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This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.


Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.


Check the Reviews to see who loves the game. We're sure you will, too!
CrossCode
Radical Fish GamesDeveloper
Deck13Publisher
2018-09-20Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (9439 reviews)
VR Support
Public Linux Depots:
  • CrossCode Linux32 [243.94 M]
  • CrossCode Linux64 [234.34 M]
  • CrossCode - Ninja Skin (960310) Depot [113.28 K]
Available DLCs:
  • CrossCode Soundtrack
  • CrossCode - Ninja Skin
  • A New Home
  • CrossCode Manlea Skin
DevLog: Next Milestone and new Portraits

Game Description Image

Hello everyone!

Our last updated from April 1st included a couple of changes we decided to undo after all. :P
All joking aside though, there is a little bit of truth to the whole story: We do plan to improve the portraits!
Also: today we announce the release date for Milestone 0.6 and tell you what you can expect.

Improved Portraits

Now, except for the obvious mask covering the face - did you notice anything different about the April Fools portraits?
Game Description Image

Well, let's take off that mask!
Game Description Image

It's a new shiny and polished portrait!

Most reviews praise CrossCode's pixel art style and we're very happy about that! Still, occasionally we received feedback that the character portraits are somewhat lacking in comparison to the smaller sprites and environment graphics. Of course, it's impossible to be perfect in all respects and that's ok! And while it's tempting to fix every problem, overdoing this tends to block actual progress and delays the final release.

Yet, there is something critical about the current state of the portraits: It has a very strong impact on the first impression. In some instances people mentioned that they were initially "put off" by CrossCode, because they didn't like the look of the portraits. In the end it's the characters that will grab your attention first.

That's why we decided to revise our existing portraits. However, to make sure this won't delay our progress all that much, we got some help: Marty and Gran of 10G Coin (creators of The Island and Springtime Warfare) join our team! Both being very talented artists, they help us with polishing the character designs and updating all the assets.

And these are the results so far:
Game Description Image
Game Description Image
Game Description Image
Game Description Image

Other graphics will be improved as well, for instance Lea within the character menu:
Game Description Image

It will take some time to update all existing characters and their expressions. That's why we can't promise to release the new expressions with the next milestone. However, it will happen soon!

What do you think? How do you like the new portraits? For real this time. :D

Milestone 0.6

It's about time we release a new version of CrossCode for real. However, you'll have to wait a little bit longer. That's because milestone 0.6 is going to be HUGE.

This milestone will include:
  • Maroon Valley - an expansive new environment beating both Bergen Trail and Autumn Rise in size[/*]
  • Ba’kii Kum - a new village you will find within Maroon Valley[/*]
  • Faj’ro Temple - a complete new dungeon full with puzzles and boss fights[/*]
  • 10+ new enemies (...including the boss fights!)[/*]
  • The cold element[/*]
  • More quests and NPCs within Rookie Harbor and Bergen[/*]
  • Improve Trading and Shopping Menu - you can finally sell items![/*]
  • Improved party member AI[/*]
It is essentially like merging two updates in one, really.

That's why we'll need a bit longer:
We will release Milestone 0.6 in the Beginning of May.

Hi-Lights

Finally, let's end today's DevLog with a couple of images of our recent development!

Game Description Image
This is Faj’ro Temple from far away, now with animation!
Game Description Image
About time to enter the dungeon! This map will still be improved.
Game Description Image
A small impression of the puzzles inside Faj'ro Temple.
Game Description Image
Meanwhile, R.D. started working on the new village - Ba’kii Kum...
Game Description Image
... and also on finally implementing a proper shop menu - with selling option!




And that's all for today's update. We still got a lot to do, so April will be very busy.

Until next time!

[ 2016-04-03 16:55:32 CET ] [Original Post]

Minimum Setup

  • Processor: 2 GHz dual coreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Hardware Accelerated Graphics with dedicated memory. 1GB memory recommendedAdditional Notes: Limited Gamepad Support. 3rd Party Tools might be required
  • Memory: 4 GB RAM
  • Recommended Setup

    • Processor: 2 GHz dual coreMemory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory. 1GB memory recommendedAdditional Notes: Limited Gamepad Support. 3rd Party Tools might be required
    GAMEBILLET

    [ 6531 ]

    16.57$ (17%)
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    GAMERSGATE

    [ 1734 ]

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    1.57$ (47%)
    4.0$ (80%)
    6.3$ (79%)
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    MacGamestore

    [ 4696 ]

    2.99$ (93%)
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