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Patch 1.10 - Chemistry Update!
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+ Some of the Chemistry recipes have been reworked. + Ranging Potions now require a Vial of Water plus 10 feathers to make. + Psychic Potions now require a Vial of Water plus 10 Lesser Actuators to make. + Stamina Potions now require a Vial of Water plus Willow Bark to make. + Defence Potions now require a Vial of Water plus any Raw Meat to make. + Accuracy Potions now require a Vial of Water plus Yellowwood Bark to make. + Large Health Potions now require a Psyvial of Water plus Acacia Bark to make. + Large Melee Potions now require a Psyvial of Water plus an E. Copper Bar to make. + Large Ranging Potions now require a Psyvial of Water plus Weerwood Bark to make. + Large Psychic Potions now require a Psyvial of Water plus Psywood Bark to make. + Large Defence Potions now require a Psyvial of Water plus any Roast Meat to make. + Implemented some optimisation, especially for the high cpu usage in the main menu. + Reorganised the Farming Stores' layout so that the seeds are ordered by level. + Added a tooltip for the player's total level which shows the player's total exp. + Psy Vial of Water Packages have been added to the Chemistry Components Store, a package will contain 1000 noted Psy Vials of Water. + Vial of Water Packages have been added to the Chemistry Components Store, a package will contain 1000 noted Vials of Water. + Vial Packages have been added to the Chemistry Components Store, a package will contain 1000 noted Vials. + Bowstring Packages have been added to the Arrow stores, a package will contain 1000 noted Bowstrings. + String Packages have been added to Explosives stores, a package will contain 1000 noted String. + Gunpowder Packages have been added to Explosives stores, a package will contain 1000 noted Gunpowder. + A Debarking Tool has been added to the game. This allows a player to debark a log for 4 pieces of bark. The player must have 3 open inventory spaces in order to debark a log. + Deadwood Bark has been added to the game. You need level 1 in Survival to obtain it. + Pine Bark has been added to the game. You need level 10 in Survival to obtain it. + Oak Bark has been added to the game. You need level 20 in Survival to obtain it. + Willow Bark has been added to the game. You need level 30 in Survival to obtain it. + Yellowwood Bark has been added to the game. You need level 40 in Survival to obtain it. + Psywood Bark has been added to the game. You need level 50 in Survival to obtain it. + Acacia Bark has been added to the game. You need level 60 in Survival to obtain it. + Weerwood Bark has been added to the game. You need level 70 in Survival to obtain it. + Redwood Bark has been added to the game. You need level 80 in Survival to obtain it. + Baobab Bark has been added to the game. You need level 90 in Survival to obtain it.
+ Fixed a bug where players would not get their steam achievement when reaching level 99 in a skill. + Fixed a bug where being a combat action would interrupt a teleport action. + Fixed a bug where if the player's teleport was interrupted, they would not be able to teleport for the next 1.5s. + Fixed a bug where if the player clicked on an enemy and then a shop they would still try to attack the enemy. + Fixed a bug where if the player withdraws x through right click then it replaces the values of the amounts from the bottom bar. + Fixed a visual bug which said players needed Lesser Actuators to cast Greater Water. + Fixed a bug where Samson's Strength didn't add +15% to damage when using Melee. + Fixed a bug where Mental Marvels didn't add +15% to damage when using Psychic. + Fixed a bug where Ranged Rage didn't add +15% to damage when using Ranging. + Fixed a bug where if the player used a potion and their stats went above 99, the value could not be seen in the stat menu.
+ Psyvial stock has been increased to 15000. + When making Lesser Actuators players now receive 50 as opposed to 10. + When making arrowshafts players now receive 10 as opposed to 4. + When making arrowheads players now receive 10 as opposed to 4. + When making arrows players now receive 10 as opposed to 4. + Defence Potions now add 10 temporary levels as opposed to 5. + Large Defence Potions now add 20 temporary levels as opposed to 10. + Accuracy Potions now add 10 temporary levels as opposed to 5. + Large Accuracy Potions now add 20 temporary levels as opposed to 10. + Melee Potions now add 10 temporary levels as opposed to 5. + Large Melee Potions now add 20 temporary levels as opposed to 10. + Ranging Potions now add 10 temporary levels as opposed to 5. + Large Ranging Potions now add 20 temporary levels as opposed to 10. + Psychic Potions now add 10 temporary levels as opposed to 5. + Large Psychic Potions now add 20 temporary levels as opposed to 10. + The temporary stats that potions give now decrease every minute as opposed to decreasing every 30 seconds. + Tin Rocks have been added to Cactorio. + More Acacia Trees have been added to Endlandia. + Tree Seed stocks have been increased. + Tree Seed restock rates have been increased. + Giant Squid heal amount increased to 24 from 20. + Dragon Sushi heal amount increased to 25 from 21. + Sturgeon heal amount increased to 23 from 18. + Tiger Fish heal amount increased to 20 from 16. + Barracuda heal amount increased to 18 from 14. + Crab heal amount increased to 15 from 12. + Lobster heal amount increased to 12 from 10. + If an enemy is deaggro'd, they will restore their health to full. + After killing Tikitama, the Blood Bull Skull will give the player a free one time teleport back to Port Tall.
[ 2020-06-20 11:05:47 CET ] [ Original post ]
Patch 1.10
Patch 1.10
==========================================
General
+ Some of the Chemistry recipes have been reworked. + Ranging Potions now require a Vial of Water plus 10 feathers to make. + Psychic Potions now require a Vial of Water plus 10 Lesser Actuators to make. + Stamina Potions now require a Vial of Water plus Willow Bark to make. + Defence Potions now require a Vial of Water plus any Raw Meat to make. + Accuracy Potions now require a Vial of Water plus Yellowwood Bark to make. + Large Health Potions now require a Psyvial of Water plus Acacia Bark to make. + Large Melee Potions now require a Psyvial of Water plus an E. Copper Bar to make. + Large Ranging Potions now require a Psyvial of Water plus Weerwood Bark to make. + Large Psychic Potions now require a Psyvial of Water plus Psywood Bark to make. + Large Defence Potions now require a Psyvial of Water plus any Roast Meat to make. + Implemented some optimisation, especially for the high cpu usage in the main menu. + Reorganised the Farming Stores' layout so that the seeds are ordered by level. + Added a tooltip for the player's total level which shows the player's total exp. + Psy Vial of Water Packages have been added to the Chemistry Components Store, a package will contain 1000 noted Psy Vials of Water. + Vial of Water Packages have been added to the Chemistry Components Store, a package will contain 1000 noted Vials of Water. + Vial Packages have been added to the Chemistry Components Store, a package will contain 1000 noted Vials. + Bowstring Packages have been added to the Arrow stores, a package will contain 1000 noted Bowstrings. + String Packages have been added to Explosives stores, a package will contain 1000 noted String. + Gunpowder Packages have been added to Explosives stores, a package will contain 1000 noted Gunpowder. + A Debarking Tool has been added to the game. This allows a player to debark a log for 4 pieces of bark. The player must have 3 open inventory spaces in order to debark a log. + Deadwood Bark has been added to the game. You need level 1 in Survival to obtain it. + Pine Bark has been added to the game. You need level 10 in Survival to obtain it. + Oak Bark has been added to the game. You need level 20 in Survival to obtain it. + Willow Bark has been added to the game. You need level 30 in Survival to obtain it. + Yellowwood Bark has been added to the game. You need level 40 in Survival to obtain it. + Psywood Bark has been added to the game. You need level 50 in Survival to obtain it. + Acacia Bark has been added to the game. You need level 60 in Survival to obtain it. + Weerwood Bark has been added to the game. You need level 70 in Survival to obtain it. + Redwood Bark has been added to the game. You need level 80 in Survival to obtain it. + Baobab Bark has been added to the game. You need level 90 in Survival to obtain it.
Bug Fixes
+ Fixed a bug where players would not get their steam achievement when reaching level 99 in a skill. + Fixed a bug where being a combat action would interrupt a teleport action. + Fixed a bug where if the player's teleport was interrupted, they would not be able to teleport for the next 1.5s. + Fixed a bug where if the player clicked on an enemy and then a shop they would still try to attack the enemy. + Fixed a bug where if the player withdraws x through right click then it replaces the values of the amounts from the bottom bar. + Fixed a visual bug which said players needed Lesser Actuators to cast Greater Water. + Fixed a bug where Samson's Strength didn't add +15% to damage when using Melee. + Fixed a bug where Mental Marvels didn't add +15% to damage when using Psychic. + Fixed a bug where Ranged Rage didn't add +15% to damage when using Ranging. + Fixed a bug where if the player used a potion and their stats went above 99, the value could not be seen in the stat menu.
Balance Updates
+ Psyvial stock has been increased to 15000. + When making Lesser Actuators players now receive 50 as opposed to 10. + When making arrowshafts players now receive 10 as opposed to 4. + When making arrowheads players now receive 10 as opposed to 4. + When making arrows players now receive 10 as opposed to 4. + Defence Potions now add 10 temporary levels as opposed to 5. + Large Defence Potions now add 20 temporary levels as opposed to 10. + Accuracy Potions now add 10 temporary levels as opposed to 5. + Large Accuracy Potions now add 20 temporary levels as opposed to 10. + Melee Potions now add 10 temporary levels as opposed to 5. + Large Melee Potions now add 20 temporary levels as opposed to 10. + Ranging Potions now add 10 temporary levels as opposed to 5. + Large Ranging Potions now add 20 temporary levels as opposed to 10. + Psychic Potions now add 10 temporary levels as opposed to 5. + Large Psychic Potions now add 20 temporary levels as opposed to 10. + The temporary stats that potions give now decrease every minute as opposed to decreasing every 30 seconds. + Tin Rocks have been added to Cactorio. + More Acacia Trees have been added to Endlandia. + Tree Seed stocks have been increased. + Tree Seed restock rates have been increased. + Giant Squid heal amount increased to 24 from 20. + Dragon Sushi heal amount increased to 25 from 21. + Sturgeon heal amount increased to 23 from 18. + Tiger Fish heal amount increased to 20 from 16. + Barracuda heal amount increased to 18 from 14. + Crab heal amount increased to 15 from 12. + Lobster heal amount increased to 12 from 10. + If an enemy is deaggro'd, they will restore their health to full. + After killing Tikitama, the Blood Bull Skull will give the player a free one time teleport back to Port Tall.
[ 2020-06-20 11:05:47 CET ] [ Original post ]
Damascus
Team Teal
Developer
Team Teal
Publisher
2020-05-15
Release
Game News Posts:
32
🎹🖱️Keyboard + Mouse
Mostly Positive
(252 reviews)
Damascus is set in a post apocalyptic fantasy future where the destruction of the past has knocked society into a medieval state of living. Many creatures have gained sentience in this timeline leading to the rise of frogman, catsons, owlpeople and many other races. Over time humans have developed psychic abilities that they can invoke with the use of mechanical psychic actuators, these psychic abilities allow them to summon fire or teleport to new locations among many other powers. The destruction of this world was caused by Dark Gods of sacrifice known as the Gods of Destruction, the player can sacrifice items to these entities in order to receive powerful boons from them. The apocalypse was thousands of years in the past and many of those living today have very little to no knowledge of the events that transpired or the fact that there even was an apocalypse.
How do you guys make money?
We sell bonds which grant membership. The bonds are redeemable for 14 days of membership and can be traded with other players if you so desire. This means its feasible to do an in game activity for someone who has already bought a bond and trade them for the bond as payment for the activity as a means to become a member.
What is membership?
Membership is the full game experience and unlocks access to all of the in game skills and grants access to the entire game world. Money made from membership helps us cover the server costs and really helps us out!
Will you ever sell experience or items directly?
No we will not. The only thing we will sell are bonds. The value of a bond in game is determined by the players and what they are willing to trade for them. The only way to gain experience or items will be to play the game. We don't believe in selling power.
What are your goals in terms of membership?
Our biggest goal would be to get 500 monthly members which would allow us to cover all our server costs and both work on the game full time. Any members over this amount would be an absolute blessing!
What happens when I die in game?
All of your currently equipped and all items in your inventory will be dropped and you will re-spawn in Split City.
Will you reimburse my items if I die and lose a lot of them?
No we will not, dying in game and losing items is part of the game and it's up to you to bank important items you don't wish to lose.
How many towns are there in game?
There are 14 towns currently in the game.
What happens if I forget my password?
As long as you provided your email address when creating your account we can reset your password for you. At a later stage we will facilitate linking your Steam account to your Damascus account which will provide extra security and password retrieval mechanisms.
Why aren't you guys doing Early Access?
The way we view MMORPG's is that they are inherently a service. Our goal is to constantly update the game as long as it is live. Due to this we didn't want to be yet another permanently in early access game and have decided to have the first stable version of the game be our release version with many updates and future content already in the pipeline.
How often will you update the game?
We plan to update the game every couple of weeks with new content, however this is a loose timeline and it could be shorter or longer depending on the content we are currently working on. We intend to be very active on Discord so you can always ask us directly about what we are working on and approximately when you can expect the next update.
Will you ever expand the world map?
Yes we do plan to at some stage release new Islands and Continents which will expand the scope and scale of the game. However these updates will take some time to implement and most likely come with new quests as some of our larger updates to the game.
Will I get banned for selling in game items for cash to my friends?
No you won't. All in game items earned by you belong to you and you a responsible for them, this means you are free to give them away or sell them to other people and it also means that it's your responsibility to not lose your items in silly ways (like attacking a Damascus Steel Dragon at a low level).
Will I get banned for using/creating a third party client?
We won't be supporting third party clients and we would consider this a bannable offense. The only version of the client one should use is the Steam version.
Design Goals
Our goal is to create a MMO experience that rings true to how classic tabletop Dungeons and Dragons feels with weekly meetups where the dungeon master is creating new custom content for his players taking their decisions and desires into account. We want to have a very active community and will be working very hard to interact directly with the players of the game. We also want to implement new concepts like temporary bosses that drop limited edition items.Controls
- Left Click to perform the most obvious action on a given tile.
- Right click to bring out a drop-down menu of all possible actions for a given tile.
- Tab to show or hide the sidebar.
FAQ
Here is a little set of common questions about the game in a FAQ format. We thought this would be an easy way to get across a lot of information.How do you guys make money?
We sell bonds which grant membership. The bonds are redeemable for 14 days of membership and can be traded with other players if you so desire. This means its feasible to do an in game activity for someone who has already bought a bond and trade them for the bond as payment for the activity as a means to become a member.
What is membership?
Membership is the full game experience and unlocks access to all of the in game skills and grants access to the entire game world. Money made from membership helps us cover the server costs and really helps us out!
Will you ever sell experience or items directly?
No we will not. The only thing we will sell are bonds. The value of a bond in game is determined by the players and what they are willing to trade for them. The only way to gain experience or items will be to play the game. We don't believe in selling power.
What are your goals in terms of membership?
Our biggest goal would be to get 500 monthly members which would allow us to cover all our server costs and both work on the game full time. Any members over this amount would be an absolute blessing!
What happens when I die in game?
All of your currently equipped and all items in your inventory will be dropped and you will re-spawn in Split City.
Will you reimburse my items if I die and lose a lot of them?
No we will not, dying in game and losing items is part of the game and it's up to you to bank important items you don't wish to lose.
How many towns are there in game?
There are 14 towns currently in the game.
What happens if I forget my password?
As long as you provided your email address when creating your account we can reset your password for you. At a later stage we will facilitate linking your Steam account to your Damascus account which will provide extra security and password retrieval mechanisms.
Why aren't you guys doing Early Access?
The way we view MMORPG's is that they are inherently a service. Our goal is to constantly update the game as long as it is live. Due to this we didn't want to be yet another permanently in early access game and have decided to have the first stable version of the game be our release version with many updates and future content already in the pipeline.
How often will you update the game?
We plan to update the game every couple of weeks with new content, however this is a loose timeline and it could be shorter or longer depending on the content we are currently working on. We intend to be very active on Discord so you can always ask us directly about what we are working on and approximately when you can expect the next update.
Will you ever expand the world map?
Yes we do plan to at some stage release new Islands and Continents which will expand the scope and scale of the game. However these updates will take some time to implement and most likely come with new quests as some of our larger updates to the game.
Will I get banned for selling in game items for cash to my friends?
No you won't. All in game items earned by you belong to you and you a responsible for them, this means you are free to give them away or sell them to other people and it also means that it's your responsibility to not lose your items in silly ways (like attacking a Damascus Steel Dragon at a low level).
Will I get banned for using/creating a third party client?
We won't be supporting third party clients and we would consider this a bannable offense. The only version of the client one should use is the Steam version.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3+ and DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.Network: Broadband Internet connection
- Storage: 512 MB available space
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