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Mechanics and Skill Orbs Update!
In this patch we have updated the mechanics skill! Enchanted stones can now be created, these stones allow you to break them in order to teleport to a specific location! We have also added skill orbs, these special floating orbs will follow the player around and are a reward for getting to 99 in a particular skill.
+ Skill Orbs have been added to the game. These are given to a player for reaching level 99 in a skill. When the player reaches their first 99 they will receive a normal skill orb specific to that skill. When they get their second 99 all their skill orbs will become guilded from then on signifying they have achieved level 99 on more than one skill. + E. Stones have been added to the game. E. Stones allow players to teleport to various places with no skill requirement. They can be crafted through the Mechanics skill and the player will get 2 E. Stones per craft. The recipes consist of the actuators needed to cast the teleport spell (Lesser/Greater Actuators and Teleport Actuators) as well as 1 x Weerwood Logs and 1 x Enchanted Ice. The E. Stones are listed below. + Added the Three River Fort E. Stone. Requires level 15 Mechanics to craft it. + Added the Smuggler's Den E. Stone. Requires level 25 Mechanics to craft it. + Added the Split City E. Stone. Requires level 35 Mechanics to craft it. + Added the Mt. Greeff E. Stone. Requires level 45 Mechanics to craft it. + Added the Dominia E. Stone. Requires level 55 Mechanics to craft it. + Added the Rogue's Rest E. Stone. Requires level 65 Mechanics to craft it. + Added the Burning Burden E. Stone. Requires level 75 Mechanics to craft it. + Added the Icewyntale E. Stone. Requires level 85 Mechanics to craft it. + Reorganised the Mechanics menu. + Reorganised the Mechanics stat info menu. + Players' facial hair and hairstyles are not removed when equipping headgear that only partially covers their face. + Have updated the banned word list.
+ Fixed a typo with the with the Redwood Longbow in the Fletching stat info menu. + Fixed a bug where the player could deaggro an enemy and then reaggro it without getting the enemy to hit back. + Fixed a bug where enemies would not deaggro correctly after killing a player. + Fixed a graphical bug where a cloak would go over a plateskirt when both were equipped. + Fixed the Weerwood Shortbow icon in the Ranging stat info menu. + Fixed a bug where the player's bait amount would not update clientside when fishing. + Fixed a bug where the player could select an item at the moment of a menu opening and this would enable the player to use that selected item without it being in their inventory. + Fixed a bug where staves were giving a damage bonus when fighting melee with the staves equipped. + Fixed a bug where the cooking requirements for fish were 5 levels higher than they were supposed to be. The correct levels are in the Survival stat info menu. + Fixed a bug where the player could use trading to note items in their inventory.
+ Lesser Actuators now require a Bronze Bar instead of a Steel Bar to craft. + Healing Actuators now require an Iron Bar instead of a Steel Bar to craft. + Combat Actuators now require an E. Gold Bar instead of a Damascus Bar to craft. + Players now receive 10 Lesser Actuators when crafting them. + Players now receive 10 Healing Actuators when crafting them. + Players now receive 10 Binding Actuators when crafting them. + Players now receive 10 Greater Actuators when crafting them. + Players now receive 3 Teleporting Actuators when crafting them. + Greater Actuator stock increased to 500 from 150 at all actuator stores that stock them. + Teleport Actuator stock increased to 500 from 100 at all actuator stores that stock them. + Teleport Actuator restock rate has been increased. + All staff store prices have been increased. + Psy Vial stock increased to 1500 from 500. + Tortoise Shell stock increased to 1000 from 100. + Adrenal Gland stock increased to 250 from 25. + Raw Beat Meat stock increased to 500 from 100. + Silver Rocks have been added to F2P at Mt. Greeff. + More Silver Rocks have been added to Cactorio. + 5 Copper Rocks have been added to Cactorio. + 7 Coal Rocks have been added to Icewyntale. + Have made it more difficult for the player to deaggro an enemy when using ranging or psychic. This is to lessen the player's ability to cheese enemies.
[ 2020-06-09 10:35:52 CET ] [ Original post ]
Patch 1.08
In this patch we have updated the mechanics skill! Enchanted stones can now be created, these stones allow you to break them in order to teleport to a specific location! We have also added skill orbs, these special floating orbs will follow the player around and are a reward for getting to 99 in a particular skill.
Patch Notes 1.08
General
+ Skill Orbs have been added to the game. These are given to a player for reaching level 99 in a skill. When the player reaches their first 99 they will receive a normal skill orb specific to that skill. When they get their second 99 all their skill orbs will become guilded from then on signifying they have achieved level 99 on more than one skill. + E. Stones have been added to the game. E. Stones allow players to teleport to various places with no skill requirement. They can be crafted through the Mechanics skill and the player will get 2 E. Stones per craft. The recipes consist of the actuators needed to cast the teleport spell (Lesser/Greater Actuators and Teleport Actuators) as well as 1 x Weerwood Logs and 1 x Enchanted Ice. The E. Stones are listed below. + Added the Three River Fort E. Stone. Requires level 15 Mechanics to craft it. + Added the Smuggler's Den E. Stone. Requires level 25 Mechanics to craft it. + Added the Split City E. Stone. Requires level 35 Mechanics to craft it. + Added the Mt. Greeff E. Stone. Requires level 45 Mechanics to craft it. + Added the Dominia E. Stone. Requires level 55 Mechanics to craft it. + Added the Rogue's Rest E. Stone. Requires level 65 Mechanics to craft it. + Added the Burning Burden E. Stone. Requires level 75 Mechanics to craft it. + Added the Icewyntale E. Stone. Requires level 85 Mechanics to craft it. + Reorganised the Mechanics menu. + Reorganised the Mechanics stat info menu. + Players' facial hair and hairstyles are not removed when equipping headgear that only partially covers their face. + Have updated the banned word list.
Bug Fixes
+ Fixed a typo with the with the Redwood Longbow in the Fletching stat info menu. + Fixed a bug where the player could deaggro an enemy and then reaggro it without getting the enemy to hit back. + Fixed a bug where enemies would not deaggro correctly after killing a player. + Fixed a graphical bug where a cloak would go over a plateskirt when both were equipped. + Fixed the Weerwood Shortbow icon in the Ranging stat info menu. + Fixed a bug where the player's bait amount would not update clientside when fishing. + Fixed a bug where the player could select an item at the moment of a menu opening and this would enable the player to use that selected item without it being in their inventory. + Fixed a bug where staves were giving a damage bonus when fighting melee with the staves equipped. + Fixed a bug where the cooking requirements for fish were 5 levels higher than they were supposed to be. The correct levels are in the Survival stat info menu. + Fixed a bug where the player could use trading to note items in their inventory.
Balance Changes
+ Lesser Actuators now require a Bronze Bar instead of a Steel Bar to craft. + Healing Actuators now require an Iron Bar instead of a Steel Bar to craft. + Combat Actuators now require an E. Gold Bar instead of a Damascus Bar to craft. + Players now receive 10 Lesser Actuators when crafting them. + Players now receive 10 Healing Actuators when crafting them. + Players now receive 10 Binding Actuators when crafting them. + Players now receive 10 Greater Actuators when crafting them. + Players now receive 3 Teleporting Actuators when crafting them. + Greater Actuator stock increased to 500 from 150 at all actuator stores that stock them. + Teleport Actuator stock increased to 500 from 100 at all actuator stores that stock them. + Teleport Actuator restock rate has been increased. + All staff store prices have been increased. + Psy Vial stock increased to 1500 from 500. + Tortoise Shell stock increased to 1000 from 100. + Adrenal Gland stock increased to 250 from 25. + Raw Beat Meat stock increased to 500 from 100. + Silver Rocks have been added to F2P at Mt. Greeff. + More Silver Rocks have been added to Cactorio. + 5 Copper Rocks have been added to Cactorio. + 7 Coal Rocks have been added to Icewyntale. + Have made it more difficult for the player to deaggro an enemy when using ranging or psychic. This is to lessen the player's ability to cheese enemies.
[ 2020-06-09 10:35:52 CET ] [ Original post ]
Damascus
Team Teal
Developer
Team Teal
Publisher
2020-05-15
Release
Game News Posts:
32
🎹🖱️Keyboard + Mouse
Mostly Positive
(252 reviews)
Damascus is set in a post apocalyptic fantasy future where the destruction of the past has knocked society into a medieval state of living. Many creatures have gained sentience in this timeline leading to the rise of frogman, catsons, owlpeople and many other races. Over time humans have developed psychic abilities that they can invoke with the use of mechanical psychic actuators, these psychic abilities allow them to summon fire or teleport to new locations among many other powers. The destruction of this world was caused by Dark Gods of sacrifice known as the Gods of Destruction, the player can sacrifice items to these entities in order to receive powerful boons from them. The apocalypse was thousands of years in the past and many of those living today have very little to no knowledge of the events that transpired or the fact that there even was an apocalypse.
How do you guys make money?
We sell bonds which grant membership. The bonds are redeemable for 14 days of membership and can be traded with other players if you so desire. This means its feasible to do an in game activity for someone who has already bought a bond and trade them for the bond as payment for the activity as a means to become a member.
What is membership?
Membership is the full game experience and unlocks access to all of the in game skills and grants access to the entire game world. Money made from membership helps us cover the server costs and really helps us out!
Will you ever sell experience or items directly?
No we will not. The only thing we will sell are bonds. The value of a bond in game is determined by the players and what they are willing to trade for them. The only way to gain experience or items will be to play the game. We don't believe in selling power.
What are your goals in terms of membership?
Our biggest goal would be to get 500 monthly members which would allow us to cover all our server costs and both work on the game full time. Any members over this amount would be an absolute blessing!
What happens when I die in game?
All of your currently equipped and all items in your inventory will be dropped and you will re-spawn in Split City.
Will you reimburse my items if I die and lose a lot of them?
No we will not, dying in game and losing items is part of the game and it's up to you to bank important items you don't wish to lose.
How many towns are there in game?
There are 14 towns currently in the game.
What happens if I forget my password?
As long as you provided your email address when creating your account we can reset your password for you. At a later stage we will facilitate linking your Steam account to your Damascus account which will provide extra security and password retrieval mechanisms.
Why aren't you guys doing Early Access?
The way we view MMORPG's is that they are inherently a service. Our goal is to constantly update the game as long as it is live. Due to this we didn't want to be yet another permanently in early access game and have decided to have the first stable version of the game be our release version with many updates and future content already in the pipeline.
How often will you update the game?
We plan to update the game every couple of weeks with new content, however this is a loose timeline and it could be shorter or longer depending on the content we are currently working on. We intend to be very active on Discord so you can always ask us directly about what we are working on and approximately when you can expect the next update.
Will you ever expand the world map?
Yes we do plan to at some stage release new Islands and Continents which will expand the scope and scale of the game. However these updates will take some time to implement and most likely come with new quests as some of our larger updates to the game.
Will I get banned for selling in game items for cash to my friends?
No you won't. All in game items earned by you belong to you and you a responsible for them, this means you are free to give them away or sell them to other people and it also means that it's your responsibility to not lose your items in silly ways (like attacking a Damascus Steel Dragon at a low level).
Will I get banned for using/creating a third party client?
We won't be supporting third party clients and we would consider this a bannable offense. The only version of the client one should use is the Steam version.
Design Goals
Our goal is to create a MMO experience that rings true to how classic tabletop Dungeons and Dragons feels with weekly meetups where the dungeon master is creating new custom content for his players taking their decisions and desires into account. We want to have a very active community and will be working very hard to interact directly with the players of the game. We also want to implement new concepts like temporary bosses that drop limited edition items.Controls
- Left Click to perform the most obvious action on a given tile.
- Right click to bring out a drop-down menu of all possible actions for a given tile.
- Tab to show or hide the sidebar.
FAQ
Here is a little set of common questions about the game in a FAQ format. We thought this would be an easy way to get across a lot of information.How do you guys make money?
We sell bonds which grant membership. The bonds are redeemable for 14 days of membership and can be traded with other players if you so desire. This means its feasible to do an in game activity for someone who has already bought a bond and trade them for the bond as payment for the activity as a means to become a member.
What is membership?
Membership is the full game experience and unlocks access to all of the in game skills and grants access to the entire game world. Money made from membership helps us cover the server costs and really helps us out!
Will you ever sell experience or items directly?
No we will not. The only thing we will sell are bonds. The value of a bond in game is determined by the players and what they are willing to trade for them. The only way to gain experience or items will be to play the game. We don't believe in selling power.
What are your goals in terms of membership?
Our biggest goal would be to get 500 monthly members which would allow us to cover all our server costs and both work on the game full time. Any members over this amount would be an absolute blessing!
What happens when I die in game?
All of your currently equipped and all items in your inventory will be dropped and you will re-spawn in Split City.
Will you reimburse my items if I die and lose a lot of them?
No we will not, dying in game and losing items is part of the game and it's up to you to bank important items you don't wish to lose.
How many towns are there in game?
There are 14 towns currently in the game.
What happens if I forget my password?
As long as you provided your email address when creating your account we can reset your password for you. At a later stage we will facilitate linking your Steam account to your Damascus account which will provide extra security and password retrieval mechanisms.
Why aren't you guys doing Early Access?
The way we view MMORPG's is that they are inherently a service. Our goal is to constantly update the game as long as it is live. Due to this we didn't want to be yet another permanently in early access game and have decided to have the first stable version of the game be our release version with many updates and future content already in the pipeline.
How often will you update the game?
We plan to update the game every couple of weeks with new content, however this is a loose timeline and it could be shorter or longer depending on the content we are currently working on. We intend to be very active on Discord so you can always ask us directly about what we are working on and approximately when you can expect the next update.
Will you ever expand the world map?
Yes we do plan to at some stage release new Islands and Continents which will expand the scope and scale of the game. However these updates will take some time to implement and most likely come with new quests as some of our larger updates to the game.
Will I get banned for selling in game items for cash to my friends?
No you won't. All in game items earned by you belong to you and you a responsible for them, this means you are free to give them away or sell them to other people and it also means that it's your responsibility to not lose your items in silly ways (like attacking a Damascus Steel Dragon at a low level).
Will I get banned for using/creating a third party client?
We won't be supporting third party clients and we would consider this a bannable offense. The only version of the client one should use is the Steam version.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3+ and DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.Network: Broadband Internet connection
- Storage: 512 MB available space
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