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Pocket Cars 1.0 Launch Date + Roadmap
During development, we encountered some exciting twists and turns, with many ideas exploredsome made it to the final game, while others remain interesting glimpses of what could have been. Heres a look back at a few original concepts: [olist]Charging Mechanics During Races
Originally, cars would have needed recharging mid-race by passing over special charging platforms. If multiple cars were on a platform, the charge would be split, and any car running out of power would be disqualified. We quickly realized this was more frustrating than fun, so the idea was scrapped. The Original Museum Environment
This was the first Museum environment we created, but it wasnt well-suited for racing tracks, so we redesigned it from scratch to create a more competitive layout.
Randomized Checkpoint System
Our original plan was for checkpoints to appear in random order, making open tracks essential. However, this turned out to be too challenging for the AI, so we didnt pursue it. Could this make a comeback as a future online mode? Stay tuned! Preparing for a Multilingual Release
Initially, we didnt plan for multiple languages, but player feedback made it clear that this was important to many of you, so we worked to make Pocket Cars enjoyable in as many languages as possible. Stunt Arena A Community Idea
The Stunt Arena mode was entirely inspired by the community! It wasnt on our roadmap at all, but thanks to your feedback, it became a reality and is now a fan favorite. Multiplayer Sooner Than Expected
We thought multiplayer might come after the 1.0 release, but with so many requests, we brought it forward and made it a core feature sooner than planned!
[/olist]
Here's a look at the Pocket Cars development roadmap! The 1.0 release on december 11 is just the beginning - with exciting new features and updates planned for the future. Fom expanded multiplayer options to a map creator and beyond. we're committed to bringing you fresh content and enhancements.
Thank you for joining us on this exciting journey and remember, this release is just a milestone! Weve got plenty more planned for the road ahead. Buckle up, and lets get ready for the biggest race of the year!
[ 2024-11-12 01:25:28 CET ] [ Original post ]
Were thrilled to announce that the Pocket Cars full 1.0 version is coming to Steam on December 11! Throughout Early Access, we received invaluable feedback from you, and we've worked hard to make the game the best it can be.
Behind the Scenes: The Road to Pocket Cars 1.0
During development, we encountered some exciting twists and turns, with many ideas exploredsome made it to the final game, while others remain interesting glimpses of what could have been. Heres a look back at a few original concepts: [olist]
Originally, cars would have needed recharging mid-race by passing over special charging platforms. If multiple cars were on a platform, the charge would be split, and any car running out of power would be disqualified. We quickly realized this was more frustrating than fun, so the idea was scrapped.
This was the first Museum environment we created, but it wasnt well-suited for racing tracks, so we redesigned it from scratch to create a more competitive layout.
Our original plan was for checkpoints to appear in random order, making open tracks essential. However, this turned out to be too challenging for the AI, so we didnt pursue it. Could this make a comeback as a future online mode? Stay tuned!
Initially, we didnt plan for multiple languages, but player feedback made it clear that this was important to many of you, so we worked to make Pocket Cars enjoyable in as many languages as possible.
The Stunt Arena mode was entirely inspired by the community! It wasnt on our roadmap at all, but thanks to your feedback, it became a reality and is now a fan favorite.
We thought multiplayer might come after the 1.0 release, but with so many requests, we brought it forward and made it a core feature sooner than planned!
[/olist]
Pocket Cars Roadmap: What's Next on the Track!
Here's a look at the Pocket Cars development roadmap! The 1.0 release on december 11 is just the beginning - with exciting new features and updates planned for the future. Fom expanded multiplayer options to a map creator and beyond. we're committed to bringing you fresh content and enhancements.
Mark your calendars: 2024 December 11!
Thank you for joining us on this exciting journey and remember, this release is just a milestone! Weve got plenty more planned for the road ahead. Buckle up, and lets get ready for the biggest race of the year!
[ 2024-11-12 01:25:28 CET ] [ Original post ]
PocketCars
Gen90Software
Developer
Gen90Software
Publisher
2020-01-10
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(95 reviews)
Public Linux Depots:
- PocketCars Linux [3.51 G]
PocketCars is a fast paced arcade combat-racing game, where you can drive remote controlled cars that speed through amazing tracks. From real-life obstacles to outstanding off-road abilities, maneuverability and boost capacity of the realistic looking vehicles, an amazing racing experience await for you.
Gameplay:
Each car can be equipped with two different weapons. Choose your strategy before the race to take one step ahead of your opponents. Avoid the traps, upgrade your driving skills and use your weapons wisely to complete the challenges.Key features:
- season based single player events with 93 challenge
- 2 different environment includes 10 tracks to play
- 6 physic engine simulated cars
- 7 different tire
- 8 unique weapons, like Rocket, Mine, EMP, and many more...
- controller support
Upcoming features (not implemented yet):
- 2 player split-screen multiplayer
- 8 player online multiplayer
- car customization
MINIMAL SETUP
- OS: Ubuntu 12.04 64-bit
- Processor: Intel i5-2300 / AMD FX-4300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 560 / Radeon R7 260
- Storage: 4 GB available spaceAdditional Notes: Minimum specifications may change during early-access.
- OS: Ubuntu 14.10 64-bit
- Processor: Intel i7-4770 / AMD FX-8350Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce GTX 1070 / Radeon RX Vega 56
- Storage: 4 GB available spaceAdditional Notes: Recommended specifications may change during early-access.
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