






In Core Defense you will ...
- Enjoy hundreds of hours of challenging gameplay
- Play in short sessions of under an hour or binge for hours on end
- Discover different rewards with every run
- Explore many different playstyles and strategies
- Loose yourself in the addictive loop of reward, build, battle, repeat
- Blissfully despair at the many challenging difficulty levels
- Unlock dozens of quirky and elusive achievements
- Share exportable infographics about your runs
"Endless Finetuning" Patch Notes 1.8.1
NOTE FOR PRELUDE USERS: Please keep in mind that you have to purchase the full game to enjoy everything in this patch:
https://store.steampowered.com/app/1203360/Core_Defense/
The endless mode turned out to be too easy and this patch is making it
harder and brings a bunch of balancing changes and bugfixes. Please note that
your highest wave record will be reset so we can set new records!
Changed
- Increased the health scaling for the endless mode[/*]
- The flawless bonus is now only denied if mobs escape[/*]
- Increased chance of rolling shooting mobs by 15%[/*]
- Removed [u]Keep it cool[/u] module and enabled it by default[/*]
- Updated Chinese, German and Indonesian translations[/*]
- [u]Giant Shielder[/u] shield percentage 15% 10%[/*]
- [u]Melter[/u] default target preference is now random[/*]
- [u]Disruptor[/u] rarity common rare[/*]
- Further reduced the maximum amount of explosion particles[/*]
- Reverted the health scaling nerf from last patch (back up by 5%)[/*]
- [u]Hardened Core[/u] damage reduction 15% 12%[/*]
- Increased base health for all colossal mobs by 10%[/*]
- Added background for the reset build button[/*]
Fixed
- You can no longer gain the [u]Unblocked[/u] achievement after gaining walls through core modules[/*]
- The game will no longer sometimes crash when the [u]Sniper[/u] is destroyed[/*]
- Upgrades gained through [u]Salvage[/u] are now discovered in the compendium[/*]
- Mob kills can no longer be negative and break the pacifist bonus and achievement[/*]
- The [u]Registrar[/u] achievement no longer unlocks too early[/*]
- The amount of runs played is now properly counted again[/*]
- Tower deaths are now properly counted for the highscore graphic[/*]
- You can no longer drag walls which have a tower on it[/*]
- Fixed GSOD for mac users[/*]
- There now is a boss wave with the [u]Colossal Penetrator[/u][/*]
[ 2020-08-20 18:06:25 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04. Fedora 21. Debian 8 or later
- Processor: Dual Core 2 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated graphics card
- Storage: 300 MB available space
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