1.5 tiles

  • Splitter no longer splits when hitting the core

  • Defiant health 50 40

  • Big Defiant health 100 80

  • Giant Defiant health 300 240

  • Colossal Defiant health 1000 800


[h3]Fixed[/h3]

  • Tower death cooldown no longer skips a wave in Overload 9 or harder

  • You no longer gain the achievement Big Shot when mobs do over 1000 damage to the core

  • Bastion, Bulwark and A-Mazing achievements now trigger for walls gained with Something From Nothing

  • The game now uses the correct %APPDATA% path for the saves instead of the default

  • The game now shows healing numbers for regeneration between waves

  • The range indicator for towers now includes Reach bonus


[ 2020-08-13 13:59:37 CET ] [ Original post ]

Core Defense is now available!



Good news, everyone!

After months of polishing and finetuning, Core Defense is now finally available on Steam! So what are you waiting for? Go grab your copy and blissfully despair at the game's difficulty:

https://store.steampowered.com/app/1203360/Core_Defense/

If you like the game, there are many things you can do to help:


  • Play the game
  • Write a review on Steam
  • Retweet the launch announcement on Twitter
  • Tell you friends about the game
  • Post the game on your favorite social network
  • Join our Discord and tell me your ideas for the game


Thank you!

ehmprah


[ 2020-07-31 10:00:14 CET ] [ Original post ]

Core Defense Launch Date Announcement

Good news everyone!

After six fruitful months in Early Access on itch.io, Core Defense will finally be coming to Steam on July 31, 2020.

Thank you for being interested in the game, playing the demo, giving me invaluable feedback and ideas and for helping make this game what it is now!

The launch date announcement comes with a new trailer:

[previewyoutube=47SFM1lvpq4;full][/previewyoutube]

Please help me make this launch a success by:


  • Wishlisting Core Defense
  • Tell your friends
  • Tell your favorite streamer
  • Tell your favorite gaming sites and blogs
  • Retweet the announcement
  • Play the game on launch day and leave a review


Thank you all I can't wait to see this happen!

Cheers,

ehmprah


[ 2020-06-04 11:54:04 CET ] [ Original post ]

Version 1.6.0-beta is live, aka "Community Content"

Good news everyone, after four weeks of squeezing in an hour here and there the new patch for Core Defense is finally done! Four weeks are not exactly the patch schedule Im aiming for, but Corona takes its toll on all of us, so I hope you can excuse the long wait for this new version. Especially because theres a whole bunch of cool stuff in it.

Most of the changes in this patch are more or less based on community feedback and Im very thankful to have so many inspired and enthusiastic people on the Discord server who hunt bugs and come up with the coolest ideas for this game! The community was wishing for a manual control tower for example: behold the ION CANNON, which reloads very slowly but fires a massive AOE beam when you do finally activate it:



The new tower is a strong one, which is why Ive added a new mob as well that counters it: the SPLITTER splits into two parts upon death:



Ive also tweaked the visuals a bit so the rest of the game can keep up with the hefty new tower:



And this is just the tip of the iceberg Ive added new features, did some balancing and fixed several bugs, so without further ado, here are the full patch notes for the new version:

Added


  • Added Ion Cannon: manually fire this towers massive beam weapon!
  • Added Splitter: this minion splits in two upon death!
  • Added fullscreen toggle to the settings
  • Added option to turn off tips to the settings
  • Added list of all tips to the compendium
  • Added error screen on systems without WebGL2 support
  • Added wall layout to highscore cards
  • The last played overload level is now the default when starting a new game
  • You now get a bonus reward in your next run for the first boss you kill
  • You now get a bonus reward in your next run if you win the run
  • Added icons for all achievements
  • Added try again button at the end of the demo
  • Added Spanish translation (thanks to uperesito, KnightMare_XL & Salburual123)
  • Added Italian translation (thanks to MakinDay, mykys, TyKonKet, godhurIA, Nancy, frankieorabona, ricina)


Changed

  • Animations for AOE attacks are now slower and have a new particle effect
  • Removed 4x game speed and increased all previous speeds
  • Reduced mob damage and movement speed increase across all overload levels
  • Reordered overload levels, moving some harder modifiers to later levels
  • Waves now only roll ranged mobs 60% of the time
  • Disruptor Duration: duration upgrade 1s 0.5s
  • Executioner Speed: upgrade limit 10 5
  • Hammer: base actions per second 0.25 0.5, base damage 375 175
  • Hammer Damage: upgrade damage 100 50
  • Sniper: base actions per second 0.2 0.3, base damage 200 150
  • Sniper Speed: ugprade stacks 10 5, actions per second 0.03 0.05
  • Sniper Damage: damage 65 40
  • Healer: base actions per second 0.1s 0.2s
  • Healer Speed: upgrade stacks 4 3
  • Giant Regenerator: regeneration 5% 3%
  • Autoshields: module stacks 1 5, shield amount 1% 2%
  • Nanobots: module stacks 3 5, heal amount 1% 2%
  • Refine: module stacks 10 5, damage bonus 2% 4% (incorrectly displayed 4% before)
  • Quicken: module stacks 10 5, heal amount 1% 3% (incorrectly displayed 2% before)


Fixed

  • You can now unlock the achievements Eternal, Excellence, Pacifist, Immortal
  • The game no longer generates empty waves
  • The game now properly scales to full screen on Mac
  • Discovered rewards and mobs are now correctly counted in the compendium
  • Freezer range now upgrades properly
  • Damage numbers are now properly rounded
  • Switching profiles now properly applies settings


[ 2020-05-09 21:58:52 CET ] [ Original post ]