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Damascus
Team Teal Developer
Team Teal Publisher
2020-05-15 Release
Game News Posts: 32
🎹🖱️Keyboard + Mouse
Mostly Positive (249 reviews)
Patch 1.14 - Alchemy, Demons and QoL!

Patch 1.14



This update sees the long awaited release of Alchemy, the Demonic Spade, the Tortoise Helmet, a bunch of quality of life updates and of course some bug fixes. Alchemy has arrived. The level 42 Psychic spell costs 1 Lesser Actuator to cast and turns any item you choose into gold. The Demonic Spade is the final tool in the Demonic Tools series. It allows the player to farm allotments without any fail chance but takes 4 life away everytime it is used. They are dropped by level 193 Sand Demons at a 1/300 drop rate. Along with the Demonic Spade, the Sand Demons also have a 1/300 chance of dropping the Tortoise Helmet, the first ever cosmetic not from an event. In terms of Quality of Life, we have added a selected bunch of hotkeys for you apm masters, along with the respawn point being changed to just east of the Split City bank. The death expiration timer for dropped items has been extended to 15 minutes and other players can only see another players items after 5 minutes.

Patch 1.14


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General


+ Alchemy has been added to the game. It can be used at level 42 Psychic and it costs 1 Lesser Actuator to use. + Sand Demons have been added to the game. + The Demonic Spade has been added to the game. It is a 1/300 drop chance from Sand Demons. + The Tortoise Helmet has been added to the game. It is a 1/300 drop chance from Sand Demons. + Have ordered the cooking possibilities of cooking by level required. + Have added a 0.5s timer when dragging items in the player's inventory. The item will execute its left click action if the item is being dragged, is less than the 0.5s timer since the start of dragging and the item is still in its original slot. + The "M" key now opens/closes the world map. + The "S" key now toggles the player's sprint. + The number keys now toggle the sidebar tabs. The top tabs use numbers 1, 2, 3, 4, 5 and the bottom tabs use numbers 6, 7, 8 ,9, 0. + Have changed the respawn location to the same location as the Split City teleport. + The sidebar will now slide into view if hidden when opening a menu. + Realigned the login screen. + The equipment stats menu will now close when another menu opens. + Any stat info menu will now close when another menu opens.

Bug Fixes


+ Fixed a bug where the player could accept a trade request while they were already in a trade menu with another player. + Fixed a bug where declining a trade request while in the trading menu would result in the players being unable to put anything up for trade. + Fixed a bug where Oysters could only be cooked at level 30 survival. It has been corrected to 25. + Fixed a bug where Crabs could only be cooked at level 50 survival. It has been corrected to 45. + Fixed a bug where Barracuda could only be cooked at level 60 survival. It has been corrected to 55. + Fixed a bug where Tigerfish could only be cooked at level 70 survival. It has been corrected to 65. + Fixed a bug where Sturgeon could only be cooked at level 80 survival. It has been corrected to 75. + Fixed a bug where Giant Squid could only be cooked at level 90 survival. It has been corrected to 85. + Fixed a bug where the player could complete their Guildwork contract by clicking on their current contract in the Guildwork menu. + Fixed various collisions where players could walk over ledges, water, trees etc. + Fixed a bug where the player could drag items in their inventory when a menu was open. + Fixed a bug where the player could drag items in the bank menu and mess with their placement. + Fixed a bug where changing the x amount in a bank/skill menu for a second time would not update the x amount in the bottom bar. + Fixed a bug where a player could pick up someone else's items without seeing them by dropping their own items on the same tile. + Fixed a bug where fighting with an ammo amount over 32 767 would result in the player not being able to register a hit on the enemy. + Fixed a bug where free to play players could teleport using E. Stones to members cities.

Balance Changes


+ Changed the on death expiration timer for dropped items from 10 to 15 minute and the dropped items will be visible to other players after 5 minutes as opposed to 1 minute.


[ 2020-08-05 13:59:42 CET ] [ Original post ]

Damascus is set in a post apocalyptic fantasy future where the destruction of the past has knocked society into a medieval state of living. Many creatures have gained sentience in this timeline leading to the rise of frogman, catsons, owlpeople and many other races. Over time humans have developed psychic abilities that they can invoke with the use of mechanical psychic actuators, these psychic abilities allow them to summon fire or teleport to new locations among many other powers. The destruction of this world was caused by Dark Gods of sacrifice known as the Gods of Destruction, the player can sacrifice items to these entities in order to receive powerful boons from them. The apocalypse was thousands of years in the past and many of those living today have very little to no knowledge of the events that transpired or the fact that there even was an apocalypse.

Design Goals

Our goal is to create a MMO experience that rings true to how classic tabletop Dungeons and Dragons feels with weekly meetups where the dungeon master is creating new custom content for his players taking their decisions and desires into account. We want to have a very active community and will be working very hard to interact directly with the players of the game. We also want to implement new concepts like temporary bosses that drop limited edition items.

Controls

  • Left Click to perform the most obvious action on a given tile.
  • Right click to bring out a drop-down menu of all possible actions for a given tile.
  • Tab to show or hide the sidebar.

FAQ

Here is a little set of common questions about the game in a FAQ format. We thought this would be an easy way to get across a lot of information.


How do you guys make money?
We sell bonds which grant membership. The bonds are redeemable for 14 days of membership and can be traded with other players if you so desire. This means its feasible to do an in game activity for someone who has already bought a bond and trade them for the bond as payment for the activity as a means to become a member.

What is membership?
Membership is the full game experience and unlocks access to all of the in game skills and grants access to the entire game world. Money made from membership helps us cover the server costs and really helps us out!

Will you ever sell experience or items directly?
No we will not. The only thing we will sell are bonds. The value of a bond in game is determined by the players and what they are willing to trade for them. The only way to gain experience or items will be to play the game. We don't believe in selling power.

What are your goals in terms of membership?
Our biggest goal would be to get 500 monthly members which would allow us to cover all our server costs and both work on the game full time. Any members over this amount would be an absolute blessing!

What happens when I die in game?
All of your currently equipped and all items in your inventory will be dropped and you will re-spawn in Split City.

Will you reimburse my items if I die and lose a lot of them?
No we will not, dying in game and losing items is part of the game and it's up to you to bank important items you don't wish to lose.

How many towns are there in game?
There are 14 towns currently in the game.

What happens if I forget my password?
As long as you provided your email address when creating your account we can reset your password for you. At a later stage we will facilitate linking your Steam account to your Damascus account which will provide extra security and password retrieval mechanisms.

Why aren't you guys doing Early Access?
The way we view MMORPG's is that they are inherently a service. Our goal is to constantly update the game as long as it is live. Due to this we didn't want to be yet another permanently in early access game and have decided to have the first stable version of the game be our release version with many updates and future content already in the pipeline.

How often will you update the game?
We plan to update the game every couple of weeks with new content, however this is a loose timeline and it could be shorter or longer depending on the content we are currently working on. We intend to be very active on Discord so you can always ask us directly about what we are working on and approximately when you can expect the next update.

Will you ever expand the world map?
Yes we do plan to at some stage release new Islands and Continents which will expand the scope and scale of the game. However these updates will take some time to implement and most likely come with new quests as some of our larger updates to the game.

Will I get banned for selling in game items for cash to my friends?
No you won't. All in game items earned by you belong to you and you a responsible for them, this means you are free to give them away or sell them to other people and it also means that it's your responsibility to not lose your items in silly ways (like attacking a Damascus Steel Dragon at a low level).

Will I get banned for using/creating a third party client?
We won't be supporting third party clients and we would consider this a bannable offense. The only version of the client one should use is the Steam version.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card: OpenGL 3+ and DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.Network: Broadband Internet connection
  • Storage: 512 MB available space

GAMEBILLET

[ 6078 ]

12.59$ (16%)
3.93$ (21%)
16.79$ (16%)
5.03$ (16%)
24.87$ (17%)
16.79$ (16%)
2.74$ (73%)
13.02$ (13%)
13.14$ (12%)
12.59$ (16%)
16.18$ (19%)
39.95$ (11%)
24.89$ (17%)
3.13$ (84%)
52.19$ (13%)
2.28$ (85%)
49.58$ (17%)
33.17$ (17%)
16.79$ (16%)
16.79$ (16%)
16.59$ (17%)
13.04$ (13%)
9.99$ (75%)
16.96$ (15%)
12.44$ (17%)
4.19$ (16%)
17.19$ (14%)
13.79$ (8%)
26.34$ (12%)
8.29$ (17%)
GAMERSGATE

[ 2063 ]

9.34$ (53%)
1.7$ (91%)
1.02$ (91%)
1.28$ (87%)
5.09$ (49%)
0.85$ (91%)
6.0$ (60%)
2.13$ (79%)
1.02$ (91%)
1.19$ (83%)
15.0$ (70%)
2.55$ (91%)
1.7$ (91%)
6.8$ (83%)
3.4$ (91%)
0.68$ (91%)
8.49$ (58%)
0.43$ (91%)
1.91$ (79%)
2.12$ (73%)
1.8$ (82%)
8.5$ (66%)
3.06$ (83%)
5.09$ (49%)
8.5$ (83%)
14.18$ (68%)
5.4$ (73%)
1.28$ (91%)
0.51$ (91%)
2.55$ (83%)
MacGamestore

[ 4243 ]

1.49$ (85%)
1.19$ (88%)
3.99$ (87%)
1.99$ (80%)
2.99$ (93%)
2.49$ (88%)
1.19$ (88%)
1.28$ (87%)
0.99$ (86%)
1.09$ (78%)
1.19$ (88%)
1.19$ (76%)
15.99$ (80%)
1.19$ (88%)
2.49$ (88%)
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1.99$ (85%)
1.98$ (80%)
27.49$ (8%)
1.99$ (80%)
2.98$ (85%)
3.73$ (75%)
8.79$ (78%)
1.49$ (85%)
7.49$ (42%)
25.99$ (13%)
3.99$ (90%)
15.89$ (21%)
0.99$ (75%)

FANATICAL BUNDLES

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