Name | CrossCode | ||
Developer | Radical Fish Games | ||
Publisher | Deck13 | ||
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Release | 2018-09-20 | ||
Steam | 12,99€ 9,74£ 12,99$ / 35 % | ||
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Controls | Keyboard Mouse Full Controller Support | ||
Players online |  131  | ||
Steam Rating | Overwhelmingly Positive | ||
Steam store | |||
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Peak CCU Yesterday |
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Owners |  200,000 .. 500,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 2025 | ||
Average playtime (last 2 weeks) | 31 | ||
Median playtime (forever) | 2830 | ||
Median playtime (last 2 weeks) | 31 | ||
Public Linux depots | CrossCode Linux32 [243.94 M] CrossCode Linux64 [234.34 M] CrossCode - Ninja Skin (960310) Depot [113.28 K] | ||
DLC | CrossCode Soundtrack CrossCode - Ninja Skin A New Home CrossCode Manlea Skin |
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Note: All the new content of the DLC is playable after the end of the main game. There is no reason to restart from the beginning - you can continue with your old save. [h2]CrossCode Original Soundtrack EX[/h2] If you enjoy the new music of the DLC and want to support our composers, you can also buy the new CrossCode Original Soundtrack EX on Bandcamp, Steam, GOG, and other music platforms as well! This soundtrack features not only the new tracks of the DLC, but also a number of more recent CrossCode tracks that didn't make it into the first soundtrack, as well as a selection of old tracks from the early demos and Early Access versions. [h2]State of Localizations[/h2] Since we're entirely hopeless with scheduling, we ended up adding too much text content just days before the release. Our localization partners did their best to translate the new content as fast as possible, but still, the localizations might not be 100% complete by the time of the release. Just to be clear: If you see any untranslated text (which will mostly be for quests and other optional content) - that's because we added the content way too recently! We're sorry! The good news is: we're all working on the localization at this very moment and will update the game as soon as it's completed - this will hopefully happen within a week. [h2]How to play the DLC[/h2] The DLC will extend the story of CrossCode. So in order to play it, you need to finish the main story of CrossCode first - and you'll need to get the good ending. You've reached the good ending when the final screen looks like this: However, when the right side of that screen is red, you got the bad ending. Don't worry! You can get to the good ending very quickly by going to the left and replaying the final part of the game. You can even skip the last battles, dungeon, and boss fights. Here's a more detailed guide (with an obvious spoiler warning): In the Meta Space, go to the left to be set back in time Teleport to Rhombus Square - South Arch Go down the stairs in the south east, then to the east entering Lloyd Passage and keep running further to the east At this point, you might spot Albert sitting in a cafe in the south east of Lloyd Passage Walk to Albert and talk to him! From this point on, the game will give you clear instructions on what to do next. Make sure you convince Albert's friend in the following meeting! If you want, you can safely skip the following raid of Vermillion Wasteland, the final dungeon and the final boss fight to get right to the ending. If you did everything right, you'll get the good ending and can start playing CrossCode: A New Home! [h2]A New Home with New Game Plus[/h2] CrossCode: A New Home is fully compatible with NG+ saves. Certain NG+ options such as Sergey Hacks might even slightly change the game's dialog. However, keep in mind that playing the game with certain NG+ options might impact the overall difficulty and entirely negate any sort of challenge. We recommend playing the DLC with a regular save first! [h2]Bugs, Crashes and Worse[/h2] This DLC is our first major release since a very long time. Please keep in mind that, as with any major release, things might not be entirely stable yet. There will be bugs. We did a lot of testing and had a very long beta phase prior to the release. However, from experience we know that there will always be issues left that we missed. That's why we'll be set and ready to patch things up as quick as possible, at least for the next week or two! Hopefully, nothing critically bad will happen. But if you want to be extra sure, we recommend keeping a save from the end of the main game. And that's all! Have fun with the DLC! We hope you enjoy the extended story, new battles, and puzzles! Until next time! |
https://www.youtube.com/watch?v=apoLeE7VZkU |
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Hi everyball! |
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To import your save file again:
Now that we got that out of the way, let's talk events! [h2]Autumn's Genesis - Master Trials Score Attack![/h2] Since last week you can participate in a very special challenge, taking on very strong variants of the game's boss fights and try to get the best score! Here's how that will look like: If this sounds exciting to you, you will find all the necessary information here: Autumns Genesis Installation Guide and Rules for Participation The event will last until September 1st, so there's still plenty of time. And that's pretty much it! Depending on how things go, we might be giving more shoutouts to other CrossCode modding projects in the future. Until then, feel free to join the modding community and maybe start modding yourself! Until next time! |
Well. Yes. CrossCode will release in one month from now on Xbox One, PlayStation 4 and.... yes, stop asking "when?", Nintendo Switch! |
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Today's Deal: Save 40% on CrossCode!* |
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In all cups, the enemies and bosses are upgrade to level 55-60 to still pose a challenge to your end-game character! Additionally, the Rookie Cup can also be played with the whole party in Team Mode! Each cup features a list of rounds that can be fought individually as well as a rush mode where you can take on all the round in one go. Your performance in each round and rush mode will be evaluated with a score and rewarded with medals. For each medal you will then collect Arena Coins that you can exchange for rewards such as new equipment, but also decorative add-ons like... Fancy auras! And... PETS! Yes. CrossCode now has pets. They will follow you around. You can even pet them. But that's it. New S-Rank Mode + Quests For this update we enhanced the Combat Rank system, adding a couple more effects when changing rank as well as a special S-Rank mode + combat theme! Also, enemies will now respawn faster during S-Rank making it easier to keep up a long combat streak. Note: If you don't like the new effects and music and would like to have things as they used to be, you can disable everything in the options menu under interfaces! As for quests, you will find more in this update as well! One is in the final Arid Breeze Quest in Ba'kii Kum, the other one you will find in Sapphire Ridge - check the bulletin board! Additionally, there is a new challenge mode for the Turret Defense mini game, complete with a few new rewards to collect! And finally, you'll find a couple more NPCs hidden throughout CrossWorlds! Oh, and this update also comes with a couple new music tracks! Here a little preview: https://twitter.com/interovgm/status/1128671769857024000 That's it! Have fun with the new version! ... let's hope there are not too many bugs this time. |
In here a few impression on all those new features! The lively arena lobby! The arena cup menu with a list of challenges! Your battle will be rated depending on your performance with 4 types of medals! Medals will be rewarded with Arena coins that you can exchange for new equipment and new decorative Add-Ons, such as this Menacing aura! And finally: more quests! Some of them will take you to very peculiar places! Next steps The next major feature we'll focus on, other than of course more quests, is now the New Game+ mode! We haven't really spoken much about this New Game+ and a lot of things are still rather open. However, something you can expect is a very flexible feature that allows you to configure your next playthrough in different ways. You can choose to keep your level, equipment and brush through the game with ease, or go for a challenge and fight harder versions of the enemies and bosses with or without your end game stats & equipment. That's the idea at least! More details will follow. The Post Game DLC is still on our list but it's very early in development. That's also why we still can't promise any release date just yet. It will happen, but it's also important to us that we don't rush it so you don't get a half-baked extension. CrossCode won an Award! Now here is something we really should have written quite some time ago, but we actually WON THAT SXSW AWARD! Cross-Code won the Most-Fulfilling Community-Funded Game Award! This was only possible thanks to the help of all of you voting for the game! Thank you so much! Also: That photo might suggest otherwise, but that Award was not affiliated with Microsoft or Xbox. But while we're at it we might as well mention that CrossCode for Xbox One has been announced as well for 2019! Shout out for an upcoming Action-RPG Kingdom of Night is an 80s Action RPG which is sorta like Diablo meets Earthbound! Check out there trailer: https://www.youtube.com/watch?v=cSmGrMzjiFQ Their Kickstarter can be found ! And that's it! Until next time! |
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Deadline: December 16 11:59pm PST What to win: The 5 best submissions will win a physical CrossCode Soundtrack sponsored by First Press Games! The 20 best submissions will be implemented into the game with an optional credits entry! Dialog Types There are two ways to write dialogs: Regular Dialog: The player needs to explicitly interact with the NPC to start the conversation. This fits best for single NPCs Xeno Dialogs: Speech bubbles will appear over the NPCs when you move close to them. Those work best for group of NPCs that talk with each other independent of the player. Optionally, you can also switch from a "Xeno Dialog" to a "Regular Dialog". This usually happens, when Lea wants to comment on something the NPCs are talking about. This usually happens during one specific sentence of the Xeno dialog, so make sure to mention which one it is! How Dialogs are evaluated There are a lot of criteria we will judge dialogs by. Apart from the more abstract "we just like it", here are a few of them you should definitely consider:
Some other rules By submitting your dialog, you give us permission to use your dialog, as submitted or in a modified form as well as translated versions of your dialog, in future versions of CrossCode without further compensation. ...this should all be pretty obvious, but just to be sure! CrossCode Christmas Giveaway In addition to the NPC Dialog Contest there is also another "CrossCode Giveaway" raffle, held by our very generous community member streetclaw! You can win CrossCode Game + Soundtrack Keys for Steam and even a complete Foil Cards Set! You participate by retweeting this here tweet More Details here: streetclaw.de/cccg18/ We won an award! And last but not least, we attended this year's German Developer Awards and... CrossCode won the Best Indie Game award! We feel very honored especially considering that this year's competition was very strong with games such as Far: Lone Sails participating. In addition, we've been nominated in 5 more categories: Best Game Design Best Story Best PC/Console Game Best German Game Best Studio (for Radical Fish Games) Gamedev Stream tonight This is just a little reminder that we're still holding regular gamedev streams! In fact, the next one will be today! When: 20:00 CET, 11am PST What: We'll work on a new quest for one of our Indiegogo backers! In fact, we'll start working on a new mini boss fight! Where: twitch.tv/radicalfishgames And that's all! There will be another update post still this year (before Christmas) where we talk about ongoing development again. Until next time! |
And that's all for now! Meanwhile, we're already working on new quests as well as the arena of Rhombus Square. Expect more updates in the following months! Until next time! Note: We unfortunately haven't been able to get the Chinese translation for the new content in time. We'll make sure to update the translation via a Hotfix as soon as it is available. |
NW.js and Steam Beta Branch changes We released CrossCode 1.0 using the new NW.js version, but as a lot of players experienced crash issues we quickly downgraded to the old version again, offering the new version through the nwjs_new beta branch. Through a number of Hotfixes we managed to reduce the amount of crashes, which is why we decided to now use the new NW.js version by default as it runs better for most players. Instead, we now offer the nwjs_old BETA branch to switch back to the old version in case the new one still doesn't run well for you. Next Steps Next we will finally focus on properly implementing Steam Achievements which will be directly connected to your Trophies. That means if you already collected all your Trophies they will be automatically synchronized with Steam Achievements once you start up the game. That's at least the plan. Another feature we want to look at soon will be Steam Trading Cards. We're still figuring out how to get the right artworks. And beyond that, there is still the list of promised End Game content:
All of this content will be released with free updates over the next few months. We will try to get a good part of it done this year, but it's possible that some of these features may have to wait until early 2019. The Post Game Episode Those of you that already finished the game might be aware that we hinted to a potential extension of the story. Originally, we planned to end the game at this point. However, since CrossCode has been pretty successful for quite a while already and there is still an abundance of stupid ideas, it'd be honestly weird to just end things like this. That's why we plan to start working on the Post Game Episode after we have finished all the End Game content. We hope to released it as a DLC sometime in 2019! And that's all for now, until next time! |
Hopefully this will reduce the amount of crashes. If you are a Steam user currently on the default branch, you can try to switch to the nwjs_new beta branch to check if crashes still happen or not. Feedback would be highly appreciated! And that's all for now. Maybe now we can actually afford to take a little break~ |
Game is just out and we already encountered quite a few critical issues.
This is confusing what does this mean?! Instead of talking about technical stuff lets go through the most common user experiences here: Case 1: The game was running fine with 1.0.0 but with 1.0.0-1 it's worse => Switch to the nwjs_new branch Case 2: The game was crashing with 1.0.0 and you fixed it by downgrading NW.js => Nothing you need to do. The new version has the downgraded NW.js by default. Case 3: The game was crashing with 1.0.0 and you fixed it without downgrading NW.js => If the new version runs worse for you, you can also switch to nwjs_new More Infos and Troubleshooting For more detailed troubleshooting, please visit this thread: https://steamcommunity.com/app/368340/discussions/1/1733213724900972605/ Sorry for all the trouble to those player experience the crash issues! We're hard at work to find a good solution that works for as many players as possible! More Hotfixes Version 1.0.0-2:
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https://www.youtube.com/watch?v=kkk_omvFSOU
We'll also have another post in the upcoming weeks to talk more about our Post-Game content plans. Join our Discord If you feel like sharing your experience of the game with other players, here's just another reminder that you can join our official Discord server: discord.gg/crosscode Again, thanks so much for all your support. Now go play the game already! Meanwhile, we'll try to squeeze in a little break to recover from the crunch. Unless there are too many bugs. Please... no more bugs... Until next time! Your CrossCode Team |
https://www.youtube.com/watch?v=zuN-5yxwogU
For Mac
Note: Whenever CrossCode is updated by Steam (or other platforms) it automatically updates NW.js again, so you will have to repeat those steps after each update. Sorry! To Do List Update Since we're so close to release, we thought it's okay to skip the To Do List update for August. Those are actually quite a bit of work. In any case, the short version is: most content has been completed. Until very soon! |
Also hopefully less buggy than previous major releases, since we do some internal testing this time! Other features that we still hope to finish but are not 100% certain yet:
We will try our best to implement these in time for the 1.0 release. If we won't make it, however, you can expect these features to be added very soon in a follow-up update. Don't worry about achievements, the game already tracks all achievements internally, so you will still get all the Steam achievements you already collected before the update. Soundtrack Release CrossCode 1.0 will also come with over 20 new music tracks! With this, the complete soundtrack will include a total of 64 tracks. And of course you will be able to buy that one, too! (Album artwork by Nemuri) The Original Soundtrack of CrossCode will be released together with version 1.0! Available on Steam and Bandcamp! If you like the music of CrossCode and would like to support our composer Deniz 'Intero' Akbulut, you can already preorder the soundtrack on Bandcamp today! Beyond Version 1.0 Development on CrossCode won't stop right at the 1.0 release. There are several feature and content we promised and we plan to keep that promise. Most of the following content will be released as a free update after the 1.0 release:
Beyond that, we have a long, long list of stupid ideas and other content we'd love to add to the game, most likely as a DLC of sorts. But this of course depends on how the release will work out. So no promises on that yet! ...And that's pretty much it! Now it's time for the final phase of development! Until next time! |
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Hello everyball! |
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Anyway here's hope that content production will accelerate in the next few month, since most of these "preparation tasks" have been completed now. Here are a few impressions of recently developed content: Finally you can enter the city of Rhombus Square! A few impressions of the still empty shopping district. There will actually be traffic on those streets! And yes there will be more car variations. Meanwhile in Sapphire Ridge: New combat challenges emerge! And even though we didn't manage to finish any quest this month, we're still working on it and more quests for Gaia's Garden will follow soon! As for a release date: Sorry, but we're still not ready. Our goal is to first roughly finish all major gameplay and story content before we fix a release date, so we can be certain that we don't have to delay again and can focus on testing and polishing the content. However, we're getting very close to that point and still aim for a release in Summer 2018! Upcoming events Since the release of CrossCode 1.0 is drawing near, we decided it would be worthwhile to present the game once again on certain events. And we ended up deciding to visit the same two events in May that we already visited last year: We’ll be attending BitSummit in May 12-13 in Kyoto, Japan! And just on the next weekend... We’ll also attend Dokomi in May 19-20 in Düsseldorf, Germany! If you happen to be around, feel free to drop by and say hello! We may have a bit of CrossCode merch with us in fact! A little hotfix And just as a side note: With this update we also release another small Hotfix (Version 0.9.8-7), which doesn't add any new content, but actually just fixes one issue that we didn't want to keep in the game until 1.0 which is that the Goat Father has been kicking instakill nukes. And that's all! Until the next update! Note: Translations of this post to Japanese/Chinese/Korean will follow soon |
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We're getting close... but we're not quite there yet. Things again took longer than expected (yes, we know, it's getting old). It's now early 2018 but we still can't properly fix a release date. With the way things are going right now, we hope to finish CrossCode sometime around mid 2018. Still, we ARE really close! So close in fact that we can exactly count the amount of content that is still missing. And since we can't show a lot of screenshots and gifs of recent development due to spoilers we had a little idea: We'll share with you our Final To-Do List! This to-do list is made in way to keep things very abstract so it shouldn't spoil a lot of content. Still, it will give you a rough impression of how much content is left and if you want to have the full surprise, you may want to avoid looking at it. So tl;dr: Minor Spoiler Warning! We plan to update this to-do list over the next few month. That way, you get an impression of how much progress we make over time and how close we really are to a 1.0 release! Click here for the Final To-Do List! With this list we can hopefully show you that things are moving forward and towards a conclusion. We are, once again, very sorry that things are taking longer than expected. About releasing version 0.9.9 In our previous schedule we planned to release version 0.9.9 before end of 2017, which would include All level 3 combat arts and Rhombus Square. We managed to release all level 3 combat arts with version 0.9.8 still in time, but Rhombus Square isn't quite ready yet. That's why we planned to release version 0.9.9 sometime soon, featuring Rhombus Square and additional Quests, but still no more story. However, now that we focus on developing the remaining story content there is one thing we realize: releasing another version before 1.0 will be difficult. That is mostly because we really want to avoid leaking story content that will be hidden in all kind of assets of the game (we know that some players will read this). That means we have to take extra care to remove that content prior to the release. All of this costs extra time, of course. That's why we're considering skipping the release of version 0.9.9 in order to reach version 1.0 faster. However, the flipside is: there won't be any new update for a rather long time that way. Of course, we'll try our best to keep you updated on how development is progressing (that's why we released the to-do list). Still, we understand that some of you might prefer to have the 0.9.9 release to bridge the rather long wait. That's why we decided to make a simple poll about this: CLICK HERE to vote! If the majority still wants to have version 0.9.9, we will release it (probably around March-April). Otherwise, we'll focus on finishing version 1.0. We'll decide on this by the end of this week! Aaaand... that's all! Sorry for the lack of actual image material this time! We promise there is a lot of stuff happening, we just don't want to ruin the surprise! Until then! And once again, sorry for the delay. |
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Oh... and also: A complete Japanese and Korean localization! As with the last release, note that this release is smaller since we're still working on more stuff in the background for version 1.0. Recent Progress You can now chain activate multiple nodes in the circuit tree! Simply activate the option in the options menu, select a node and watch as all the skills get activated. We reworked the quest-favorite system. Instead of marking just one quest as favorite, you can now set as many as you want and only toggle through them on the field! No more lingering unfinished quests you need to go through! Trades you can't make because you lack the resource or money are now grayed out. We changed the order of modifiers. From now on they will be grouped more logically so you don't find a damage modifier next to a status condition one and so on. A small change but probably a welcome one too: When hovering above and area on the world map, it will now show how many chests you can still find in that area. And now, as for level 3 combat arts, there're a lot of them sO GET READY FOR GIFS! LOTS OF GIFS LARGE GIFS. MOBILE USERS, YOU HAVE BEEN WARNED. Let's start with something familiar! Possible with level 3 arts: your personal meteor storm. Also: very fierce counter attacks featuring LASERS! Sky-high streams of fire! Massive spin attacks! TANKS! Gigantic Icicles! Enormous Lightning Strikes! Time halting combos! Lighting-fast tackles! Even faster melee combos! Highly-explosive projectiles! Duplicating dash combos! Risky HP-absorbing counter blocks! HP-absorbing... stream-shooting... attacks! And that's all! See you again in December 14 for the next release! |
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More Stuff... but HIDDEN! Just in case you wonder why this update is relatively small: we've been working on a lot more content in the background. Content that's relevant to the final plot. Since we don't want to release any more story until version 1.0, the current update turned out rather small. The same will be true for the next update to version 0.9.9. However, in turn you can expect a huge update once we release the complete story. That way, you can enjoy the rest of the story in one go! In other words: Sorry for the small update, but hopefully it will all pay off once we release version 1.0! And that's all for this update! We hope you have fun with CrossCode version 0.9.7! And now let the bug hunt commence! You know... the one in Sapphire Ridge... and the one in the code. x_x |
As you can probably see, version 0.9.7 doesn't include a lot of new content. That's not because we've been lazy (mostly) but because we've been working on a lot of story content that we still want to keep secret until the 1.0 release. Essentially we're going for a very big 1.0 release that will come with a ton of new content at once so that you play the rest of the story up to its conclusion in one go. CrossWeek + Recent Progress Since the last post we made a lot of progress with Sapphire Ridge, which is why we can now share a lot of new screenshots: Sapphire Ridge also comes with several new caves: And also plenty new enemies such as... ...new mysterious bugs... ...mechanical pandas.... ...and too many spiders. In addition we've been working on new quests such as: ...fighting strange sharkster boss enemies and... ...fighting floating turrets in the middle of the ocean (this one is still very much WIP). And finally, as mentioned before, we found the time to polish a lot of old portraits including all those overly simplified NPC portrait Guards now wear proper helmets! Random NPCs have... EYES! Shads are more shiny than ever! Captain Jet is more fancy looking as well! Also, a lot of the new stuff you see here has been created during our most recent CrossWeek! CrossWeek is where part of the team meets up in Hannover, Germany to work on CrossCode full-time for a whole week. That usually means we get a lot of stuff done and that was definitely the case this time! And if you're curious how CrossWeek looks like here a few photos: Doing gamedev and cooking at the same time! Breaking ovens! At least we didn't burn anything this time. Finishing most of the tasks! That's all for today! We hope you look forward to the next 0.9.7 update. Until then! |
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But that's not all! We also worked on a few new additions that also made it into this hotfix release:
Boss Contest Solution Yes, the Boss Contest is over! We asked you to win a certain PvP fight in front of Faj'ro Temple and most of you probably already guessed who the opponent was. Do you accept, blue-haired Spheromancer?! Yes, it was Apollo waiting for you! We had a total of 61 Submissions for this contest, which once again sets a new record! A lot of you fought Apollo honorably with appropriate level, equipment and just owning the fire element:
Apollo is pleased. You fought honorably, like a true Spheromancer! However... There have also been... other submissions. What? As it turns out, we had quite a number of cheaters among us! Some of you just cheated a little. You merely had the ice element and your stats have been just slightly above the norm at most: We can let that slide, right? ... But then we have a long...
....loong....
...loooong list of players with level 40+, all 4 elements, overpowered equipment... All of it! Now you can hardly call that a chall- CHEATERS! YOU DIRTY LITTLE CHEATERS! DO YOU HAVE NO HONOR?! HOW CAN YOU EVEN CALL YOURSELF A SPHEROMANCER?! ... Well, anyway! There was no rule against any of that. So all of these submissions are still valid. Sorry, Apollo! This is madness! Oh, but we also got a number of submissions that did quite the opposite and went for a true hardcore challenge
We're quite blown away to see that level of skill from our players! ... Alright. I admit it. Very impressive. Now, the winner is randomly drawn from all of these submissions! We did so live during yesterday's gamedev stream (just ignore the mistake where we've chosen the wrong person at first...)! And the winner is... 稍等等 Congratulations, you won a guest NPC somewhere in CrossCode! We'll make sure to contact you once we start implementing those NPCs. Of course, one of the cheaters. There is no justice. I'm outta here. And that's all for today's post! This was likely the last CrossCode hotfix for 0.9.5... unless even more unexpected issues come up. That means we'll now focus on content for version 0.9.7 and beyond! Until next time! |
With all the stuff going on for the 0.9.5 release we forgot about a little thing: we have a new gameplay trailer!
Unfortunately we're currently unable to set this version live! ... due to some technical issues with Steam. Servers are not responding. We're already constantly trying and also notified Steam Support about this. Hopefully we'll be able to set the new version live within the next few hours or tomorrow latest. We'll make sure to extend this post once the new hotfix is live! Sorry for the delay. UPDATE: The new Hotfix 0.9.5-3 is now finally live! |
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Today's Deal: Save 30% on CrossCode!* |
CrossCode 0.9.7 Release Date: Autumn 2017 This release will add the new area Sapphire Ridge with new enemies and puzzles included. You may recognize the area from another part of the game you've already played. We'll also finally work on all those backer perks we promised back during our Indiegogo campaign. Includes:
CrossCode 0.9.9 Release Date: End of 2017 This release will implement the new level 3 combat arts so you can try those out and give us feedback for balancing! You will also, for the first time, be able to enter Rhombus Square. You might only be able to enter certain parts of the city in the beginning, but we intend to expand the place over time, even beyond the 1.0 release. Includes:
CrossCode 1.0 Release Date: Early 2018 This will be the big release of the full version! It will include a (hopefully) satisfying conclusion to the story. Includes:
Note that versions 0.9.7 and 0.9.9 will have less content compared to previous releases. That's because a lot of content for the final version will be developed in parallel to those versions but only released with the full game. Post Release Content Of course we still plan to develop the game beyond it's final release adding more post-game content and remaining backer perks we didn't manage to implement on time. This includes:
And this is our new schedule! Again we're very sorry we have to postpone the release once again, but we really hope that all the wait will be worth it in the end! Localization Two weeks ago, we released the Chinese Localization with help of our partner WhisperGames. We are now also happy to announce that we're working on a Japanese Localization with our new partner Dangen Entertainment to be released sometime during Early Access, possibly with version 0.9.7. Now many of you asked for translation into other languages, be it Russian, Spanish, French etc. We're still in the process of looking for potential partners for some of these languages, but if nothing comes up, we do plan to involve the community to help up translate CrossCode to other languages. However, we plan to start those community translations later once we're closer to the version 1.0. This is mostly because working with more people to translate the game early on may further distract us from developing the game itself and we really don't want to keep postponing the release! Back from BitSummit We're back from BitSummit in Kyoto, Japan and man... what an event. We met a lot of other cool developers including Konjak (Iconoclast), Bomb Service (Momodora), Kayin (Brave Earth: Prologue), and Stellar Jockeys (Brigador) among many others! Our CrossCode booth got a lot of visitors by all kind of folks... and also the press! And now you we nice articles by IGN Japan and IGN USA! There was also a Famitsu articles that disappeared... but maybe it'll show up again! Traveling all the way to Japan was quite exhausting and so was standing at the booth all day long, but overall it was definitely worth it and we'd gladly do it again next year! We also want to say thanks to Dangen Entertainment for organizing a great deal of the whole thing and taking good care of us in general! See you at Dokomi! This Saturday and Sunday we'll be at Dokomi in Düsseldorf, Germany presenting CrossCode! You'll find us in Hall 4, Booth L12! If you're there, feel free to drop by, say "Hi!" and get a sticker! And that's all folks. Until then! |
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We're about to enter May so it's time to talk about recent progress and upcoming releases!
Upcoming Events In 2016 we focused 100% on development and essentially stayed home permanently, working with the exception of a few CrossWeeks maybe. Or at least somewhat like that. Now in 2017 we're getting close to finishing the game so we thought it's about time to start visiting some Event to promote CrossCode! Thus here two upcoming events we'll be attending within the next two month: We'll be attending bitSummit from May 20-21 in Kyoto, Japan! And two weeks later, not quite as far away: We'll also attend Dokomi from June 3-4 in Düsseldorf, Germany! If you happen to be around, feel free to drop by and say hello! We might also bring a little bit of CrossCode Merch with us! And that's all for now! And sorry that things take a bit longer once again. |
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... And with that hotfix we hope to have fixed most of the critical bugs. Now it's finally time to continue the story! The next release is scheduled for April-May. We'll make sure to keep you updated! |
Contest: Beat the Boss of the Grand Krys'kajo! This is possibly our final boss contest before the full release! Show us how you beat the boss of the Grand Krys'kajo! Just create a public video (Youtube, Twitch, doesn’t matter) and send us a link to contest@radicalfishgames.com. You can add your live reaction or leave it out, whatever you prefer! Among all people who send us a video, we’ll draw the following prize: You get your personal NPC guest role somewhere in CrossWorlds - you decide the location! You can be an Avatar, a regular citizen or maybe something else? We’ll work together to figure out the details! Deadline: Sunday, March 5, 23:59 PDT Phews! That's all. Have fun with the new release and make sure to beat up that new boss for good! And now comes the time of Bug hunting. |
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The 5th CrossWeek just happened and after 6 days of intensive full-time CrossCode development we're now back with a lot of new stuff to show! |
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Contest: Beat the Boss of So'Najiz Temple! And another contest for you! Show us how you beat the boss of So'Najiz Temple! Just create a public video (Youtube, Twitch, doesn’t matter) and send us a link to contest@radicalfishgames.com. You can add your live reaction or leave it out, whatever you prefer! And just so you know who the boss is... it's in this room: Among all people who send us the video, we’ll draw the following prize: You get your personal NPC guest role in Basin Keep or the Shad Village in Gaia's Garden! You can be an Avatar, a regular citizen or maybe something else? We’ll work together to figure out the details! Deadline: Sunday, December 18, 23:59 PDT Aaand... that's all! Have fun with the new release! Time to switch to Bug Fighting Mode then. Tell us if you find any! |
Hello everyball!
CrossCode 0.9.0 Release Date: February 2017 This update will finally complete the jungle and also include a lot gameplay additions and improvements - like way more skills and combat arts! Includes:
CrossCode 0.9.5 Release Date: April-May 2017 This update will finally extend the story and also add a smaller area (comparable to Autumn's Fall). If we'll manage to get it done, you'll also be able to enter Rhombus Square for the first time! Includes:
CrossCode 1.0 Release Date: June-September 2017 This will be the big release of the full version! It will include an (hopefully) satisfying conclusion to the story. Includes:
Post Release Content But wait! That's not all. We made a lot of promises back during the Indiegogo campaign and since it will be hard to deliver all of this with 1.0 we plan to update the game beyond the "full release" for additional end-game content and more! This includes:
So looking at this release schedule I'm sure some of you have questions! I want more story already! Why do you release more story so late? Because cliffhangers! The story of CrossCode may seem fairly relaxed so far, but things won't stay that way. When we continue the story further, there will be plot twists and other surprises. And then you'll have to wait. So instead of letting you wait half a year, we thought we'd try to reduce it to a few month by just releasing the story close to the final version. We just hope to deliver the best experience of the story that way! Also: The additional time really helps us to polish things up to the end to have the best final result without changing too much during development. Didn't you plan to finish the Jungle back in October? Now it's even further postponed to 2017. Yes, things again took a bit longer than expected, partly due to illness of team members. But there is another reason as well: the jungle will be the last big area and following that we will mostly focus on implementing missing features such as skills and maybe more quests. And of course, lots of content for the story we can't release because spoilers. That's why we thought it would be good to kind of spread the content of the jungle over the next few releases instead of releasing everything at once. Also: More Boss Contests! Is the Jungle Dungeon the last dungeon? Will the game just end after this? Yes and no. The dungeons of the Jungle Area are the last "proper" dungeons. However, the game will not simply end after that, more stuff will happen. There will be more puzzles (though not of the density of a proper dungeon), more boss fights and in general a lot of exciting stuff! But we won't spoil things! So wait... Wasn't the release planned for Q2 or even Q1 2017? And now it's September - postponed again? Well, sorta. If things go perfectly, we might be able to hit June for the final release, which is end of Q2, strictly speaking. We might miss that deadline though, mostly because the Jungle area took quite a bit longer than estimated. In the end, we'll try to stay close to our release schedule, but when it comes down to it, what is most important to us is a good end result. If it turns out that we need bit more time to really properly conclude the story, we'll take that time. Will there be More Quests? There will always be More Quests. Anything else we didn't cover with this set of entirely fictional questions? Please ask ahead! Recent Progress Okay, so here is what we've been up to recently! Visit the new area of the jungle... ... enter the Wave Dungeon... ... defeat all the threats... ... to finally collect the last element! Also in development and hopefully ready next year: the final dungeon of the Jungle! Steam Awards Oh boy, it's the Steam Awards, would you look at this! Maybe CrossCode can have one of those? That “I Thought This Game Was Cool Before It Won An Award” Award looks so shiny! You can still vote until November 29! Also, CrossCode is currently on sale! Gamedev Stream We'll have another stream tonight! We will try to implement some of the Shock Combat Arts, answer your questions and probably do a drawing again! You can watch it here: twitch.tv/radicalfishgames Time: 20:00 CET / 11 am PST And that's all, until next time! |
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This and dozen of other small fixes! If you find any more issues please write in the forum or send a mail to contact@radicalfishgames.com |
Contest: Beat the Boss of Zir'vitar Temple! And yes, we have another contest for you! And again, it's about that dungeon! Show us how you beat the boss of Zir'vitar Temple! Just create a public video (Youtube, Twitch, doesn’t matter) and send us a link to contest@radicalfishgames.com. You can add your live reaction or leave it out, whatever you prefer! And just so you know who the boss is... it's this guy: Among all people who send us the video, we’ll draw the following prize: You get your personal NPC guest role in Basin Keep! You can be an Avatar, a regular citizen or maybe something else? We’ll work together to figure out the details! Deadline: Sunday, October 9, 23:59 PDT And that's all! Have fun with 0.8 and let's just hope there won't be too many bugs... but anyway, we'll try to fix them as early as possible! PS: Sorry for a lot of golden chests. Some of those are likely to be replaced with accessible chests in the sub releases of the next few days - we just didn't get around to decide for proper content yet. |
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Okay, so this may look like only half of the content was completed... it's not quite as bad though! A lot of work already went into the remaining content so we should be able finish it rather quickly within the next 1 or 2 months. And now a few images of recent development! Entering the new dungeon! More insane bounce puzzles! Wave element mode upgrade! The new Botanic menu! Note: this feature may not be ready for version 0.8. Gamedev Stream Oh yeah, and since it's Sunday, just a quick reminder that we'll have a gamedev stream today: Stream will be live at: twitch.tv/radicalfishgames Today we'll work on Basin Keep, adding NPCs and more details. If you have any question about the next release or anything else, feel free to drop by and ask in the chat! And that's all - Radical Fish out! |
The 4th CrossWeek has just been completed! 6 Radical Fishes met somewhere in Hannover and worked on CrossCode full-time for 8 days straight!
And because numbers are pretty boring, here some images and GIFs: GHOSTS?! FISH?! JUNGLE?!?! We also had a fun time in general! Doing ridiculous amounts of shopping! Fun cooking! Delicious food! Everything was great... until the burning started. Burning toast. Burning hamburger buns. Burning veggie-burger patties. Burning. Cereals. So before we'd manage to burn down the entire kitchen, we decided to just go out for dinner on a Sunday. Also Sezui, one of our generous backers from the Indiegogo campaign, joined us! Very delicious burgers! Following this, absolutely nothing else went wrong! And this concludes our fourth CrossWeek! Now it's time for the final sprint for version 0.8, that we still plan to release around end of September! |
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It's been way over a year. Today we finally release a new trailer for CrossCode: |
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Note: You can still change your character name and class. Also: All LMH special roles as well as all Indiegogo perks with ingame content (your own NPC, Enemy etc.) will be implemented towards the end of development. When the time comes, we'll contact you directly to plan your content. Until next week! |
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Hello everyone! It has been some time. Sadly, we didn’t get around to post those “Weekly Hi-Lights” every week recently, but that doesn’t mean that nothing happened. To the contrary! |
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It is essentially like merging two updates in one, really. That's why we'll need a bit longer: We will release Milestone 0.6 in the Beginning of May. Hi-Lights Finally, let's end today's DevLog with a couple of images of our recent development! This is Faj’ro Temple from far away, now with animation! About time to enter the dungeon! This map will still be improved. A small impression of the puzzles inside Faj'ro Temple. Meanwhile, R.D. started working on the new village - Ba’kii Kum... ... and also on finally implementing a proper shop menu - with selling option! And that's all for today's update. We still got a lot to do, so April will be very busy. Until next time! |
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...among other things! Thanks everybody for playing the new version and giving us all that valuable feedback! |
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Hello everyone! |
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And now to draw the winner among the first ten entries ... We have drawn the number from Random.org: And thus, the winner is: Place 9: VOLTREY! Congratulations! You win a NPC guest role in Bergen village! We'll soon write you an email to discuss all the details! And finally: Thanks to everybody for participating in our small contest! |