Many of you asked me how this "No Plan B" concept is actually working, so I guess it's time to give everyone more details about it.
Please note that I'm still prototyping the game, so nothing of what follows is set in stone!
You'll have 2 ways to play the game :
Single mission mode
As you already thanks to the
game description, missions will be designed by the community. I'll be part of the community, so I'll design some of them myself of course.
In the single mission mode, you'll pick one of those missions. You'll be able to order and filter them by popularity, difficulty, upload date, creator, etc.
Once the mission starts, you'll have to build your team from your character deck (more on in another post), choose their equipment and plan your every move and action in a
single plan. Think of it as the "single plan" challenges in
Door Kickers:
[previewyoutube=xnU0Q9my1qs;full][/previewyoutube]
If your plan fails, you'll be able to retry the same mission BUT with
a different RNG seed, meaning the map will be the same but the NPCs will spawn in different locations, have different behaviors, different weapons, etc. The goal here is to keep the same layout but offer a different challenge and prevent players to "die and retry" the missions until they succeed.
Campaign mode
The game will work a bit differently and become a bit more hardcore in campaign mode.
First of all, campaigns are sets of missions (selected from the missions you can play in single mission mode) organized kinda like the sector maps in
FTL:

Each spot on the map is a mission with a specific objective type, level of difficulty and a set of potential rewards in case of victory.
The main difference in this mode is that you'll have only
one chance per mission, only one plan, NO PLAN B!!! \o/
(sorry)
Complete the mission and you'll earn perks that will help you in the rest of the campaign. Fail and one of your team members may be injured or even perma-killed!
Did I tell you, you will have to
complete the whole campaign with the same team? The good news is you'll be able to deal with it by using healing or character replacement perks between missions (more on that later too).
So, the challenge in campaign mode is not only to complete a series of missions but also to prepare your team and choose your path wisely, balancing risk versus reward and optimizing your chances of success on the long run.
Alright, I think that's enough information for a first post, I'll detail the other gameplay mechanics in other ones ;)
Stay tuned by following and
adding the game to your wishlist from the store page!

In the meantime, tell me what do you think in the comments
[ 2020-03-19 17:22:48 CET ] [ Original post ]