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4th of July Event1


Due to the large amounts of items that have been destroyed in Damascus the vale between dimensions is weakening once again. Demons have begun to exert their influence on the world. Players have started noticing that trees, rocks and fishing spots have been tainted by the demons. Odd items have been appearing if players mine rocks, chop trees or fish at fishing spots. These are the "demon" items which have a 1 in 8 chance to drop. In order to stabilize the vale between dimensions we must destroy these demonic items at a Destruction Altar. We have discovered that destroying these items at a Destruction Altar results in a variety of new items to be appear. These are the items and their relevant drop rates: 1/2 Red Firecracker
1/4 Green Firecracker
1/8 Blue Firecracker
1/16 Purple Firecracker
1/32 Black Firecracker
1/512 Crown of Nebuchadnezzar
1/1024 Cowboy Hat
1/2048 Cape of Destruction
Our calculations show that it shall take 4 days of destroying demonic items in order to stabilize the vale. Players will still be able to destroy these items even once the vale is stabilized. Good luck to you all. God bless Damascus! There are also new Permanent Demons u can fight that will drop a new rare pickaxe and new rare axe.



Patch 1.11


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General


+ Started the 4th of July event. + Guildwork Contracts now cannot be withdrawn as a noted item. + The game now remembers the player's previous resolution and sets it when the player first opens the game. + The game now remembers the player's previous zoom settings for the camera. + Bonds are now stackable items. + Have added in a Bond Menu for when the player buys bonds. This allows the player to buy multiple bonds at a time. + Have added the Micro Bond. This bond costs $0.99 and gives 2 days of membership. + Have added in a Patches button to the main menu. This allows the player to view the latest patch notes. + Have added in a News button to the main menu. This allows the player to see what the latest news from the devs is. + Have added in a Discord and Wiki button to the main menu. This takes the player to the relevant websites. + Added the Swamp Demon as a new enemy. It has a 1 in 300 chance of dropping the Demonic Axe. + Added the Fire Demon as a new enemy. It has a 1 in 300 chance of dropping the Demonic Pickaxe. + Added the Demonic Pickaxe to the game. This pickaxe has a 100% chance of mining an ore, however it costs the player 4 hitpoints to mine that ore. + Added the Demonic Axe to the game. This axe has a 100% chance of chopping a log, however it costs the player 4 hitpoints to chop that log.

Bug FIxes


+ Fixed a bug where if the player had the resolution drop down menu open and another menu opened, the drop down menu would bug out. + Fixed a bug where the player's inventory would not update when making arrowshafts with a stack of arrowshafts over 32767. + Fixed a bug where all the rifle requirements were 2 levels higher than what they should've been. + Fixed a bug where the lighting would move into position with a delay after the player teleported or respawned. + Implemented a solution for the bug where players login and certain objects are missing such as the bank etc.

Balance Changes


+ E. Gold Platebody ranging defence increased to 14 from 10. + E. Gold Platebody melee defence increased to 26 from 20. + E. Gold Platebody melee accuracy bonus increased to 2 from 1. + Damascus Platebody ranging defence increased to 26 from 18. + Damascus Platebody melee defence increased to 45 from 36. + Damascus Platebody melee accuracy bonus increased to 4 from 2. + All Buckler ranging accuracy bonus changed from negative values to 0. + E. Gold Buckler ranging accuracy bonus increased to 1 from 0. + Damascus Buckler ranging accuracy bonus increased to 2 from 0. + Copper Kiteshield ranging defence increased to 2 from 1. + Copper Kiteshield melee defence increased to 3 from 2. + Bronze kiteshield ranging defence increased to 2 from 1. + Bronze Kiteshield melee defence increased to 4 from 3. + Iron Kiteshield ranging defence increased to 3 from 2. + Iron Kiteshield melee defence increased to 5 from 4. + Steel Kiteshield ranging defence increased to 4 from 2. + Steel Kiteshield melee defence increased to 6 from 5. + Psywood Kiteshield ranging defence increased to 5 from 3. + Psywood Kiteshield melee defence increased to 8 from 6. + E. Copper Kiteshield ranging defence increased to 6 from 4. + E. Copper Kiteshield melee defence increased to 10 from 8. + E. Gold Kiteshield ranging defence increased to 12 from 8. + E. Gold Kiteshield melee defence increased to 22 from 18. + E. Gold Kiteshield melee accuracy increased to 2 from 1. + Damascus Kiteshield ranging defence increased to 20 from 15. + Damascus Kiteshield melee defence increased to 38 from 33. + Damascus Kiteshield melee accuracy increased to 4 from 2. + Damascus Dagger damage decreased to 0-8 from 0-11. + Damascus Katana damage increased to 13-25 from 13-21. + Damascus Gladius damage increased to 28-48 from 22-38. + Damascus Spear damage increased to 48-74 from 32-64. + Damascus Gladius melee accuracy increased to 2 from 0.


[ 2020-07-03 16:07:22 CET ] [ Original post ]

Damascus
Team Teal Developer
Team Teal Publisher
2020-05-15 Release
Game News Posts: 32
🎹🖱️Keyboard + Mouse
Mostly Positive (252 reviews)
Damascus is set in a post apocalyptic fantasy future where the destruction of the past has knocked society into a medieval state of living. Many creatures have gained sentience in this timeline leading to the rise of frogman, catsons, owlpeople and many other races. Over time humans have developed psychic abilities that they can invoke with the use of mechanical psychic actuators, these psychic abilities allow them to summon fire or teleport to new locations among many other powers. The destruction of this world was caused by Dark Gods of sacrifice known as the Gods of Destruction, the player can sacrifice items to these entities in order to receive powerful boons from them. The apocalypse was thousands of years in the past and many of those living today have very little to no knowledge of the events that transpired or the fact that there even was an apocalypse.

Design Goals

Our goal is to create a MMO experience that rings true to how classic tabletop Dungeons and Dragons feels with weekly meetups where the dungeon master is creating new custom content for his players taking their decisions and desires into account. We want to have a very active community and will be working very hard to interact directly with the players of the game. We also want to implement new concepts like temporary bosses that drop limited edition items.

Controls

  • Left Click to perform the most obvious action on a given tile.
  • Right click to bring out a drop-down menu of all possible actions for a given tile.
  • Tab to show or hide the sidebar.

FAQ

Here is a little set of common questions about the game in a FAQ format. We thought this would be an easy way to get across a lot of information.


How do you guys make money?
We sell bonds which grant membership. The bonds are redeemable for 14 days of membership and can be traded with other players if you so desire. This means its feasible to do an in game activity for someone who has already bought a bond and trade them for the bond as payment for the activity as a means to become a member.

What is membership?
Membership is the full game experience and unlocks access to all of the in game skills and grants access to the entire game world. Money made from membership helps us cover the server costs and really helps us out!

Will you ever sell experience or items directly?
No we will not. The only thing we will sell are bonds. The value of a bond in game is determined by the players and what they are willing to trade for them. The only way to gain experience or items will be to play the game. We don't believe in selling power.

What are your goals in terms of membership?
Our biggest goal would be to get 500 monthly members which would allow us to cover all our server costs and both work on the game full time. Any members over this amount would be an absolute blessing!

What happens when I die in game?
All of your currently equipped and all items in your inventory will be dropped and you will re-spawn in Split City.

Will you reimburse my items if I die and lose a lot of them?
No we will not, dying in game and losing items is part of the game and it's up to you to bank important items you don't wish to lose.

How many towns are there in game?
There are 14 towns currently in the game.

What happens if I forget my password?
As long as you provided your email address when creating your account we can reset your password for you. At a later stage we will facilitate linking your Steam account to your Damascus account which will provide extra security and password retrieval mechanisms.

Why aren't you guys doing Early Access?
The way we view MMORPG's is that they are inherently a service. Our goal is to constantly update the game as long as it is live. Due to this we didn't want to be yet another permanently in early access game and have decided to have the first stable version of the game be our release version with many updates and future content already in the pipeline.

How often will you update the game?
We plan to update the game every couple of weeks with new content, however this is a loose timeline and it could be shorter or longer depending on the content we are currently working on. We intend to be very active on Discord so you can always ask us directly about what we are working on and approximately when you can expect the next update.

Will you ever expand the world map?
Yes we do plan to at some stage release new Islands and Continents which will expand the scope and scale of the game. However these updates will take some time to implement and most likely come with new quests as some of our larger updates to the game.

Will I get banned for selling in game items for cash to my friends?
No you won't. All in game items earned by you belong to you and you a responsible for them, this means you are free to give them away or sell them to other people and it also means that it's your responsibility to not lose your items in silly ways (like attacking a Damascus Steel Dragon at a low level).

Will I get banned for using/creating a third party client?
We won't be supporting third party clients and we would consider this a bannable offense. The only version of the client one should use is the Steam version.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card: OpenGL 3+ and DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.Network: Broadband Internet connection
  • Storage: 512 MB available space
GAMEBILLET

[ 6132 ]

4.24$ (15%)
4.24$ (-42%)
16.52$ (17%)
7.64$ (15%)
16.52$ (17%)
8.39$ (16%)
16.79$ (16%)
26.09$ (13%)
10.68$ (69%)
12.44$ (17%)
2.83$ (81%)
33.17$ (17%)
33.46$ (16%)
34.99$ (13%)
0.77$ (89%)
3.35$ (16%)
11.04$ (15%)
25.47$ (15%)
11.82$ (66%)
12.38$ (17%)
4.19$ (16%)
16.99$ (15%)
25.49$ (-70%)
1.68$ (79%)
6.80$ (66%)
8.24$ (18%)
4.00$ (80%)
13.79$ (8%)
10.00$ (50%)
5.99$ (60%)
GAMERSGATE

[ 2625 ]

24.85$ (45%)
2.03$ (77%)
10.43$ (48%)
12.88$ (63%)
0.85$ (79%)
9.37$ (63%)
3.48$ (83%)
1.05$ (85%)
7.49$ (63%)
11.99$ (20%)
25.0$ (50%)
11.24$ (25%)
6.25$ (75%)
2.5$ (90%)
1.8$ (91%)
4.95$ (67%)
4.5$ (85%)
11.24$ (55%)
2.25$ (85%)
11.99$ (40%)
3.33$ (76%)
0.88$ (91%)
19.99$ (20%)
5.0$ (75%)
25.0$ (50%)
0.9$ (91%)
3.26$ (78%)
7.5$ (75%)
11.99$ (20%)
10.0$ (75%)

FANATICAL BUNDLES

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8 days, 22 hours, 28 minutes


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11 days, 22 hours, 28 minutes


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