
Hey there!
As we get closer to our Early Access release, we've improved and added some things with versions 0.1.7 & 0.1.8. Here we'll talk about some of those updates.
Offline Randomizer
The game can be played offline with bots or with other players using splitscreen, so we thought of a way to make offline more fun: adding a randomizer that puts you in a random game mode
with random mutators!
Online Quick Match
The Quick Match option is available in online mode. Just like the randomizer, it puts you in a random game mode. Having a Quick Match option was crucial in making the game easier to play online - just hit a button and join the first match you find!

It works when you're in a party too. Can't decide which game mode you want to play with your friends? Let the game decide for you!
Improved Chat
Chat got some QOL updates, based on feedback from our alpha testers.
Now, you can use either T or Enter to open chat. Previously, you could only use Enter, which didn't allow you to open the chat on screens where you needed to press Enter to proceed.
Now, you can chat on the matchmaking screen, before the actual match has started. Previously, the host could not chat (because of the Enter issue mentioned above), and names weren't displayed (instead, it showed the player numbers) because the names weren't loaded until the match started.

Chat text also has shadows now, so that it's easier to read on lighter backgrounds.
Improved Party Features
The game supports party play, through Steam invites.
When you're in a party, the party leader selects the game mode to play, while the other party members wait. So we made it so that all party members could see what game mode the party leader was selecting.

We gave some more control to the party leader - if the party leader backs from a game mode (let's say they decided that they want to play some other game mode), all the party members are sent back to the menu as well.
Similarly, when the match ends, the rematch options are unavailable to the party members, except for the leader. The party leader must select an option (rematch or go back to the menu), which is selected for the rest of the party members as well.

This makes sure that all party members stay in sync.
Servers
We started our multiplayer development with one Europe server. For the Early Access release, we've added two US servers as well (East and West).

The game will get more servers as it grows after the Early Access release.
Thanks for reading! Make sure to wishlist the game:
https://store.steampowered.com/app/1063710/Tubetastic_World_Splashfest/
[ 2019-05-09 17:08:54 CET ] [ Original post ]