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Damascus
Team Teal Developer
Team Teal Publisher
2020-05-15 Release
Game News Posts: 32
🎹🖱️Keyboard + Mouse
Mostly Positive (249 reviews)
Questing Update!

Questing Update! - Patch 1.28



The much anticipated Quest Update is finally live! We've added 7 new quests, a whole host of new items, a new cave dungeon, a complete overhaul to the guildwork skill and a new boss fight. So far this has been the biggest update we've ever done for Damascus and we are very excited to share it with you all! Guildwork can now be done with skilling! Contracts award guild points which can be spent at the Guild Master in Dominia, go check it out!

Patch 1.28


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General


+ Added the Plasma Vial Package to the Dragon Plasma Store on Punk Hazzard. + Added the Airtight Vial Package to the Explosives Components Store on Punk Hazzard. + Added a Bank next to the furnaces and anvils on Regular Island. + Added a Noting Machine on the east side of Punk Hazzard. + Added Exchange Clerks next to the bank in Dominia. + Added a Guildwork Board to Punk Hazzard. + Goliver's Lair got a home makeover. + Adding a cosmetic room above the bank in Dominia. + Relocated the Cosmetic Wardrobe to the cosmetic room in Dominia. + Added Cosmetic Wardrobes to all major cities. + Shalk's Cosmetic Store has been relocated to the cosmetic room above the bank in Dominia. + Added the Copper Conundrum quest. + Added the Actually Actuators quest. + Added the Bone and Bow quest. + Added the Some Goblins Want To Farm quest. + Added the Intro to Damascus quest. + Added the Punks of Hazzard quest. + Added Gemstones to the game. They can be acquired through mining Gemstone Rocks and require a Mining level of 50. + Added Ancient Green Dragons to the game. They have a combat level of 302 and attacks with Melee. + Added Ancient Blue Dragons to the game. They have a combat level of 303 and attacks with Melee. + Added Ancient Red Dragons to the game. They have a combat level of 305 and attacks with Melee. + Added Ancient Yellow Dragons to the game. They have a combat level of 310 and attacks with Melee. + Added the Mutated Hydra to the game. It has a combat level of 376 and attacks with Ranging. + Added the Unholy Bulwark to the game. It has a 1 in 150 drop rate from the Mutated Hydra. + Added the Gladiatorial Ring to the game. It has a 1 in 300 drop rate from the Mutated Hydra. + Added the Cursed Claws to the game. They are now a 1 in 300 drop from the Cursed Yeti and require 80 psychic to equip. They have replaced the Plasma Belt drop for the Yeti. They must be charged with Cursed Actuators to deal damage. + Added Cursed Actuators. They require E. Ice, 10 Greater Actuators and 100 Coins to make 5. + Add the Hermit. He is an NPC nearby the Cursed Yeti who explains to the player what Cursed Actuators are. + Added skilling contracts to Guildwork. Players now have the option to either choose a combat contract or a skilling contract for Guildwork. The combat contracts work the same as before. With skilling contracts, players are now given a choice of 3 skills. They then receive 3 tasks of varying difficulty in the skill they chose. Players are awarded Guildwork Points for completing a task. Players get 10 points for an easy task, 20 points for a hard task, 30 points for a hard task and 50 points for a boss task. Players can spend these points at the Guildmaster. + Players who trained Guildwork prior to this patch will receive points equal to their Guildwork exp / 2000. + Added the Guildmaster to the game. He can be found in Dominia. All Items are untradeable, non-marketable and cannot be dropped except for the Port Tall E. Stone. + Added Port Tall E. Stones to the game. It costs 10 points per E. Stone. + Added Guild Apprentice Gloves to the game. They require a Guildwork level of 40 to wear. They give a 2.5% damage bonus when worn for a combat task. It costs 100 points. + Added Guild Apprentice Helm to the game. They require a Guildwork level of 50 to wear. They give a 3.75% damage bonus when worn for a combat task. It costs 150 points. + Added Guild Master Gloves to the game. They require a Guildwork level of 70 to wear. They give a 5% damage bonus when worn for a combat task. It costs 200 points. + Added Guild Master Helm to the game. They require a Guildwork level of 80 to wear. They give a 7.5% damage bonus when worn for a combat task. It costs 250 points. + Added Cloak of the Guild to the game. They require a Guildwork level of 90 to wear. They give a 12.5% damage bonus when worn for a combat task. It costs 300 points. + Added the Chef Apron to the Guildwork Store. It adds 70 invisible Survival levels when cooking. It costs 1000 points. + Added the Plasma Belt to the Guildwork Store. It can store up to 30 Empty Plasma Vials. It costs 1000 points. + Added the Meat Sack to the Guildwork Store. It can store up to 30 Raw Meat and Fish. It costs 1500 points. + Added the Actuator Pouch to the Guildwork Store. It stores actuators. It costs 2000 points. + Changed the Chef Hat to be a cosmetic item. + Added enemy collectible cards to the game. They are dropped from monsters. Normal Cards have a 1 in 100 drop rate and Foil Cards have a 1 in 1000 drop rate. + Added in Preni99 the Collector. Players can store their enemy collectible cards here. + Changed the Scarf sprite due to a request from the original owner.

Bug Fixes


+ Fixed a bug where if the player's Survival level was lower than 30 they would not receive the extra 30 invisible levels when cooking with a Chef Hat. + Fixed a bug where the Chef Hat would not work when cooking on a fire. + Fixed a bug where the northernmost Gold Rock by Cactorio was incorrectly placed. + Fixed a typo in the Destruction tooltip for Psychic Pulse and Kinetic Pulse. + Fixed a bug where having men or women as your Guildwork task would not count certain men and women towards your task. + Fixed a bug where players could not finish the Smuggling Situation quest.

Balance Changes


+ Replaced the Damascus Pickaxe with the Damascus Scimitar on the Demon Prince drop table. + Replaced the Plasma Belt with the Cursed Claws on the Cursed Yeti drop table. + Have reworked the way multi combat drops work. Any player qualifies for a guaranteed drop once they have inflicted damage greater or equal to 5% of the enemy's max health. This guaranteed drop does not include the boss-specific rare drops. Everyone who inflicted more than the 5% threshold will qualify for a chance to get the boss-specific rare drop with the players who dealt the most damage getting the highest chance and the players who dealt the least getting the lowest chance. Only one player will get a roll for the boss-specific drop.


[ 2021-08-30 10:50:48 CET ] [ Original post ]

Damascus is set in a post apocalyptic fantasy future where the destruction of the past has knocked society into a medieval state of living. Many creatures have gained sentience in this timeline leading to the rise of frogman, catsons, owlpeople and many other races. Over time humans have developed psychic abilities that they can invoke with the use of mechanical psychic actuators, these psychic abilities allow them to summon fire or teleport to new locations among many other powers. The destruction of this world was caused by Dark Gods of sacrifice known as the Gods of Destruction, the player can sacrifice items to these entities in order to receive powerful boons from them. The apocalypse was thousands of years in the past and many of those living today have very little to no knowledge of the events that transpired or the fact that there even was an apocalypse.

Design Goals

Our goal is to create a MMO experience that rings true to how classic tabletop Dungeons and Dragons feels with weekly meetups where the dungeon master is creating new custom content for his players taking their decisions and desires into account. We want to have a very active community and will be working very hard to interact directly with the players of the game. We also want to implement new concepts like temporary bosses that drop limited edition items.

Controls

  • Left Click to perform the most obvious action on a given tile.
  • Right click to bring out a drop-down menu of all possible actions for a given tile.
  • Tab to show or hide the sidebar.

FAQ

Here is a little set of common questions about the game in a FAQ format. We thought this would be an easy way to get across a lot of information.


How do you guys make money?
We sell bonds which grant membership. The bonds are redeemable for 14 days of membership and can be traded with other players if you so desire. This means its feasible to do an in game activity for someone who has already bought a bond and trade them for the bond as payment for the activity as a means to become a member.

What is membership?
Membership is the full game experience and unlocks access to all of the in game skills and grants access to the entire game world. Money made from membership helps us cover the server costs and really helps us out!

Will you ever sell experience or items directly?
No we will not. The only thing we will sell are bonds. The value of a bond in game is determined by the players and what they are willing to trade for them. The only way to gain experience or items will be to play the game. We don't believe in selling power.

What are your goals in terms of membership?
Our biggest goal would be to get 500 monthly members which would allow us to cover all our server costs and both work on the game full time. Any members over this amount would be an absolute blessing!

What happens when I die in game?
All of your currently equipped and all items in your inventory will be dropped and you will re-spawn in Split City.

Will you reimburse my items if I die and lose a lot of them?
No we will not, dying in game and losing items is part of the game and it's up to you to bank important items you don't wish to lose.

How many towns are there in game?
There are 14 towns currently in the game.

What happens if I forget my password?
As long as you provided your email address when creating your account we can reset your password for you. At a later stage we will facilitate linking your Steam account to your Damascus account which will provide extra security and password retrieval mechanisms.

Why aren't you guys doing Early Access?
The way we view MMORPG's is that they are inherently a service. Our goal is to constantly update the game as long as it is live. Due to this we didn't want to be yet another permanently in early access game and have decided to have the first stable version of the game be our release version with many updates and future content already in the pipeline.

How often will you update the game?
We plan to update the game every couple of weeks with new content, however this is a loose timeline and it could be shorter or longer depending on the content we are currently working on. We intend to be very active on Discord so you can always ask us directly about what we are working on and approximately when you can expect the next update.

Will you ever expand the world map?
Yes we do plan to at some stage release new Islands and Continents which will expand the scope and scale of the game. However these updates will take some time to implement and most likely come with new quests as some of our larger updates to the game.

Will I get banned for selling in game items for cash to my friends?
No you won't. All in game items earned by you belong to you and you a responsible for them, this means you are free to give them away or sell them to other people and it also means that it's your responsibility to not lose your items in silly ways (like attacking a Damascus Steel Dragon at a low level).

Will I get banned for using/creating a third party client?
We won't be supporting third party clients and we would consider this a bannable offense. The only version of the client one should use is the Steam version.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card: OpenGL 3+ and DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.Network: Broadband Internet connection
  • Storage: 512 MB available space

GAMEBILLET

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MacGamestore

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FANATICAL BUNDLES

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356366 days, 18 hours, 27 minutes


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HUMBLE BUNDLES

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