5th CrossWeek Completed!
We did a lot of planning for upcoming enemies and created plenty of concept art:
Additionally, sprite sheets for several new enemies have been completed and are just waiting to be implemented!
Quests have been pretty big this CrossWeek! A total of 4 new quests have been implemented for Bergen and Ba'kii Kum, featuring several new enemies and other challenges! Here some impressions of things you might fight:
Guards. https://gfycat.com/FancySatisfiedBird Penguins.
We recently pushed Combat Arts pretty hard and essentially implemented all level 1 and level 2 Combat Arts available. This CrossWeek, we took a bit of time to polish those attacks with a few additional poses for Lea:
The current grayish NPC portraits don't quite match the quality of the colored counterpart. We can't really afford to give each and every NPC a full-colored portrait, but we at least decided to polish the grayish NPC portraits to be a better match quality wise:
A lot of sounds have been added to things that have been surprisingly quite up to this point. Now you have groaning Behesloths and meowing Shokats that will make you feel real bad for beating them up. Also, you now find a lot of random melodies in Basin Keep: https://www.youtube.com/watch?v=0678Tv0O0rc
Yepp, we've been working on the boss, and nope we won't show anything of it. Let's just say it will be... something else. Seriously, we might have overdone it a bit this time, which is also why this fight is still not done yet!
Who cares for the actual game content, right? We know exactly what you want to see: A bunch of dudes doing gamedev and trying to cook.
Fair task distribution
Hard at work! In the kitchen.
GFluegel creating the next quest you'll all love.
A random Intero dropping by!
Preparing Bacon...
...for our Veggie burgers.
Also for our rice balls / Onigiri. Yes.
The team enjoying some burgers, probably with less bacon but still very tasty! And that's all for CrossWeek! It was fun, it was productive and we'll probably do it again, sometime later this year! Now on to wrap things up for the 0.9 release which is still scheduled for later this month. Until then!
[ 2017-02-09 23:29:00 CET ] [ Original post ]
The 5th CrossWeek just happened and after 6 days of intensive full-time CrossCode development we're now back with a lot of new stuff to show!
More enemies
We did a lot of planning for upcoming enemies and created plenty of concept art:
Additionally, sprite sheets for several new enemies have been completed and are just waiting to be implemented!
More Quests
Quests have been pretty big this CrossWeek! A total of 4 new quests have been implemented for Bergen and Ba'kii Kum, featuring several new enemies and other challenges! Here some impressions of things you might fight:
Guards. https://gfycat.com/FancySatisfiedBird Penguins.
New Lea Combat Poses
We recently pushed Combat Arts pretty hard and essentially implemented all level 1 and level 2 Combat Arts available. This CrossWeek, we took a bit of time to polish those attacks with a few additional poses for Lea:
NPC Portraits
The current grayish NPC portraits don't quite match the quality of the colored counterpart. We can't really afford to give each and every NPC a full-colored portrait, but we at least decided to polish the grayish NPC portraits to be a better match quality wise:
More Sounds
A lot of sounds have been added to things that have been surprisingly quite up to this point. Now you have groaning Behesloths and meowing Shokats that will make you feel real bad for beating them up. Also, you now find a lot of random melodies in Basin Keep: https://www.youtube.com/watch?v=0678Tv0O0rc
The Final Boss of the Jungle
Yepp, we've been working on the boss, and nope we won't show anything of it. Let's just say it will be... something else. Seriously, we might have overdone it a bit this time, which is also why this fight is still not done yet!
Behind the scenes
Who cares for the actual game content, right? We know exactly what you want to see: A bunch of dudes doing gamedev and trying to cook.
Fair task distribution
Hard at work! In the kitchen.
GFluegel creating the next quest you'll all love.
A random Intero dropping by!
Preparing Bacon...
...for our Veggie burgers.
Also for our rice balls / Onigiri. Yes.
The team enjoying some burgers, probably with less bacon but still very tasty! And that's all for CrossWeek! It was fun, it was productive and we'll probably do it again, sometime later this year! Now on to wrap things up for the 0.9 release which is still scheduled for later this month. Until then!
CrossCode
Radical Fish Games
Deck13
2018-09-20
Singleplayer
Game News Posts 97
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(14242 reviews)
http://www.cross-code.com
https://store.steampowered.com/app/368340 
The Game includes VR Support
CrossCode Linux32 [243.94 M]CrossCode Linux64 [234.34 M]CrossCode - Ninja Skin (960310) Depot [113.28 K]
CrossCode Soundtrack
CrossCode - Ninja Skin
A New Home
CrossCode Manlea Skin
This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.
Check the Reviews to see who loves the game. We're sure you will, too!
Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.
Check the Reviews to see who loves the game. We're sure you will, too!
MINIMAL SETUP
- Processor: 2 GHz dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory. 1GB memory recommendedAdditional Notes: Limited Gamepad Support. 3rd Party Tools might be required
- Processor: 2 GHz dual coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory. 1GB memory recommendedAdditional Notes: Limited Gamepad Support. 3rd Party Tools might be required
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