
Greetings everyball and happy Pride Month!!
A couple of months have passed and we've got news regarding CrossCode merch! Also a concert and an update for our new project!
The Smug Lea Plush and Maybe More?
In our last post in January we announced a
Makeship crowdfunding campaign for a Smug Lea Plush, which was an overwhelming success! Exactly 4.000 units were ordered, which means that it reached a funding of 2.000% or 20 times of its mandatory goal!
Over the past 2 weeks we noticed happy fans posting about the arrival of their personal Smug Leas so we hope that yours have reached you by now or will soon as well!
Now, with the popularity of this campaign, the question for
further CrossCode merch arises! For this purpose we created a poll to to collect some opinions from you, our fans:
THE MERCH POLL!
We are interested which characters youd want to have for additional plushies and also what kind of additional types merch you would want to have.
Thank you for taking the time to share your opinion with us!
GAME ECHO Concert, feat. CrossCode
Our composer
Deniz Akbulut (going by Nagi Shirakumo in Japan) and his classmate
Hibiki Utagawa co-founded
Game Echo, an officially recognized club in
Kunitachi College of Music. Together they arrange and perform various video game music in concerts, including wind band and orchestra.
You might remember
their arrangement of Lea! from last year, fully written by Deniz himself!
On this years March 25th they performed the
The Ultimate Experience for wind band, arranged by Utagawa-san.
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Also part of the concert was a medley of
Klonoa 2: Lunateas Veil, arranged by Deniz!
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And on that note, congratz to Deniz for graduating!
Alabaster Dawn Update
We wanted to also give you an update about our new game project
Alabaster Dawn!
https://store.steampowered.com/app/3110760/Alabaster_Dawn
The biggest new feature is the
Cinematics system which helps us deliver visually dynamic cutscenes outside of the usual ingame-perspective.
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Of course new content also requires new enemies to fight. And, as old wisdom goes, giving someone a fish might feed them for a day but implementing a fish enemy will allow them to punch fish for a lifetime! Anyway, look at these
flying fish They fly and shoot lightning, is that cool or what?!
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Another new interesting enemy is a turtle. Wait, we already introduced it? Well, but now its
angry! Which means higher stats and new attack patterns! Expect to see variations like that to truly test your skills in special battles now and then.
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On the quality-of-life side, we realized that the swapping between weapons to match enemy weaknesses has been pretty annoying early on, when only one element is available. Our solution was a
Loadout option that allows players to simply swap weapon combinations with a single button-press!
[previewyoutube=7rJD3QNSJg8;full][ INSERT VIDEO ][/previewyoutube]
To improve the atmosphere and immersion of our world,
travelling NPCs have been added, like these restless caravans that are diligently delivering crucial cargo between predefined stations.
[previewyoutube=fXjb-8_z768;full][ INSERT VIDEO ][/previewyoutube]
And, on the visual side, our
weather effect system has been further improved and can dynamically change the vibe of your journey with flying leafs, rain and clouds.
[previewyoutube=L_A9OZoX-RU;full][ INSERT VIDEO ][/previewyoutube]
Other work, not shown yet still essential, includes
more sidequests and further progress with the
second and third areas of the game!
Our current Focus on Alabaster Dawn + Introducing...
On a more general note, we're still working a
public demo version for Alabaster Dawn, which is supposed include a proper
prologue properly introducing the setting of the game!
And on the topic of the story, we think it is about time we finally properly introduced
another team member who has actually already been supporting our writing process since an early stage: Enter
Luke Lun Calsari Wacholtz!
Some of you old-timey fans of the RPG Maker 2k scene (like many of our team) might know him as the creator behind the cult classic
The Way, while others might have experienced his newer work, as a writer in
Shadows of Adam or his recent own project,
Learn Japanese RPG: Hiragana Forbidden Speech!
In Alabaster Dawn he has already played an essential role in further fleshing out the scenario and characters and is also a great help in polishing up our dialogues to make them more snappy and incorporate diverse yet internally consistent styles of speech!
But lets give Luke the stage to introduce himself:
"Hello! Im a wanderer, game developer, and writer with a passion for cool tech and storytelling. Ive spent tens of thousands of hours crafting RPGs, including The Way and Learn Japanese RPG: Hiragana Forbidden Speech. I also contributed to Shadows of Adam, and nowmost exciting of allIm thrilled to join the team behind Alabaster Dawn!"
Indie Shout-out: Yarn Guardians
For the end of this post we want to give a quick shout-out to the our friends and fellow German developer
Pentapaw Studios and their upcoming game
Yarn Guardians
https://store.steampowered.com/app/2928940/Yarn_Guardians/
Take control of various adorable flying kitties and fight your way through hordes of only slightly less cute enemies using
BALLS Yarn balls! And a variety of other yarn-themed weapons.
And best of all, you can play it in
coop with a friend!
All of this cuteness has been animated by
VanAnimation, who also animated Lea and Juno in their respective game trailers!
Socials
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Community Discord:https://discord.gg/radicalfish
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https://www.tiktok.com/@radicalfishgames
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Twitter:
https://twitter.com/RadicalFishGame/
YouTube:https://www.youtube.com/@RadicalFishGames
Followers and Subscribers are always appreciated!
As always, thank you for reading our updates and for your continued support!
Until next time!
[ 2025-06-03 14:36:16 CET ] [ Original post ]