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Skilling Update - Patch 1.07

Skilling Update - Patch 1.07



This update is mainly focused on game balance with the number of skilling nodes for various skills having been increased. The update also includes a whole host of bug fixes all noted in the patch notes below.

Patch 1.07


=========================================================

Bug Fixes


+ Fixed a bug where choosing the buy all option while buying other players' sold goods from the general store would log the player out. + Fixed a bug where choosing the withdraw all option in the bank while having a full inventory would log the player out. + Fixed a bug where the player could get duplicate contract options when choosing a guildwork contract. + Fixed a bug where the player could not cook food on a fire if their inventory was full. + Fixed a bug where the player could select an item while cooking on a fire. Now if players select an item while cooking, it shall interrupt the action they are doing. + Fixed a bug where if the player dies with a temporary stat boost, they would keep their temporary stats. + Fixed a bug where if the player died with a cosmetic hat on, their player HUD would not show said cosmetic hat. + Fixed a bug where players could pick up an item and not be at the items position. + Fixed a bug where on occasion players could mine from a rock without being next to said rock. + Fixed a bug where the player could harvest from an allotment without needing a spade if they had an axe in their inventory. + Fixed a bug where if the player logged out while harvesting a farming patch, that patch would bug out and the player would be unable to harvest or plant in that patch. + Fixed a bug where the player could not chop a tree down from a farming tree patch. + Fixed a bug where in game notifications would not pop up saying your "inventory is full" etc. + Fixed a bug where you could have the bank/shop/skill menu open and not be within a 1 block distance. + Fixed a bug where the player's item would stay selected if they dropped it. + Fixed a graphical bug where if the player used their last grenade, throwing knife, pebble or arrow it would stay equipped. + Fixed a bug where players could buy items at the general store and their stock would not decrease. + Fixed a bug where Gas and Napalm grenades would heal enemies.

General


+ Fixed a graphical issue with the E. Gold Pistol in the Ranging stat info menu. + The player's progress now automatically saves after they have bought a bond. + Bonds do not drop on death. + Crafting arrows now auto crafts up to 30 times. Once it reaches the 30 mark the player will have to combine the shafts and arrowheads again to make more arrows. + Slowed down the speed of the experience drop which appears when the player gets experience in a skill. + Reorganised the Mining stat info menu. + Potions now break upon use. + The player has to wait 2 seconds after teleporting to teleport again. + Have changed the way eating works. When the player clicks on food to eat it will heal the player straight away. There is then a 2 tick delay (1 second) before you can eat another piece of food. + Have removed the sounds that other players make in game (specifically the combat SFX). Will look at this again at a later stage. + If the player's membership runs out and they are in a members area they will be teleported back to Split City. We will implement a more elegant solution at a later stage.

Balance Changes


+ Damascus Gladius damage increased to 22-38 from 19-25. + Damascus Spear damage increased to 32-62 from 28-58. + All small grenades have had their damage increased from 2-7 to 8-24. + All medium grenades have had their damage increased from 3-9 to 12-32. + All large grenades have had their damage increased from 5-11 to 20-50. + Small Lifesteal spell bomb has had its damage increased from 2-7 to 6-18. + Medium Lifesteal Grenade has had its damage increased from 3-9 to 8-16. + 3 Psywood tree spawns have been to F2P added south of Three River Fort. + 4 Psywood tree spawns have been added near Dockthda. + 3 Psywood tree spawns have been added near Rogues Rest. + 5 Gold spawns have been added to Cactorio Mine. + 5 Enchanted ice spawns have been added north east of Icewyntale. + 2 Gold spawns have been added to F2P south east of Smugglers Den. + Smuggler's Den Iron spawns have been increased. + Smuggler's Den Coal spawns have been increased. + Port Ptolemy Iron spawns have been increased. + Port Ptolemy Coal spawns have been increased. + Three River Fort Teleport exp has been decreased to 5 from 10. + Smuggler's Den Teleport exp has been decreased to 10 from 20. + Split City Teleport exp has been decreased to 15 from 30. + Mount Greeff Teleport exp has been decreased to 20 from 40. + Dominia Teleport exp has been decreased to 25 from 50. + Rogue's Rest Teleport exp has been decreased to 30 from 60. + Burning Burden Teleport exp has been decreased to 35 from 70. + Icewyntale Teleport exp has been decreased to 40 from 80. + Experience gained when mining an Ice Rock has been reduced to 70 from 95.


[ 2020-06-04 13:21:15 CET ] [ Original post ]

Damascus
Team Teal Developer
Team Teal Publisher
2020-05-15 Release
Game News Posts: 32
🎹🖱️Keyboard + Mouse
Mostly Positive (252 reviews)
Damascus is set in a post apocalyptic fantasy future where the destruction of the past has knocked society into a medieval state of living. Many creatures have gained sentience in this timeline leading to the rise of frogman, catsons, owlpeople and many other races. Over time humans have developed psychic abilities that they can invoke with the use of mechanical psychic actuators, these psychic abilities allow them to summon fire or teleport to new locations among many other powers. The destruction of this world was caused by Dark Gods of sacrifice known as the Gods of Destruction, the player can sacrifice items to these entities in order to receive powerful boons from them. The apocalypse was thousands of years in the past and many of those living today have very little to no knowledge of the events that transpired or the fact that there even was an apocalypse.

Design Goals

Our goal is to create a MMO experience that rings true to how classic tabletop Dungeons and Dragons feels with weekly meetups where the dungeon master is creating new custom content for his players taking their decisions and desires into account. We want to have a very active community and will be working very hard to interact directly with the players of the game. We also want to implement new concepts like temporary bosses that drop limited edition items.

Controls

  • Left Click to perform the most obvious action on a given tile.
  • Right click to bring out a drop-down menu of all possible actions for a given tile.
  • Tab to show or hide the sidebar.

FAQ

Here is a little set of common questions about the game in a FAQ format. We thought this would be an easy way to get across a lot of information.


How do you guys make money?
We sell bonds which grant membership. The bonds are redeemable for 14 days of membership and can be traded with other players if you so desire. This means its feasible to do an in game activity for someone who has already bought a bond and trade them for the bond as payment for the activity as a means to become a member.

What is membership?
Membership is the full game experience and unlocks access to all of the in game skills and grants access to the entire game world. Money made from membership helps us cover the server costs and really helps us out!

Will you ever sell experience or items directly?
No we will not. The only thing we will sell are bonds. The value of a bond in game is determined by the players and what they are willing to trade for them. The only way to gain experience or items will be to play the game. We don't believe in selling power.

What are your goals in terms of membership?
Our biggest goal would be to get 500 monthly members which would allow us to cover all our server costs and both work on the game full time. Any members over this amount would be an absolute blessing!

What happens when I die in game?
All of your currently equipped and all items in your inventory will be dropped and you will re-spawn in Split City.

Will you reimburse my items if I die and lose a lot of them?
No we will not, dying in game and losing items is part of the game and it's up to you to bank important items you don't wish to lose.

How many towns are there in game?
There are 14 towns currently in the game.

What happens if I forget my password?
As long as you provided your email address when creating your account we can reset your password for you. At a later stage we will facilitate linking your Steam account to your Damascus account which will provide extra security and password retrieval mechanisms.

Why aren't you guys doing Early Access?
The way we view MMORPG's is that they are inherently a service. Our goal is to constantly update the game as long as it is live. Due to this we didn't want to be yet another permanently in early access game and have decided to have the first stable version of the game be our release version with many updates and future content already in the pipeline.

How often will you update the game?
We plan to update the game every couple of weeks with new content, however this is a loose timeline and it could be shorter or longer depending on the content we are currently working on. We intend to be very active on Discord so you can always ask us directly about what we are working on and approximately when you can expect the next update.

Will you ever expand the world map?
Yes we do plan to at some stage release new Islands and Continents which will expand the scope and scale of the game. However these updates will take some time to implement and most likely come with new quests as some of our larger updates to the game.

Will I get banned for selling in game items for cash to my friends?
No you won't. All in game items earned by you belong to you and you a responsible for them, this means you are free to give them away or sell them to other people and it also means that it's your responsibility to not lose your items in silly ways (like attacking a Damascus Steel Dragon at a low level).

Will I get banned for using/creating a third party client?
We won't be supporting third party clients and we would consider this a bannable offense. The only version of the client one should use is the Steam version.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card: OpenGL 3+ and DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.Network: Broadband Internet connection
  • Storage: 512 MB available space
GAMEBILLET

[ 6132 ]

17.29$ (65%)
16.97$ (15%)
16.00$ (60%)
10.17$ (15%)
8.39$ (16%)
4.00$ (80%)
7.50$ (75%)
2.84$ (72%)
16.79$ (16%)
6.79$ (15%)
33.97$ (15%)
7.62$ (15%)
4.13$ (83%)
1.68$ (83%)
1.50$ (85%)
24.98$ (17%)
8.27$ (17%)
13.32$ (78%)
20.00$ (50%)
20.00$ (50%)
9.90$ (67%)
7.95$ (20%)
18.39$ (8%)
6.79$ (15%)
33.59$ (16%)
16.52$ (17%)
3.29$ (18%)
4.45$ (82%)
19.59$ (22%)
0.90$ (70%)
GAMERSGATE

[ 2625 ]

15.0$ (70%)
3.0$ (70%)
12.79$ (36%)
3.39$ (32%)
8.63$ (28%)
0.88$ (82%)
0.45$ (85%)
2.0$ (80%)
4.05$ (73%)
12.99$ (35%)
3.75$ (75%)
3.0$ (80%)
0.89$ (87%)
9.44$ (48%)
1.5$ (90%)
2.23$ (75%)
3.48$ (83%)
6.0$ (60%)
19.8$ (67%)
8.99$ (55%)
7.79$ (61%)
30.0$ (50%)
13.49$ (46%)
0.45$ (85%)
3.4$ (80%)
3.92$ (87%)
4.88$ (62%)
5.1$ (66%)
0.9$ (91%)
6.86$ (77%)

FANATICAL BUNDLES

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8 days, 23 hours, 6 minutes


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14 days, 23 hours, 6 minutes


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11 days, 23 hours, 6 minutes


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11 days, 23 hours, 6 minutes


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39 days, 23 hours, 6 minutes


HUMBLE BUNDLES

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3 days, 17 hours, 6 minutes


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17 days, 17 hours, 6 minutes

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