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Frost and Forest Demons!
Forest and Frost Demons added with this update!
+ Frost Demons have been added to the game. + Forest Demons have been added to the game. + Demonic Fishing Rod has been added to the game. It is a 1/300 drop chance from Frost Demons. + Demonic Fishing Net has been added to the game. It is a 1/300 drop chance from Forest Demons. + Reworded the Guildwork skill info menu so as not to mislead players. + Have added specificity to the buying of bonds notification. + The Spade is now equippable. + The Fishing Rod is now equippable. + The Fishing Net is now equippable. + Bait is now equippable. + Have made it so that if the player does an inventory action while interacting with a skilling object or interacts with a skilling object while doing an inventory action, the current action will be interrupted and the new action will start.
+ Fixed a bug where unequipping an item would sometimes replace a noted version of that item if there was one in a player's inventory. + Fixed a bug where unequipping an item would sometimes note that item. + Fixed a bug where if the player died with noted items it would create a bugged inventory spot which would always stay empty. + Fixed a bug where if the player died with headgear on it would visually unequip it in the player HUD. + Fixed a bug where the player could not go fullscreen in the settings menu. + Fixed a graphical issue where if the player's ammo ran out it would still show the ammo in the ammo equipment slot. + Fixed a bug where if the player swapped their ammo midfight, it would not decrease whatever ammo they were using. + Fixed a bug where nothing would happen if the player tried to fish diagonally. Now the player moves to the correct spot and then fishes. + Fixed a bug where the player couldn't make Damascus Pistols. + Fixed a graphical issue where a farming tree would be beneath an allotment if they overlapped. + Implemented a solution to fix the issue where there are multiple versions of the player in game.
+ Experience for making Deadwood Arrowshafts has been increased from 1 to 3. + Experience for making Pine Arrowshafts has been increased from 2 to 5. + Experience for making Oak Arrowshafts has been increased from 3 to 7. + Experience for making Willow Arrowshafts has been increased from 4 to 9. + Experience for making Yellowwood Arrowshafts has been increased from 5 to 11. + Experience for making Psywood Arrowshafts has been increased from 6 to 13. + Experience for making Acacia Arrowshafts has been increased from 7 to 15. + Experience for making Weerwood Arrowshafts has been increased from 8 to 17. + Experience for making Redwood Arrowshafts has been increased from 9 to 19. + Experience for making Baobab Arrowshafts has been increased from 10 to 21. + Experience for making Copper Arrows has been increased from 1 to 3. + Experience for making Bronze Arrows has been increased from 2 to 5. + Experience for making Iron Arrows has been increased from 3 to 7. + Experience for making Steel Arrows has been increased from 4 to 9. + Experience for making Psywood Arrows has been increased from 5 to 11. + Experience for making E. Copper Arrows has been increased from 6 to 13. + Experience for making E. Gold Arrows has been increased from 7 to 15. + Experience for making Damascus Arrows has been increased from 8 to 17. + Experience for Guildwork has been changed from enemyExp/4 to enemyExp/3. + All crossbows have had their attack speed reduced from 5 ticks to 6 ticks. + Damascus Crossbow damage increased from 38-50 to 45-60. + E. Gold Crossbow damage increased from 32-45 to 38-54. + E. Copper Crossbow damage increased from 25-35 to 30-42. + Psywood Crossbow damage increased from 20-28 to 24-33. + Steel Crossbow damage increased from 16-22 to 19-26. + Damascus Baobab Arrows damage increased from 10-15 to 17-22. + Damascus Redwood Arrows damage increased from 9-14 to 16-21. + Damascus Weerwood Arrows damage increased from 8-13 to 15-20. + E. Gold Baobab Arrows damage increased from 9-14 to 16-21. + E. Gold Redwood Arrows damage increased from 8-13 to 15-20. + E. Gold Weerwood Arrows damage increased from 7-12 to 14-19. + E. Gold Acacia Arrows damage increased from 7-11 to 13-18. + E. Copper Baobab Arrows damage increased from 8-13 to 15-20. + E. Copper Redwood Arrows damage increased from 7-12 to 14-19. + E. Copper Weerwood Arrows damage increased from 7-11 to 13-18. + E. Copper Acacia Arrows damage increased from 6-10 to 12-17. + E. Copper Psychic Arrows damage increased from 4-12 to 6-21.
[ 2020-07-10 15:38:47 CET ] [ Original post ]
Patch 1.12
Forest and Frost Demons added with this update!
Patch 1.12
General
+ Frost Demons have been added to the game. + Forest Demons have been added to the game. + Demonic Fishing Rod has been added to the game. It is a 1/300 drop chance from Frost Demons. + Demonic Fishing Net has been added to the game. It is a 1/300 drop chance from Forest Demons. + Reworded the Guildwork skill info menu so as not to mislead players. + Have added specificity to the buying of bonds notification. + The Spade is now equippable. + The Fishing Rod is now equippable. + The Fishing Net is now equippable. + Bait is now equippable. + Have made it so that if the player does an inventory action while interacting with a skilling object or interacts with a skilling object while doing an inventory action, the current action will be interrupted and the new action will start.
Bug Fixes
+ Fixed a bug where unequipping an item would sometimes replace a noted version of that item if there was one in a player's inventory. + Fixed a bug where unequipping an item would sometimes note that item. + Fixed a bug where if the player died with noted items it would create a bugged inventory spot which would always stay empty. + Fixed a bug where if the player died with headgear on it would visually unequip it in the player HUD. + Fixed a bug where the player could not go fullscreen in the settings menu. + Fixed a graphical issue where if the player's ammo ran out it would still show the ammo in the ammo equipment slot. + Fixed a bug where if the player swapped their ammo midfight, it would not decrease whatever ammo they were using. + Fixed a bug where nothing would happen if the player tried to fish diagonally. Now the player moves to the correct spot and then fishes. + Fixed a bug where the player couldn't make Damascus Pistols. + Fixed a graphical issue where a farming tree would be beneath an allotment if they overlapped. + Implemented a solution to fix the issue where there are multiple versions of the player in game.
Balance Changes
+ Experience for making Deadwood Arrowshafts has been increased from 1 to 3. + Experience for making Pine Arrowshafts has been increased from 2 to 5. + Experience for making Oak Arrowshafts has been increased from 3 to 7. + Experience for making Willow Arrowshafts has been increased from 4 to 9. + Experience for making Yellowwood Arrowshafts has been increased from 5 to 11. + Experience for making Psywood Arrowshafts has been increased from 6 to 13. + Experience for making Acacia Arrowshafts has been increased from 7 to 15. + Experience for making Weerwood Arrowshafts has been increased from 8 to 17. + Experience for making Redwood Arrowshafts has been increased from 9 to 19. + Experience for making Baobab Arrowshafts has been increased from 10 to 21. + Experience for making Copper Arrows has been increased from 1 to 3. + Experience for making Bronze Arrows has been increased from 2 to 5. + Experience for making Iron Arrows has been increased from 3 to 7. + Experience for making Steel Arrows has been increased from 4 to 9. + Experience for making Psywood Arrows has been increased from 5 to 11. + Experience for making E. Copper Arrows has been increased from 6 to 13. + Experience for making E. Gold Arrows has been increased from 7 to 15. + Experience for making Damascus Arrows has been increased from 8 to 17. + Experience for Guildwork has been changed from enemyExp/4 to enemyExp/3. + All crossbows have had their attack speed reduced from 5 ticks to 6 ticks. + Damascus Crossbow damage increased from 38-50 to 45-60. + E. Gold Crossbow damage increased from 32-45 to 38-54. + E. Copper Crossbow damage increased from 25-35 to 30-42. + Psywood Crossbow damage increased from 20-28 to 24-33. + Steel Crossbow damage increased from 16-22 to 19-26. + Damascus Baobab Arrows damage increased from 10-15 to 17-22. + Damascus Redwood Arrows damage increased from 9-14 to 16-21. + Damascus Weerwood Arrows damage increased from 8-13 to 15-20. + E. Gold Baobab Arrows damage increased from 9-14 to 16-21. + E. Gold Redwood Arrows damage increased from 8-13 to 15-20. + E. Gold Weerwood Arrows damage increased from 7-12 to 14-19. + E. Gold Acacia Arrows damage increased from 7-11 to 13-18. + E. Copper Baobab Arrows damage increased from 8-13 to 15-20. + E. Copper Redwood Arrows damage increased from 7-12 to 14-19. + E. Copper Weerwood Arrows damage increased from 7-11 to 13-18. + E. Copper Acacia Arrows damage increased from 6-10 to 12-17. + E. Copper Psychic Arrows damage increased from 4-12 to 6-21.
[ 2020-07-10 15:38:47 CET ] [ Original post ]
Damascus
Team Teal
Developer
Team Teal
Publisher
2020-05-15
Release
Game News Posts:
32
🎹🖱️Keyboard + Mouse
Mostly Positive
(252 reviews)
Damascus is set in a post apocalyptic fantasy future where the destruction of the past has knocked society into a medieval state of living. Many creatures have gained sentience in this timeline leading to the rise of frogman, catsons, owlpeople and many other races. Over time humans have developed psychic abilities that they can invoke with the use of mechanical psychic actuators, these psychic abilities allow them to summon fire or teleport to new locations among many other powers. The destruction of this world was caused by Dark Gods of sacrifice known as the Gods of Destruction, the player can sacrifice items to these entities in order to receive powerful boons from them. The apocalypse was thousands of years in the past and many of those living today have very little to no knowledge of the events that transpired or the fact that there even was an apocalypse.
How do you guys make money?
We sell bonds which grant membership. The bonds are redeemable for 14 days of membership and can be traded with other players if you so desire. This means its feasible to do an in game activity for someone who has already bought a bond and trade them for the bond as payment for the activity as a means to become a member.
What is membership?
Membership is the full game experience and unlocks access to all of the in game skills and grants access to the entire game world. Money made from membership helps us cover the server costs and really helps us out!
Will you ever sell experience or items directly?
No we will not. The only thing we will sell are bonds. The value of a bond in game is determined by the players and what they are willing to trade for them. The only way to gain experience or items will be to play the game. We don't believe in selling power.
What are your goals in terms of membership?
Our biggest goal would be to get 500 monthly members which would allow us to cover all our server costs and both work on the game full time. Any members over this amount would be an absolute blessing!
What happens when I die in game?
All of your currently equipped and all items in your inventory will be dropped and you will re-spawn in Split City.
Will you reimburse my items if I die and lose a lot of them?
No we will not, dying in game and losing items is part of the game and it's up to you to bank important items you don't wish to lose.
How many towns are there in game?
There are 14 towns currently in the game.
What happens if I forget my password?
As long as you provided your email address when creating your account we can reset your password for you. At a later stage we will facilitate linking your Steam account to your Damascus account which will provide extra security and password retrieval mechanisms.
Why aren't you guys doing Early Access?
The way we view MMORPG's is that they are inherently a service. Our goal is to constantly update the game as long as it is live. Due to this we didn't want to be yet another permanently in early access game and have decided to have the first stable version of the game be our release version with many updates and future content already in the pipeline.
How often will you update the game?
We plan to update the game every couple of weeks with new content, however this is a loose timeline and it could be shorter or longer depending on the content we are currently working on. We intend to be very active on Discord so you can always ask us directly about what we are working on and approximately when you can expect the next update.
Will you ever expand the world map?
Yes we do plan to at some stage release new Islands and Continents which will expand the scope and scale of the game. However these updates will take some time to implement and most likely come with new quests as some of our larger updates to the game.
Will I get banned for selling in game items for cash to my friends?
No you won't. All in game items earned by you belong to you and you a responsible for them, this means you are free to give them away or sell them to other people and it also means that it's your responsibility to not lose your items in silly ways (like attacking a Damascus Steel Dragon at a low level).
Will I get banned for using/creating a third party client?
We won't be supporting third party clients and we would consider this a bannable offense. The only version of the client one should use is the Steam version.
Design Goals
Our goal is to create a MMO experience that rings true to how classic tabletop Dungeons and Dragons feels with weekly meetups where the dungeon master is creating new custom content for his players taking their decisions and desires into account. We want to have a very active community and will be working very hard to interact directly with the players of the game. We also want to implement new concepts like temporary bosses that drop limited edition items.Controls
- Left Click to perform the most obvious action on a given tile.
- Right click to bring out a drop-down menu of all possible actions for a given tile.
- Tab to show or hide the sidebar.
FAQ
Here is a little set of common questions about the game in a FAQ format. We thought this would be an easy way to get across a lot of information.How do you guys make money?
We sell bonds which grant membership. The bonds are redeemable for 14 days of membership and can be traded with other players if you so desire. This means its feasible to do an in game activity for someone who has already bought a bond and trade them for the bond as payment for the activity as a means to become a member.
What is membership?
Membership is the full game experience and unlocks access to all of the in game skills and grants access to the entire game world. Money made from membership helps us cover the server costs and really helps us out!
Will you ever sell experience or items directly?
No we will not. The only thing we will sell are bonds. The value of a bond in game is determined by the players and what they are willing to trade for them. The only way to gain experience or items will be to play the game. We don't believe in selling power.
What are your goals in terms of membership?
Our biggest goal would be to get 500 monthly members which would allow us to cover all our server costs and both work on the game full time. Any members over this amount would be an absolute blessing!
What happens when I die in game?
All of your currently equipped and all items in your inventory will be dropped and you will re-spawn in Split City.
Will you reimburse my items if I die and lose a lot of them?
No we will not, dying in game and losing items is part of the game and it's up to you to bank important items you don't wish to lose.
How many towns are there in game?
There are 14 towns currently in the game.
What happens if I forget my password?
As long as you provided your email address when creating your account we can reset your password for you. At a later stage we will facilitate linking your Steam account to your Damascus account which will provide extra security and password retrieval mechanisms.
Why aren't you guys doing Early Access?
The way we view MMORPG's is that they are inherently a service. Our goal is to constantly update the game as long as it is live. Due to this we didn't want to be yet another permanently in early access game and have decided to have the first stable version of the game be our release version with many updates and future content already in the pipeline.
How often will you update the game?
We plan to update the game every couple of weeks with new content, however this is a loose timeline and it could be shorter or longer depending on the content we are currently working on. We intend to be very active on Discord so you can always ask us directly about what we are working on and approximately when you can expect the next update.
Will you ever expand the world map?
Yes we do plan to at some stage release new Islands and Continents which will expand the scope and scale of the game. However these updates will take some time to implement and most likely come with new quests as some of our larger updates to the game.
Will I get banned for selling in game items for cash to my friends?
No you won't. All in game items earned by you belong to you and you a responsible for them, this means you are free to give them away or sell them to other people and it also means that it's your responsibility to not lose your items in silly ways (like attacking a Damascus Steel Dragon at a low level).
Will I get banned for using/creating a third party client?
We won't be supporting third party clients and we would consider this a bannable offense. The only version of the client one should use is the Steam version.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3+ and DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.Network: Broadband Internet connection
- Storage: 512 MB available space
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