Hi-Lights + Upcoming Events
Something we've been working on for quiet some time now is finally done. Introducing: the new game artwork:
We decided to go for a different theme compared to the previous artwork, focusing on different characters. We also put a lot more effort into the whole thing overall! You also might notice that we changed the Logo of the game to something that stands out a little bit more. We plan to adapt the logo inside the game as well.
CrossCode Version 0.9.5 was originally scheduled to be released sometime April to May this year. This version will add a big chunk of story that will cover the whole Maroon Valley, Faj'ro Temple, as well as Autumn's Fall. Now as it turned out... developing this story and everything connected to it took longer than expected. That's why we most likely won't be able to finish version 0.9.5 in time. The way things look right now we might have to postpone the release by another month to June 2017. Of course, the release of version 1.0, originally scheduled for June-September 2017, will likely also be impacted by that. That of course doesn't mean nothing happened. To the contrary! Here some impressions of recent development:
We started adding new effects when changing your element mode.
We finally finished that Maroon Tree Quest...
...including a lot of battles against those sand worms.
Some more stuff happening in Ba'kii Kum! Who might they be talking about?
Our party finally reaching Faj'ro Temple...
...and the new area at the top of Faj'ro Temple!
Also included: more dreams!
Something else we're working on: Quests. More Box pushing!
And here we have the comeback of the infamous target bots! Note that this quest is still heavily WIP. In addition to that Intero has worked on several new music tracks!
In 2016 we focused 100% on development and essentially stayed home permanently, working with the exception of a few CrossWeeks maybe. Or at least somewhat like that. Now in 2017 we're getting close to finishing the game so we thought it's about time to start visiting some Event to promote CrossCode! Thus here two upcoming events we'll be attending within the next two month:
We'll be attending bitSummit from May 20-21 in Kyoto, Japan! And two weeks later, not quite as far away:
We'll also attend Dokomi from June 3-4 in Düsseldorf, Germany! If you happen to be around, feel free to drop by and say hello! We might also bring a little bit of CrossCode Merch with us! And that's all for now! And sorry that things take a bit longer once again.
[ 2017-04-29 22:14:13 CET ] [ Original post ]
We're about to enter May so it's time to talk about recent progress and upcoming releases!
New Game Artwork and Logo
Something we've been working on for quiet some time now is finally done. Introducing: the new game artwork:
We decided to go for a different theme compared to the previous artwork, focusing on different characters. We also put a lot more effort into the whole thing overall! You also might notice that we changed the Logo of the game to something that stands out a little bit more. We plan to adapt the logo inside the game as well.
Development Progress
CrossCode Version 0.9.5 was originally scheduled to be released sometime April to May this year. This version will add a big chunk of story that will cover the whole Maroon Valley, Faj'ro Temple, as well as Autumn's Fall. Now as it turned out... developing this story and everything connected to it took longer than expected. That's why we most likely won't be able to finish version 0.9.5 in time. The way things look right now we might have to postpone the release by another month to June 2017. Of course, the release of version 1.0, originally scheduled for June-September 2017, will likely also be impacted by that. That of course doesn't mean nothing happened. To the contrary! Here some impressions of recent development:
We started adding new effects when changing your element mode.
We finally finished that Maroon Tree Quest...
...including a lot of battles against those sand worms.
Some more stuff happening in Ba'kii Kum! Who might they be talking about?
Our party finally reaching Faj'ro Temple...
...and the new area at the top of Faj'ro Temple!
Also included: more dreams!
Something else we're working on: Quests. More Box pushing!
And here we have the comeback of the infamous target bots! Note that this quest is still heavily WIP. In addition to that Intero has worked on several new music tracks!
- The Casual Theme that we already sneaked into the 0.9 release
- The New Battle Theme playing when fighting enemies outdoors with your party.
- The Briefing Theme playing during exposition scenes - like the Major of Bergen explaining the situation.
- Another Cutscene Theme playing during certain... cutscenes.
Upcoming Events
In 2016 we focused 100% on development and essentially stayed home permanently, working with the exception of a few CrossWeeks maybe. Or at least somewhat like that. Now in 2017 we're getting close to finishing the game so we thought it's about time to start visiting some Event to promote CrossCode! Thus here two upcoming events we'll be attending within the next two month:
We'll be attending bitSummit from May 20-21 in Kyoto, Japan! And two weeks later, not quite as far away:
We'll also attend Dokomi from June 3-4 in Düsseldorf, Germany! If you happen to be around, feel free to drop by and say hello! We might also bring a little bit of CrossCode Merch with us! And that's all for now! And sorry that things take a bit longer once again.
CrossCode
Radical Fish Games
Deck13
2018-09-20
Singleplayer
Game News Posts 97
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(14242 reviews)
http://www.cross-code.com
https://store.steampowered.com/app/368340 
The Game includes VR Support
CrossCode Linux32 [243.94 M]CrossCode Linux64 [234.34 M]CrossCode - Ninja Skin (960310) Depot [113.28 K]
CrossCode Soundtrack
CrossCode - Ninja Skin
A New Home
CrossCode Manlea Skin
This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.
Check the Reviews to see who loves the game. We're sure you will, too!
Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.
Check the Reviews to see who loves the game. We're sure you will, too!
MINIMAL SETUP
- Processor: 2 GHz dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory. 1GB memory recommendedAdditional Notes: Limited Gamepad Support. 3rd Party Tools might be required
- Processor: 2 GHz dual coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory. 1GB memory recommendedAdditional Notes: Limited Gamepad Support. 3rd Party Tools might be required
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