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After listening to player feedback we decided to expand what free players can do. We decided to give them complete access to almost all of the skills as well as allowing free players to use all items without restriction. Free players are now only geographically restricted.
Coal and Iron spots added to F2P:
Explosives and Mechanics tables added to F2P:
Psywood and Yellow Wood Trees added to F2P:
Willow Trees added to F2P:
patch notes - 1.01
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+ Fixed a bug with Fletching where it does not carry on making arrowshafts if the player has more logs in their inventory.
+ Fixed a bug where if the player uses an item on a potion or food it would cause the game to crash.
+ Fixed a bug where the player could not advance the quest when talking to the Frog King.
+ Fixed a bug where the player could destroy noted items at the destruction altar.
+ Fixed a bug where if the player ran out of bait while fishing and they had a net in your inventory, they would get exp drops but nothing would appear in their inventory.
+ Fixed a bug where if the player logged out with a fire nearby, when they log back in it would not be there even if it was supposed to be.
+ Fixed a bug where the player could not cook their meats and fishes on a fire.
+ The slingshot has had its attack speed adjusted to 2.5 seconds (5 ticks) from 3.5 seconds (7 ticks).
+ All Shortbows have had their attack speed adjusted to 2.5 seconds (5 ticks) from 3 seconds (6 ticks).
+ All Longbows have had their attack speed adjusted to 2 seconds (4 ticks) from 2.5 seconds (5 ticks).
+ Fixed a visual error where the player HUD was sometimes not updating to full when the player got a level in Health, Destruction or Stamina.
+ Added in text to notify the player if they do not have the level to craft arrows and if they are using the wrong ingredient.
+ Adjusted the right click menu to have the walk option at the top.
+ Added in text telling the player how many days they have left in their membership in the bond tab.
+ Items have had their examine option taken away until the examine functionality has been added.
+ Fixed a bug where players would not get the Members Only achievement when redeeming a bond.
+ Fixed a bug where right clicking in the other player's trade window would show the player's items. Right clicking now shows the other player's item's name.
+ Fixed a connection issue with players logging in and not being able to do anything in game.
+ Have put in a 20 second timer after clicking the login button to cater for slower connections. After 20 seconds it will say "Connection lost. Please try again."
+ Have added in a global messaging system for us developers to let players know when an update or server restart will happen.
+ Added Iron and Coal Rocks to the south of Smuggler's Den.
+ Added Psywood Trees and Yellowwood Trees to the north of Three River Fort.
+ Added a Mechanics Table to Mount Greeff.
+ Added an Explosives Table to Mount Greeff.
+ The restrictions on f2p (free-to-play) players have been changed. All skills can be accessed by f2p players with the exception of Guildwork. (Farming allotments will be added to f2p areas in a following update). All items can be used by both f2p players and members. Free to Play players are still restricted to f2p zones which will be clearly demarcated in a following update.
[ 2020-05-17 15:04:16 CET ] [ Original post ]
Design Goals
Our goal is to create a MMO experience that rings true to how classic tabletop Dungeons and Dragons feels with weekly meetups where the dungeon master is creating new custom content for his players taking their decisions and desires into account. We want to have a very active community and will be working very hard to interact directly with the players of the game. We also want to implement new concepts like temporary bosses that drop limited edition items.Controls
- Left Click to perform the most obvious action on a given tile.
- Right click to bring out a drop-down menu of all possible actions for a given tile.
- Tab to show or hide the sidebar.
FAQ
Here is a little set of common questions about the game in a FAQ format. We thought this would be an easy way to get across a lot of information.How do you guys make money?
We sell bonds which grant membership. The bonds are redeemable for 14 days of membership and can be traded with other players if you so desire. This means its feasible to do an in game activity for someone who has already bought a bond and trade them for the bond as payment for the activity as a means to become a member.
What is membership?
Membership is the full game experience and unlocks access to all of the in game skills and grants access to the entire game world. Money made from membership helps us cover the server costs and really helps us out!
Will you ever sell experience or items directly?
No we will not. The only thing we will sell are bonds. The value of a bond in game is determined by the players and what they are willing to trade for them. The only way to gain experience or items will be to play the game. We don't believe in selling power.
What are your goals in terms of membership?
Our biggest goal would be to get 500 monthly members which would allow us to cover all our server costs and both work on the game full time. Any members over this amount would be an absolute blessing!
What happens when I die in game?
All of your currently equipped and all items in your inventory will be dropped and you will re-spawn in Split City.
Will you reimburse my items if I die and lose a lot of them?
No we will not, dying in game and losing items is part of the game and it's up to you to bank important items you don't wish to lose.
How many towns are there in game?
There are 14 towns currently in the game.
What happens if I forget my password?
As long as you provided your email address when creating your account we can reset your password for you. At a later stage we will facilitate linking your Steam account to your Damascus account which will provide extra security and password retrieval mechanisms.
Why aren't you guys doing Early Access?
The way we view MMORPG's is that they are inherently a service. Our goal is to constantly update the game as long as it is live. Due to this we didn't want to be yet another permanently in early access game and have decided to have the first stable version of the game be our release version with many updates and future content already in the pipeline.
How often will you update the game?
We plan to update the game every couple of weeks with new content, however this is a loose timeline and it could be shorter or longer depending on the content we are currently working on. We intend to be very active on Discord so you can always ask us directly about what we are working on and approximately when you can expect the next update.
Will you ever expand the world map?
Yes we do plan to at some stage release new Islands and Continents which will expand the scope and scale of the game. However these updates will take some time to implement and most likely come with new quests as some of our larger updates to the game.
Will I get banned for selling in game items for cash to my friends?
No you won't. All in game items earned by you belong to you and you a responsible for them, this means you are free to give them away or sell them to other people and it also means that it's your responsibility to not lose your items in silly ways (like attacking a Damascus Steel Dragon at a low level).
Will I get banned for using/creating a third party client?
We won't be supporting third party clients and we would consider this a bannable offense. The only version of the client one should use is the Steam version.
- OS: Ubuntu 12.04+
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3+ and DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.Network: Broadband Internet connection
- Storage: 512 MB available space
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