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More details about the gameplay
As you already thanks to the game description, missions will be designed by the community. I'll be part of the community, so I'll design some of them myself of course. In the single mission mode, you'll pick one of those missions. You'll be able to order and filter them by popularity, difficulty, upload date, creator, etc. Once the mission starts, you'll have to build your team from your character deck (more on in another post), choose their equipment and plan your every move and action in a single plan. Think of it as the "single plan" challenges in Door Kickers: [previewyoutube=xnU0Q9my1qs;full][/previewyoutube] If your plan fails, you'll be able to retry the same mission BUT with a different RNG seed, meaning the map will be the same but the NPCs will spawn in different locations, have different behaviors, different weapons, etc. The goal here is to keep the same layout but offer a different challenge and prevent players to "die and retry" the missions until they succeed.
The game will work a bit differently and become a bit more hardcore in campaign mode. First of all, campaigns are sets of missions (selected from the missions you can play in single mission mode) organized kinda like the sector maps in FTL:
Each spot on the map is a mission with a specific objective type, level of difficulty and a set of potential rewards in case of victory. The main difference in this mode is that you'll have only one chance per mission, only one plan, NO PLAN B!!! \o/ (sorry) Complete the mission and you'll earn perks that will help you in the rest of the campaign. Fail and one of your team members may be injured or even perma-killed! Did I tell you, you will have to complete the whole campaign with the same team? The good news is you'll be able to deal with it by using healing or character replacement perks between missions (more on that later too). So, the challenge in campaign mode is not only to complete a series of missions but also to prepare your team and choose your path wisely, balancing risk versus reward and optimizing your chances of success on the long run. Alright, I think that's enough information for a first post, I'll detail the other gameplay mechanics in other ones ;) Stay tuned by following and adding the game to your wishlist from the store page!
In the meantime, tell me what do you think in the comments
[ 2020-03-19 17:22:48 CET ] [ Original post ]
Many of you asked me how this "No Plan B" concept is actually working, so I guess it's time to give everyone more details about it. Please note that I'm still prototyping the game, so nothing of what follows is set in stone! You'll have 2 ways to play the game :
Single mission mode
As you already thanks to the game description, missions will be designed by the community. I'll be part of the community, so I'll design some of them myself of course. In the single mission mode, you'll pick one of those missions. You'll be able to order and filter them by popularity, difficulty, upload date, creator, etc. Once the mission starts, you'll have to build your team from your character deck (more on in another post), choose their equipment and plan your every move and action in a single plan. Think of it as the "single plan" challenges in Door Kickers: [previewyoutube=xnU0Q9my1qs;full][/previewyoutube] If your plan fails, you'll be able to retry the same mission BUT with a different RNG seed, meaning the map will be the same but the NPCs will spawn in different locations, have different behaviors, different weapons, etc. The goal here is to keep the same layout but offer a different challenge and prevent players to "die and retry" the missions until they succeed.
Campaign mode
The game will work a bit differently and become a bit more hardcore in campaign mode. First of all, campaigns are sets of missions (selected from the missions you can play in single mission mode) organized kinda like the sector maps in FTL:
Each spot on the map is a mission with a specific objective type, level of difficulty and a set of potential rewards in case of victory. The main difference in this mode is that you'll have only one chance per mission, only one plan, NO PLAN B!!! \o/ (sorry) Complete the mission and you'll earn perks that will help you in the rest of the campaign. Fail and one of your team members may be injured or even perma-killed! Did I tell you, you will have to complete the whole campaign with the same team? The good news is you'll be able to deal with it by using healing or character replacement perks between missions (more on that later too). So, the challenge in campaign mode is not only to complete a series of missions but also to prepare your team and choose your path wisely, balancing risk versus reward and optimizing your chances of success on the long run. Alright, I think that's enough information for a first post, I'll detail the other gameplay mechanics in other ones ;) Stay tuned by following and adding the game to your wishlist from the store page!
In the meantime, tell me what do you think in the comments
[ 2020-03-19 17:22:48 CET ] [ Original post ]
No Plan B
GFX47
Developer
GFX47
Publisher
2021-12-01
Release
Game News Posts:
263
🎹🖱️Keyboard + Mouse
Very Positive
(653 reviews)
Complete your mission with a single plan
- Plan every move of your team members and sync them using the new timeline system.
- Preview your strategy. Did you cover every angle? Are your room entries simultaneous?
- Proceed and watch your team execute your perfect plan. At least let's hope it IS perfect, you have No Plan B!
Missions are designed by the community using the in-game editor
- The map layout: small or big map? where do you want covers to be placed? how many entry points?
- The player team: do you want to play the good guys or the bad guys?
- The NPCs: where will they spawn? which predefined AI should they use?
- The mission objective: heist the bank (with or without casualties)? rescue the hostages? survive and extract from a zombie attack?
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 2.2 GHz Dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 200 MB available space
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