CrossCode Release Postponed
About a year ago, we started our Indiegogo campaign for CrossCode. When we finally reached our goal in Mai 2015 we targeted a release in Q2 2016. And then, full-time work started. Let’s take a minute and think back about everything we created since then! We introduced a ton of new features: Trading Items, Item Destructibles, Quests, the Landmark System, a new Save Menu, Party Members, PvP Combat, the Encylopedia, Monster Fibula, Analyze Mode and more. We also expanded the content, adding several new places like Rookie Harbor, Bergen Trail and Bergen Village. We also added the “Temple Mine” a new dungeon complete with boss fight - all of which turned out to be pretty expansive, really. And then of course: several dozens of new enemies for you to fight! And finally, we continued the story, adding about 1-2 hours of narrated playtime. Yes, a lot has happened. Yet, there is still much more to do. We could release CrossCode in Q2 2016, but then we’d have to cut content. We don’t want this. It’s important to us, that the final game will hold up to your expectations and tell the full story as we planned it. That’s why we will postpone the release and use that extra time to make CrossCode truly complete! The new release of CrossCode is scheduled for Early 2017.
Today, every Indiegogo backer with a “Player” perk receives an Early Access Key as well! Originally, we promised all those backers the final game. With the release further postponed, we thought it would be fair to give those people the option to play the Early Access version now as well. Of course, the same key will give you access to the final game, once it’s completed! Here is how you get your key: 1. Visit central.cross-code.com 2. If not done already click “Request Password” and submit your Indiegogo E-Mail to request a password for access 3. Login with E-Mail and Password 4. You’ll find your Steam Key + DRM Free version right on the first page
And just to show you that development still goes fast, here again a summary of our recent progress!
You now additionally spend Credits when trading items. Finally a way to get rid of all that money! We started working on new Puzzles for the Heat Dungeon!
Here you see water bubbles and propellers...
... the Freezebee...
... physically accurate water blocks...
... quicksand...
... strangely glowing pipes...
... and finally: Elemental poles! We also made a lot of progress with Maroon Valley! All maps have been roughly created (including some feisty puzzles) and we also worked on weather effects...
...like this sand storm! And finally we're also working on new quests in the Rookie Harbor area! And that’s all! Sorry to make you wait longer, but we hope that this extra time will help to make CrossCode the one ball-throwing adventure you’ll never forget!
[ 2016-03-06 21:10:11 CET ] [ Original post ]
Many of you already saw that coming~
We worked hard and made lot of progress, yet there is still so much to do. That’s why we have to postpone the release of CrossCode.
One year ago…
About a year ago, we started our Indiegogo campaign for CrossCode. When we finally reached our goal in Mai 2015 we targeted a release in Q2 2016. And then, full-time work started. Let’s take a minute and think back about everything we created since then! We introduced a ton of new features: Trading Items, Item Destructibles, Quests, the Landmark System, a new Save Menu, Party Members, PvP Combat, the Encylopedia, Monster Fibula, Analyze Mode and more. We also expanded the content, adding several new places like Rookie Harbor, Bergen Trail and Bergen Village. We also added the “Temple Mine” a new dungeon complete with boss fight - all of which turned out to be pretty expansive, really. And then of course: several dozens of new enemies for you to fight! And finally, we continued the story, adding about 1-2 hours of narrated playtime. Yes, a lot has happened. Yet, there is still much more to do. We could release CrossCode in Q2 2016, but then we’d have to cut content. We don’t want this. It’s important to us, that the final game will hold up to your expectations and tell the full story as we planned it. That’s why we will postpone the release and use that extra time to make CrossCode truly complete! The new release of CrossCode is scheduled for Early 2017.
A small present for all Player Perk Backers
Today, every Indiegogo backer with a “Player” perk receives an Early Access Key as well! Originally, we promised all those backers the final game. With the release further postponed, we thought it would be fair to give those people the option to play the Early Access version now as well. Of course, the same key will give you access to the final game, once it’s completed! Here is how you get your key: 1. Visit central.cross-code.com 2. If not done already click “Request Password” and submit your Indiegogo E-Mail to request a password for access 3. Login with E-Mail and Password 4. You’ll find your Steam Key + DRM Free version right on the first page
Recent progress
And just to show you that development still goes fast, here again a summary of our recent progress!
You now additionally spend Credits when trading items. Finally a way to get rid of all that money! We started working on new Puzzles for the Heat Dungeon!
Here you see water bubbles and propellers...
... the Freezebee...
... physically accurate water blocks...
... quicksand...
... strangely glowing pipes...
... and finally: Elemental poles! We also made a lot of progress with Maroon Valley! All maps have been roughly created (including some feisty puzzles) and we also worked on weather effects...
...like this sand storm! And finally we're also working on new quests in the Rookie Harbor area! And that’s all! Sorry to make you wait longer, but we hope that this extra time will help to make CrossCode the one ball-throwing adventure you’ll never forget!
CrossCode
Radical Fish Games
Deck13
2018-09-20
Singleplayer
Game News Posts 97
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(14242 reviews)
http://www.cross-code.com
https://store.steampowered.com/app/368340 
The Game includes VR Support
CrossCode Linux32 [243.94 M]CrossCode Linux64 [234.34 M]CrossCode - Ninja Skin (960310) Depot [113.28 K]
CrossCode Soundtrack
CrossCode - Ninja Skin
A New Home
CrossCode Manlea Skin
This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.
Check the Reviews to see who loves the game. We're sure you will, too!
Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.
Check the Reviews to see who loves the game. We're sure you will, too!
MINIMAL SETUP
- Processor: 2 GHz dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory. 1GB memory recommendedAdditional Notes: Limited Gamepad Support. 3rd Party Tools might be required
- Processor: 2 GHz dual coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory. 1GB memory recommendedAdditional Notes: Limited Gamepad Support. 3rd Party Tools might be required
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