CrossCode: Getting closer to 1.0
After the (sort of expected) drought over the holidays, things have been kicking up again in January and we made a lot of progress, especially with story development! We still don't want to show anything of that because... well... spoilers.
Instead, here is a more abstract list of things we did over the last few month (also in parallel to the recent releases):
Click here for the Final To-Do List! With this list we can hopefully show you that things are moving forward and towards a conclusion. We are, once again, very sorry that things are taking longer than expected.
In our previous schedule we planned to release version 0.9.9 before end of 2017, which would include All level 3 combat arts and Rhombus Square. We managed to release all level 3 combat arts with version 0.9.8 still in time, but Rhombus Square isn't quite ready yet. That's why we planned to release version 0.9.9 sometime soon, featuring Rhombus Square and additional Quests, but still no more story. However, now that we focus on developing the remaining story content there is one thing we realize: releasing another version before 1.0 will be difficult. That is mostly because we really want to avoid leaking story content that will be hidden in all kind of assets of the game (we know that some players will read this). That means we have to take extra care to remove that content prior to the release. All of this costs extra time, of course. That's why we're considering skipping the release of version 0.9.9 in order to reach version 1.0 faster. However, the flipside is: there won't be any new update for a rather long time that way. Of course, we'll try our best to keep you updated on how development is progressing (that's why we released the to-do list). Still, we understand that some of you might prefer to have the 0.9.9 release to bridge the rather long wait. That's why we decided to make a simple poll about this: CLICK HERE to vote! If the majority still wants to have version 0.9.9, we will release it (probably around March-April). Otherwise, we'll focus on finishing version 1.0. We'll decide on this by the end of this week! Aaaand... that's all! Sorry for the lack of actual image material this time! We promise there is a lot of stuff happening, we just don't want to ruin the surprise! Until then! And once again, sorry for the delay.
[ 2018-01-31 11:42:09 CET ] [ Original post ]
Hello everyball!
Now that we safely entered the year 2018, a lot of you will probably ask the same question: 1.0 Release when? Today we want to talk about recent development and how close we really are to finally leaving Early Access.
Recent development and 1.0 Release Date
After the (sort of expected) drought over the holidays, things have been kicking up again in January and we made a lot of progress, especially with story development! We still don't want to show anything of that because... well... spoilers.
Instead, here is a more abstract list of things we did over the last few month (also in parallel to the recent releases):
- Finished the probably most story-intense part of the game (almost fully playable)
- Fully planned out most remaining story-details
- Created written drafts for almost all major dialogues of the main story
- Mostly finished the Main Story Quests for Gaia's Garden
- Started development of quests for Basin Keep
Click here for the Final To-Do List! With this list we can hopefully show you that things are moving forward and towards a conclusion. We are, once again, very sorry that things are taking longer than expected.
About releasing version 0.9.9
In our previous schedule we planned to release version 0.9.9 before end of 2017, which would include All level 3 combat arts and Rhombus Square. We managed to release all level 3 combat arts with version 0.9.8 still in time, but Rhombus Square isn't quite ready yet. That's why we planned to release version 0.9.9 sometime soon, featuring Rhombus Square and additional Quests, but still no more story. However, now that we focus on developing the remaining story content there is one thing we realize: releasing another version before 1.0 will be difficult. That is mostly because we really want to avoid leaking story content that will be hidden in all kind of assets of the game (we know that some players will read this). That means we have to take extra care to remove that content prior to the release. All of this costs extra time, of course. That's why we're considering skipping the release of version 0.9.9 in order to reach version 1.0 faster. However, the flipside is: there won't be any new update for a rather long time that way. Of course, we'll try our best to keep you updated on how development is progressing (that's why we released the to-do list). Still, we understand that some of you might prefer to have the 0.9.9 release to bridge the rather long wait. That's why we decided to make a simple poll about this: CLICK HERE to vote! If the majority still wants to have version 0.9.9, we will release it (probably around March-April). Otherwise, we'll focus on finishing version 1.0. We'll decide on this by the end of this week! Aaaand... that's all! Sorry for the lack of actual image material this time! We promise there is a lot of stuff happening, we just don't want to ruin the surprise! Until then! And once again, sorry for the delay.
CrossCode
Radical Fish Games
Deck13
2018-09-20
Singleplayer
Game News Posts 97
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(14242 reviews)
http://www.cross-code.com
https://store.steampowered.com/app/368340 
The Game includes VR Support
CrossCode Linux32 [243.94 M]CrossCode Linux64 [234.34 M]CrossCode - Ninja Skin (960310) Depot [113.28 K]
CrossCode Soundtrack
CrossCode - Ninja Skin
A New Home
CrossCode Manlea Skin
This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.
Check the Reviews to see who loves the game. We're sure you will, too!
Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.
Check the Reviews to see who loves the game. We're sure you will, too!
MINIMAL SETUP
- Processor: 2 GHz dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory. 1GB memory recommendedAdditional Notes: Limited Gamepad Support. 3rd Party Tools might be required
- Processor: 2 GHz dual coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory. 1GB memory recommendedAdditional Notes: Limited Gamepad Support. 3rd Party Tools might be required
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