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Greetings everyball! We haven't posted here for some time but today is a special occasion!
Hello everyball!
You may not have heard much from us in the recent years. That's mostly because we've been busy working on our next big project.
Now we're ready to reveal that game with its official name and a trailer!
[previewyoutube=-wRZ-VLAqV8;full][/previewyoutube]
Steam Page:
https://store.steampowered.com/app/3110760/Alabaster_Dawn/
Here's the short pitch:
Alabaster Dawn is an Action RPG that builds on the best aspects of our previous title, CrossCode. It features a deep combat system, challenging puzzles, and a changing world that will reveal more secrets over time, all bundled up in an engaging story.
The shadow of Nyx has fallenwarping the world into a wasteland and vanishing the gods and their people. Now, Juno the Outcast Chosen, awakes to an impossible task: bring it all back.
The game is still in development but we are working towards releasing a public demo next year and are planning to go early access later in 2025, just like we did with CrossCode.
Aaaand that's it!
If you like what you see, consider wishlisting the game!
Hello, everyball!
On this day, 3 years ago, the 1.0.0 full version of CrossCode was officially released for PC, after years of development and Long-Early-Access. We will celebrate this special occasion with a gift to all our supporters and also use the chance to give you an update on our next game,ProjectTerra!
Hello everyball!
Starting today, you will find the cast of CrossCode in (yet) another indie game: the deckbuilding card game Quantum Protocol! For the occasion, we also release another hotfix for CrossCode, adding bunch of fixes, a tiny bit of content, as well as a small group of guest characters!
Hello everyball!
CrossCode is finally complete! Or is it?
As some of you might remember, we introduced you to a certain someone, exactly 6 years ago.
Now guess who's back?
Hello everyball!
So... we're not entirely done yet! Today we'll release another small update for the DLC Crosscode: A New Home, adding a bit of more optional content!
And here it finally is! After another 2 years, we have finally released the last content extension of CrossCode!
The DLC CrossCode: A New Home is now available on Steam and GOG, currently for 10% off!
If you don't own the main game yet, there is also currently a sale for half the price!
That's really a lot of game for not all that much!
https://www.youtube.com/watch?v=apoLeE7VZkU
Hello everyball!
As you can see, we finally have news for you regarding the CrossCode post-game DLC!
Not only do we have a trailer for you, there's also a release date!
The post-game DLC CrossCode: A New Home
will release for Mac & PC on February 26, 2021!
The release for consoles will follow this summer!
You can already wishlist the DLC on Steam!
Here a list of things you can expect:
An extended Rhombus Square that even includes a beach now!
The new area "Azure Archipelago" - ready to be explored!
Finally completing the raid!
The new Ku'lero Temple - probably the biggest dungeon of the whole game.
Several new quests all around CrossWorlds - you might even end up on a highway!
An extension to the main plot - learn more about how things continue for Lea and the others.
Of course, this DLC also comes with new, exciting music tracks to make the final chapter of CrossCode a very memorable one. However, our usual composer Deniz Akbulut unfortunately wasn't available anymore at this time to make the last CrossCode tracks. He recently has moved to Japan to learn Japanese and enter a university to study music. He had to put his full focus on preparing for the tough entrance exams; his last exam was today actually!
He recommended a good friend of his, who is also incredibly talented, to take over the burden of finishing CrossCode's soundtrack. So, we are proud to announce that the new DLC will feature new music written by /STEEL_PLUS (Twitter)!
We know it took us a while, but as always we wanted to tune all those little knobs close to perfection. What came out of it is something we're very proud of. Thanks for all the support and allowing us to cramp everything in the DLC that we wanted. We did also try to incorporate feedback regarding the difficulty of puzzles (especially those that required precise timings). Once the DLC hits, please let us know what you think of them and the new puzzle element!
And with all that being said... see you again next week, for the release!
Hello everyball!
It has been a long time and we're finally back with a new update! We have news about the console versions as well as some words about the Post Game DLC release date.
Hi everyball! This Saturday we're going to stream the development of CrossCode here on Steam. For the first time. Die-Hard fans already know that we usually do this on Twitch. But now where the Gamescom is digitally live and we're part of the Indie Arena Booth, we've decided to give it a try on Steam as well. Join us and watch how we make progress on the upcoming DLC!
Hello everyball!
It finally happened: As of yesterday, CrossCode has been finally released for consoles worldwide! And with today's release of version 1.3.0 we quickly follow up with a promise we made: an exclusive quest for the PC version!
The new quest is accessible in the end game (after you acquired the Meteor Shade) and can be found in Ba'kii Kum.
Version 1.3.0 additionally adds new combat attacks for certain (later) party members that were lacking in that regard.
There are also tons of smaller changes under the hood for the upcoming DLC.
Speaking of which...
Hello everyball!
With the CrossCode console release about to happen we're now writing about something entirely different: CrossCode Modding projects
Well. Yes. CrossCode will release in one month from now on Xbox One, PlayStation 4 and.... yes, stop asking "when?", Nintendo Switch! [previewyoutube=bzZ3gB9RcIc;full][/previewyoutube] And yes. It will get physical. And yes, each version will get an exclusive quest line. This means that also the PC will get an exclusive quest line. So prepare for some fresh content before the actual DLC drops.
Hello everyball!
... Deck13 writing here today. We're the publisher of CrossCode. We're also handling the port to other platforms at the very moment. And all of us, here at Deck13, over at RFG, over at Nintendo, Sony and Microsoft hear your questions. Which is basically always the same: When? When will CrossCode finally be coming to consoles?
Hello everyball!
... It really has been a while hasn't it? Most people reading this will likely be stuck in quarantine or practicing social distancing. Here in Germany, most companies are switching to home office - which is something Radical Fish Games has been doing for many years already. So at least in terms of CrossCode development: things will go on.
Today we wanted to give you a small update about what we've been up to. But before that we have an exciting announcement: One Step from Eden just released and Lea is in it!
Hello everyball,
as we announced a few weeks back, we finally follow up with the small promised technical update of CrossCode! With version 1.2.0-5 we update NW.js to a newer version and also add basic support for the SteelSeries Engine.
Hello everyball!
Quite some time has passed since the last Update so we wanted to let you know what we've been working on recently and what Updates you can expect next!
Today's Deal: Save 40% on CrossCode!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Sunday at 10AM Pacific Time
Greetings everyball,
the time for version 1.2 has finally arrived!And with it come new arena content and, of course,the New Game Plus!
Hello everyball,
more time has passed but we're finally getting closer to the next release! Also, we'll be at Gamescom! And Plush Leas!
It's been almost 2 months since our 1.1 Release, so we thought it's due time for another update. Let's jump right into it!
Hello everyball!
The new update is finally ready and with it you can now enter the arena in Rhombus Square and take on several combat challenges! Also, more quests!
Oh and in case you're wondering about the version number: we decided to call this one version 1.1 instead of 1.0.4, because the arena is a pretty major feature!
Hello everyball!
It has been some time since the last proper post, so let's catch up on what happened recently and talk about the upcoming 1.0.4 update!
CrossCode Version 1.0.3-3 has just been released and finally features SPEED LINES!
We recently made the shocking discovery that over all those years, CrossCode's gameplay has been TOO SLOW.
Pictured: Regular CrossCode gameplay that is slow and has pacing issues.
In order to fix this issue, we added SPEED LINES!
Pictured: Improved CrossCode gameplay with speed lines for a faster and superior experience.
We also made a few trees more regular.
For now, the new Hotfix release is only available through Steam.
Hello everyball!
This is just a quick post to notify you that CrossCode has been nominated for the Most Fulfilling Community-Funded Game award by SXSW!
If you feel we deserve this award, you can vote for CrossCode here!
Deadline is February 17!
Hello everyball! It's time for another CrossCode update! Version 1.0.3 adds a couple new quests, more NPC dialogs and a few small details here and there.
Hello everyball!
The results of the NPC contest are finally ready! Each of the 100 submissions (yes, exactly) has been evaluated by 4 team members and here are the results!
Happy Holidays, everyball!
We don't really have any special update for the occasion this year, but in case anyone didn't see it yet, there is still a matching seasonal quest hidden in CrossCode!
Enter the Bonus Code Holiday-Man at the title screen and give this particular NPC in Bergen Village a visit!
Hello everyball!
We have another quick update for you, since today we release a little DLC to the public and also we'd like to have a word about a Switch version.
Hello everyball!
The year 2018 is coming to a close, but before it ends we have a little competition for you! Also, we won an award!
...time to dig up that old image again! Today we release CrossCode version 1.0.2 adding support for Steam Achievements and Trading Cards + a few smaller content additions.
Hello everyball!
CrossCode reached version 1.0 about one month ago. During the last month we've been mostly busy with the aftermath of the release. That means we fixed bugs. A lot of them. Now, 10 Hotfix releases later, we finally have the time to focus on new content and features again. And today we release the first bunch of them with version 1.0.1!
Full game just came out! If you've enjoyed the music of the game, we have great news for you:
CrossCode's soundtrack, which was made by our composer Deniz Akbulut, is available for purchase on many platforms including Bandcamp, iTunes, Spotify, Google Play and Steam thanks to Materia Collective. We're also very excited to announce that the soundtrack can be pre-ordered as a Limited Edition CD album now, which will be handled by the fine folks at First Press Games.
It will come with 2 CDs, a high quality clear jewel case, 12-page booklet and it will even include an obi/spine which is typical for a Japanese soundtrack release. The CD album will ship around November 15th. You're able to pre-order the album on Bandcamp (US shipping) and directly from First Press Games (Europe shipping).
Deniz is of course also very thrilled about having his debut soundtrack be released on CD! He is always very thankful to anyone who has supported him and bought the soundtrack.
Game is just out and we already encountered quite a few critical issues. This is why we now release Hotfix version 1.0.0-1 hoping to fix things.
https://www.youtube.com/watch?v=kkk_omvFSOU It's here. The day has come. After 7 years of development, half of which were in Early Access, CrossCode 1.0 finally releases! Well, what can we say? What a crazy long journey it was. When we started out with CrossCode we've been a small team of inexperienced indie developers. So obviously, we decided to create a fully-featured RPG. Which was stupid ambitious. Yet still... we somehow did it. And that's because of you! All you amazing people that backed us on Indiegogo or bought the Early Access version, supported us through the years with feedback, suggestions, tons... TONS of typo fixes or just by cheering us on over all this time. You made it possible for us to not only develop all the content we originally planned, but also to improve the game even further, suggesting features and improvements we never originally thought of. We want you to know that this means a lot to us. It's really hard to describe how we feel right now. Especially since we had to write this text 3 days in advance. It's probably a mixture of extreme happiness and total exhaustion. We would also like to thank all of our publishers who greatly helped us getting the word out all across the world. And now the game is out. So it's up to you to play and hopefully enjoy this game of ours. Let us know what you think!
https://www.youtube.com/watch?v=zuN-5yxwogU The new release trailer is out, once again made by MultiMedia AMDG and featuring Animations by VanAnimation (Instagram, Facebook, DeviantArt)! It includes a few clips of new content but we made sure not to spoil the big surprises!
(Note: this artwork is still work-in-progress)
It's official now!
After almost 7 years of development
and over 3 years of Early Access,
CrossCode will finally hit Version 1.0 on September 20, 2018!!
Which by the way is still totally in Summer!
Hello everyball!
The sun is currently BURNING over here in Germany... relatively speaking at least. So far we had an unexpectedly hot summer and it doesn't exactly help for the development. Still, we kept working and made some good progress in July. And now it's time for another progress report!
Hello everyball! We have a small update outside of our usual schedule for you!
Hello everyball!
June has been one month of 100% CrossCode gamedev. And as a result, we made a lot of progress! Getting really close!
Hello everyball!
May is already over so it's time to update that To Do list and talk about recent progress! Also a short recap of last month's events and more!
Hello everyball!
Here we are again, back with fully written text!
Since April is now pretty much over, it's time for another update of our Final To Do list. We also have a few new things to show + a couple events in May we will attend!
Hi! ... Lea!
Hello everyball!
We're slightly late but here it is, the first update of the Final To Do List!
We made good progress all things considered! We finished several boss fights, added two new quests, and also completed the whole plot for Gaia's Garden, including its 3 dungeons - almost at least.
[url=http://www.radicalfishgames.com/?page_id=5985]
Click here to see the updated To Do List.
Overall we're pretty close to the schedule, only falling behind slightly as we planned to get to this point until end of February. Let's hope that we'll be able to catch up in March.
Here a few images of recently completed content:
Reaching the end of Zir'vitar Temple.
A most generic bit of dialog from the end of So'najiz Temple scene.
The "space scene" of So'najiz Temple.
One of the new quests for Basin Keep. If that scene might seem confusing to you, that's partly because some graphics are still placeholders. Partly. It will still be about parrots taking hostages.
Much more stuff has been completed, but we really don't want to show most of it since it would really spoil the surprise!
Hello everyball!
We collected your votes and here are the results:
English Poll Results
Chinese Poll Results
Japanese Poll Results
Korean Poll Results
As you can see, the clear majority voted to focus on a 1.0 release! And that is what we will do now! In order to accelerate development we will skip version 0.9.9 and head straight for 1.0!
That also means there won't be any version update for a fairly long time. However, we will make sure to update the Final To Do List on a regular basis (at least every month) to keep you updated on how things are moving forward!
Thanks a lot for the participation in the polls and for being such a patient and awesome community in general!
Hello everyball!
Now that we safely entered the year 2018, a lot of you will probably ask the same question: 1.0 Release when? Today we want to talk about recent development and how close we really are to finally leaving Early Access.
On our long journey towards version 1.0 we've now reached another small milestone: Today we release version 0.9.8! This update will add all level 3 combat arts, a Japanese and Korean translation, a couple of quests and several small quality-of-life improvements! Let's go!
Hello everyball! Suddenly it's December so some of you might wonder: what about that Version 0.9.9 Release? Well we got some news for you and also some GIFs and Images of Recent Progress!
Good news everyone: We finally implemented support for Steam Cloud!
That means that your CrossCode saves can now be backed up in the Cloud and shared for all CrossCode installations. It even should work cross platform. Hopefully.
If you don't want your saves to be synchronized, you can disable Steam Cloud for CrossCode. (Right click the game, select "Properties", then the "UPDATES" tab and uncheck "Enable Steam Cloud synchronization for CrossCode").
Important: Note that we don't support a proper merging of save states. That means if you have two different sets of saves on two machines and want to use Steam Cloud, you will have to replace one set of saves with the others. Steam should give you a warning in that case and an option to select which saves you want to keep.
If there are any issues with save synchronization, please let us now!
And that's all!
It's due time for another update! Today we finally release CrossCode Version 0.9.7 with a bunch of new content and features!
Hello everyball! It's October and that means we're now safely within Autumn. So what about that 0.9.7 release? It's almost ready! Today we announce the release date for the next update and also show recent progress including the output of our recent CrossWeek!
Some time has passed so let's do another small Hi-Lights Post! There are some changes we can show off, but also some news about Gamescom! Because yes, we'll be there!
We spent the last week fixing smaller and more nuanced bugs, but also managed to squeeze in a few new features and additions! All of this is now released with Hotfix Version 0.9.5-5! Also the boss contest just ended and we've already chosen the winner!
With all the stuff going on for the 0.9.5 release we forgot about a little thing: we have a new gameplay trailer! https://www.youtube.com/watch?v=CKHAu5u2ho0 This trailer shows off the new battle theme and combat arts and was once again made by MultiMedia AMDG! Big Shoutout to them for another amazing collaboration! And yes... Version 0.9.5 was released and as usual there are bugs. Since yesterday we already released 2 Hotfix versions fixing many of the critical issues. And we've already prepared another Hotfix. Version 0.9.5-3 will fix a couple more issues including the following:
Yes, yes... It's finally time to continue the story of CrossCode! And boy, did we take our sweet time with it. Though we did also release some cool new stuff in between, so it's all good, right?
Anyway, this update doesn't just continue the story but also adds in new features, balancing and so on. We also got another Contest for you! Let's get right to it!
Today's Deal: Save 30% on CrossCode!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Thursday at 10AM Pacific Time
Woah, has it really been 2 years already? Indeed: CrossCode started Early Access back in May 2015. To celebrate the occasion we have a Daily Deal today on Steam!
Now before some of you might be tempted to take the offer we thought it would be fair to talk about the ever-so-important question:
When is CrossCode finally finished?
Back in 2016 we posted our release schedule and at that time, we estimated the final release for June-September 2017. We're now very close at this date and unfortunately see that there is still too much left to do. Yes, most major locations and dungeons have been finished and you can already gather all 4 elements. The only major thing that is now missing is the story. And story is difficult. It's important to us that the plot will leave enough space for character development, will be able to surprise you and most important of all: will have a satisfying conclusion. All of this unfortunately takes time, more than we estimated.
The only way we could release on time would be by cutting content, making the game shorter than intended. This will of course leave the final product lacking and we really want to avoid this.
The good news is: financially we can afford to develop the game until it reaches the intended conclusion. That of course means we have to postpone the release. We fully understand that some of you might be angry about that. But we also believe that, in the end, nobody wins when we release an incomplete game on time. We owe it to you to give this game a satisfying conclusion and we believe this is what most of you want us to do as well.
With all that being said, we now target a release of CrossCode in Early 2018. Yes, this is big step, but this should give us enough time to finish the story and make sure it reaches a satisfying conclusion. It will hopefully be the last time we have to postpone the release to such an extend.
Since it will be another half a year, we plan to add a few more releases in-between with more content to play.
We got a small little update for you! CrossCode version 0.9.2 now features a complete Chinese translation done by WhisperGames!
Chinese on the title screen. Such nice characters.
Chinese dialogs. I can't read anything.
Chinese menus. Yupp. This reminds me of old times when I tried to play imported RPGs.
...So yeah! Let's hope that WhisperGames does a good job with the localization! It's not like we can check it! :D
Another change: CrossCode should now start much faster. Previously, all game assets have been shipped in an archive that had to be fully extracted before the game could start. Not only did this take long it also spammed your hard drives with the extracted files over and over again. Yeah, that was a bad idea. Sorry for that! Anyway, this is a thing of the past and from now on CrossCode should start right away without any archive extraction!
Oh... and in case you're wondering about other localizations: we're about to fly to Kyoto, Japan to attend BitSummit so maybe you can guess what other translation we're currently working on...
And that's all! Now let's wrap up this post with Lea wearing a cheongsam!
再见!
We're about to enter May so it's time to talk about recent progress and upcoming releases!
Today we have a very special release for you! CrossCode version 0.9.1 now adds Voice Acting for most of the main characters. That's right: You can now listen to the voice of Lea, Emilie, Sergey, Apollo and many other characters!
CrossCode is all about its characters and their story. Giving those characters a voice has the potential to further elevate the whole experience - if done right! That's why we took extra care to assemble the most qualified team of professional voice actors.
And so we proudly present:
About two weeks ago, we released CrossCode version 0.9 and, once again, hold a small contest for everyone to beat the new boss enemy within a week and send us a video of it. And today we announce the winner! Also, a small note on recent hotfix releases
It's done! Just in time. Today we release CrossCode Version 0.9 as promised in February! This updates comes with another new dungeon, a very big circuit update, a new party member, lots of quests and many, many more features, improvements, and additions!
Quick news! We now target to release CrossCode Version 0.9 tomorrow, February 27.
The release will likely be late in the evening (Central European Time) and may swap over to February 28 in the worst case, but things are looking good so far.
The release will come with a new dungeon and boss fight so get ready for another contest!
PS: We'll have our Gamedev Stream again tonight (8pm CET / 11am PDT - in less than two hours): http://twitch.tv/radicalfishgames
The 5th CrossWeek just happened and after 6 days of intensive full-time CrossCode development we're now back with a lot of new stuff to show!
Welcome to the year 2017, everyball! Yeah it's about time we do another update post. We'll show some recent progress, got the results of the recent Boss Contest for you and other great news as well!
Happy Holidays, everyball!
This is the second time, we reached the end of the year since CrossCode entered Early Access.
And again, we have a small CrossCode Update for you!
Guess who's back?
This guy!
He's there to offer the same quest from last year in case you didn't solve that one yet. ALSO: he might have an additional present for you!
Make sure to meet him in Bergen Village!
We wish everyone a pleasant time over the holidays and all the best for next year!
PS: CrossCode Early Access is currently 15% off on Steam!
...
Snowman Lea!
With the holidays almost at our doors, it's time to get comfy and play some CrossCode. And what's better to go along with this than a new update? Even though this is not a "new number"-Release this update packs a lot of content so let's check them all out, shall we?
Hello everyball! So November is about to end and some of you are probably waiting for news about the next update. Well, here they are! And not only that, we also plan to talk about planned future updates and finally answer the big question: When will there be more Story?
The title says it all: Happy Halloween! And what's best to go along with it? A new CrossCode update of course. And this time it's a rather spooky one! Let's get into the new additions right away.
It has been some time, so let's talk about recent progress!
But first: time to conclude the Zir'Vitar Boss Contest!
As always, every major release comes with a number of bugs. Version 0.8.1 - once again - squashes a good amount of those!
Some things that we fixed and improved:
We did it! After a very long "Saturday" we proudly release:
CrossCode Version 0.8!
We'll keep this short, because really, you probably just want to play the game and we want to get some sleep! But just so you know, we also have a contest for you. More about that at the end!
Are you ready for CrossCode 0.8?
Because, you know, we are. Almost.
We actually might release one day early.
We hope to wrap up the final tests today/tomorrow and that means we will probably release CrossCode 0.8 just about when Sunday starts (Central European Time).
Also, expect another Dungeon Runner Contest for the new Zir'vitar Temple!
That's all! See you tomorrow!
Hello everyball!
End of September is drawing close and we promised an update to version 0.8. We'll keep that promise... with just a few days delay!
The release of version 0.8 is scheduled for October 3, 2016!
Now, we have been very ambitious with this version. Originally we planned to release the whole jungle (the biggest area yet) together with a city (also pretty big) and the Shockwave dungeon - a huge dungeon consisting of 3 smaller sub dungeons with a total length greatly exceeding that of the previous dungeons. All of that in about 3 months (which was also the time we needed for the heat area released with version 0.6).
... Sadly we didn't quite get this far. However, since it has been over 3 month, we don't want to postpone the release and instead just release what we managed to complete.
So here is what you get with version 0.8:
The 4th CrossWeek has just been completed! 6 Radical Fishes met somewhere in Hannover and worked on CrossCode full-time for 8 days straight!
It has been a tremendously productive time - and also a lot of fun!
This was the first CrossWeek where we used a proper Task Board!
That was the task board after the first day!
...and here at the end of the CrossWeek. We managed to finish almost all the tasks we set out to complete and more!
And here is roughly what we did:
Hello everyball!
It's time for more Hi-Lights that we can't call "weekly" with a straight face anymore. Sorry!
But at least we are closing in towards the next big release, weeee~!
And there's also another special announcement further down!
Work towards release 0.8 is going steady.
There's more Jungle. With cute shockingly cute kittens! They just want the cuddles! D:
And surprisingly cooperative blobs. Well, with each other, of course.
Work on the new dungeon also continues. You might be surprised, but it has a shock theme!
Only complete with new puzzle-elements! What mysterious function could this have???
Such idyllic peace. Nothing should go wrong here...
Speaking of things going wrong: The new batch of sidequests for Bergen Village has recently been finished! The most recent one might involve goats and explosions, I'm not entirely sure, the plot is very complicated.
And that's it for the news about the game itself. We did make a lot of progress but sadly we once again forgot to do our regular update. We are very sorry for that, but we are certain that release 0.8 (coming out around the end of September!) will make it up to you!
And now for our special announcement...
It's been way over a year. Today we finally release a new trailer for CrossCode: https://www.youtube.com/watch?v=6CuG6jId3MI In there you can spot all kind of content from version 0.7 such as the new portraits, dungeons, and boss fights. A big thank you to Michael from MultiMedia AMDG, who created the trailer for us dealing with all the feedback we threw at him for several weeks. Quite the achievement! We hope you like the result! And if not: please tell us what you think so we can do a better job for the next trailer! On another note: we also finally updated the CrossCode Demo on Steam to include the new portrait and other details from version 0.7.1 (the scope stays the same). We also made sure it now works on Linux and OSX as well! The online demo on our webpage an other sites will be updated soon as well.
Okay, we know, we know. We're late again with our "weekly" Hi-Lights. We got got caught up in work and maybe playing Overwatch! So we're not to blame, right?
Anyway, let's get right into this because this Hi-Light has tons of new stuff for the upcoming update, so grab some popcorn and get comfy!
While the graphics for the new jungle area where done by Martina and Felix, Stefan finished up (yes, this area is already done!) a new and small area leading into the jungle called Autumn's Fall. Sounds familiar? As you can see the theme is the same as Autumn's Rise but there are a lot of ruins this time. This area also connects to Autumn's Rise which means some maps have changed, uuuh mysterious.
Of course this also means new (and familiar) enemies! The area will also have new items to find for trading, so make sure to smash all these plants!
Once the graphics were done Felix started working on the jungle city. Look at that shiny ground. As you can see this city will feature high buildings and dark street corners and a lot of laser powered billboards!
Martina and Felix also created tons of assets and props for the jungle. These images are test maps show-casing how the area will look in the future.
As if that wasn't enough he managed to start work on the exteriors for both the shock and wave dungeon respectively. Those are still work in progress, hence the lack of detail as of now.
Also: First steps for the interior of the dungeons!
Stefan recently started working out the layout of the jungle area. This is small excerpt of the layout right now. Rope bridges in jungle? Check!
Since we all know we need at least one new menu per update, Stefan added the Status Menu. The last item missing from the main menu is finally here. Look at your stats while switching through elements to see how they change. This includes a long request feature: A list of all modifiers with description text, wuh! Click on it for better quality.
And that's all for now! There is still much to do, but that also means the next update will be huge!
CrossCode 0.7.1 has just been released, fixing the usual bugs that come with a major release! Now you can finally fight the Blue Hedgehag without having Emilie stuck beyond the barrier.
A full list of bugfixes can be found in the changelog within the game!
As always, thanks to everyone sending in the bug reports!
Here we go! Today we release CrossCode version 0.7.0 that will finally extend the story, include the often requested Trader Book and comes with a couple new quest. And finally: the first wave of new character portraits!
Small update! To make sure we have everything finished and working well for the next update we need to postpone the release by another two days.
Version 0.7 will be released on Monday, June 20!
Sorry for the delay, but well... it's just two days, right?
Yeah, we're kinda late! Sorry about that. We've drawn the winner of the contest already several weeks ago during a gamedev stream. And now we finally announce it!
Here a list of all entries:
MixelzPixels
Urinstein
goldsonic25
SquonK
Juson
xStef
kalgor Gaming
WervynAnixil
Sonnen Krieger
Stryder467
JakeOswoll
Aura King
Elackid
Dino Sauce
Celio Hogane
Rioreur
rustyman22
Seraphie Eryniel
EternalFireseal
Exuno
Zackax Gaming
Borgmo S.
Technomagus
Streetclaw
And also one entry that was unfortunately slightly too late:
Rainy Days
And the winner drawn in the stream is:
kalgor Gaming
Congratulations!
You will soon receive an E-Mail about your guest role in Ba'kii Kum!
Hello everyone! It has been some time. Sadly, we didn’t get around to post those “Weekly Hi-Lights” every week recently, but that doesn’t mean that nothing happened. To the contrary! Scroll on for recent progress + more announcements.
Today we release CrossCode version 0.6.1 that fixes most of the bugs reported by you so far!
For instance, you're finally not stuck in that one puzzle up there!
Also, Carla now won't crash the game anymore, when you ask for some shopping! ...That's because we removed the shopping option.
Well, there's still all those shops in Bergen, Ba'kii Kum and Rookie Harbor, right? Go give 'em some business!
As always, thanks to everyone for sending us the reports!
And now, onward to 0.7!
Welcome everyone and welcome back to this special occasion!
How special? Major new CrossCode-Release special! Version 0.6 has been released and with it one of the largest chunks of content we have ever released in one update! Lea will need to keep her cool to dish out some just deserts in the steaming hot new content!
But we better describe the new stuff properly before the sentence becomes too silly (too late).
The last steps before Version 0.6!
Stefan tented a lot of the new area (and the old ones too, so expect some change, whuuuuuu). This tree was done by Martina. Look at it. It's gud.
He also finished up the detail work for the new village Ba'kii Kum. Only thing missing now are proper NPCs and interiors!
Felix on the other hand worked on the new dungeon. These are just a small glimpse at the craziness he will unleash on you.
Of course a dungeon and area also need new enemies. Felix did all to them. Sleeping is for the dead anyway, right?
Finally without any screens, Intero worked up 4 new music sketches (yes, 4 new an amazing pieces of music!), T-Free created tons of new NPC graphics you will encounter in the new version (You want screens? We're not spoiling you!) and Martina is close to finishing up the interior set for the new village.
Everything points torwards 0.6. get hyped folks and:
Hello everyone!
Our last updated from April 1st included a couple of changes we decided to undo after all. :P
All joking aside though, there is a little bit of truth to the whole story: We do plan to improve the portraits!
Also: today we announce the release date for Milestone 0.6 and tell you what you can expect.
Hello everyone!
It's the start of a new month and some of you might have already predicted it. That's right, a new release! This one is smaller but includes some important changes! So let's get right into this.
This is gonna have a lot of gifs! Check it out.
First of Felix implemented all enemies for the new area Maroon Valley. Just look at them. LOOK AT THEM. The sprites are done by T-Free and Frece.
We are almost done with all the details for Maroon Valley too! This is a small teaser! Thanks Felix, Henne and Stefan for the hard work on this.
Stefan also finally added a long requested feature: Being able to check your equipment against trade items WHILE trading.
The next dungeon is also coming along nicely. These 2 are just small examples of the kind of style you can expect from this one.
Alright, that's it! See you all next time!
Many of you already saw that coming~
We worked hard and made lot of progress, yet there is still so much to do. That’s why we have to postpone the release of CrossCode.
We ride the content train again and it's going fast!
We started work on a new area which we named: Maroon Valley. Here's the first map!
We also started work on the next dungeon! Felix and Frece spend a lot of time creating the tileset.
Stefan added sub quests and made it possible for lore entries to be indented to have a better view over all your quests and Encyclopedia entries.
We also planned out all the enemies for the new dungeon. T-Free promptly started to work one of them!
Finally Stefan added an Activity Log where you can see the last things you did in the game.
A usual with any major release it comes with a couple of bugs. That's why today we have another small release that tries to fix some of them!
Here an incomplete list of fixes and changes.
Hello and welcome!
It's finally time for a new version of CrossCode! And boy it has a lot of new stuff! We have menus, story, content and... Linux and MacOS versions in store! So let's get right to it!
Hello everyone! Since we introduced the Hi-Lights of the week you get regular updates with new stuff we've been working on. Still, we kinda missed out on telling you about the next Milestone Release. We want to do this today: It will be very soon!
Some of us got sick this week, but we did stuff anyway!
First up, Felix worked on scenes again. And look who popped up again!
He also added in Emilie's graphics and attacks! The graphics are done by T-Free. Just look at that whooping dodge.
Stefan got sick, but we took some time to add a new entry to the quick menu: Party Strategy! Here you can tell your partners what do.
Next to this we started adding text to the lore menu! Each entry can have multiple paragraphs. Can you unlock them all? You can also see that new entries are marked with a little icon. This way you always know if something has been updated!
Finally Stefan added 3 new maps for Autumn's Rise. This sub area is a small village for guilds which will become important for the story as you progress the game. Here you will also find the headquarters of the Last Minute Heroes!
That's all for this week! See next time!
We missed the last week, but return with fantastical new stuff this time. Let's get right to it!
Felix started work on the story and added a few more scenes to Rookie Harbor. Finally the game inside the game will be explained.
Since party members are now a part of CrossCode, Stefan made a new menu for it (With Felix creating some of the assets). Can you guess the inspiration?
He also finally implemented the Analyze menu which was designed by Felix. Get a quick look at your foe or inspect the environment.
Here's another look at the analyze menu with added overlay. Stones have feeling to, right?
But wait there is more, the new enemy menu! Once you defeated a foe you can find an entry for it in this menu.
And finally we listend to your feedback and Felix did and amazing job implementing skipable tutorials!
This is it for this week! Sorry again for the delay it won't (maybe) happen again.
Until then!
Happy Holidays, everyone! And just in time, we wrapped up a small present for all of you! Today we release CrossCode version 0.4.1 introducing several bug fixes, two new heat arts, a fancy new save/load menu, and a little quest!
Just look out for this guy, he needs your help!
We wish you good luck and a good time!
Your Team Radical Fish Games
PS: CrossCode Early Access is currently still on 30% sale in Steam!
Less then two weeks ago we released CrossCode version 0.4 and had a small competition about who defeats the boss of the new Temple Mine Dungeon first. And here are the results!
First we want to say thanks to everyone who sent us videos! Those videos are not only great to show CrossCode to others, they are also a valuable source of feedback for us!
In total we got 26 videos of people challenging and defeating the boss of the new Temple Mine dungeon.
And here are all entries in inverse chronological order
(days via Central European Timezone)
[ 6076 ]
[ 1321 ]
[ 4049 ]