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Christmass Event!!
Christmas has arrived once again and boy do we have a present for you guys. We are releasing Damascus' 20th skill today! Jewellery has arrived just in time for the festive season. So get on down and get crafting!
As well as Jewellery we have our classic Christmas update for you guys. The elves have been busy in Damascus however yet again they seem to be missing some of their presents. They've been hard at work at various places in Damascus and presents have been popping up all over the place.
There have been 2 activities that reportedly drop presents. Once a player has travelled a certain distance a present will be dropped at their feet. The other method is more active. When players use an Anvil, Furnace, Fletching Table, Mechanics Table, Explosives Bench, Cooking Range or Jewellery Crafting Station, there is a 1 in 16 chance that a Christmas Present will appear in your bank. These Christmas Presents have lovely new cosmetics inside them. There are also a range of 64 items that can be opened from the Christmas Stocking with 6 of the items being a different coloured sweater. 4 new cosmetics have also been added to Shalk's Cosmetic Store. The Ugly Sweater has replaced the Chicken Head, Mr Snowman has replaced the Witch Hat, the Snowy Christmas Ring has replaced the Rainbow Man and the Snowy Ring has replaced Super Luci. Merry Christmas and happy grinding!
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+ Started the Christmas event. It will run till the 8th of January. + Added Gemstone Stalls to Dockthda and Port Hazzard. They have the same drop rates as Gemstone Rocks but also has a fail rate of the players StaminaLevel/120. Players need a Stealing level of 85 to steal from the Gemstone Stall. + Added Wells to Split City, Three River Fort, Smugglers Den, Cactorio, Dominia, Dockthda, Rogues Rest and Burning Burden. + Add the ability for players to fill up Vials, Psyvials, Buckets and Bowls from Wells. + Added Silver Rocks to the Punk Hazzard Caves. + Added Clay Rocks to the Punk Hazzard Caves. + Added shortcuts to the game. They will require a certain level in Stamina to use. + Added 2 shortcuts in the mountains below Mt Greeff. Requires level 20 Stamina. + Added a shortcut in the wall above the Three River Fort bank. Requires level 30 Stamina. + Added an shortcut in the fence by the Endlandia farming allotment. Requires level 35 Stamina. + Added a shortcut in the fence by the Psywood Trees in Dockthda. Requires level 40 Stamina. + Added a shortcut in the north of Punk Hazzard over the water. Requires level 45 Stamina. + Added a shortcut in the east wall of Dominia. Requires level 50 Stamina. + Added a shortcut for gemstone mining in the Punk Hazzard caves. Requires level 55 Stamina. + Added 4 shortcuts to the east of Port Tall. Requires level 60 Stamina. + Added 4 shortcuts on the way down to Tikitama. Requires level 70 Stamina. + Added a shortcut to the Mutated Hydra in the Punk Hazzard caves. Requires level 80 Stamina. + The Ratman King has decided to move. He can now be found around the Damascus Exchange in Split City. + Enemies that are royalty now have an extra drop where players will get a random Gemstone. + Added a different colour for getting a special rare drop. + Added some travellers to Twin Peaks. + Added the ability for players to buy cosmetics from the bond menu in the sidebar. + Updated the Stamina skill info menu. + Updated the Stealing skill info menu. + Added the Clay Package to the Ore Store in Port Ptolemy. + Added the Bucket Package to the Ore Store in Port Ptolemy. + Added the Bucket of Water Package to the Ore Store in Port Ptolemy. + Added the Pot Package to the Chemistry Components Store in Punk Hazzard. + Added a new skill to the game. Jewellery has been added as the 20th skill. + Added Jewellery Crafting Stations to the game. Jewellery can be crafted here. They are found in Smugglers Den, Cactorio and Dominia. + Added Ring Moulds to the game. They require level 1 Jewellery to make and are made with Clay and a Bucket of Water. It has 14 charges. + Added Necklace Moulds to the game. They require level 1 Jewellery to make and are made with Clay and a Bucket of Water. It has 14 charges. + Added Amulet Moulds to the game. They require level 1 Jewellery to make and are made with Clay and a Bucket of Water. It has 14 charges. + Added the Ring of Light Damage. It requires level 1 Jewellery to make and is made with a Ring Mould, Silver Bar and Topaz. It gives +3 to offensive stats. + Added the Necklace of Trading. It requires level 2 Jewellery to make and is made with a Necklace Mould, Silver Bar and Topaz. It lets players buy and sell at 99 Trading prices. It has 8 charges. + Added the Amulet of Light Defence. It requires level 4 Jewellery to make and is made with a Amulet Mould, Silver Bar and Topaz. It gives +5 to defensive stats. + Added the Ring of Looting. It requires level 6 Jewellery to make and is made with a Ring Mould, Gold Bar and Topaz. It makes all stealing 1 tick actions. It has 8 charges. + Added the Chef's Necklace. It requires level 8 Jewellery to make and is made with a Necklace Mould, Gold Bar and Topaz. It stops the burning of food. It has 8 charges. + Added the Goblin Amulet. It requires level 10 Jewellery to make and is made with a Amulet Mould, Gold Bar and Topaz. It teleports the player to Port Haven. It has 8 charges. + Added the Ring of Prospecting. It requires level 12 Jewellery to make and is made with a Ring Mould, Silver Bar and Alexandrite. It makes all mining 1 tick actions. It has 8 charges. + Added the Ranging Necklace. It requires level 14 Jewellery to make and is made with a Necklace Mould, Silver Bar and Alexandrite. It gives +5 to ranging accuracy and +5 to ranging defence. It has 8 charges. + Added the Amulet of Felling. It requires level 16 Jewellery to make and is made with a Amulet Mould, Silver Bar and Alexandrite. It makes all woodcutting 1 tick actions. It has 8 charges. + Added the Ring of Knowledge. It requires level 18 Jewellery to make and is made with a Ring Mould, Gold Bar and Alexandrite. It gives +1 to all stats. + Added the Necklace of Insight. It requires level 20 Jewellery to make and is made with a Necklace Mould, Gold Bar and Alexandrite. It gives +2 to all stats. + Added the Ptolemic Amulet. It requires level 22 Jewellery to make and is made with a Amulet Mould, Gold Bar and Alexandrite. It teleports the player to Port Haven. It has 8 charges. + Added the Ring of Minor Damage. It requires level 24 Jewellery to make and is made with a Ring Mould, Silver Bar and Tormaline. It gives +6 to offensive stats. + Added the Psychic Necklace. It requires level 26 Jewellery to make and is made with a Necklace Mould, Silver Bar and Tormaline. It gives +5 to psychic accuracy and +5 to psychic defence. + Added the Amulet of Minor Defence. It requires level 28 Jewellery to make and is made with a Amulet Mould, Silver Bar and Tormaline. It gives +10 to defensive stats. + Added the Endlandian Ring. It requires level 30 Jewellery to make and is made with a Ring Mould, Gold Bar and Tormaline. It teleports the player to Endlandia. It has 8 charges. + Added the Necklace of Lesser Healing. It requires level 32 Jewellery to make and is made with a Necklace Mould, Gold Bar and Tormaline. It gives +1 health to all healing. + Added the High Seas Amulet. It requires level 34 Jewellery to make and is made with a Amulet Mould, Gold Bar and Tormaline. It catches the highest level of fish possible. It has 8 charges. + Added the Swift Ring. It requires level 36 Jewellery to make and is made with a Ring Mould, Silver Bar and Tanzanite. It restores the players stamina bar when it gets depleted. It has 4 charges. + Added the Strength Necklace. It requires level 38 Jewellery to make and is made with a Necklace Mould, Silver Bar and Tanzanite. It gives +5 to melee accuracy and +5 to melee defence. + Added the Dockthdarian Amulet. It requires level 40 Jewellery to make and is made with a Amulet Mould, Silver Bar and Tanzanite. It teleports the player to Dockthda. It has 8 charges. + Added the Ring of Minor Competence. It requires level 42 Jewellery to make and is made with a Ring Mould, Gold Bar and Tanzanite. It gives +4 to all stats. + Added the Necklace of Minor Competence. It requires level 44 Jewellery to make and is made with a Necklace Mould, Gold Bar and Tanzanite. It gives +5 to all stats. + Added the Amulet of Cultivation. It requires level 46 Jewellery to make and is made with a Amulet Mould, Gold Bar and Tanzanite. It halves the time for a crop to grow. It has 8 charges. + Added the Ring of Damage. It requires level 48 Jewellery to make and is made with a Ring Mould, Silver Bar and Sapphire. It gives +9 to offensive stats. + Added the Cactorian Necklace. It requires level 50 Jewellery to make and is made with a Necklace Mould, Silver Bar and Sapphire. It teleports the player to Cactorio. It has 8 charges. + Added the Amulet of Defence. It requires level 52 Jewellery to make and is made with a Amulet Mould, Silver Bar and Sapphire. It gives +15 to defensive stats. + Added the Ring of Hibachi. It requires level 54 Jewellery to make and is made with a Ring Mould, Gold Bar and Sapphire. It cooks any fish the player catches. It has 8 charges. + Added the Necklace of Healing. It requires level 56 Jewellery to make and is made with a Necklace Mould, Gold Bar and Sapphire. It gives +2 health to all healing. + Added the Ring of Smelting. It requires level 58 Jewellery to make and is made with a Amulet Mould, Gold Bar and Sapphire. It smelts certain ores as the player mines it. It has 8 charges. + Added the Dominian Ring. It requires level 60 Jewellery to make and is made with a Ring Mould, Silver Bar and Emerald. It teleports the player to Dominia. It has 8 charges. + Added the Necklace of Life. It requires level 62 Jewellery to make and is made with a Necklace Mould, Silver Bar and Emerald. It teleports the player to Split City if they are about to die in combat. It has 1 charge. + Added the Amulet of Suffering. It requires level 64 Jewellery to make and is made with a Amulet Mould, Silver Bar and Emerald. It gives -150 to all stats. + Added the Ring of Competence. It requires level 66 Jewellery to make and is made with a Ring Mould, Gold Bar and Emerald. It gives +7 to all stats. + Added the Necklace of Competence. It requires level 68 Jewellery to make and is made with a Necklace Mould, Gold Bar and Emerald. It gives +8 to all stats. + Added the Punk's Amulet. It requires level 70 Jewellery to make and is made with a Amulet Mould, Gold Bar and Emerald. It teleports the player to Punk Hazzard. It has 8 charges. + Added the Ring of Major Damage. It requires level 72 Jewellery to make and is made with a Ring Mould, Silver Bar and Ruby. It gives +12 to offensive stats. + Added the Beserker's Necklace. It requires level 74 Jewellery to make and is made with a Necklace Mould, Silver Bar and Ruby. It gives +10 to a player's max hit. + Added the Amulet of Minor Defence. It requires level 76 Jewellery to make and is made with a Amulet Mould, Silver Bar and Ruby. It gives +25 to defensive stats. + Added the Ring of Items. It requires level 78 Jewellery to make and is made with a Ring Mould, Gold Bar and Ruby. It keeps your 5 most valuable items upon death. It has 1 charge. + Added the Necklace of Major Healing. It requires level 80 Jewellery to make and is made with a Necklace Mould, Gold Bar and Ruby. It gives +3 to all healing. + Added the Amulet of Noting. It requires level 82 Jewellery to make and is made with a Amulet Mould, Gold Bar and Ruby. It allows players to buy noted items from stores. It has 1 charge. + Added the Ring of Unending Damage. It requires level 84 Jewellery to make and is made with a Ring Mould, Silver Bar and Diamond. It gives +15 to offensive stats. + Added the Necklace of Destruction. It requires level 86 Jewellery to make and is made with a Necklace Mould, Silver Bar and Diamond. It restores the players destruction bar when it gets depleted. It has 4 charges. + Added the Amulet of Unending Defence. It requires level 88 Jewellery to make and is made with a Amulet Mould, Silver Bar and Diamond. It gives +35 to defensive stats. + Added the Ring of Major Competence. It requires level 90 Jewellery to make and is made with a Ring Mould, Gold Bar and Diamond. It gives +10 to all stats. + Added the Necklace of Major Competence. It requires level 92 Jewellery to make and is made with a Necklace Mould, Gold Bar and Diamond. It gives +12 to all stats. + Added the Amulet of Enchanting. It requires level 94 Jewellery to make and is made with a Amulet Mould, Gold Bar and Diamond. It gives the player a 10% chance to make E. Damascus when making Damascus items. It has 1 charge. + Added the Ring of Power. It requires level 99 Jewellery to make and is made with a Ring of Major Competence, Gladiatorial Ring and Enchanted Heart. It gives +20 to all stats. + Added the Amulet of Unending Power. It requires level 99 Jewellery to make and is made with a Necklace of Major Competence, Amulet of Power and Enchanted Heart. It gives +20 to all stats.
+ Fixed a bug where Ancient Dragons showed a boss drop message.
+ Weapon Stalls now give a variety of weapons when stolen from. There is a 1 in 100 chance of getting E. Gold, a 2 in 100 chance of getting E. Copper, a 4 in 100 chance of getting Psywood, an 8 in 100 chance of getting Steel, a 16 in 100 chance of getting Iron, a 32 in 100 chance of getting Bronze and a 37 in 100 chance of getting Copper. The selection of weapons includes Dagger, Short Sword, Katana, Battle Axe, 2H Sword, Scimitar, Mace and Halberd. + Weapons Stalls have had their max stock increased from 5 to 6. + Sturgeon Stalls have had their max stock increased from 5 to 6. + Psywood Bars now require 1 x Psywood Logs and 1 x Iron Ore to make. + Removed Bronze Bars from the Chemistry Components Store in Punk Hazzard. + Have specifically made it so that Ancient Dragons are unaffected by Bind and Freeze Spells as well as Freeze Grenades. + Healing Actuators' alc value has changed from 1 to 10. + Binding Actuators' alc value has changed from 1 to 25. + Greater Actuators' alc value has changed from 1 to 50. + Teleport Actuators' alc value has changed from 1 to 100. + Combat Actuators' alc value has changed from 1 to 200. + Cursed Actuators' alc value has changed from 1 to 100. + Demonic Shards' alc value has changed from 1 to 100.
[ 2021-12-18 13:45:03 CET ] [ Original post ]
Christmas Event!
Christmas has arrived once again and boy do we have a present for you guys. We are releasing Damascus' 20th skill today! Jewellery has arrived just in time for the festive season. So get on down and get crafting!
As well as Jewellery we have our classic Christmas update for you guys. The elves have been busy in Damascus however yet again they seem to be missing some of their presents. They've been hard at work at various places in Damascus and presents have been popping up all over the place.
There have been 2 activities that reportedly drop presents. Once a player has travelled a certain distance a present will be dropped at their feet. The other method is more active. When players use an Anvil, Furnace, Fletching Table, Mechanics Table, Explosives Bench, Cooking Range or Jewellery Crafting Station, there is a 1 in 16 chance that a Christmas Present will appear in your bank. These Christmas Presents have lovely new cosmetics inside them. There are also a range of 64 items that can be opened from the Christmas Stocking with 6 of the items being a different coloured sweater. 4 new cosmetics have also been added to Shalk's Cosmetic Store. The Ugly Sweater has replaced the Chicken Head, Mr Snowman has replaced the Witch Hat, the Snowy Christmas Ring has replaced the Rainbow Man and the Snowy Ring has replaced Super Luci. Merry Christmas and happy grinding!
Patch Notes - Patch 1.3
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General
+ Started the Christmas event. It will run till the 8th of January. + Added Gemstone Stalls to Dockthda and Port Hazzard. They have the same drop rates as Gemstone Rocks but also has a fail rate of the players StaminaLevel/120. Players need a Stealing level of 85 to steal from the Gemstone Stall. + Added Wells to Split City, Three River Fort, Smugglers Den, Cactorio, Dominia, Dockthda, Rogues Rest and Burning Burden. + Add the ability for players to fill up Vials, Psyvials, Buckets and Bowls from Wells. + Added Silver Rocks to the Punk Hazzard Caves. + Added Clay Rocks to the Punk Hazzard Caves. + Added shortcuts to the game. They will require a certain level in Stamina to use. + Added 2 shortcuts in the mountains below Mt Greeff. Requires level 20 Stamina. + Added a shortcut in the wall above the Three River Fort bank. Requires level 30 Stamina. + Added an shortcut in the fence by the Endlandia farming allotment. Requires level 35 Stamina. + Added a shortcut in the fence by the Psywood Trees in Dockthda. Requires level 40 Stamina. + Added a shortcut in the north of Punk Hazzard over the water. Requires level 45 Stamina. + Added a shortcut in the east wall of Dominia. Requires level 50 Stamina. + Added a shortcut for gemstone mining in the Punk Hazzard caves. Requires level 55 Stamina. + Added 4 shortcuts to the east of Port Tall. Requires level 60 Stamina. + Added 4 shortcuts on the way down to Tikitama. Requires level 70 Stamina. + Added a shortcut to the Mutated Hydra in the Punk Hazzard caves. Requires level 80 Stamina. + The Ratman King has decided to move. He can now be found around the Damascus Exchange in Split City. + Enemies that are royalty now have an extra drop where players will get a random Gemstone. + Added a different colour for getting a special rare drop. + Added some travellers to Twin Peaks. + Added the ability for players to buy cosmetics from the bond menu in the sidebar. + Updated the Stamina skill info menu. + Updated the Stealing skill info menu. + Added the Clay Package to the Ore Store in Port Ptolemy. + Added the Bucket Package to the Ore Store in Port Ptolemy. + Added the Bucket of Water Package to the Ore Store in Port Ptolemy. + Added the Pot Package to the Chemistry Components Store in Punk Hazzard. + Added a new skill to the game. Jewellery has been added as the 20th skill. + Added Jewellery Crafting Stations to the game. Jewellery can be crafted here. They are found in Smugglers Den, Cactorio and Dominia. + Added Ring Moulds to the game. They require level 1 Jewellery to make and are made with Clay and a Bucket of Water. It has 14 charges. + Added Necklace Moulds to the game. They require level 1 Jewellery to make and are made with Clay and a Bucket of Water. It has 14 charges. + Added Amulet Moulds to the game. They require level 1 Jewellery to make and are made with Clay and a Bucket of Water. It has 14 charges. + Added the Ring of Light Damage. It requires level 1 Jewellery to make and is made with a Ring Mould, Silver Bar and Topaz. It gives +3 to offensive stats. + Added the Necklace of Trading. It requires level 2 Jewellery to make and is made with a Necklace Mould, Silver Bar and Topaz. It lets players buy and sell at 99 Trading prices. It has 8 charges. + Added the Amulet of Light Defence. It requires level 4 Jewellery to make and is made with a Amulet Mould, Silver Bar and Topaz. It gives +5 to defensive stats. + Added the Ring of Looting. It requires level 6 Jewellery to make and is made with a Ring Mould, Gold Bar and Topaz. It makes all stealing 1 tick actions. It has 8 charges. + Added the Chef's Necklace. It requires level 8 Jewellery to make and is made with a Necklace Mould, Gold Bar and Topaz. It stops the burning of food. It has 8 charges. + Added the Goblin Amulet. It requires level 10 Jewellery to make and is made with a Amulet Mould, Gold Bar and Topaz. It teleports the player to Port Haven. It has 8 charges. + Added the Ring of Prospecting. It requires level 12 Jewellery to make and is made with a Ring Mould, Silver Bar and Alexandrite. It makes all mining 1 tick actions. It has 8 charges. + Added the Ranging Necklace. It requires level 14 Jewellery to make and is made with a Necklace Mould, Silver Bar and Alexandrite. It gives +5 to ranging accuracy and +5 to ranging defence. It has 8 charges. + Added the Amulet of Felling. It requires level 16 Jewellery to make and is made with a Amulet Mould, Silver Bar and Alexandrite. It makes all woodcutting 1 tick actions. It has 8 charges. + Added the Ring of Knowledge. It requires level 18 Jewellery to make and is made with a Ring Mould, Gold Bar and Alexandrite. It gives +1 to all stats. + Added the Necklace of Insight. It requires level 20 Jewellery to make and is made with a Necklace Mould, Gold Bar and Alexandrite. It gives +2 to all stats. + Added the Ptolemic Amulet. It requires level 22 Jewellery to make and is made with a Amulet Mould, Gold Bar and Alexandrite. It teleports the player to Port Haven. It has 8 charges. + Added the Ring of Minor Damage. It requires level 24 Jewellery to make and is made with a Ring Mould, Silver Bar and Tormaline. It gives +6 to offensive stats. + Added the Psychic Necklace. It requires level 26 Jewellery to make and is made with a Necklace Mould, Silver Bar and Tormaline. It gives +5 to psychic accuracy and +5 to psychic defence. + Added the Amulet of Minor Defence. It requires level 28 Jewellery to make and is made with a Amulet Mould, Silver Bar and Tormaline. It gives +10 to defensive stats. + Added the Endlandian Ring. It requires level 30 Jewellery to make and is made with a Ring Mould, Gold Bar and Tormaline. It teleports the player to Endlandia. It has 8 charges. + Added the Necklace of Lesser Healing. It requires level 32 Jewellery to make and is made with a Necklace Mould, Gold Bar and Tormaline. It gives +1 health to all healing. + Added the High Seas Amulet. It requires level 34 Jewellery to make and is made with a Amulet Mould, Gold Bar and Tormaline. It catches the highest level of fish possible. It has 8 charges. + Added the Swift Ring. It requires level 36 Jewellery to make and is made with a Ring Mould, Silver Bar and Tanzanite. It restores the players stamina bar when it gets depleted. It has 4 charges. + Added the Strength Necklace. It requires level 38 Jewellery to make and is made with a Necklace Mould, Silver Bar and Tanzanite. It gives +5 to melee accuracy and +5 to melee defence. + Added the Dockthdarian Amulet. It requires level 40 Jewellery to make and is made with a Amulet Mould, Silver Bar and Tanzanite. It teleports the player to Dockthda. It has 8 charges. + Added the Ring of Minor Competence. It requires level 42 Jewellery to make and is made with a Ring Mould, Gold Bar and Tanzanite. It gives +4 to all stats. + Added the Necklace of Minor Competence. It requires level 44 Jewellery to make and is made with a Necklace Mould, Gold Bar and Tanzanite. It gives +5 to all stats. + Added the Amulet of Cultivation. It requires level 46 Jewellery to make and is made with a Amulet Mould, Gold Bar and Tanzanite. It halves the time for a crop to grow. It has 8 charges. + Added the Ring of Damage. It requires level 48 Jewellery to make and is made with a Ring Mould, Silver Bar and Sapphire. It gives +9 to offensive stats. + Added the Cactorian Necklace. It requires level 50 Jewellery to make and is made with a Necklace Mould, Silver Bar and Sapphire. It teleports the player to Cactorio. It has 8 charges. + Added the Amulet of Defence. It requires level 52 Jewellery to make and is made with a Amulet Mould, Silver Bar and Sapphire. It gives +15 to defensive stats. + Added the Ring of Hibachi. It requires level 54 Jewellery to make and is made with a Ring Mould, Gold Bar and Sapphire. It cooks any fish the player catches. It has 8 charges. + Added the Necklace of Healing. It requires level 56 Jewellery to make and is made with a Necklace Mould, Gold Bar and Sapphire. It gives +2 health to all healing. + Added the Ring of Smelting. It requires level 58 Jewellery to make and is made with a Amulet Mould, Gold Bar and Sapphire. It smelts certain ores as the player mines it. It has 8 charges. + Added the Dominian Ring. It requires level 60 Jewellery to make and is made with a Ring Mould, Silver Bar and Emerald. It teleports the player to Dominia. It has 8 charges. + Added the Necklace of Life. It requires level 62 Jewellery to make and is made with a Necklace Mould, Silver Bar and Emerald. It teleports the player to Split City if they are about to die in combat. It has 1 charge. + Added the Amulet of Suffering. It requires level 64 Jewellery to make and is made with a Amulet Mould, Silver Bar and Emerald. It gives -150 to all stats. + Added the Ring of Competence. It requires level 66 Jewellery to make and is made with a Ring Mould, Gold Bar and Emerald. It gives +7 to all stats. + Added the Necklace of Competence. It requires level 68 Jewellery to make and is made with a Necklace Mould, Gold Bar and Emerald. It gives +8 to all stats. + Added the Punk's Amulet. It requires level 70 Jewellery to make and is made with a Amulet Mould, Gold Bar and Emerald. It teleports the player to Punk Hazzard. It has 8 charges. + Added the Ring of Major Damage. It requires level 72 Jewellery to make and is made with a Ring Mould, Silver Bar and Ruby. It gives +12 to offensive stats. + Added the Beserker's Necklace. It requires level 74 Jewellery to make and is made with a Necklace Mould, Silver Bar and Ruby. It gives +10 to a player's max hit. + Added the Amulet of Minor Defence. It requires level 76 Jewellery to make and is made with a Amulet Mould, Silver Bar and Ruby. It gives +25 to defensive stats. + Added the Ring of Items. It requires level 78 Jewellery to make and is made with a Ring Mould, Gold Bar and Ruby. It keeps your 5 most valuable items upon death. It has 1 charge. + Added the Necklace of Major Healing. It requires level 80 Jewellery to make and is made with a Necklace Mould, Gold Bar and Ruby. It gives +3 to all healing. + Added the Amulet of Noting. It requires level 82 Jewellery to make and is made with a Amulet Mould, Gold Bar and Ruby. It allows players to buy noted items from stores. It has 1 charge. + Added the Ring of Unending Damage. It requires level 84 Jewellery to make and is made with a Ring Mould, Silver Bar and Diamond. It gives +15 to offensive stats. + Added the Necklace of Destruction. It requires level 86 Jewellery to make and is made with a Necklace Mould, Silver Bar and Diamond. It restores the players destruction bar when it gets depleted. It has 4 charges. + Added the Amulet of Unending Defence. It requires level 88 Jewellery to make and is made with a Amulet Mould, Silver Bar and Diamond. It gives +35 to defensive stats. + Added the Ring of Major Competence. It requires level 90 Jewellery to make and is made with a Ring Mould, Gold Bar and Diamond. It gives +10 to all stats. + Added the Necklace of Major Competence. It requires level 92 Jewellery to make and is made with a Necklace Mould, Gold Bar and Diamond. It gives +12 to all stats. + Added the Amulet of Enchanting. It requires level 94 Jewellery to make and is made with a Amulet Mould, Gold Bar and Diamond. It gives the player a 10% chance to make E. Damascus when making Damascus items. It has 1 charge. + Added the Ring of Power. It requires level 99 Jewellery to make and is made with a Ring of Major Competence, Gladiatorial Ring and Enchanted Heart. It gives +20 to all stats. + Added the Amulet of Unending Power. It requires level 99 Jewellery to make and is made with a Necklace of Major Competence, Amulet of Power and Enchanted Heart. It gives +20 to all stats.
Bug Fixes
+ Fixed a bug where Ancient Dragons showed a boss drop message.
Balance Changes
+ Weapon Stalls now give a variety of weapons when stolen from. There is a 1 in 100 chance of getting E. Gold, a 2 in 100 chance of getting E. Copper, a 4 in 100 chance of getting Psywood, an 8 in 100 chance of getting Steel, a 16 in 100 chance of getting Iron, a 32 in 100 chance of getting Bronze and a 37 in 100 chance of getting Copper. The selection of weapons includes Dagger, Short Sword, Katana, Battle Axe, 2H Sword, Scimitar, Mace and Halberd. + Weapons Stalls have had their max stock increased from 5 to 6. + Sturgeon Stalls have had their max stock increased from 5 to 6. + Psywood Bars now require 1 x Psywood Logs and 1 x Iron Ore to make. + Removed Bronze Bars from the Chemistry Components Store in Punk Hazzard. + Have specifically made it so that Ancient Dragons are unaffected by Bind and Freeze Spells as well as Freeze Grenades. + Healing Actuators' alc value has changed from 1 to 10. + Binding Actuators' alc value has changed from 1 to 25. + Greater Actuators' alc value has changed from 1 to 50. + Teleport Actuators' alc value has changed from 1 to 100. + Combat Actuators' alc value has changed from 1 to 200. + Cursed Actuators' alc value has changed from 1 to 100. + Demonic Shards' alc value has changed from 1 to 100.
[ 2021-12-18 13:45:03 CET ] [ Original post ]
Damascus
Team Teal
Developer
Team Teal
Publisher
2020-05-15
Release
Game News Posts:
32
🎹🖱️Keyboard + Mouse
Mostly Positive
(252 reviews)
Damascus is set in a post apocalyptic fantasy future where the destruction of the past has knocked society into a medieval state of living. Many creatures have gained sentience in this timeline leading to the rise of frogman, catsons, owlpeople and many other races. Over time humans have developed psychic abilities that they can invoke with the use of mechanical psychic actuators, these psychic abilities allow them to summon fire or teleport to new locations among many other powers. The destruction of this world was caused by Dark Gods of sacrifice known as the Gods of Destruction, the player can sacrifice items to these entities in order to receive powerful boons from them. The apocalypse was thousands of years in the past and many of those living today have very little to no knowledge of the events that transpired or the fact that there even was an apocalypse.
How do you guys make money?
We sell bonds which grant membership. The bonds are redeemable for 14 days of membership and can be traded with other players if you so desire. This means its feasible to do an in game activity for someone who has already bought a bond and trade them for the bond as payment for the activity as a means to become a member.
What is membership?
Membership is the full game experience and unlocks access to all of the in game skills and grants access to the entire game world. Money made from membership helps us cover the server costs and really helps us out!
Will you ever sell experience or items directly?
No we will not. The only thing we will sell are bonds. The value of a bond in game is determined by the players and what they are willing to trade for them. The only way to gain experience or items will be to play the game. We don't believe in selling power.
What are your goals in terms of membership?
Our biggest goal would be to get 500 monthly members which would allow us to cover all our server costs and both work on the game full time. Any members over this amount would be an absolute blessing!
What happens when I die in game?
All of your currently equipped and all items in your inventory will be dropped and you will re-spawn in Split City.
Will you reimburse my items if I die and lose a lot of them?
No we will not, dying in game and losing items is part of the game and it's up to you to bank important items you don't wish to lose.
How many towns are there in game?
There are 14 towns currently in the game.
What happens if I forget my password?
As long as you provided your email address when creating your account we can reset your password for you. At a later stage we will facilitate linking your Steam account to your Damascus account which will provide extra security and password retrieval mechanisms.
Why aren't you guys doing Early Access?
The way we view MMORPG's is that they are inherently a service. Our goal is to constantly update the game as long as it is live. Due to this we didn't want to be yet another permanently in early access game and have decided to have the first stable version of the game be our release version with many updates and future content already in the pipeline.
How often will you update the game?
We plan to update the game every couple of weeks with new content, however this is a loose timeline and it could be shorter or longer depending on the content we are currently working on. We intend to be very active on Discord so you can always ask us directly about what we are working on and approximately when you can expect the next update.
Will you ever expand the world map?
Yes we do plan to at some stage release new Islands and Continents which will expand the scope and scale of the game. However these updates will take some time to implement and most likely come with new quests as some of our larger updates to the game.
Will I get banned for selling in game items for cash to my friends?
No you won't. All in game items earned by you belong to you and you a responsible for them, this means you are free to give them away or sell them to other people and it also means that it's your responsibility to not lose your items in silly ways (like attacking a Damascus Steel Dragon at a low level).
Will I get banned for using/creating a third party client?
We won't be supporting third party clients and we would consider this a bannable offense. The only version of the client one should use is the Steam version.
Design Goals
Our goal is to create a MMO experience that rings true to how classic tabletop Dungeons and Dragons feels with weekly meetups where the dungeon master is creating new custom content for his players taking their decisions and desires into account. We want to have a very active community and will be working very hard to interact directly with the players of the game. We also want to implement new concepts like temporary bosses that drop limited edition items.Controls
- Left Click to perform the most obvious action on a given tile.
- Right click to bring out a drop-down menu of all possible actions for a given tile.
- Tab to show or hide the sidebar.
FAQ
Here is a little set of common questions about the game in a FAQ format. We thought this would be an easy way to get across a lot of information.How do you guys make money?
We sell bonds which grant membership. The bonds are redeemable for 14 days of membership and can be traded with other players if you so desire. This means its feasible to do an in game activity for someone who has already bought a bond and trade them for the bond as payment for the activity as a means to become a member.
What is membership?
Membership is the full game experience and unlocks access to all of the in game skills and grants access to the entire game world. Money made from membership helps us cover the server costs and really helps us out!
Will you ever sell experience or items directly?
No we will not. The only thing we will sell are bonds. The value of a bond in game is determined by the players and what they are willing to trade for them. The only way to gain experience or items will be to play the game. We don't believe in selling power.
What are your goals in terms of membership?
Our biggest goal would be to get 500 monthly members which would allow us to cover all our server costs and both work on the game full time. Any members over this amount would be an absolute blessing!
What happens when I die in game?
All of your currently equipped and all items in your inventory will be dropped and you will re-spawn in Split City.
Will you reimburse my items if I die and lose a lot of them?
No we will not, dying in game and losing items is part of the game and it's up to you to bank important items you don't wish to lose.
How many towns are there in game?
There are 14 towns currently in the game.
What happens if I forget my password?
As long as you provided your email address when creating your account we can reset your password for you. At a later stage we will facilitate linking your Steam account to your Damascus account which will provide extra security and password retrieval mechanisms.
Why aren't you guys doing Early Access?
The way we view MMORPG's is that they are inherently a service. Our goal is to constantly update the game as long as it is live. Due to this we didn't want to be yet another permanently in early access game and have decided to have the first stable version of the game be our release version with many updates and future content already in the pipeline.
How often will you update the game?
We plan to update the game every couple of weeks with new content, however this is a loose timeline and it could be shorter or longer depending on the content we are currently working on. We intend to be very active on Discord so you can always ask us directly about what we are working on and approximately when you can expect the next update.
Will you ever expand the world map?
Yes we do plan to at some stage release new Islands and Continents which will expand the scope and scale of the game. However these updates will take some time to implement and most likely come with new quests as some of our larger updates to the game.
Will I get banned for selling in game items for cash to my friends?
No you won't. All in game items earned by you belong to you and you a responsible for them, this means you are free to give them away or sell them to other people and it also means that it's your responsibility to not lose your items in silly ways (like attacking a Damascus Steel Dragon at a low level).
Will I get banned for using/creating a third party client?
We won't be supporting third party clients and we would consider this a bannable offense. The only version of the client one should use is the Steam version.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3+ and DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.Network: Broadband Internet connection
- Storage: 512 MB available space
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