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Announcing my next game!

[previewyoutube=ugU7rvsyo0A;full][/previewyoutube] I'm thrilled to announce my next strategy game, Echoes of the Architects, with a brand new Steam page! Echoes of the Architects is a fast-paced real-time strategy game that allows you to design your own modular and programmable units. Use strategic thinking and adaptability as you deploy your army and tactics to outsmart your opponents in dynamic skirmishes. Sounds interesting? Be sure to add it to your wishlist: https://store.steampowered.com/app/3136490/Echoes_of_the_Architects/


[ 2024-11-04 17:00:00 CET ] [ Original post ]

Patch 1.1.12 is live!

Fixes


  • Fixed some translation errors


[ 2024-08-22 08:14:25 CET ] [ Original post ]

Patch 1.1.11 is live!

New Content / Features


Improvements


  • Integrated the latest community translations

Fixes


  • Fixed the Long and Wide Smoke grenades being replaced by regular Smokes after restarting the game


[ 2024-08-02 13:28:56 CET ] [ Original post ]

Test Branch Update (1.1.11)

Changelog


If you notice any bug or issue, please report it from the game or reply to this post.


Improvements


  • Integrated the latest community translations

Fixes


  • Fixed the Long and Wide Smoke grenades being replaced by regular Smokes after restarting the game

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-08-02 09:18:11 CET ] [ Original post ]

Test Branch Update (1.1.10)

Changelog


If you notice any bug or issue, please report it from the game or reply to this post.


New content/features


  • Added the community contest winning patch made by JDT

Fixes


  • Fixed attachment selection on modded weapons

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-07-30 15:56:48 CET ] [ Original post ]

Test Branch Update (1.1.9)

Changelog


If you notice any bug or issue, please report it from the game or reply to this post.


Improvements


  • Added support for attachments on modded weapons (see the updated guide)
  • Integrated the latest community translations

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-07-26 12:26:45 CET ] [ Original post ]

No Plan B Patch Contest

Calling all operators!


No Plan B is adding some new cosmetic patches to the game, but we need YOUR help. Starting right now until JULY 25th, submit your custom drawn design to the dedicated Discord channel to have a chance at getting your design added into the game! The number of winning designs depends entirely on the number of people who participate, so the more participation there is, the more likely your design can be worn on operators worldwide!

Rules


  • All drawings must be original and cannot be stolen or be of an existing design to avoid copyright.
  • Design must be square or round in shape, and have a minimum dimension of 512x512 pixels.
  • Artwork must be digital and in the PNG or JPEG format.
  • The contest will take place in two stages. The first stage is the submission stage where we gather everyone's designs. Once the date to upload designs has ended, we will have the voting phase, which will be about three days long.
  • We will create a Google form to gather all the submissions and allow everyone to cast their votes on their favorite designs.
  • We will announce the winners at the end of the voting period!
Remember that patches in the game are small, so keep designs relatively simple. Good luck and happy designing!


[ 2024-07-21 18:58:53 CET ] [ Original post ]

Patch 1.1.8 is live!

New Content / Features


  • Added the difficulty presets
  • Added 2 new smoke grenades

Improvements


  • Allowed several move speeds at different times on a single waypoint
  • Weapon/grenade/shield exchanges now propose items from all factions
  • Exchanges will no longer propose discarded items
  • Improved the game camera focus priorities
  • Integrated the latest community translations

Fixes


  • Fixed the FBI extract skirmish missions having enemies spawn near your character spawn spots squad


[ 2024-06-21 15:50:49 CET ] [ Original post ]

Test Branch Update (1.1.8)

Changelog


If you notice any bug or issue, please report it from the game or reply to this post.


New Content / Features


  • Added the difficulty presets
  • Added 2 new smoke grenades

Improvements


  • Allowed several move speeds at different times on a single waypoint
  • Weapon/grenade/shield exchanges now propose items from all factions
  • Exchanges will no longer propose discarded items
  • Improved the game camera focus priorities
  • Integrated the latest community translations

Fixes


  • Fixed the FBI extract skirmish missions having enemies spawn near your character spawn spots squad

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-06-20 20:19:27 CET ] [ Original post ]

Patch 1.1.7 is live!

Improvements


  • Improved the vision field around windows when crouched
  • Integrated the latest community translations

Fixes


  • Fixed characters equipped with shield not being able to crouch
  • Fixed the Tank skill effect not applying properly on the equipped weapon
  • Fixed squad delete button not always working properly
  • Fixed aiming line displayed on grenade waypoints
  • Fixed skirmish mission buttons update


[ 2024-05-15 17:27:28 CET ] [ Original post ]

Patch 1.1.6 is live!

New content/features


  • Added the possibility to exchange 2 weapons/grenades/shields for another item of the same type

Improvements


  • Added support for custom hips and voice in character and enemy visual modding
  • Optimized memory usage in the main menu
  • Improved the character markers
  • Added more details in the chapter restart reports
  • Integrated the latest community translations

Fixes


  • Fixed props blocking path in some generated maps
  • Fixed the progress not always correctly reset when restarting a chapter
  • Fixed the perks used in a previously failed campaign mission appearing in the new one
  • Fixed some skirmish missions being playable before unlocking them
  • Fixed the cancel button still present in the squad selection menu after deleting the currently selected


[ 2024-05-03 10:58:50 CET ] [ Original post ]

Test Branch Update (1.1.6)

Changelog


If you notice any bug or issue, please report it from the game or reply to this post.


Improvements


  • Optimized memory usage in the main menu
  • Integrated the latest community translations

Fixes


  • Fixed the perks used in a previously failed campaign mission appearing in the new one
  • Fixed some skirmish missions being playable before unlocking them
  • Fixed the cancel button still present in the squad selection menu after deleting the currently selected squad

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-05-02 13:07:36 CET ] [ Original post ]

Test Branch Update (1.1.5)

Changelog


If you notice any bug or issue, please report it from the game or reply to this post.


New content/features


  • Added the possibility to exchange 2 weapons/grenades/shields for another item of the same type

Improvements


  • Added more details in the chapter restart reports
  • Improved the character markers
  • Added custom hips to the modding template
  • Updated community translations

Fixes


  • Fixed props blocking path in some generated maps
  • Fixed the progress not always correctly reset when restarting a chapter

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-05-01 16:33:08 CET ] [ Original post ]

Patch 1.1.4 is live!

Improvements


  • Improved character visual modding (added custom hand prefabs)
  • Updated community translations

Fixes


  • Fixed the middle mission of the 2nd chapter having no reward (new recruit)
  • Fixed the upper floor character paths being visible during replays
  • Fixed the aiming target of the selected character badly placed during replays
  • Fixed props blocking path in some generated maps
  • Fixed escort characters using visual mods


[ 2024-04-24 16:12:42 CET ] [ Original post ]

Test Branch Update (1.1.3)

Changelog


If you notice any bug or issue, please report it from the game or reply to this post.


Improvements


  • Improved character visual modding (added custom hand prefabs)
  • Updated community translations

Fixes


  • Fixed the middle mission of the 2nd chapter having no reward (new recruit)
  • Fixed the upper floor character paths being visible during replays
  • Fixed the aiming target of the selected character badly placed during replays

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-04-24 09:03:39 CET ] [ Original post ]

No Plan B 1.1 "Path of Serenity" Update

Retryable Campaign Missions


I heard your frustration regarding the campaign's requirement to restart the whole chapter upon failing a critical mission. Failed campaign missions are now retryable by default BUT the map and enemies will be regenerated. Damage taken by your squad during failed missions will not be saved anymore to give you a fair second chance under the same conditions. Note that if you prefer how it worked in 1.0, you can disable it using the "No Try B" squad option.

New Unlock Path


I also realize that even if it's the core of the game, the campaign can be a bit too challenging for new players. Besides, skirmish missions are a smooth transition between the tutorial and the rest of the game. In this regard, I've changed the way game modes are unlocked so that new players can test their tactics on a few easy standalone missions before tackling the real deal. The other game modes will be gradually unlocked following the skirmishes. Here's the new unlock path in details:
  • Skirmish missions are split into 4 groups, completing each group will unlock the next one
  • Completing the tutorial unlocks the first group of skirmish missions for all the factions
  • The 1st group unlocks the campaign
  • The 2nd group unlocks the custom missions, including modded ones
  • The 3rd group unlocks the challenges
  • The 4th group unlocks the mission generator
  • Each chapter of the campaign unlocks the next one, the 5th one unlocks the survival mode
You shouldn't lose access to any of the modes you've already unlocked in 1.0 though. Please let me know if it's not the case.

UI/UX Improvements


Based on your precious input, I've incorporated the following improvements:
  • The number of each character now appears above them, corresponding to their keyboard shortcut
  • The selected character displays an animated selection marker to help you identify who you are using
  • The color of the selected character's field of vision now accurately indicates the weapon's accuracy over the distance
  • It's easy to miss a recently unlocked attachment slot when it is on the left side of the weapon, so I added a flashing arrow pointing to it
  • Squad options can now be changed mid-run
  • You can now exit the squad selection screen with the cancel button or the escape shortcut

Balancing


Some balancing changes based on your feedback:
  • I reduced the maximum range of the weapons to make them more specialized and reduce the effectiveness of close-range weapons in large rooms (this does not change the optimal range or maximum accuracy)
  • The range of the stun effect on enemies when kicking a door has been increased when you don't have the "Door Smasher" skill as it was too rare to see it happen
  • Enemy threat level in skirmish missions now increases gradually
  • Reduced the size of the map for recruitment mission in chapter 2

The Details


Finally, I've removed the default iron sights from the Peace4 and Raven weapons when equipping other aiming attachments and moved back the aiming attachment slot of the GG36 weapon.

Full changelog


This update also comes with a lot of improvements and fixes detailed in the following posts: https://store.steampowered.com/news/app/1269020/view/6292166527289251270 https://store.steampowered.com/news/app/1269020/view/6292166527292486215 https://store.steampowered.com/news/app/1269020/view/4181104663290552813 Let me know what you think of this update in the comments.


[ 2024-04-19 13:53:58 CET ] [ Original post ]

Test Branch Update (1.1.2)

Changelog


If you notice any bug or issue, please report it from the game or reply to this post.


New content/features


  • Added a cancel button on the squad selection screen

Improvements


  • Failed campaign missions are now retryable by default (you can disable it using the "No Try B" squad option)
  • Completing a previously failed campaign mission now unlocks the associated rewards
  • Optimized plan saving memory usage (should hopefully prevent crashes on big maps)
  • Tweaked the layout of the recruitment/equipment unlock panels
  • Updated community translations

Fixes


  • Fixed the shield unlock panel giving no choice
  • Fixed the path of the escorted characters showing aiming targets in replays
  • Fixed empty campaign mission reports on defeat
  • Fixed campaign mission replays
  • Fixed the name of the middle mission in the 2nd chapters of the campaign
  • Fixed some map generator templates

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-04-19 10:07:43 CET ] [ Original post ]

Test Branch Update (1.1.1)

Changelog


If you notice any bug or issue, please report it from the game or reply to this post.


Improvements


  • Added a blinking arrow for newly unlocked left side attachement slots
  • Removed the default iron sights from the Peace4 and Raven weapons when equipping other aiming attachments Moved back the aiming attachment slot of the GG36 weapon
  • The field of view color now accurately indicated the weapon accuracy over distance
  • Updated community translations

Fixes


  • Fixed the unlock system backward compatibility with 1.0

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-04-16 18:02:26 CET ] [ Original post ]

Big Changes Coming! - Test Branch Update (1.1.0)

Changelog


If you notice any bug or issue, please report it from the game or reply to this post.


New content/features


  • Added a new "Retryable Campaign Missions" option:
    • Failed campaign missions can be retried BUT the map and enemies will be regenerated
    • The associated reward is lost unless you restart the chapter
    • You can also take an alternative route if the mission tree of the current chapter allows it
    • Your character injuries/death won't be saved when you fail a campaign mission, so that you can try again under the same conditions
    • The option will be enable by default on the new squads (or if you play the game for the first time)
    • The option will be disable for the 1.0 existing squads but you can change it in your squad options
  • Added the character numbers (matching keyboard shortcut)

Improvements


  • Changed the way game modes are unlocked:
    • Skirmish missions are now split into 4 groups (3 groups of 3 missions and 1 group of 2)
    • Completing the tutorial unlocks the first group of skirmish missions for each factions
    • The 1st group of skirmishes unlocks the campaign and the next group of skirmishes
    • The 2nd group unlocks the custom missions and the next group of skirmishes
    • The 3rd group unlocks the challenges and the next group of skirmishes
    • The 4th group unlocks the mission generator
    • The campaign chapters now just unlock the next chapter or the survival mode
    • You shouldn't lose access to any of the modes you've already unlocked (please let me know if it's not the case)
  • Made the enemy threat level of the skirmish missions more progressive
  • Reduced the max range of all weapons (doesn't change the optimal range or max accuracy)
  • Improved the feedback on the selected characters
  • Increased the default stun effect on enemies when kicking a door
  • Reduced the size of the map for recruitment mission in chapter 2
  • Reverted the auto save cooldown to its previous value (5 minutes)
  • Updated community translations

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-04-15 20:53:09 CET ] [ Original post ]

Patch 1.0.2 is live!

New patch with some important changes in bold below:

Improvements


  • Squad options can now be changed (the lowest configuration will be saved for future leaderboard rankings and achievements)
  • Made the campaign-incapacited characters available in other game modes and visible in the squad management screen
  • Changed the Handgun Specialist skill modifiers (changes accuracy instead of range)
  • Tweaked the modifiers of the weapon mags
  • Reduced the auto save cooldown (5 minutes -> 1 minute)
  • Reduced the amount of "moving" and "in position" voice lines
  • Reduced the amount of "affirmative" voice lines during the planning phase
  • Added images to the text only help sections
  • Updated community translations

Fixes


  • Fixed the game creating undesired paths when dragging a character over props while using a non-top-down view
  • Fixed waypoints sometimes being unclickable after changing storey view
  • Fixed the sniper rifle magazines not being clickable in the weapon customization screen
  • Fixed S rank achievements unlocked from tutorial missions


[ 2024-04-12 15:31:38 CET ] [ Original post ]

Patch 1.0.1

Here's the first patch with a good bunch of fixes and improvements, all made possible by your invaluable feedback (please continue sharing!).

Improvements


  • Removed damage from the stun grenades
  • Added small damage to the shock grenades
  • Added the damage to the tooltips of the shock and stinger grenades
  • Prevented new recruits from having both the tank skill and skills related to opening doors or tossing grenades
  • Added a tooltip to the survival mode button explaining how to unlock it
  • Tweaked the colors of the ranks
  • Increased the opacity of some main menu panels
  • Forced the display of the help message related to the mission objective the first time the player plays a mission of that type
  • Memory usage optimization
  • Updated community translations

Fixes


  • Fixed map generation placing props blocking the path to objectives
  • Fixed the snipers changing orientation when the mission starts
  • Fixed some completed campaign missions displaying the wrong rank after restarting the chapter
  • Fixed the mod browser not working for players from China
  • Fixed the move speed icon not becoming transparent when unselecting a character
  • Fixed the sound effect of the skill level up, equipment unlock and recruit buttons
  • Fixed the game sometimes freezing when exiting the character setup screen during the shooting range mission
  • Fixed the icons of the camera buttons in the replay screen
  • Fixed the main menu layout for wide screens
  • Fixed some translations
  • Fixed some tooltips triggered when the credits are displayed


[ 2024-04-10 07:44:26 CET ] [ Original post ]

Test Branch Update! (1.0.1)

Changelog


If you notice any bug or issue, please report it from the game or reply to this post.


Improvements


  • Removed damage from the stun grenades
  • Added small damage to the shock grenades
  • Added the damage to the tooltips of the shock and stinger grenades
  • Prevented new recruits from having both the tank skill and skills related to opening doors or tossing grenades
  • Added a tooltip to the survival mode button explaining how to unlock it
  • Tweaked the colors of the ranks
  • Increased the opacity of some main menu panels
  • Forced the display of the help message related to the mission objective the first time the player plays a mission of that type
  • Memory usage optimization
  • Updated community translations

Fixes


  • Fixed map generation placing props blocking the path to objectives
  • Fixed the snipers changing orientation when the mission starts
  • Fixed some completed campaign missions displaying the wrong rank after restarting the chapter
  • Fixed the mod browser not working for players from China
  • Fixed the move speed icon not becoming transparent when unselecting a character
  • Fixed the sound effect of the skill level up, equipment unlock and recruit buttons
  • Fixed the game sometimes freezing when exiting the character setup screen during the shooting range mission
  • Fixed the icons of the camera buttons in the replay screen
  • Fixed the main menu layout for wide screens
  • Fixed some translations
  • Fixed some tooltips triggered when the credits are displayed

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-04-09 22:21:50 CET ] [ Original post ]

No Plan B 1.0 is officially out!

[previewyoutube=-vFDQPVzk24;full][/previewyoutube] I'm thrilled to announce the official launch of No Plan B on Steam, following a highly successful early access phase with an impressive 90% positive reviews! In No Plan B, the challenge is to carefully plan your team's tactics in close quarters battles. Use the timeline to synchronize each door breach, grenade throw and room entry with precision. Watch your team execute your plan autonomously in epic cinematic replays. Take on challenging roguelike campaigns or standalone missions. It launches with a 10% discount available for one week: https://store.steampowered.com/app/1269020/No_Plan_B/

Thank YOU!


I'd like to express my infinite gratitude to the 20,000 Early Access participants who contributed to shaping the game into its 1.0 state. A special acknowledgment goes to the testers who dedicated a significant amount of their time to reporting bugs, help me enhance the game design, and refining its balancing over the course of 2 years. Additionally, heartfelt appreciation is owed to the translators whose efforts made it feasible to release the game with support for 22 languages.

Supporter Edition


The game launch is synchronized with the release of the "Supporter Pack" DLC, bringing a range of new character customization options to boost the tacticoolness of your squad and make your mission replays even more epic. Please note that purchasing this DLC primarily demonstrates your support for the game and the customization options don't provide any gameplay advantages. https://store.steampowered.com/bundle/23899/No_Plan_B__Supporter_Edition/ The DLC joins the "Supporter Edition" bundle alongside the full game and its soundtrack. Good news: players who purchased the bundle before the release should automatically receive the DLC.

V1.0 Changes


Here are the changes introduced by 1.0:
  • New Character Voices: the 4 factions now have both male and female voices, recorded by the awesome Ivy Moody (SWAT/FBI female voices), Hannah Melbourn (Robbers/Gangsters female voices), Brian Watts (SWAT/FBI male voices) and Jarret Griffis (Robbers/Gangsters male voices).
  • New Keyart: It was a great honor collaborating with Gray Shuko on the creation of the new key art. I sincerely hope you enjoy it!
  • Game Modes Unlock option: begin the game with all game modes unlocked.
  • Seasoned Squad option: max out your characters' XP.
  • Persistent XP option: retain their earned XP when restarting a campaign chapter.
  • Hollywood Mode option: breach rooms fearlessly, facing enemies who seem to have forgotten how to aim.
  • Performance Optimizations: while I'm not claiming the game will run smoothly on a potato, you should notice significant improvements in performance, particularly on larger maps.

Other Bundles


I'm also hosting the "GFX47 Games" bundle that contains both Gladiabots (my previous game) and No Plan B. If you already own Gladiabots, you should get a nice additional discount on No Plan B: https://store.steampowered.com/bundle/36595/GFX47_Games/ Lastly, I've teamed up with my friends at Helios Studio and Drakeling Labs to provide you with even more discount opportunities. Be sure to check them out below: https://store.steampowered.com/bundle/39846 https://store.steampowered.com/bundle/35059


[ 2024-04-03 17:00:51 CET ] [ Original post ]

Test Branch Update! (RC 8)

Changelog


If you notice any bug or issue, please report it from the game or reply to this post.


Improvements


  • Updated community translations

Fixes


  • Fixed the game sometimes getting stuck when some custom mission files are missing

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-03-31 09:15:59 CET ] [ Original post ]

Test Branch Update! (RC 7)

Changelog


If you notice any bug or issue, please report it from the game or reply to this post.


New content/features


Improvements


  • CPU and memory usage optimizations
  • Updated the game icon and the boot/loading backgrounds with the new artwork by Gray Shuko
  • Reduced opacity of the path of the unselected characters
  • Disabled the "Update timeline when selecting a character" option by default
  • Updated community translations

Fixes


  • Fixed aim targeting triggered when right-clicking on a character while the character menu is shown
  • Fixed the game sometimes freezing when dragging a character
  • Fixed the campaign chapter restart not always working
  • Fixed the persistent XP option tooltip
  • Fixed the right-click release sometimes not being detected and rotating the camera when the left clicking
  • Fixed the tutorial/shooting range target down SFX

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-03-29 16:47:51 CET ] [ Original post ]

Test Branch Update! (RC 6)

Changelog


If you notice any bug and issue, please report a bug or reply to this post.

New content/features


  • Added the "Persistent XP" squad option

Improvements


  • Improved the left hand position on handguns
  • Hide the changelog button when already clicked
  • Updated community translations

Fixes


  • Fixed the left hand position on the weapons when no foregrip is equipped
  • Fixed the fonts used in the Simplified Chinese version of the game
  • Fixed some props blocking path in generated maps

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-03-25 19:54:27 CET ] [ Original post ]

Test Branch Update! (RC 5)

Changelog


If you notice any bug and issue, please report a bug or reply to this post.

Improvements


  • Improved language detection on first launch
  • Removed the intro trailer
  • Updated community translations

Fixes


  • Fixed some campaign missions not being playable even though the previous one was completed

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-03-23 10:52:20 CET ] [ Original post ]

Test Branch Update! (RC 4)

Changelog


If you notice any bug and issue, please report a bug or reply to this post.

New content/features


  • Added the depth of field toggle to the replay controls

Improvements


  • Improved the help button icon
  • Improved the contrast of the field of view for the selected character
  • Increase the shot rate of the level 5 handgun specialists
  • Updated community translations

Fixes


  • Fixed character voice lines triggered by enemies
  • Fixed the 3rd person cinematic camera

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-03-22 13:50:00 CET ] [ Original post ]

Test Branch Update! (RC 3)

Changelog


If you notice any bug and issue, please report a bug or reply to this post.

New content/features


  • Integrated new voices for the Robbers and Gangsters female characters by Hannah Melbourn

Improvements


  • Updated community translations

Fixes


  • Fixed mission victories not advancing the level in the survival mode after restarting it
  • Fixed collisions between agents sometimes locking them forever
  • Fixed some props blocking path in generated maps

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-03-19 20:32:17 CET ] [ Original post ]

Test Branch Update! (RC 2)

Changelog


If you notice any bug and issue, please report a bug or reply to this post.

Improvements


  • Added the new squad options in the leaderboard panel title

Fixes


  • Fixed the links between missions in the 5th campaign chapters of each faction
  • Fixed the chapter restart wiping your team when using the unlock all game modes option

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-03-19 10:05:12 CET ] [ Original post ]

Test Branch Update! (RC 1)

Changelog


This is the first release candidate build. If you notice any bug and issue, please report a bug or reply to this post.

New content/features


  • Added more squad options (Hollywood mode, Max XP, Unlock All Game Modes)
  • Added female voices by Ivy Moody for the SWAT and FBI factions
  • Added more weapon colors

Improvements


  • The Skirmish, Challenge and Random game modes now only need to be unlocked once per faction
  • Tweaked the campaign chapter mission trees
  • Improved the main menu UI layout

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-03-18 11:42:11 CET ] [ Original post ]

Beta 17 "Completion" Patch (Beta 17.7.0)

Fixes


  • Fixed the generation of some vault rooms
  • Fixed the mission objective pool for the survival mode of the FBI, Robbers and Gangsters factions


[ 2024-03-18 11:33:37 CET ] [ Original post ]

No Plan B Steam Release Date Announcement

[previewyoutube=d64hiezzkZ0;full][/previewyoutube] Mark your calendars for April 3rd, as that's the day when No Plan B 1.0 will officially release on Steam! Also, don't forget to add the game to your wishlist: https://store.steampowered.com/app/1269020/No_Plan_B/ V1 will be packed with all the features and improvements that have been implemented during its early access phase:

  • Roguelike Campaign
  • Single Missions, including daily/weekly/monthly Challenges and a Mission Generator
  • Survival Mode
  • Unlockable Weapons, Grenades and Ballistic Shields
  • Character Progression system
  • Character and Weapon Customization
  • Multi-Storey Buildings and their deadly stairs
  • Map Editor with thousands of assets
  • Mod Support + more than 80 custom missions, weapons and skins
  • Steam Achievements
  • And tons of other gameplay features like sniping, crouching, perks, exterior maps, new objectives, etc.
...plus a few extras for the release:
  • New Squad Options: all game modes unlocked right from the start, maxed character XP and a god mode!
  • New Character Voices: the good guys will get the female counterpart alongside the recent male update and the bad guys will join in with both male and female voices.
But that's not all! Also launching on April 3rd, a "Supporter Pack" DLC will introduce fancy new character customization options to boost the tacticoolness of your squad and make your mission replays even more epic. Check out the new possibilities on the dedicated page: https://store.steampowered.com/app/2324620/No_Plan_B__Supporter_Pack Please note that purchasing this DLC primarily demonstrates your support for the game and the customization options showcased above don't provide any gameplay advantages. Be sure to add it to your wishlist if you are interested! This DLC will integrate the "Supporter Edition" bundle, so players who already purchased the bundle will automatically receive the DLC on release day. Everyone sync their timeline on April 3rd!


[ 2024-03-15 19:20:47 CET ] [ Original post ]

Beta 17 "Completion" Patch (Beta 17.6.0)

Improvements


  • Tweaked the weapon attachment modifiers (mostly removed maluses and diversified bonuses)
  • Removed the (deprecated) cost from the weapon tooltips

Fixes


  • Fixed some props blocking path in generated maps
  • Fixed some weapon attachements being unequipable even when the slot in locked
  • Fixed the "apply to all" button in the character customization screen not always working


[ 2024-03-11 18:15:21 CET ] [ Original post ]

Beta 17 "Completion" Patch (Beta 17.5.0)

Fixes


  • Fixed the campaign remaining locked even after completing the tutorial
  • Fixed some props not being visible in planning phase
  • Fixed the chapter restart and last report buttons overlapping with the help/bug/etc ones in the campaign chapter screen


[ 2024-03-09 18:29:49 CET ] [ Original post ]

Beta 17 "Completion" Patch (Beta 17.4.0)

Improvements


  • Disable the "Update timeline when selecting a character" option by default
  • Improved the main menu UI to have the bottom buttons available in all screens
  • Improved the tutorial texts
  • Tweaked tutorial mission buttons layout

Fixes


  • Fixed repeating shot sound effects during the tutorial mission replays
  • Fixed the weapon customization button blinking when no weapon is equipped
  • Fixed the extracted HVT sometimes being ignored by the enemies


[ 2024-03-09 00:08:14 CET ] [ Original post ]

Beta 17 "Completion" Patch (Beta 17.3.0)

Improvements


  • Integrated new voice lines for the SWAT and FBI male agents
  • Enemies now only attack hostages if they are moving and a character is in sight

Fixes


  • Restored the missing "Capture the HVP" SWAT scenario


[ 2024-03-04 20:50:31 CET ] [ Original post ]

Test Branch Update! (Beta 18.0.0)

Changelog


This update introduces a feature that I'm really not sure I'll keep, but I thought it was worth testing: after one of your characters is incapacitated, you have the option to replan the rest of the mission (you won't save your character though). Your feedback is more important than ever because it will determine whether or not it will be included in the release. So make sure to join the discord and tell me what you think!

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-02-28 15:48:29 CET ] [ Original post ]

Beta 17 "Completion" Patch (Beta 17.2.0)

Improvements


  • Updated community translations

Fixes


  • Fixed the leaderboard of the survival mode
  • Fixed some escort-out and extract missions generated without any character to escort
  • Fixed the weapon customization button and attachment slots not blinking after unlocking a new slot
  • Fixed achievement stats counting in already completed missions


[ 2024-02-27 15:17:56 CET ] [ Original post ]

Beta 17 "Completion" Patch (Beta 17.1.0)

Improvements


  • Updated community translations

Fixes


  • Fixed the unlock messages when completing the first chapter of the campaign
  • Fixed the equipment unlocked at the end of the previous campaign chapter being removed when restarting current chapter
  • Fixed the help messages appearing every time a mission screen is displayed


[ 2024-02-26 18:04:27 CET ] [ Original post ]

No Plan B "Completion" Update (Beta 17)

New Survival Mode


Finished the campaign and wondering what's next for your squad?
Dive into the new survival mode! Earn XP and rewards as you tackle an endless series of missions.
Each round, select from three missions with different objectives and rewards. Like in campaign chapters, your squad's health, XP, and arsenal persist, but reset if you fail. How many consecutive missions can you complete, and how high will you ascend on the leaderboard?

Steam Achievements


In this update, a multitude of new Steam achievements has been added, offering an array of challenges for each faction, game mode, and equipment to overcome. [url=https://steamcommunity.com/stats/1269020/achievements]
Some of these achievements require significant time and dedication. How many of them do you think you will successfully unlock?

Weapon Attachments Unlock


Weapon attachments are now unlocked by slot rather than individually.
Unlocking a slot will require more XP, but it will grant you the option to choose from all available attachments.

New Voice Lines


Voice lines for the male characters of the SWAT and FBI factions, recorded by Brian Watts, have been integrated. Voices for the female characters and other factions will be recorded and integrated at a later time.

Game Credits


Game credits have been updated to include members of the Discord who participated in translation and testing.

Full changelog


This update also comes with a lot of improvements and fixes detailed in the following posts: https://store.steampowered.com/news/app/1269020/view/4059501135884983265 https://store.steampowered.com/news/app/1269020/view/4059501135895386157 https://store.steampowered.com/news/app/1269020/view/4059501135899242884 https://store.steampowered.com/news/app/1269020/view/6924917129972956492


[ 2024-02-16 15:02:13 CET ] [ Original post ]

Test Branch Update! (Beta 17.0.3)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features


  • Added the game credits

Improvements


  • Highlight the newly unlocked attachment slots
  • Moved the next weapon attachment slot unlock progress bar to the character setup screen
  • Improved the main menu home layout

Fixes


  • Fixed the mix of characters in the squad management scene when changing profiles

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-02-15 15:26:11 CET ] [ Original post ]

Beta 16 "Smooth Sailing" Patch (Beta 16.6.0)

Fixes


  • Fixed the mix of characters in the squad management scene when changing profiles
  • Fixed game mode related tips appearing in the loading screen


[ 2024-02-15 14:22:03 CET ] [ Original post ]

Test Branch Update! (Beta 17.0.2)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features


Improvements


  • Weapon XP now unlocks whole weapon attachment slots instead of individual attachments
  • Added a blink effect on the skill level up buttons

Fixes


  • Fixed game mode related tips appearing in the loading screen
  • Fixed the survival leaderboard button icon

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-02-13 17:39:12 CET ] [ Original post ]

Beta 16 "Smooth Sailing" Patch (Beta 16.5.0)

Fixes


  • Fixed some props blocking path in generated maps


[ 2024-02-13 16:07:34 CET ] [ Original post ]

Test Branch Update! (Beta 17.0.1)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements


  • Improved the leaderboard title to show the squad options
  • Improved the survival screen level label
  • Updated community translations

Fixes


  • Fixed characters sometimes going throw floors when auto-pathing between floors
  • Fixed crash or infinite loading on huge custom maps
  • Fixed initial campaign state when creating a new squad

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-02-12 14:38:54 CET ] [ Original post ]

Test Branch Update! (Beta 17.0.0)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features


  • Added a new survival mode (unlocked by completing the campaign)
  • Integrated new voice lines for the SWAT and FBI factions recorded by Brian Watts

Improvements


  • Game modes are now unlocked separately by each squad (except for the campaign which is still unlocked once by completing the tutorial)
  • Added new game mode helps
  • Memory usage optimization
  • Updated community translations

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-02-09 17:35:21 CET ] [ Original post ]

Beta 16 "Smooth Sailing" Patch (Beta 16.4.0)

Improvements


  • Reduced the damages done by melee enemies
  • Increased the health of the escorted characters

Fixes


  • Fixed floor tiles flickering on some generated maps
  • Fixed some maps being generated without any spawn spots


[ 2024-02-08 13:03:01 CET ] [ Original post ]

Beta 16 "Smooth Sailing" Patch (Beta 16.3.0)

Improvements


  • Updated community translations

Fixes


  • Fixed S rank being impossible to achieve exfiltration missions with several escape zones
  • Fixed some exfiltration maps generated with exits very close to the spawn room
  • Fixed replays of certain missions
  • Fixed the glasses material


[ 2024-02-06 20:07:07 CET ] [ Original post ]

Beta 16 "Smooth Sailing" Patch (Beta 16.2.0)

Improvements


  • Improved the map of the last (timeline lock) tutorial mission

Fixes


  • Fixed some doors not being openable using the door menu
  • Fixed some shelves blocking doors in generated maps
  • Fixed the scale of some props


[ 2024-02-05 16:46:41 CET ] [ Original post ]

Beta 16 "Smooth Sailing" Patch (Beta 16.1.0)

Fixes


  • Fixed the UI for Japanese, Chinese and Korean players


[ 2024-02-03 18:01:24 CET ] [ Original post ]

No Plan B "Smooth Sailing" Update (Beta 16)

Campaign Unlock Choices


During the campaign, weapon, grenade and shield unlocks now give player the choice between several randomized options instead of predetermined items.


Victory Ranks


A new rank system has been implemented to give the player a better sense of achievement when completing a mission. This applies to all game modes. The S Rank can be reached by completing all mission objectives and taking no damage to either your agents or civilians.
This will double the XP reward in campaign missions.

XP Balancing


Speaking of XP, the thresholds for character skills and weapon type specializations have been lowered. This means that skill points and specialist levels for weapon types will be easier to unlock. The speed at which weapon attachments are unlocked has been reduced. But they are now correctly mentioned in campaign mission reports.

Improved Paths


The size of the pathfinding grid has been reduced to allow smoother path drawing. A new simplification pass has also been implemented to straighten the trajectories. In the same spirit, the auto-path (double click or shift+click) has been improved to allow shorter, more direct paths. Here is a before/after comparison of the way paths are drawn:

And a comparison of the final paths:

Biomes


An early version of the biome system comes with Beta 16. A biome defines the mood of a map generated by the game. Each biome uses a set of room types. Each type determines which props will be used in these rooms. For instance, the "Bank" biome uses the "Vault" (max 1 vault per map), "Office", "Lounge" and "Corridor" room types. Money stacks, gold bars and security gates will only appear in the vault while flower pots or water fountains may appear in corridors or offices. Here is an example of a Vault room generated inside the Bank biome (used in the stop the heist scenarios):

Full changelog


This update also comes with a lot of improvements and fixes detailed in the following posts: https://store.steampowered.com/news/app/1269020/view/3862464213291663481 https://store.steampowered.com/news/app/1269020/view/3862464213292058115 https://store.steampowered.com/news/app/1269020/view/5797888151176078999 https://store.steampowered.com/news/app/1269020/view/3996449472321529939 https://store.steampowered.com/news/app/1269020/view/4059500500987506505


[ 2024-02-02 17:06:11 CET ] [ Original post ]

Test Branch Update! (Beta 16.0.5)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements


  • Double XP rewards when achieving S rank in a campaign mission
  • Removed the minimum mission score for S rank
  • Tweaked the XP thresholds
  • Community mission leaderboards are now common to all factions
  • Improved first/last waypoint visual
  • Improved long distance move by dragging
  • Increased the selection zone of waypoints
  • Improved the biome system and content
  • Improved the pathfinding simplification system
  • Tweaked the UI
  • Updated community translations
  • Performances optimization

Fixes


  • Fixed weapon attachment unlocks not showing in campaign reports
  • Fixed the hero unlock icons on campaign mission buttons
  • Fixed pathfinding in stairs

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-02-01 17:41:02 CET ] [ Original post ]

Test Branch Update! (Beta 16.0.4)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features


  • Added more biomes

Improvements


  • Tweaked the character and weapon/type XP thresholds
  • Tweaked the target acquisition and accuracy icons

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-01-30 17:53:05 CET ] [ Original post ]

Test Branch Update! (Beta 16.0.3)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements


  • Implemented the per scenario biome system (started working on the bank biome)
  • Added the GameLogic/PathfindingTemplate map asset to help check walkability in custom maps
  • Updated community translations

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-01-16 18:18:08 CET ] [ Original post ]

Test Branch Update! (Beta 16.0.2)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements


  • Improved path drawing (more straight lines)
  • Improved auto path (more diagonals)
  • Improved agents orientation along their path (more stable)
  • Restored the visible limits of the playable zone in the mission editor
  • Reduced the camera max zoom out
  • Improved map generator templates
  • Improved the layout of the main menu
  • Updated community translations

Fixes


  • Fixed pathfinding on bigger custom maps
  • Fixed the mission leaderboard buttons not being interactive
  • Fixed the button visuals for failed campaign missions

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-01-11 15:40:19 CET ] [ Original post ]

Test Branch Update! (Beta 16.0.0)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features


  • Implemented a victory rank system

Improvements


  • Weapon/grenade/shield unlocks now give player the choice between 3/3/2 options
  • Reduced the size of the pathfinding grid
  • Updated community translations

Fixes


  • Fixed visual mods reloading (reload now triggered by either launching a mission or closing the mods panel from the main menu)
  • Fixed shoot house map assets not showing doorway and window tops
  • Fixed some props blocking path in generated maps
  • Fixed the leaderboard panel layout

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2024-01-08 13:54:14 CET ] [ Original post ]

Beta 15 "Roguelike" Patch (Beta 15.4.0)

Improvements


  • Updated community translations

Fixes


  • Fixed characters incapacitated/killed during the last chapter not being revived/replaced when completing the campaign


[ 2023-12-30 11:04:35 CET ] [ Original post ]

Beta 15 "Roguelike" Patch (Beta 15.3.0)

Fixes


  • Fixed empty shelves blocking vision
  • Fixed the skills of the first 2 characters being changed when restarting the first campaign chapter


[ 2023-12-24 17:30:06 CET ] [ Original post ]

Beta 15 "Roguelike" Patch (Beta 15.2.0)

Improvements


  • Added new entries to the character and mission name generators
  • Updated community translations

Fixes


  • Fixed equipment position being altered between missions or when unassigned
  • Fixed some custom missions not using the correct objective
  • Fixed the balcony railings not showing in the planning maps
  • Fixed the detailed stats in tutorial missions


[ 2023-12-22 18:42:31 CET ] [ Original post ]

Beta 15 "Roguelike" Patch (Beta 15.1.0)

Improvements


  • Generate escort-in maps with more escort spawns than characters to allow changing their initial position
  • Shortened the tooltip delay of characters in the squad management screen
  • Tweaked the default mission for the map editor
  • Updated community translations

Fixes


  • Fixed escort-in maps generated with less escort characters than objectives
  • Fixed incapacitated characters not being revived (despite what the report says) when completing or restarting a chapter
  • Fixed one-sided wall map assets
  • Fixed some skirmish missions still displaying credit rewards
  • Fixed the UI shortcuts being active while editing the name of a character
  • Fixed the character customization camera position


[ 2023-12-22 12:32:11 CET ] [ Original post ]

No Plan B "Roguelike" Update (Beta 15)

DISCLAIMER This update will reset your progress! But don't panic, the save files are now placed in a different location, so you can go back to the "beta14" branch and get back where you were (in Steam, right click on the game, properties, betas). Please note that this branch will remain on the Beta 14 build, won't be updated and will ultimately be removed to switch everyone on the latest build.

New Campaign


But Why?


I've been incrementally updating the campaign since it's been in the game. The thing is, it never really allowed me to fully achieve what I had in mind in the first place. The idea is to build the best possible squad throughout the campaign, within its generated constraints. As Early Access progressed, the game became more focused on collecting as many credits as possible to unlock the entire arsenal and max out your characters. Plus, once you've completed the campaign with one faction, there's no real incentive to try again and experiment with different approaches. That's why I completely reworked it in this update.

But How?


The credits system has been completely removed. Weapons, grenades and shields are now obtained by completing specific campaign missions. They became a little more faction specific again, but I kept a few that spanned multiple factions. The same goes for recruiting, as you now start with a team of 2 members, keeping the maximum team size at 8.
Using a weapon with any member of your team will gradually unlock more attachments that are now free to equip. It will also improve their handling of the weapon type. Skill upgrading now uses skill points earned by deploying the character in campaign missions.
The fatigue mechanic was also removed, as it was too strong a constraint that forced the player to choose their team composition to mitigate it instead of adapting to the mission at hand. Persistent damage still exists, so you'll still need to manage your injured characters. But they now automatically recover 20% of their health between missions. The Medic skill can now increase this percentage for the whole team!
All progress is now reset when restarting a campaign chapter. This includes the equipment gained, the XP earned and the recruited members. It will also fully heal the incapacitated characters or recruit new ones to replace them if you play in permadeath mode.
Once you've completed the campaign, your squad has reached its final form. Deploy them in the many other game modes and see if they can compete with the other teams on the leaderboard! Or create a whole new squad and try a different approach to the campaign?

New Gameplay Options


You will now be able to compete on leaderboards regardless of which difficulty or option(s) you use. However, the rankings are broken down by configuration. This means that you will only face squads that play under the same conditions.

Guns, Lots of Guns


This option gives you access to the Armory where you can freely pick any weapon, grenade or shield of the game, from all factions. It also unlocks all the weapon attachments from the start.
Obviously, this makes the equipment unlocks during the campaign unless. If you don't want to go that far and try out a specific loadout before unlocking it in a regular playthrough, you can also access it in any practice mission.

Full Squad


Start with a full set of 8 characters. However, you will not be able to recruit new ones during the campaign.

Full changelog


This update also comes with a lot of improvements and fixes detailed in the following posts: https://store.steampowered.com/news/app/1269020/view/3877099642465492122 https://store.steampowered.com/news/app/1269020/view/3877099642468647788 https://store.steampowered.com/news/app/1269020/view/3877099642483395801 https://store.steampowered.com/news/app/1269020/view/7106181296634862937 https://store.steampowered.com/news/app/1269020/view/3895114845293318621 https://store.steampowered.com/news/app/1269020/view/3862464213224370244 https://store.steampowered.com/news/app/1269020/view/3862464213226614583


[ 2023-12-21 16:23:21 CET ] [ Original post ]

Test Branch Update! (Beta 15.0.6)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features


  • Added a new "known targets" practice mission

Improvements


  • All the practice missions now give access to the armory
  • Updated community translations

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-12-21 13:41:58 CET ] [ Original post ]

Test Branch Update! (Beta 15.0.5)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements


  • The medic bonuses now apply to the entire squad and can be stacked
  • Improved the way unlocks and character injuries/healing from campaign missions are displayed
  • Improved the game over screen layout
  • Tweaked the game UI to make some room for the help button
  • Automatically hide the help button after a few seconds if not clicked
  • Updated community translations

Fixes


  • Fixed mods not properly updated in the main menu
  • Fixed some campaign mission not playable
  • Fixed some objectives being unreachable
  • Fixed the UI scale option display

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-12-20 22:47:17 CET ] [ Original post ]

Test Branch Update! (Beta 15.0.4)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features


  • Added new building layouts with (deadly) balconies (say thanks to the streamer mission from RoN)

Improvements


  • Improved some building layouts
  • Changed the default UI scale to 80%

Fixes


  • Fixed weapon attachments not properly saved

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-12-15 16:56:43 CET ] [ Original post ]

Test Branch Update! (Beta 15.0.3)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features


  • Added more messages about the incapacitated/permadead characters during the campaign
  • Added the profile info to the tooltip of the profile button in the main menu

Improvements


  • Tweaked the XP thresholds
  • Removed melee enemies from missions of the first 2 campaign chapters
  • Permadeath is now disabled by default
  • The "Allowed weapons" field of the NPC Spawn map assets can now use weapons that are not in the arsenal of the enemy's faction
  • Improved the click SFXs of the squad management buttons
  • Improved the skill tooltips

Fixes


  • Fixed some escort mission maps being generated without any escort character
  • Fixed some replays not loaded properly
  • Fixed already completed missions no rewarding XP after restarting a chapter
  • Fixed the initial weapon attachments not available once changed
  • Fixed the missing weapon stats when equipping a weapon on a character that didn't have one

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-12-14 16:52:14 CET ] [ Original post ]

Test Branch Update! (Beta 15.0.2)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features


  • Added the "training" blue color for weapons and used it in tutorial missions

Improvements


  • Disable campaign mission buttons if there's no available character left
  • Improved the weapon models (added missing barrel holes)
  • Reduced the size of the Spla87 in the customization scene
  • Tweaked the detailed stats UI
  • Improved the skill tooltips
  • Updated the community translations

Fixes


  • Fixed enemies spawning in the starting room of exfiltration maps
  • Fixed the internal name of some campaign missions (may mess with some mission results)
  • Fixed the recruitment panel sometimes appearing before watching the mission replay
  • Fixed weapon attachments availability once unlocked
  • Fixed some weapon attachment customization not being saved properly

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-12-12 18:28:20 CET ] [ Original post ]

Test Branch Update! (Beta 15.0.1)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features


  • Added the changelog button to the main menu

Improvements


  • Characters who were killed during the campaign are now unavailable in single missions and hidden in the squad management screen
  • Improved the character and weapon type skill tooltips to include the effects of the next levels
  • Improved the order in which rewards are displayed
  • Hide the whole weapon XP UI when no weapon is assigned to the character
  • Moved the character skills UI up in the setup screen
  • Regrouped the skirmish, challenge and generated missions under the single missions menu
  • Removed the sniping spots from the missions of the first 3 campaign chapters
  • Tweaked the main menu layout
  • Reduced the size of the Mega90 in the customization scene
  • Updated the community translations

Fixes


  • Fixed characters killed during the current mission not showing in the replay
  • Fixed right-click on equipment deleting it from the setup screen
  • Fixed the lack of equipment when starting a new squad with the full squad option
  • Fixed the perk button animation
  • Fixed the way unlocks are displayed in the campaign screens
  • Opening the game menu or leaving the game hides the help panel

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-12-08 16:51:29 CET ] [ Original post ]

Test Branch Update! (Beta 15.0.0)

DISCLAIMER: This update will reset your progress! But don't panic, the save files are now placed in a different location, so you can go back to the main branch and get back where you were.

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New Roguelike Campaign


  • Your squad now starts with 2 members
  • The credits system has been removed; weapons, grenades and shields are now gained by completing specific campaign missions
  • Weapon attachments are now free once unlocked
  • Removed the campaign fatigue mechanic
  • Characters now automatically heal between campaign missions (20% by default, the Medic skill can improve it)
  • All progress, including the gained equipment and the XP earned, is now reset when restarting a campaign chapter
  • Skills now use character XP earned in campaign missions instead of credits (character XP bonus = score / team size)
  • Changed the weapon/type XP formula (weapon XP = score x accuracy x bursts fired / total bursts)
  • Permadeath is now unlocked and on by default
  • The armory (previously called "shop") is now only available for squads with the "Guns, Lots of Guns" option

Improvements


  • Improved the score formulas to avoid negative scores and increase the average score
  • Added more detailed character stats in the game over panel (damage taken, xp bonuses)
  • The muzzle flash is now hidden on silenced weapons
  • Updated translations

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-12-07 19:13:14 CET ] [ Original post ]

Beta 14 "Mod Support" Patch (Beta 14.9.0)

New content/features


  • Added previous/next character buttons in the setup screen

Improvements


  • Increased the size and opacity of the weapon and grenade icons above characters
  • Changed the default keyboard shortcuts of undo/redo to Z/Y
  • Tweaked some tutorial missions
  • Updated translations

Fixes


  • Fixed window spawns placed inside buildings


[ 2023-12-01 13:34:41 CET ] [ Original post ]

Beta 14 "Mod Support" Patch (Beta 14.8.1)

New content/features


  • Added support for character/enemy animation modding
  • Added an option in the settings to disable the timeline dynamic scaling
  • Added a help video explaining out to change a character's equipment

Improvements


  • Now updates the timeline when selecting a character by default (can be changed in the settings)
  • Moved the timeline clock to the right
  • Moved the generation seeds in the bottom left corner of the game screen
  • Improved the icon of the timeline reset button
  • Changed the way help videos are displayed (blinking notification instead of side auto display)
  • Updated translations

Fixes


  • Fixed bomb squad characters spawned inside the building
  • Fixed character vision blocked by invisible colliders
  • Fixed shotguns only spawning 1 bullet
  • Fixed the mission info UI blocking interactions with the game world
  • Fixed the mod installation message overlapping buttons


[ 2023-11-30 15:17:56 CET ] [ Original post ]

Beta 14 "Mod Support" Patch (Beta 14.7.0)

Improvements


  • Reduced the aiming speed of the cops and guards factions (easier for Robbers)
  • Tweaked the score formulas to scale with the map size and increased the average score/rewards
  • Removed credit rewards from the random missions
  • Updated translations

Fixes


  • Fixed props blocking the path to the objective in some generated maps


[ 2023-11-27 17:41:34 CET ] [ Original post ]

Beta 14 "Mod Support" Patch (Beta 14.6.1)

New content and features


  • Added the "Full Team" profile option to start with 8 characters (no leaderboard / achievement)
  • Enemies now react and prepare when they see a door opening

Improvements


  • Unlock all the single mission modes when completing the first chapter of the campaign
  • Removed melee enemies from the 2 first chapters of the SWAT campaign
  • Reduced the effect of the deafening strike perk on enemies
  • Tweaked the perk modifiers and score maluses
  • Improved the way perks modifiers are displayed
  • Improved some room layouts
  • Tweaked the visual of the light weapon attachments

Fixes


  • Fixed blocked path in some generated maps
  • Fixed east upper floor sniping spots having blocked vision
  • Fixed weird glitches happening when unequipping a grenade from a character that planned to toss it
Edit: Beta 14.6.2 unlocks all game modes for players who already completed the first chapter of the campaign


[ 2023-11-21 09:46:14 CET ] [ Original post ]

Beta 14 "Mod Support" Patch (Beta 14.5.0)

New content and features


  • Added a third level to the Paparazzi skill (can see through smoke)
  • Added new room layouts to the map generator

Improvements


  • Split the previous "sandbox" option into 2 separated "unlocked" and "no credits" options
  • Improved some building and room layouts
  • Added more potential sniping spots in generated maps
  • Updated translations

Fixes


  • Fixed the 4th grenade button in the character and door menus triggering the 3rd grenade
  • Fixed grenades being throwable inside walls
  • Fixed missing walls in some generated maps
  • Fixed sniping towers overlapping rest spots in generated maps


[ 2023-11-15 13:58:59 CET ] [ Original post ]

Beta 14 "Mod Support" Patch (Beta 14.4.0)

Improvements


  • A character won't toss a grenade anymroe if a door that should be open isn't during execution (opener killed)
  • Improved the dragging of grenades while in stairs
  • Reduced the accuracy malus on a running target (makes melee enemies easier to kill)
  • Reduced the damages of the stun, shock and stinger grenades
  • The shock grenade explosion isn't blocked by furniture anymore

Fixes


  • Fixed the game getting stuck during mission loading when using crouch on escort characters
  • Fixed some of the robbers mask customizations not getting properly saved
  • Fixed missing walls on the side of some stairs in generated maps


[ 2023-11-09 19:45:14 CET ] [ Original post ]

Beta 14 "Mod Support" Patch (Beta 14.3.0)

New content/features


  • Added new room templates
  • Added roof cameras in generated maps

Improvements


  • Once the whole campaign is completed, you can now play any not-completed (failed or skipped) campaign mission and unlock the missing items
  • Challenge missions will now always spawn the enemies the same way, even after re-planning
  • Improved the reactivity of the melee enemies
  • Improved map size categorization
  • Hide the death VFX in cinematic mode
  • Updated translations

Fixes


  • Fixed campaign unlocks sometimes not triggering
  • Fixed parallel unlocks being possible in campaign
  • Fixed some escort out missions generated without the HVT
  • Fixed hair overlapping helmets in some skins (may mess with some parts of your existing skins, sorry)
  • Fixed tooltips going out of screen in the shop screen
  • Fixed NPC/civilian spawn zones in some room templates
  • Fixed the default mission settings in the mission editor
  • Removed the (deprecated) persistent grenades help section and loading text


[ 2023-10-26 14:46:03 CET ] [ Original post ]

Beta 14 "Mod Support" Patch (Beta 14.2.0)

New content/features


  • Added new props and room templates to the map generator
  • Added new assets to the map editor

Improvements


  • Reduced the cost of the weapons, attachments, grenades and shields
  • Reduced the size of the maps in the campaign first chapter
  • Reduced the max amount of enemies in a single room for low and medium threat levels
  • Increased the zoom out limit for bigger custom maps
  • Reduced the amount of doors in generated maps
  • Hide the leaderboard buttons for squads with the unlocked option active or gameplay mods are installed
  • Updated translations

Fixes


  • Fixed applying character customization to all leading to weird bugs
  • Fixed character standing up when crouched and changing their aiming target


[ 2023-10-12 18:20:58 CET ] [ Original post ]

Beta 14 "Mod Support" Patch (Beta 14.1.0)

Campaign First Chapter Balancing


  • Limited interior objective count to 1
  • Reduced the amount of open doors
  • Disabled the 5x15 rooms

Improvements


  • Added 1 more grenade (from a different type) to the initial arsenal of all factions
  • Added more skin options to the SWAT faction (no beard, gaz mask)
  • Added small damages on the Stun, Shock and Stinger grenade explosions
  • Improved the size categorization of the generated maps
  • Added a message explaning how to unlock items when clicking on them
  • Added the available credits in the setup screen
  • Updated translations

Fixes


  • Fixed the planning version of some walls


[ 2023-10-09 17:08:47 CET ] [ Original post ]

No Plan B "Mod Support" Update (Beta 14)

Big News! The game just received an update with new modding capabilities. Custom missions were a great start, but now you can also change the visuals AND the gameplay! Details below.

Visual Modding


The game now supports modding of the 3D models used by:
  • your characters (add more selectable skins)
  • the enemies (override the skins used by the game)
  • the weapons (change their look)

Here's a guide that will help you do just that: https://mod.io/g/noplanb/r/modding-3d-models And I've published a quick and dirty visual mod example that adds a new skin for your characters, changes the look of the enemies and the BDD7 SMG: https://mod.io/g/noplanb/m/model-mod-example

Gameplay Modding


You can also change the way the game works by modding these elements:
  • your character stats (move speed, accuracy, etc)
  • the enemy stats (same)
  • the enemy AIs (their prirorities and reaction ranges)
  • the faction modifiers (how they affect your team)
  • the weapon stats (best range, aiming time, etc)
  • the grenade stats (are of effect, damages, etc)
  • the shield stats (protection angle, impact on your movements, etc)

This guide on how to achieve this: https://mod.io/g/noplanb/r/gameplay-modding-guide And here's another mod example that makes anyone die on the first hit (quite interesting to play actually, tell me what you think): https://mod.io/g/noplanb/m/one-tap-mod-config-mod-example

Custom Missions


Let's not forget the custom missions which have been possible for quite a while. There are already 67 missions currently available! Discover them here: https://mod.io/g/noplanb?tags-in=Custom+Mission
I've merged and simplified the guides for the map editor and the publishing of your custom missions here: https://mod.io/g/noplanb/r/map-editor-help I can't wait to see what you'll do with it. Feel free to join us on Discord if you need help with these tools.

Full changelog


This update also comes with a lot of improvements and fixes detailed in the following posts: https://steamcommunity.com/games/1269020/announcements/detail/3705956511788505893 https://steamcommunity.com/games/1269020/announcements/detail/3705957146489828747


[ 2023-10-05 17:53:01 CET ] [ Original post ]

Test Branch Update! (Beta 14.0.1)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features


  • Added the body replay camera

Improvements


  • Initial recruitment reroll doesn't cost any credits
  • Improved the character customization UI
  • Hide the perk buttons in tutorial missions
  • Updated translations

Fixes


  • Fixed the game getting stuck in the setup scene after clicking the "undeploy" button
  • Fixed the missing left arm patch on the heavy armor male SWAT skin
  • Fixed the health circle not updating properly when healing a character during the campaign
  • Fixed tossed grenades not visible in the setup scene
  • Fixed character animation when resting with a weapon equipped
  • Fixed some NPC spawn being blocked by the presence of character spawns in custom missions
  • Fixed some UI bugs in the character/weapon customization screens
  • Fixed the roofs not being visible from below in multi storey buildings

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-10-05 17:15:21 CET ] [ Original post ]

Test Branch Update! (Beta 14.0.0)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features


Improvements


  • Improved the main menu layout
  • Updated translations

Fixes


  • Fixed crouched characters sometimes standing when interacting with doors or throwing grenades

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-10-03 16:21:33 CET ] [ Original post ]

Beta 13 "Special Operations" Patch (Beta 13.1.0)

Improvements


  • Updated translations
  • Improved the tutorial texts

Fixes


  • Fixed roof not blocking vision in exterior maps with buildings of different heights


[ 2023-10-03 16:09:34 CET ] [ Original post ]

No Plan B "Special Operations" Update (Beta 13)

Crouching


You can now crouch, greatly reducing your move and rotation speeds, but making your movement silent, improving your accuracy and making you much harder to hit. But the real benefits are numerous. You can line up 2 characters in the same direction and double your firepower. Protect your crouching teammate while they interact with doors or use grenades.
You can also hide while crouching to sneak around enemies, reducing your engagement range and surprising them.
Last but not least, you will increase your coverage when behind objects.

Perks Accessibility


The feedback on the perks was pretty clear on Discord: perks are too expensive to be used in the early game. Activating perks will no longer cost credits but will instead reduce your mission score.
Each Map Scan (still limited to 3) will remove 10% of your final score, Deafening Strike 15%, Tear Gas 20% and Night Raid 25%. These penalties are cumulative. For instance, if you use 1 Map Scan and Night Raid, your score will be reduced by 35% (10 + 25).

New Scoring System


The scoring formulas have been changed once again to accommodate different map sizes. Instead of having a fixed number of points for each objective completed, the score will take into account the ratio of objectives completed. For instance, instead of having 1000 points for each objective, you will receive 3000 points x ration of completed objectives (objective completed / total objectives).
Overall scores should be higher (as well as the credit reward on your first try!). Therefore, all rankings have been reset.

Squad Management


Now, a highly anticipated quality of life improvement: managing your squad from the main menu without having to launch a mission.
Another cool feature is that the game now saves the last equipment used by your characters and automatically loads it the next time they are deployed in a mission.

Saving Replays


Tacticool replays take time to craft. The good news is you can now save them locally and improve them later, share them with your friends and other players on Discord or simply cherish them :D

Full changelog


This update also comes with a lot of improvements and fixes detailed in the following posts: https://steamcommunity.com/games/1269020/announcements/detail/3646282008141446379 https://steamcommunity.com/games/1269020/announcements/detail/5368909498003870401 https://steamcommunity.com/games/1269020/announcements/detail/3740858774961630793 https://steamcommunity.com/games/1269020/announcements/detail/3740858774965845487 https://steamcommunity.com/games/1269020/announcements/detail/3740858774966292418


[ 2023-09-22 15:49:11 CET ] [ Original post ]

Test Branch Update! (Beta 13.0.4)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements


  • Updated translations

Fixes


  • Fixed the animation of the undeployed characters

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-09-22 15:08:01 CET ] [ Original post ]

Test Branch Update! (Beta 13.0.3)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements


  • Undeployed characters are now carrying their last equipped loadout
  • Changed the scoring formulas to accommodate different map sizes (resets all leaderboards)

Fixes


  • Fixed perk buttons being clickable several times
  • Fixed the perk name staying displayed on perk buttons when used
  • Fixed replays not saving the activated perks
  • Don't apply perks malus when the score is negative

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-09-22 12:31:06 CET ] [ Original post ]

Test Branch Update! (Beta 13.0.2)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features


  • Save the last equipment of characters and use it the next time they are deployed
  • Implemented squad management from the main menu
  • Added a keyboard shortcut to pause/resume the plan of the selected character (P by default)

Improvements


  • Changed the cost of activating perks: they now reduce your mission score instead of costing credits
  • Tweaked the vision and visibility offsets of the agents
  • Updated translations

Fixes


  • Fixed crouched characters sometimes standing when interacting with doors or throwing grenades

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-09-21 15:39:16 CET ] [ Original post ]

Beta 12 "Progression" Patch (Beta 12.6.0)

Improvements


  • Merged the 2 sides of the walls used in the generated maps to simplify map edition
  • Removed the campaign restart button
  • Only show the chapter restart button when available

Fixes


  • Fixed some transparent doors not blocking path


[ 2023-09-18 17:44:55 CET ] [ Original post ]

Beta 12 "Progression" Patch (Beta 12.5.0)

Improvements


  • Weapon XP is now also earned during skirmish, challenge, random and community missions (not only campaign missions)

Fixes


  • Fixed the heavy SWAT skins missing some customization options (no helmet and more)
  • Fixed initial damages counting in the campaign mission score


[ 2023-09-15 15:50:29 CET ] [ Original post ]

Test Branch Update! (Beta 13.0.1)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features


  • Implemented crouching

Fixes


  • Fixed some replay loading
  • Fixed pool balls random position range

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-09-15 08:35:23 CET ] [ Original post ]

Beta 12 "Progression" Patch (Beta 12.4.0)

Fixes


  • Fixed character recruitment not getting unlocked after completing the campaign with a squad of the same faction
  • Fixed the knife attack animation


[ 2023-09-13 16:19:38 CET ] [ Original post ]

Test Branch Update! (Beta 13.0.0)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features


  • Implemented replay saving

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-09-12 16:25:59 CET ] [ Original post ]

Beta 12 "Progression" Patch (Beta 12.3.0)

New content/features


  • Added the best score leaderboards (will start empty)
  • Added the bald customization option to the SWAT skins
  • Added the helmet-less customization option to the SWAT skins

Improvements


  • Campaign chapters cannot be restarted anymore once completed (unlocking all the weapons, grenades and shields of a faction will require to complete the campaign with another squad)
  • Unlock all the game modes in sandbox mode
  • Disabled mission score submission and achievements in sandbox mode
  • Removed the sandbox option from the demo/prologue builds
  • Implemented custom storey height for custom maps
  • Updated translations

Fixes


  • Fixed some generated squad names with plural mistakes
  • Fixed the Frag and ScaraM tooltips (and unlock mission)
  • Fixed unwalkable stairs in custom missions
  • Removed god mode (fixed water being walkable)


[ 2023-09-11 14:39:54 CET ] [ Original post ]

Beta 12 "Progression" Patch (Beta 12.2.0)

Fixes


  • Fixed inaccessible levels in some generated maps
  • Fixed the Shooting Range mission not loading
  • Fixed the SWAT chapter 3 button background image
  • Fixed the layout of the initial arsenal of the FBI
  • Fixed the storey buttons state at the beginning of the mission


[ 2023-09-07 16:55:25 CET ] [ Original post ]

Beta 12 "Progression" Patch (Beta 12.1.0)

Improvements


  • Increased the default health recovery when not deployed in a campaign mission or when using heal from 10% to 20%
  • Reduced map size and complexity in the first chapter of the campaign
  • Tweaked the skill modifiers and prices
  • Tweaked the main menu layout
  • Improved the skill modifier descriptions
  • Updated translations

Fixes


  • Fixed double click changing storey if another character is in an upper level
  • Fixed storey visibility on some custom missions
  • Fixed long left clicks triggering right clicks
  • Fixed the community mission list not updating after closing the download panel
  • Fixed the game over report not showing up when the cinematic mode is enabled
  • Fixed the initial skills sometimes containing an empty skill
  • Fixed the message UI in the mission editor


[ 2023-09-06 16:12:27 CET ] [ Original post ]

No Plan B "Progression" Update (Beta 12)

DISCLAIMER: This update will reset your progress! But don't panic, the save files are now placed in a different location, so you can go back to the "legacy" branch and get back were you were. Please note that this branch will remain on the Beta 11 build, won't be updated and will ultimately be removed to switch everyone on the latest build.

New Progression System


Game Modes and Equipment


Game modes, weapons, grenades and shields are now unlocked by completing campaign missions. Once you've unlock something, it will remain unlocked for all your squads, independently of their faction. The campaign now has 5 chapters for each faction (instead of 3) with increasing threat levels. The different map features (windows, transparent doors, exterior maps and storeys) are progressively introduced during the first chapters. Please note that you can't unlock features from 2 campaign missions of the same level in a single chapter. This will become possible once you complete the whole campaign.

Weapon related Skills and Attachments


Weapon specialist skills are now unlocked by using the type of weapon in campaign missions. Weapon attachments are unlocked by using the weapon in campaign missions. Their unlock order is randomized.

Squad Members


The initial team size has been changed from 8 to 4 members. Additional members can now be recruited during the campaign. Each character now has a predefined set of 3 skills they can be leveled up using credits. Players can manually choose each recruit amongst 3 candidates (or reroll, using credits) when creating a new profile or unlocking a new recruit in the campaign.

Scoring


The score of the first try on each mission now determines the credit rewards and the leaderboard rank. The score computation formulas of the different mission objectives have been unified and the cost of pretty much everything has been increased to match this new reward system.

Other Important Updates


  • Permadeath and Sandbox are now options of your squad (profile) instead of a separated difficulties
  • Sandbox unlocks all weapons, attachments, grenades and shields
  • Reworked the main menu UI
  • Changed the initial arsenal for each faction
  • Grenades are not consumed anymore in campaign missions
  • Characters cannot shoot while running anymore

Full changelog


This update also comes with a lot of improvements and fixes detailed in the following posts: https://store.steampowered.com/news/app/1269020/view/3658663641149517554 https://store.steampowered.com/news/app/1269020/view/3646281279376358152 https://store.steampowered.com/news/app/1269020/view/3646281279387111556


[ 2023-09-04 15:54:22 CET ] [ Original post ]

Test Branch Update! (Beta 12.0.2)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements


  • Introduce map features progressively during the campaign (windows, transparent doors, exterior maps, storeys)
  • A new squad now starts with 3000 credits (allows a few initial recruitment rerolls)
  • Tweaked campaign objectives
  • Updated translations

Fixes


  • Fixed some stairs not being walkable
  • Fixed some stairs showing as covers

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-09-04 13:29:58 CET ] [ Original post ]

Test Branch Update! (Beta 12.0.1)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements


  • Removed lock on character and weapon customization
  • Added "new" markers on recently unlocked features and items
  • Tweaked the difficulty of the 2 first campaign chapters down
  • Tweaked the healer skill modifiers
  • UI is now automatically re-enabled when a message is displayed
  • Updated translations

Fixes


  • Fixed muzzle flashes sometimes appearing in the wrong direction
  • Fixed the character customization "apply to all" not being properly saved
  • Fixed the weapon skill modifiers not being properly applied to the weapon stats
  • Fixed upper sniping spots blocking rest spots in some random maps

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-09-01 14:03:22 CET ] [ Original post ]

Test Branch Update! (Beta 12.0.0)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it). DISCLAIMER: This update will reset your progress! But don't panic, the save files are now placed in a different location, so you can go back to the main branch and get back were you were.

New content/features


Feature unlock system


  • Game modes, weapons, grenades, shields are now unlocked by completing campaign missions
  • Character customization and weapon customization are now unlocked by completing challenge missions
  • Can't unlock features from 2 campaign missions of the same level in a single chapter (until the whole campaign is complete)
  • Weapon attachments are now unlocked by using the weapon in campaign missions (unlock order randomized)
  • Weapon specialist skills are now unlocked with XP

Scoring


  • Unified the scoring of the different mission objectives
  • The score of the first try on each mission determines the credit rewards and the leaderboard rank

Skills


  • Each character now has a predefined set of skills they can level up using credits
  • Players can manually choose each recruit amongst 3 candidates when creating a new profile or unlocking a new recruit in the campaign
  • Added new/reworked skills

Campaign


  • Changed the initial team size from 8 to 4
  • Reworked the campaign with 5 chapters for each faction (instead of 3)
  • Completed campaign chapters can be restarted when the whole campaign has been completed to unlock more content
  • Grenades are not consumed anymore in campaign missions
  • Replaced the campaign mission report by the usual mission report
  • Changed the initial arsenal for each faction

Sandbox


  • Sandbox is now an option of profiles instead of a separated difficulty
  • Sandbox unlocks all weapons, attachments, grenades and shields

Improvements


  • Increased the prices of pretty much everything to match the new credits reward system
  • Permadeath is now option of profiles instead of a separated difficulty
  • Reworked the main menu UI
  • Characters cannot shoot while running anymore
  • Reduced the size of the save files
  • Improved the paused plan error message by adding the paused agent's name
  • Updated translations

Fixes


  • Fixed civilians not getting spawned as expected in custom missions
  • Fixed hidden enemies not appearing when closing the game over report
  • Fixed the cover hit chances modifiers displayed in red instead of blue (bonus instead of malus)
  • Fixed the message displayed when launching the game outside of Steam
  • Fixed the wrong type of error displayed when having disk access issues

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-08-03 20:32:46 CET ] [ Original post ]

Beta 11 "Smart Ass" Patch (Beta 11.2.0)

Fixes


  • Fixed some tutorial missions impossible to complete after the AI update
  • Fixed some weapons not always finishing their bursts
  • Fixed the scaling of the stealth stat bar
  • Fixed the weapon attachment material when dragged
  • Fixed the weapon stats not being properly updated when leaving the weapon customization screen


[ 2023-07-06 13:42:29 CET ] [ Original post ]

Beta 11 "Smart Ass" Patch (Beta 11.1.0)

Fixes


  • Fixed some escort out missions generated without the HVT spawn
  • Fixed characters being unable to exit the first room in the first Robbers skirmish mission


[ 2023-07-03 16:31:57 CET ] [ Original post ]

No Plan B "Smart Ass" Update (Beta 11)

Smarter enemies


I reworked the whole AI system for enemies, fixing many existing bugs and improving their behavior significantly.

New events


They now react to nearly 20 different types of events. Some of these new events include the sound of shots from their teammates, the sight of their teammates getting killed, the sound of a sniper shot, or the noise your agents make when moving near them (the faster you move, the easier they hear you).

New reactions


Their reactions are also more elaborate. They won't just rush to the position of the event but, depending on their archetype, will instead seek for the best compromise between defending their initial position, approaching the threat and preparing for you to step through that door, finger on the trigger.

Archetypes distribution


Additionally, the archetypes used by your enemies are now specific to the mission objective instead of the game difficulty. They will be defensive in hostile clearing missions and a more agressive in infil/exfil ones.

Hard/Permadeath difficulties


Hard and Permadeath difficulties push the slider even further with enemies running away from exploding grenades, hiding from snipers, and even waiting for you behind cover!

Arsenal changes


To help you deal with this new breed of NPCs, I tweaked the initial arsenal of each faction to add more grenades and a sniper rifle. Your characters can now carry 1 additional grenade, making it 2 by default and can carry up to 4 thanks to the Grenadier skill. Good luck!

Full changelog


This update also comes with a lot of improvements and fixes detailed in the following posts: https://store.steampowered.com/news/app/1269020/view/3676674235059305859 https://store.steampowered.com/news/app/1269020/view/3676674235073309147 https://store.steampowered.com/news/app/1269020/view/3658660471427026071


[ 2023-06-29 15:49:50 CET ] [ Original post ]

Test Branch Update! (Beta 11.0.2)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements


  • Improved the W40 sniper rifle shot sound effect
  • Updated translations

Fixes


  • Fixed the "Base_Wall_Glass_Door_01" asset not being walkable

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-06-29 12:07:24 CET ] [ Original post ]

Test Branch Update! (Beta 11.0.1)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features


  • Added more room layouts

Improvements


  • Made enemies more defensive
  • Made enemies less sensitive to sounds happening in other storeys
  • Melee enemies now avoid camping too close to closed doors (avoids kick stun)
  • Improved the sniper rifle shot sound effects

Fixes


  • Fixed enemies sometimes moving to the same position
  • Fixed double click on a character advancing the timeline to the next waypoint instead of the closest one
  • Fixed some doors having tiny holes allowing the player to throw grenades without opening them

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-06-27 15:22:35 CET ] [ Original post ]

Test Branch Update! (Beta 11.0.0)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Arsenal changes


  • Added 1 grenade slot to all characters (they now have 2 slots by default, more with the Grenadier skill)
  • Tweaked the initial arsenal of each faction to add more grenades and a sniper rifle
  • Switched stun and shock grenade colors to match their explosion color

Enemies AI improvements


  • Enemies now flee grenades about to explode (hard/permadeath difficulty only)
  • Enemies now flee snipers' line of sight when they hear them (hard/permadeath difficulty only)
  • Enemies now take cover (hard/permadeath difficulty only)
  • Enemies now follow their attacker if they've lost sight of them
  • Enemies now react to dead allies, fleeing the shooter's line of sight
  • Enemies now react to the shots of their teammates
  • Enemies react to walking agents if close enough
  • The different enemy archetypes are now specific to the mission objective instead of the game difficulty

Other improvements


  • Added new types of doorways
  • Added new props layouts
  • Sped up the door opening animation of the enemies
  • Tweaked the door kicking, weapon shots and grenade explosions sound ranges
  • Tweaked the sound range modifiers and prices of the silencers
  • Updated translations

Fixes


  • Fixed custom maps not having all the defined NPC spawns
  • Fixed overlapping enemies considered as not visible
  • Fixed some props never appearing in (too) big custom maps

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-06-23 17:32:54 CET ] [ Original post ]

Beta 10 "Go Play Outside" Patch (Beta 10.4.0)

Improvements


  • Updated translations

Fixes


  • Fixed the fields of view not showing (cherry pick from master branch)
  • Fixed the grenade tooltips
  • Fixed the exterior walls thickness differences


[ 2023-06-20 17:12:53 CET ] [ Original post ]

Beta 10 "Go Play Outside" Patch (Beta 10.3.0)

Improvements


  • Improved support for floors with a height of less than 3 meters (now needs at least 2 meters)
  • Improved the format of the purchase and sale messages
  • Added a confirmation message when exiting the mission editor without saving

Fixes


  • Fixed exfiltration maps generated with window spawns
  • Fixed missing window spawns in some external maps
  • Fixed floating props in some generated maps


[ 2023-06-19 16:36:01 CET ] [ Original post ]

Beta 10 "'Go Play Outside" Patch (Beta 10.2.0)

New content/features


  • Added the "Extraction" mission objective: reach and extract targets out of the map instead of just escorting them out (replaced the FBI "Save the hostages" missions with this new objective)
  • Added indicators on objectives placed in upper storeys
  • Added new exterior map layouts

Improvements


  • Improved some exterior map layouts
  • Improved the initial orientation of the enemies
  • Reset the playback speed to normal when resetting the timeline
  • Added more sniping spots to exterior maps
  • Added the current balance in the purchase messages
  • Updated translations

Fixes


  • Fixed the escort character spawns sometimes being changed between 2 tries of a challenge mission
  • Fixed the shoot house floor tiles not counting in the storey computation
  • Fixed the perk button tooltips overlapping the button
  • Fixed some props placement


[ 2023-06-01 15:40:39 CET ] [ Original post ]

Beta 10 "'Go Play Outside" Patch (Beta 10.1.0)

New content/features


  • Added new building layouts
  • Added new external entry points

Improvements


  • Improved the generation of the sniping spots
  • Improved muzzle discipline against doors
  • Improved the awareness of the enemies
  • Improved the perks UI
  • Improved the storey system to better support custom maps
  • Increased the probability to generate exterior maps
  • Reduced the investigation range of the enemies
  • Updated translations

Fixes


  • Fixed the heal/rest/resupply perk buttons not being displayed in campaign missions
  • Fixed overlapping fences and doors
  • Fixed some stairs being difficulty to navigate during the planning phase
  • Fixed sniping spots generated too far from the map
  • Fixed the character fatigue markers not being refreshed when using the rest perk


[ 2023-05-24 14:50:58 CET ] [ Original post ]

No Plan B "Go Play Outside" Update (Beta 10)

Exterior Maps


This update introduces exterior maps. The map generator will probably need some iterations to produce interesting results, so I'll need your feedback on them. That's why I'm making it a public update so "soon". Here are some examples of what the game is capable of in this new build:




I also added the map type (interior/exterior or random) option in the random mission screen:

Full changelog


This update also comes with a lot of improvements and fixes detailed in the following posts: https://store.steampowered.com/news/app/1269020/view/5598579197386666029 https://store.steampowered.com/news/app/1269020/view/3725082316355627993 https://store.steampowered.com/news/app/1269020/view/3725083492005892807 https://store.steampowered.com/news/app/1269020/view/3725083492021101903 https://store.steampowered.com/news/app/1269020/view/5935225737686779072


[ 2023-05-15 16:28:23 CET ] [ Original post ]

Test Branch Update! (Beta 10.0.4)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements


  • Updated translations

Fixes


  • Fixed enemy spawns not changing between retries
  • Fixed some stairs not being walkable
  • Fixed the displayed floor when selecting a sniping agent
  • Fixed agents snapping to the idle stance at the end of replays
  • Fixed the floors and ceilings not being selectable in the mission editor
  • Fixed campaign missions not being available in demo/prologue builds

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-05-15 16:26:04 CET ] [ Original post ]

Test Branch Update! (Beta 10.0.3)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements


  • Improved room layouts
  • Tweaked the perk prices

Fixes


  • Fixed the map layout sometimes changing when retrying a mission
  • Fixed mission scores not always being submitted to the leaderboards
  • Fixed some rooms missing doors
  • Fixed VIP/HVT/Hostage objective not spawning any agent

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-05-09 17:29:08 CET ] [ Original post ]

Beta 9 "'Pimp My Guns" Patch (Beta 9.8.0)

Improvements


  • Lowered the perk prices
  • Tweaked some skirmish mission maps
  • Tweaked some weapon attachement stats
  • Switch to the correct storey when dragging an aiming target or a grenade
  • Only show the "next mission" button in the game over screen when there's a next mission
  • Updated translations

Fixes


  • Fixed the game being unplayable while offline
  • Fixed some shields not changing color when hovered


[ 2023-05-05 15:17:57 CET ] [ Original post ]

Test Branch Update! (Beta 10.0.2)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features


  • Added new room layouts

Improvements


  • Integrated all the recent Beta 9 improvements
  • Improved the external props randomization
  • Increased the chances of generating exterior maps
  • Removed the exfiltration/escort out entry points from big rooms
  • Unlock the timeline when clicking on a door or a grenade

Fixes


  • Integrated all the recent Beta 9 fixes
  • Fixed building generated without entrance
  • Fixed the front pouch of the SWAT skin floating in the air

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-05-05 12:56:39 CET ] [ Original post ]

Beta 9 "'Pimp My Guns" Balancing Patch (Beta 9.7.0)

In response to recurring feedback about balance issues, I've made several important changes:

Improvements


  • Nerfed the SWAT faction accuracy modifier (+50% -> +30%)
  • Tweaked weapon stats and prices (most important change: nerfed the Dirty44 revolver)
  • Nerfed frag grenades explosion radius
  • Tweaked the price of grenades (cheaper for all except frags)
  • Nerfed the damage reduction of all the shields
  • Reduced the amount of MiniZs in the arsenal of the enemy gangsters
  • Hide clouds when they block the player's vision
  • Improved game loading performances
  • Updated translations

Fixes


  • Fixed some transparent doors actually blocking vision
  • Fixed weapon tooltips not taking into account the faction modifiers
  • Fixed the overlapping sniping spots in the FBI "Foolish Widow" skirmish mission
  • Fixed the invalid campaign mission objectives


[ 2023-05-03 16:37:42 CET ] [ Original post ]

Beta 9 "'Pimp My Guns" Patch (Beta 9.6.0)

Fixes


  • Fixed the empty shops for other factions than SWAT


[ 2023-04-27 20:00:34 CET ] [ Original post ]

Beta 9 "'Pimp My Guns" Patch (Beta 9.5.0)

Improvements


  • Improved game loading time
  • Removed faction modifiers from enemies
  • Added more diversity to the enemy arsenals
  • Decreased aiming speed of the heavier handguns
  • Updated translations

Fixes


  • Fixed weapons/grenades/shields rotating even when equipped


[ 2023-04-26 20:18:53 CET ] [ Original post ]

Test Branch Update! (Beta 10.0.1)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements


  • Improved map generation (new layouts, props, fixed doors placement)
  • Save random mission parameters
  • Improved the camera obstacle system to hide scenery props most of the time
  • Inverted left/right camera rotation controls

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-04-24 17:31:21 CET ] [ Original post ]

The "Pimp My Gun" Contest - Winners

Votes for The "Pimp My Gun" Contest are now closed. Thank you to the 44 voters! The 3 winners are: The "blind-o-matic" mkII by Extinction88 (via Discord) with 19 votes:
"Two-Tone Skin" by Level_Foxtrot (via Discord) with 15 votes:
Strunmah (via Steam) with 15 votes:
Congratulations to them, they will receive a key for the full game (or a 10 Steam gift card if they already own it).


[ 2023-04-21 16:00:19 CET ] [ Original post ]

Test Branch Update! (Beta 10.0.0)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features


  • Implemented exterior maps
  • Added the map type option (interior/exterior) in the random mission screen






Improvements


  • Updated translations

Fixes


  • Removed the "next mission" button in campaign mission reports

Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


[ 2023-04-19 19:39:11 CET ] [ Original post ]

The "Pimp My Gun" Contest - Call For Votes!

Submissions for The "Pimp My Gun" Contest are now closed. Thanks everyone for your participation!

Now it's time to vote for your 3 favorite entries using this form (you will probably need a google account).


On Friday (April 21th), I'll make a final post with the 3 winners, each will receive a key for the full game (or a 10 Steam gift card if they already own it). Additional rules:
  • Only one vote per person!
  • In case of equality, I'll decide which one wins.


[ 2023-04-19 16:00:58 CET ] [ Original post ]

Beta 9 "'Pimp My Guns" Patch (Beta 9.4.0)

New content/features



Improvements


  • Reduced the size of the map in the the campaign final missions
  • Added a specific message when the game has not been launched via Steam
  • Updated translations

Fixes


  • Fixed the ScaraM compatible mags
  • Fixed the fatigue bar display in the setup screen Fixed the fatigue markers not getting updated when using the "Squad Rest" perk


[ 2023-04-18 16:26:25 CET ] [ Original post ]

The "Pimp My Gun" Contest

The latest major update (Beta 9) introduced weapon customization. You can now add attachments to your guns and even change change their look.

Here's how to participate:


[olist]
  • Launch the free demo from the store page
  • Launch any mission and head to the character setup menu, then weapon customization
  • Customize your favorite gun with attachements (you might need to unlock more credits by playing a few missions)
  • Pick the best color pattern(s)
  • Take a screenshot (pro tip: hit F5 to hide the UI)
  • Post it in this discussion [/olist] Check out the early submissions here: https://imgur.com/a/XRMVFvY

    On Wednesday (April 19th), I'll make another post with a link to a poll for you to vote for your favorite entries. Once the votes will end (probably next week-end), the top 3 screenshots will win a key for the full game!


    Additional rules:
    • Only one submission by participant!
    • In case of equality, I'll decide which one wins.
    Good luck!


    [ 2023-04-16 11:47:17 CET ] [ Original post ]

  • Beta 9 "'Pimp My Guns" Patch (Beta 9.3.0)

    Improvements


    • Added the gloves and shoulder/knee pads customization to the female heavy armor SWAT skin
    • Implemented a 5 minutes auto-save of the mission plan
    • Nerfed the Edgy skill effects
    • Nerfed the handguns burst rate
    • Updated the synced start tutorial help video
    • Updated translations

    Fixes


    • Fixed shift-click/double-click sometimes not working on upper storeys
    • Fixed some skill tooltips displaying color codes
    • Fixed some table and desk props going through furniture


    [ 2023-04-12 17:09:25 CET ] [ Original post ]

    Beta 9 "'Pimp My Guns" Patch (Beta 9.2.0)

    We have a good news/bad news situation... The bad news is your SWAT skins may have be altered by this update, sorry about that. The good news is all the bugs in the customization flow have been fixed! Here's the complete changelog:

    Improvements


    • Tweaked the modifiers of the sniper rifle mags
    • Tweaked the weapon scale in the customization view
    • Improved the loading screen layout
    • Updated translations

    Fixes


    • Fixed the game sometimes getting stuck during the resolution phase
    • Fixed weapon mags custom paint not being saved properly
    • Fixed the walk+aiming animation when equipped with the double AK mag
    • Fixed the character customization not always being properly saved
    • Fixed some character skin part overriding others when changed
    • Fixed the leaderboard panel not deleting previously displayed entries


    [ 2023-04-06 16:12:43 CET ] [ Original post ]

    Beta 9 "'Pimp My Guns" Patch (Beta 9.1.0)

    No major update without its patches, right? Here we go...

    Improvements


    • Restored Beta 8 stats and prices on default weapon setups
    • Added a "-1 shot per burst" malus on short mags
    • Don't hide the mag anymore on the weapon racks
    • Improved the faction modifiers order
    • Updated translations

    Fixes


    • Fixed several memory leaks that could cause crashes on long missions
    • Fixed custom mags not being saved between missions
    • Fixed the color of some skill modifiers


    [ 2023-04-04 17:47:25 CET ] [ Original post ]

    No Plan B "Pimp My Guns" Update (Beta 9)

    Weapon Customization


    You guessed it, this update is all about giving your arsenal more personality.

    Attachments


    You can now customize your weapons with various attachments, including:
    • Stocks
    • Foregrips
    • Tactical lights and lasers
    • Red dots and scopes
    • Magazines and drums
    • Muzzle brakes and silencers!
    Each type of weapon will obviously offer its own set of attachments.
    Attachments modify the stats of your weapon so you can tailor them to your own play style and optimize your chances of success by combining them with your character skills. Be careful though, they cost credits to unlock, like weapons, character skills and mission perks. Complete more missions to earn more credits and spend them wisely!

    Stealth


    You read that right, silencers are in play now! They drastically reduce the sound and flash produced when you fire your weapon, allowing you to remain unnoticed by your enemies until you breach their room. A new "stealth" stat has been added to reflect that. Imagine how deadly you could be with the Night Raid mission perk!

    Custom Paint


    Choose your style:
    • Plain colors
    • Shinny metals
    • Camo patterns
    Pick a different color for each part or just use the same for the whole weapon!

    Full changelog


    This update also comes with a lot of improvements and fixes detailed in the following posts: https://steamcommunity.com/games/1269020/announcements/detail/3692426690598238406 https://steamcommunity.com/games/1269020/announcements/detail/3692426690609255026 https://steamcommunity.com/games/1269020/announcements/detail/3660902126934292768 https://steamcommunity.com/games/1269020/announcements/detail/3660902126935434203 https://steamcommunity.com/games/1269020/announcements/detail/3678917974943592019 https://steamcommunity.com/games/1269020/announcements/detail/3678918429148480724 https://steamcommunity.com/games/1269020/announcements/detail/6659175566888329277


    [ 2023-04-03 17:23:09 CET ] [ Original post ]

    Test Branch Update! (Beta 9.0.6)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    Improvements


    • Tweaked the weapon attachment prices
    • Tweaked the main menu UI for the demo/prologue builds
    • Updated translations

    Fixes


    • Fixed several memory leaks that could cause crashes on long missions
    • Fixed the duration of the random missions
    • Fixed the lower light attachment not being saved
    • Fixed the price tag of the weapons and attachments disappearing when hovering it

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2023-03-30 21:30:59 CET ] [ Original post ]

    Test Branch Update! (Beta 9.0.5)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    Improvements


    • Tweaked the scale of the weapons in the customization view
    • Tweaked the missions available in the demo/prologue builds
    • Added more help videos about the campaign

    Fixes


    • Fixed the color mapping of some attachments and weapons

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2023-03-29 16:55:35 CET ] [ Original post ]

    Test Branch Update! (Beta 9.0.4)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content/features


    • Implemented the weapon skin system

    Improvements


    • Updated translations

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2023-03-28 14:22:13 CET ] [ Original post ]

    Get No Plan B with 10% off while the Spring Sale is on!

    'nuff said! Only 2 days left to take advantage of this discount: https://store.steampowered.com/app/1269020/No_Plan_B/ Even better: The Supporter Edition (game + soundtrack) is 19% off!!! https://store.steampowered.com/bundle/23899/No_Plan_B__Supporter_Edition/


    [ 2023-03-21 21:38:35 CET ] [ Original post ]

    Test Branch Update! (Beta 9.0.3)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    Improvements


    • Added the available credits in the weapon customization view
    • Hide stunned/shocked/smoked/dead markers in cinematic mode

    Fixes


    • Fixed a bug happening when equipping/unequipping a shield
    • Fixed character disappearing in custom maps with unsupported storey heights
    • Fixed some environment buildings being walkable
    • Fixed the infiltration missions execution prerequisites on maps with several storeys

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2023-03-10 16:00:34 CET ] [ Original post ]

    Test Branch Update! (Beta 9.0.2)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    Improvements


    • Added more ranges to the shooting range map
    • Made weapon attachments free in shooting range
    • Improved the stat modifier tooltips readability (added bonus/malus colors)
    • Improved the weapon accuracy computation system
    • Improved the position, scale and orientation of the weapon attachment previews
    • Tweaked the weapon attachment modifiers and availability
    • Tweaked the campaign mission credit rewards
    • Updated translations

    Fixes


    • Fixed the character tooltip indicating 0 HP when the agent has less than 1 HP

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2023-03-10 10:23:39 CET ] [ Original post ]

    Test Branch Update! (Beta 9.0.1)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added the weapon attachment selection sound effects

    Improvements


    • Improved attachment positions in preview list
    • Remove the scope attachments from SMGs and shotguns
    • Tweaked attachment modifiers
    • Tweaked the shot cooldown of some weapons
    • Updated translations

    Fixes


    • Fixed knife attack sound effect
    • Fixed some mags position

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2023-03-06 18:12:29 CET ] [ Original post ]

    Test Branch Update! (Beta 9.0.0)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Implemented weapon attachments
    • Added the "stealth" weapon stat
    • Added rear pouches and right arm patch to the SWAT skins
    • Added map editor markers to the ceiling assets

    Improvements


    • You can now rotate your agent in the customization scene (drag the view)
    • Tweaked the purchase cost of grenades
    • Integrated new grenades and perks sound effects
    • Renamed "cooldown" modifiers to "rate" to better reflect the bonus/malus
    • Moved the ceiling map assets to a dedicated folder
    • Improved the community mission browser UI
    • Reduced the size of the tips label in the loading screen
    • Added more controls in the audio settings
    • Updated translations

    Fixes


    • Added the missing colliders to the ceiling and roof map assets

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2023-03-03 17:27:10 CET ] [ Original post ]

    Beta 8 "'SPLOSIONS" Patch (Beta 8.8.0)

    Improvements


    • Updated translations

    Fixes


    • Fixed obstacles blocking doorways in some generated maps
    • Fixed the Road_cross_01 map asset collider
    • Fixed the getting stuck in the loading screen when launching an invalid custom mission (character spawns not matching the mission objective)


    [ 2023-02-27 17:03:31 CET ] [ Original post ]

    Beta 8 "'SPLOSIONS" Patch (Beta 8.7.0)

    Improvements


    • Hide camera obstacles even for sniping operators
    • Tweaked the night raid color filter

    Fixes


    • Fixed the collider of the "Archway_03" and "Plant_14" assets
    • Fixed some roof assets blocking clicks


    [ 2023-02-13 18:12:03 CET ] [ Original post ]

    Beta 8 "'SPLOSIONS" Patch (Beta 8.6.0)

    New content and features


    • Added glass to windows in the planning view

    Improvements


    • Improved the SWAT skin system to always have a patch slot available
    • Improved the mod browser sorting methods
    • Improved the position of the camera shot delete buttons
    • Reduced the size of the tips label in the loading screen
    • Updated translations

    Fixes


    • Fixed ennemies spawning inside staircases
    • Fixed the first camera shot not appearing on the timeline


    [ 2023-02-03 17:05:46 CET ] [ Original post ]

    Beta 8 "'SPLOSIONS" Salty Patch Patch (Beta 8.5.0)

    Improvements


    • Improved character move by drag reactivity
    • Increased the shock duration for the shock grenade (6 -> 8 seconds)
    • Updated translations

    Fixes


    • Fixed enemies sometimes using blocked doors
    • Fixed the help panel close button background


    [ 2023-01-31 16:01:52 CET ] [ Original post ]

    Beta 8 "'SPLOSIONS" Salty Patch (Beta 8.4.3)

    The Patch


    Another cool patch, with some more quality of life improvements and fixes. Here's a high level change log:

    New content and features


    • Implemented rating for the community missions
    • Added Sixquatre's Salty Academy patch (see below)
    • Added staircase markers in the planning view



    Improvements


    • Added control on the depth of field effect during replays
    • Added and improved the map editor tools
    • Improved the way modifiers are displayed (expressing effect on speeds instead of delays and durations)
    • Improved the UI a bit more

    Fixes


    • Fixed the map generator sometimes placing props that block paths
    • Fixed some opaque props not blocking vision
    • Fixed some windows blocking vision

    Full Changelog


    Here is the exhaustive list of changes contained in this update: https://store.steampowered.com/news/app/1269020/view/3640631489849365845 https://store.steampowered.com/news/app/1269020/view/3640632124933836709 https://store.steampowered.com/news/app/1269020/view/3640632124939698571 https://store.steampowered.com/news/app/1269020/view/3640632124951530464


    [ 2023-01-30 17:44:08 CET ] [ Original post ]

    Test Branch Update! (Beta 8.4.3)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Implemented rating for the community missions
    • Added Sixquatre's Salty Academy patch
    • Added staircase markers in the planning view

    Improvements


    • Changed the Restless level 3 skill: ignores fatigue in campaign missions
    • Changed the fatigue effects: don't impact rotation speed but accuracy instead
    • Improved the way modifiers are displayed (expressing effect on speeds instead of delays and durations)
    • Improved the game version label
    • Updated translations

    Fixes


    • Fixed the Paparazzi level 2 skill not ignoring stun effects
    • Fixed the character FoV visual when moving in stair cases
    • Fixed used grenades appearing as unpinned in the setup screen

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2023-01-30 17:08:34 CET ] [ Original post ]

    Test Branch Update! (Beta 8.4.2)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added the "Snap Doors to Walls" map editor tool

    Improvements


    • Changed the map editor tools to only apply to the selected assets
    • Prevented from modifying the map editor project assets
    • Improved the UI
    • Updated translations

    Fixes


    • Fixed the map editor storey buttons not updating when placing assets on a new storey
    • Fixed the mission generator placing obstacles in front of doors
    • Fixed some windows blocking vision

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2023-01-27 15:17:20 CET ] [ Original post ]

    Test Branch Update! (Beta 8.4.1)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added control on the depth of field effect during replays

    Improvements


    • Updated translations

    Fixes


    • Fixed the camera obstacle hiding toggle state not always updating correctly during replays

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2023-01-25 19:38:23 CET ] [ Original post ]

    Test Branch Update! (Beta 8.4.0)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    Improvements


    • Updated translations

    Fixes


    • Fixed some props blocking path
    • Fixed fences blocking vision
    • Fixed obstacles placed in front of windows not blocking vision
    • Fixed "escort in" spawns being clickable for regular characters

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2023-01-24 17:46:00 CET ] [ Original post ]

    Beta 8 "'SPLOSIONS" BIG Patch (Beta 8.3.7)

    The Good Patch


    Big patch this time, almost a major update, with lots of quality of life improvements and fixes. Here's a high level change log:

    New content and features


    • New skin items (tacticool NVGs anyone?)

    Improvements


    • Added the map size and threat level options for the randomly generated missions
    • Added the Field of View customization to the replay system
    • Improved variety of the generated maps
    • Tweaked the cost of weapons and skills
    • Reworked the UI

    Fixes


    • Fixed map generation sometimes leaving obstacles in front of some doors
    • Fixed the map editor for some players

    Full Changelog


    Here is the exhaustive list of changes contained in this update: https://store.steampowered.com/news/app/1269020/view/3659770701529531720 https://store.steampowered.com/news/app/1269020/view/3659770701534401873 https://store.steampowered.com/news/app/1269020/view/3659770701543376674 https://store.steampowered.com/news/app/1269020/view/3659771154381187035 https://store.steampowered.com/news/app/1269020/view/6033168248052825989 https://store.steampowered.com/news/app/1269020/view/6033168248056433119 https://store.steampowered.com/news/app/1269020/view/6033168248066737485 https://store.steampowered.com/news/app/1269020/view/6033168248069840827


    [ 2023-01-17 16:54:50 CET ] [ Original post ]

    Test Branch Update! (Beta 8.3.7)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    Improvements


    • Tweaked the camera obstacles transparency
    • Updated translations

    Fixes


    • Fixed grenades being consumed in campaign missions even if they weren't used
    • Fixed the setup screen button shortcuts
    • Fixed map generation placing obstacles in front of doors

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2023-01-17 13:07:10 CET ] [ Original post ]

    Test Branch Update! (Beta 8.3.6)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    Improvements


    • Don't reset the FoV when switching to the "Free" replay camera
    • Hide obstacles between the camera and dead characters
    • Improved the UI
    • Updated translations

    Fixes


    • Fixed exfiltration and escort out mission generation
    • Fixed setup items being interactable when the skill panel is displayed
    • Fixed the displayed grenade names

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2023-01-16 19:33:34 CET ] [ Original post ]

    Test Branch Update! (Beta 8.3.5)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added a confirmation message when deleting the replay camera shots
    • Added exterior enemies for Escort Out and Exfiltrate missions

    Improvements


    • Increased the number of entry doors in infiltration/domination generated missions
    • Updated translations

    Fixes


    • Fixed the recruitment message appearing after creating a new squad
    • Fixed snipers not resetting their orientation after shooting a target

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2023-01-13 17:43:08 CET ] [ Original post ]

    Test Branch Update! (Beta 8.3.4)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added the "Tiny" map size to the random mission options

    Improvements


    • Instantly show camera obstacles when disabling the hiding option
    • Tweaked the building size categorization
    • Tweaked the new UI

    Fixes


    • Fixed the "hide camera obstacles" toggle not being updated when blending shots
    • Fixed double doors with different doors
    • Fixed the planning version of the transparent doors
    • Fixed the selected toggles not animating

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2023-01-12 18:07:52 CET ] [ Original post ]

    Test Branch Update! (Beta 8.3.3)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added the Field of View customization to the replay system
    • Added the shoot house (planning phase) assets to the map editor ones
    • Added the "hide camera obstacles" toggle

    Improvements


    • Reworked the game UI
    • Updated translations

    Fixes


    • Fixed agent still being dragged after releasing the mouse button above a UI element
    • Fixed the item purchase confirmation messages localization

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2023-01-11 18:38:25 CET ] [ Original post ]

    Test Branch Update! (Beta 8.3.2)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    Improvements


    • Don't hide windows and door markers during planning phase
    • Hide the mouse pointer in cinematic mode
    • Improved the position of the fatigue marker
    • Increased the visibility change cooldown of the camera obstacles
    • Made the warehouse map asset playable
    • Reduced the amount of open doors in map generation
    • Tweaked the "Facing" cam default position
    • Tweaked weapon prices
    • Updated translations

    Fixes


    • Fixed map generation sometimes leaving obstacles in front of some doors

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2023-01-10 07:47:00 CET ] [ Original post ]

    Test Branch Update! (Beta 8.3.1)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    Improvements


    • Improved map assets hierarchy

    Fixes


    • Fixed pathfinding on certain custom maps
    • Fixed "fit to screen" taking roads and unplayable buildings into account
    • Fixed some map assets colliders

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2023-01-07 20:06:26 CET ] [ Original post ]

    Test Branch Update! (Beta 8.3.0)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added lifted NVGs skin props
    • Added the map size and threat options for the randomly generated missions

    Improvements


    • Reduced skill costs
    • Tweaked the map generator to favor bigger rooms, furnitures, upper storey windows, higher storey sniping spots and minimize interior transparent doors
    • Moved the timeline lock toggle to the side of the timeline (was interfering with the action shortcuts)
    • Assert inside entry points (exfiltrate, escort out) are behind opaque doors
    • Improved the default rack position of items bought in the shop
    • Made the smoke grenade target marker visible above smoke
    • Recruit new characters to replace the killed ones in permadeath mode when restarting the campaign or a chapter
    • Improved generated squad names
    • Improved the placement and FoV of the FPS and TPS cameras
    • Updated translations

    Fixes


    • Fixed map generation sometimes leaving obstacles in front of some doors
    • Fixed the deployed character count not being updated in certain cases
    • Fixed escorted characters appearing in the detailed stats panel
    • Fixed the target killing bullets displayed as misses
    • Fixed tooltips appearing under the message panel
    • Fixed overlapping props in some skirmish missions
    • Fixed the Blaaka47 highlight material
    • Fixed the safe deposit model (floating button)

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2023-01-06 17:21:38 CET ] [ Original post ]

    Beta 8 "'SPLOSIONS" Patch (Beta 8.2.0)

    Another patch before logging off. Happy holidays everyone!

    • Improved game performances
    • Fixed the credit rewards given twice in the campaign missions ^^'
    • Reduced vertical oscillation on walking animations
    • Reduced flickering on the field of view during the planning phase
    • Disabled the campaign perk buttons if they won't have any effect
    • Added missing colliders on some map assets
    • Updated translations


    [ 2022-12-22 13:46:53 CET ] [ Original post ]

    Beta 8 "'SPLOSIONS" Patch (Beta 8.1.0)

    Improvements


    I made some adjustments from your feedback and additional testing.
    • Changed the Shield Specialist skill effects (now reduces shield impact on performances)
    • Restarting the campaign doesn't reset your characters skills anymore
    • Clicking on a waypoint unlocks the timeline
    • Tweaked campaign mission credit rewards and perk costs

    Fixes


    Also, why do these nasty bugs always appear after the update goes public?!
    • Fixed the Restless skill effects computation
    • Fixed the credit rewards displayed in the campaign mission trees
    • Fixed the campaign mission reports
    • Fixed the campaign/chapter complete messages
    • Fixed the perk marker tooltips


    [ 2022-12-20 19:07:48 CET ] [ Original post ]

    No Plan B "'SPLOSIONS" Update (Beta 8)

    This one's gonna blow!

    New Grenades


    We'll never have enough grenades, right? So here are new ways to mess up with your foes...

    Shock Grenades


    Derived from the Stun Grenade, the Shock Grenade will shock (really? shocking!) agents in the area of effect. When shocked, agents have reduced speed and accuracy.

    Thunderbolt Grenades


    The Thunderbold Grenade is a more accurate and deadly variant of the Frag Grenade. Useful when you want to be 100% sure that a certain area of the map is empty.

    Storm Grenades


    The Storm Grenade, on the contrary, has a large area of effect but deals less damage. Your new tool of choice for weakening hostiles in large rooms.

    Decoy Grenades


    The Decoy Grenade will make a lot of noise, pulling enemies towards it. Placed correctly, it will give you the upper hand when you walk into the room and everyone turns their backs on you.

    Stinger Grenades


    The Stinger Grenade will have the opposite effect and knock them away from the area by casting painful rubber balls. Ideal for clearing a path or moving any threat from a specific area.

    Skills


    Skills can now be unlocked using credits (previously called "weapon points") instead of skill points. From now on, the campaign missions will instantly reward you with credits. This should give you an earlier opportunity to forge your squad's specialties.

    New Skills


    The level 3 of the Designated Marksman skill has been added, providing a wider field of view and allowing you to monitor more windows. Shield lovers will also benefit from the new Tank skill which improves their speed.

    Merged Skills


    The following skills have been merged into a single one:
    • The Grenadier and Quarterback skills
    • The Door Smasher and Lock Picker skills
    • The Runner and Agile skills

    Perks


    Perks can also be purchased using credits! The other big difference is that most of them can now be used in any mission (Skirmish, Random, Challenge, Custom and obviously Campaign).
    Also, new perks are finally here! They'll give you a big advantage, sometimes with a few drawbacks, giving you the opportunity to play the game a bit differently. Be careful though, each perk will only apply for one try and are pretty expensive (prices subject to change depending on your feedback). So make it count! Squad Heal, Squad Rest and Arsenal Resupply will remain campaign specific, as they don't make much sense outside of that context.

    Deafening Strike Perk


    Deafens enemies, preventing them from reacting to sounds during the mission. This perk will allow you to sneak around without attracting surrounding hostiles. It should prove useful in escort missions ;)

    Night Raid Perk


    Attack in the dark of night after cutting off the electricity to the building. Enemies will have very limited vision range, unlike you and your tacticool night vision goggles 8) They will, however, slightly limit your field of view. Be extra careful when checking your corners!

    Tear Gas Perk


    Spray tear gas into the ventilation to disorient the hostiles inside the building. Their field of view and accuracy will be significantly reduced. Your gas masks will protect you from these effects, but breathing through them will impact your speed.

    Map Scan Perk


    This one is not new but has been reworked a bit. You can now use it a maximum of 3 times on each mission. Each time you use it, it will improve the accuracy of the approximate position of hostiles and civilians. Note that civilian positions will no longer be predicted by default and if you want to use lethal grenades you will probably have to scan beforehand to avoid collateral damage...


    UX Improvements


    2 long-requested features are finally coming to the game...

    Locking the timeline


    You can now lock the timeline using a toggle, replacing the (good old) Control key you had to hold down until now.
    Note that you can still use this toggle with the Control key shortcut.

    Isolating the selected character


    Isolate the selected character with this new toggle, replacing the Alt key.
    Note that you can also use the Alt key shortcut to toggle it.

    Full changelog


    Here is the exhaustive list of changes contained in this update: https://steamcommunity.com/games/1269020/announcements/detail/3642878850603368016 https://steamcommunity.com/games/1269020/announcements/detail/3602347088139558529 https://steamcommunity.com/games/1269020/announcements/detail/3602347155559851667 https://steamcommunity.com/games/1269020/announcements/detail/3602347155578439770 https://steamcommunity.com/games/1269020/announcements/detail/3651887318932262892 https://steamcommunity.com/games/1269020/announcements/detail/5536643852922406001 https://steamcommunity.com/games/1269020/announcements/detail/5536643852932958091 https://steamcommunity.com/games/1269020/announcements/detail/5536643852936751762


    [ 2022-12-19 18:50:42 CET ] [ Original post ]

    Test Branch Update! (Beta 8.0.7)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added more FBI skins
    • Added more Gangsters skins

    Improvements


    • Updated translations

    Fixes


    • Fixed the grenade tooltips Grenade markers are now colored according to the agent tossing them
    • Removed the gas mask from the Robbers masks

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-12-19 16:52:02 CET ] [ Original post ]

    Test Branch Update! (Beta 8.0.6)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    Improvements


    • Changed the tear gas and night raid effects on squad members and hostiles
    • Tweaked the smoke/gas VFX transparency to improve in-game readability
    • Improved the blood VFX
    • Tweaked the objective icons
    • Updated translations

    Fixes


    • Fixed the AI of melee enemies
    • Fixed the impact VFX on shields
    • Fixed the close vision field of view when smoked

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-12-18 17:20:55 CET ] [ Original post ]

    Test Branch Update! (Beta 8.0.5)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added the "Isolate Selected Character" toggle
    • Added the "Lock Timeline" toggle

    Improvements


    • Hide the camera menu during tutorial missions
    • Replaced the Swaga47's by Blaka47's in the default arsenal of the Gangsters faction
    • Updated translations

    Fixes


    • Fixed perks panel staying displayed when switching to the execution phase
    • Fixed some skin props appearing during the planning phase in tutorial missions

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-12-15 18:07:37 CET ] [ Original post ]

    Test Branch Update! (Beta 8.0.4)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added tear gas particles

    Improvements


    • Updated translations

    Fixes


    • Fixed Robbers missing hair when gas mask or NVGs are equipped
    • Fixed perk usage not properly saved in campaign missions

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-12-14 15:55:22 CET ] [ Original post ]

    Test Branch Update! (Beta 8.0.3)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added the Deafening Strike perk: Deafens enemies, preventing them from reacting to sounds during the mission
    • Added the Night Raid perk: Attack in the dark of night after cutting off the electricity to the building
    • Added the Tear Gas perk: Sprays tear gas into the building's ventilation

    Improvements


    • Changed the way the scan perk accumulates: the spot radiuses are now reduced instead of stacking spots
    • Merged the Door Smasher and Lock Picker skills
    • Merged the Runner and Agile skills
    • Tweaked the price of the grenades
    • Added the new objective icons
    • Added skills icons
    • Improved the grenade target tooltips
    • Updated translations

    Fixes


    • Fixed the perk purchase button displayed during the execution phase

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-12-13 21:20:50 CET ] [ Original post ]

    Test Branch Update! (Beta 8.0.2)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added the stinger grenade

    Improvements


    • Renamed "weapon points" to "credits"
    • Skills are now unlocked using credits
    • Perks are now unlocked using credits and can be used in all missions
    • Updated translations

    Fixes


    • Removed objective tips from the loading screen

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-12-08 18:12:18 CET ] [ Original post ]

    Test Branch Update! (Beta 8.0.1)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added the decoy grenade

    Improvements


    • Merged the Grenadier and Quarterback skills
    • The timeline marker for smoke grenades now point to the moment when the smoke is fully spread
    • Removed useless grenades (blinding and 2 new smokes)
    • Reworked the grenade icons
    • Added initial spin to the bullet cases
    • Updated translations

    Fixes


    • Fixed the melee attack animation

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-12-07 13:38:51 CET ] [ Original post ]

    Test Branch Update! (Beta 8.0.0)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added 2 new frag grenades, 2 new stun grenades and 2 new smoke grenades
    • Added more details about the effects and timings of the grenades in their tooltips
    • Added the "apply to all" button in the character customization screen
    • Added a second level for the "Paparazzi" skill making agent become immune to the shock effect of grenades
    • Added the Designated Marksman level 3 skill
    • Added the Tank skills (shield only)

    Improvements


    • Implemented the shock effect (reduced move speed, rotation speed and accuracy)
    • Added more space to the weapon rack
    • Implemented shield rotation on the weapon rack
    • Added help texts to the loading panel
    • Updated translations

    Fixes


    • Fixed enemies visible from lower storeys in replays
    • Fixed player being able to rotate shop items
    • Fixed the deployable character count on custom missions
    • Fixed the detailed stats panel layout
    • Fixed the fatigue bar displaying the wrong value (+1)

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-12-01 16:48:11 CET ] [ Original post ]

    Beta 7 "All Hands On Deck" Patch (Beta 7.5.0)

    Quick patch to fix the invalid map objective placements in some challenge missions.


    [ 2022-11-30 14:53:23 CET ] [ Original post ]

    Beta 7 "All Hands On Deck" Patch (Beta 7.4.0)

    Another day, another patch! ^^'

    Improvements


    • Improve the UI layout for other resolution ratios than 16/9
    • Increased the accuracy malus while running (-50% -> -70%)
    • Removed the player faction from the mission settings in the editor (deprecated)

    Fixes


    • Fixed the main menu headers spacing
    • Fixed the incorrect timeline length when the plan is paused
    • Fixed the melee attack animation on certain enemies
    • Fixed custom missions using old scenarios not loading properly
    • Fixed the missing post effects when changing the playback speed
    • Fixed NPCs not casting shadows in the training missions


    [ 2022-11-25 18:42:21 CET ] [ Original post ]

    Beta 7 "All Hands On Deck" Patch#2 (Beta 7.2.0)

    I've fixed some campaign missions getting stuck during resolution. Don't hesitate to use the in-game bug report button ;)


    [ 2022-11-25 07:10:52 CET ] [ Original post ]

    Beta 7 "All Hands On Deck" Patch (Beta 7.2.0)

    I've fixed several bugs that were reported since the Beta 7 update. Let me know if it works for you!

    Fixes


    • Fixed some campaign missions not launching properly
    • Fixed escort characters having persistent health throughout the campaign
    • Fixed escort characters tooltip


    [ 2022-11-23 19:30:50 CET ] [ Original post ]

    No Plan B "All Hands On Deck" Update (Beta 7)

    What's up folks! I hope you liked the Halloween Game Event. Zombies may make a come back in the future, stay tuned ;)

    New Objectives


    I've worked on 2 new objectives: escorting targets out of or inside the building. You'll have to protect one or several individuals and guide them to the designated areas, like you did with your operators in infiltration or exfiltration missions. As a result, each faction gained new playable scenarios, 6 in total:

    SWAT / HVT Exfiltration


    Escort the High Value Terrorist out of the building. Considering their profile, it's not such a big deal if they take a few damage on the way. Just make sure they make it to the exit so we can "extract" intels from them.

    SWAT / Bomb Defusal


    The Bomb Squad has arrived, your objective is to clear the path to the explosives for them. Their bulky suits can absorb a limited amount of damages but make them quite slow to move. Make sure they can start working on the objectives in time!

    Robbers / Taking The Loot Home


    We deactivated the alarms, took care of the guards and reached the safe. The only thing to do now is to bring this big pile of cash to our hideout. Protect your mules and get to the exit as soon as possible!

    FBI / Hostage Evacuation


    Before we can stop the ongoing heist, we need to get the hostages to safety. Protect them at all cost along the path you choose to the exit!

    FBI / VIP Exfiltration


    This Very Influential Politician found out a little late that they shouldn't have done business with a gang to help them climb the ranks... Escort them out of this trap before their associates end their negotiation.

    Gangsters / Get The Boss Out


    The meeting between your boss and their rival didn't quite end as planned. Guess there was only room for one toilet paper lord... Now you need to get out of their HQ before their minions make you pay for it.

    Melee Enemies


    Enemies can now rush at you and use close-range melee weapons.
    They are especially deadly when coming up from behind, flanking you, or while you're already dealing with ranged threats, so be sure to cover every angles!

    Steam Deck support


    Last but not least, I've improved support for the Steam Deck.
    I've reworked a lot of the existing keyboard shortcuts and added those that were missing. You should now be able to do most command using only keys. Those shortcuts have been assigned to different buttons of the deck in the official layout that should be used by default:
    This will also benefit the keyboard/mouse players and is the first step towards controller support and, who knows, console ports?

    Full changelog


    Here is the exhaustive list of changes contained in this update: https://store.steampowered.com/news/app/1269020/view/3287089315680664757 https://store.steampowered.com/news/app/1269020/view/3417695062746272626 https://store.steampowered.com/news/app/1269020/view/3417695062751043882 https://store.steampowered.com/news/app/1269020/view/3417695062754331253 https://store.steampowered.com/news/app/1269020/view/3453726397956701223 https://store.steampowered.com/news/app/1269020/view/3453726397962675015 https://store.steampowered.com/news/app/1269020/view/3453726724183450291 https://store.steampowered.com/news/app/1269020/view/3453726724186300619 https://store.steampowered.com/news/app/1269020/view/3489755739067689457


    [ 2022-11-22 17:59:09 CET ] [ Original post ]

    Test Branch Update! (Beta 7.1.4)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    Improvements


    • Increased the knife damages (75 -> 100)
    • Tweaked the melee attack animation
    • Tweaked FBI scenarios' enemy factions
    • Removed the SWAT hostage escort scenario (FBI is taking care of hostages)
    • Updated translations

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-11-22 15:05:45 CET ] [ Original post ]

    Test Branch Update! (Beta 7.1.3)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added the "seeker" archetype to the NPC spawns in the mission editor

    Improvements


    • Improved leaderboard anti-cheat measures
    • Updated the scenario thumbnails
    • Updated translations
    • Optimized build size

    Fixes


    • Fixed the game over screen not showing up in some cases

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-11-21 17:11:34 CET ] [ Original post ]

    Test Branch Update! (Beta 7.1.2)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Updated translations

    Fixes


    • Fixed the generated escort out missions starting without any target

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-11-20 21:59:39 CET ] [ Original post ]

    Test Branch Update! (Beta 7.1.1)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Implemented the escort (inside the building) mission scenarios
    • Updated the skirmish missions to use the new escort in/out scenarios

    Fixes


    • Fixed the game crashing in certain cases while resolving the execution phase

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-11-18 14:54:50 CET ] [ Original post ]

    Test Branch Update! (Beta 7.1.0)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Implemented escort missions (VIP, HVT and hostages)
    • Added the knife attack SFX
    • Added the 2nd skirmish mission of each faction to the demo/prologue builds
    [previewyoutube=6p-riy4QzXY;full][/previewyoutube]

    Improvements


    • Improved the scoring formula for the Infiltration, Domination and Exfiltration missions (resetting their leaderboards)
    • Reduced mission resolution duration
    • Improved the timeline sizing to allow more space for planning
    • Enemies max investigation distance now depend on the mission objective
    • Improved the Home menu, adding a link to the replay videos playlist
    • Added the Extras menu
    • Updated translations

    Fixes


    • Fixed the cinematic setups not being saved properly
    • Fixed enemies attacking snipers
    • Fixed enemies sometimes spawning between props making it impossible to attack them
    • Fixed enemies spawning with the head inside the stairs
    • Fixed enemies stopping when close to a character behind a wall
    • Fixed halloween plans and replays overriding the default ones
    • Fixed the camera zooming in when starting a replay
    • Fixed the replay camera having weird behavior when blending certain shots

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-11-16 18:00:55 CET ] [ Original post ]

    Test Branch Update! (Beta 7.0.5)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    Improvements


    • Integrated zombie SFXs
    • Reduced the zombie AI reactivity
    • Tweaked the knife and zombie animations

    Fixes


    • Fixed enemies not taking the storey difference when reacting to events
    • Fixed animation bugs for characters using a shield
    • Fixed weapons sometimes being visible from a different storey

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-10-21 15:13:57 CET ] [ Original post ]

    Test Branch Update! (Beta 7.0.4)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    Improvements


    • Lowered the burst cooldown of every shotguns (-25%)

    Fixes


    • Fixed the timeline freeze not working when used at the very beginning of the mission
    • Fixed the agents stuck in walking animation after game over
    • Fixed the Bla47 hover material

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-10-20 17:33:13 CET ] [ Original post ]

    Announcing the Halloween game event!

    Disturbing news has been circulating in all the media since this morning: "The police department is receiving an increasing number of reports of aggressive behavior from enraged individuals. Some of them use their fingernails as claws and others spit unidentified fluids toward their victims. They seem to act in groups growing larger and larger and spreading in the different neighborhoods. The authorities strongly advise to avoid going to crowded places or using the public transport. If possible, stay home." Will it prevent you from completing your mission? Absolutely not. Should you rethink your plan? Most likely. This game event will run from October 25th to November 1st and will come with a discount! PS: I've uploaded a preview of the event on the test branch ;)


    [ 2022-10-20 17:20:19 CET ] [ Original post ]

    Test Branch Update! (Beta 7.0.3)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added melee (knife) enemies in Terrorist and Gangsters factions
    • Added the "Execute" shortcut (Return by default)

    Improvements


    • Changed the way attacks work: continue the current burst even if the target is dead or not visible anymore
    • Don't show enemies before they are discovered or game is over
    • Improved the Steam Deck controls
    • Moved the plan, cinematic replay and camera menus to the bottom of the screen
    • Reduced the average size of the maps
    • Tweaked the GAL12 weapon stats (shorter shot cooldown, longer burst cooldown)
    • Tweaked the amount of enemies spawned for each threat level
    • Tweaked the different NPC archetypes
    • Reduced the run speed of the more aggressive enemies
    • Changed the default input settings (Confirm = Space instead of Return, Lower/Upper storey = F/R instead of Keypad 0/1)
    • Improved the camera blend/cut button icons
    • Optimized save file sizes
    • Updated translations

    Fixes


    • Fixed the "replan" button not generating new enemy spawns
    • Fixed the crash occuring when completing the campaign
    • Fixed the memory leak occuring with multi-storey maps
    • Fixed campaign mission replay inconsistencies (unfortunately invalidates the previously saved replays)
    • Fixed door kicking stunning enemies on the same side of the door as the opener
    • Fixed map assets hierarchy
    • Fixed storey walls/windows sizes
    • Fixed the death animation when carrying a shield
    • Fixed the metallic hit VFX
    • Fixed the mission save files not being deleted when restarting a campaign chapter
    • Fixed the tooltips of campaign missions with perk rewards

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-10-19 13:13:40 CET ] [ Original post ]

    Beta 6 "Play It Your Way" Patch (Beta 6.2.0)

    I fixed a nasty bug causing a crash when completing the campaign, sorry for those affected! Let me know if you're stuck on the last mission, I'll work on your save to fix it and allow you to get the achievement. Send me a bug report from the game. Be sure to attach your save files.


    [ 2022-10-17 18:56:45 CET ] [ Original post ]

    Beta 6 "Play It Your Way" Patch (Beta 6.1.0)

    I've fixed several important issues with Beta 6. Let me know if it works for you!

    Improvements


    • Improved the mission generation system to always have the same amount of enemies per mission
    • Show the top storey when no agent is selected and no agent has been deployed
    • Reduced the intensity of the ambiant occlusion post effect
    • Updated translations

    Fixes


    • Fixed the memory leak causing crashes while playing on multi-storey maps
    • Fixed character selection getting cancelled during the execution phase
    • Fixed door kicking stunning enemies on the same side of the door as the opener
    • Fixed the default "toggle wall hiding" shortcut
    • Fixed the presence of character spawns linked to upper storey windows in some generated maps
    NB: this patch has also been applied to the demo and the prologue versions ;)


    [ 2022-10-05 19:19:52 CET ] [ Original post ]

    Test Branch Update! (Beta 7.0.2)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added the official Steam Deck input layout
    • Added support for long clicks (left-click more than 0.5 second = right-click)
    • Double (left) click now sets the move destination of the selected agent (same as Shift + Left-click)
    • Camera can now be moved using the left mouse button

    Improvements


    • The more defensive enemies open doors silently instead of kicking them
    • Improved the mission generation system to always have the same amount of enemies per mission
    • Improved some help videos and texts
    • Excluded the graphics settings from the Steam cloud to allow different settings for each installation
    • Reduced the intensity of the ambiant occlusion post effect
    • Reduced the size of the weapon/grenade/shield moving steps
    • Show the top storey when no agent is selected and no agent has been deployed
    • Updated translations

    Fixes


    • Fixed character selection getting cancelled during the execution phase
    • Fixed door kicking stunning enemies on the same side of the door as the opener
    • Fixed the default "toggle wall hiding" shortcut
    • Fixed the presence of character spawns linked to upper storey windows in some generated maps
    • Fixed the weapon burst duration computation (will make the burst cooldowns shorter)

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-10-04 20:20:16 CET ] [ Original post ]

    No Plan B "Play It Your Way" Update (Beta 6)

    The New Profile/Squad System


    Ever wanted to try another approach on the campaign or reset your squad skills but didn't want to lose your progress? It's now possible with the new profile/squad system! You can have as many squads as you want, each with its own faction and difficulty level (more on that in the next chapter). Your progress from Beta 5 should be automatically imported into squads with the default "normal" difficulty.
    Important note: weapon and skill points are specific to each squad.

    New Difficulty Levels


    When creating a new squad, you get to choose its name, the faction and the difficulty level you want to play. The game now has 5 difficulty levels:
    • Chill: Enemies are more defensive, do not master their weapons well, and are slow to react
    • Normal: Enemies are quite defensive and you have the edge on weapon handling and reaction times (this is the difficulty level you're used to play)
    • Sandbox: Same setting as the "Normal" difficulty with infinite weapon and skill points
    • Hardcore: Enemies are more aggressive, shoot as well as you, and react almost as fast
    • Permadeath: Same setting as the "Hardcore" difficulty with permadeath during the campaign
    Note: leaderboards are now split between difficulties.

    Other Important Changes


    Weapon Points


    The initial weapon points for each squad has been increased from 1500 to 5000 points, allowing you to buy additional weapons, grenades or shields from the beginning.

    Aiming Improvement


    The aiming system has been reworked to prevent agents from stopping in place to adjust their orientation. They now anticipate direction changes in advance so they'll be facing the right direction when you planned it.

    Grenades In Stairs


    It is now possible to toss grenades from one floor to the other! The angles are still pretty tight but it will allow you a safer approach of these deadly stairs.

    Unequip Skills


    You can unequip skills from your agents in the setup screen and replace them with new ones. However, the skill points you've spent won't be refunded. The goal is to make you think twice about the specialization of your agents while allowing some late-game tweaks.

    Civilians


    Planning to use a frag in the next room? What if there are civilians in there? The approximate position of civilians is now shown on the map to help you prepare for this eventuality. A bit like the "scan" perk reveals the approximate position of your enemies. Their position won't change when replanning a mission so as not to mess up your existing plan.

    Better Team Size Limit Enforcement


    You can now select the agents you want to deploy from your full squad, even in missions with a team size limit. The number of occupied/available places is displayed in the top left corner of the screen.

    Contextual Help


    The loading screen has been improved to have a progress bar and a scenario related background instead of the help videos that could be laggy because of the loading process. These help videos will now be displayed in context and will only use a part of the game screen. For instance, the first time you launch a skirmish mission, you will get the video explaining how to deploy your agents. When 2 of your agents will be very close to each other, you will be explained how to display only the plan of the selected agent.

    Game Menu


    The game screen now has a menu you can access by hitting the escape key or using the top right corner button. It frees some space for the game UI.

    Leaderboards Reset


    The security of the leaderboards has been improved to prevent cheaters from pushing fake scores and stealing the top ranks. Unfortunately, the leaderboards had to be reset in the process.

    Undesired Door Kicking


    The bug that caused your agents to kick doors without being ordered to do so has been fixed! Many thanks to the testers who helped find the cause of this very frustrating bug.

    Full changelog


    Here is the exhaustive list of changes contained in this update: https://steamcommunity.com/games/1269020/announcements/detail/3408680254211885901 https://steamcommunity.com/games/1269020/announcements/detail/3408680254233981789 https://steamcommunity.com/games/1269020/announcements/detail/3367022592366387469 https://steamcommunity.com/games/1269020/announcements/detail/3261189903691159816 https://steamcommunity.com/games/1269020/announcements/detail/3344507206081123376 https://store.steampowered.com/news/app/1269020/view/3314108467190441480 https://store.steampowered.com/news/app/1269020/view/3314108467197597722 https://store.steampowered.com/news/app/1269020/view/3314108467208477989 https://store.steampowered.com/news/app/1269020/view/3314108467212713814


    [ 2022-09-13 17:05:03 CET ] [ Original post ]

    Test Branch Update! (Beta 6.0.8)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    Improvements


    • Updated translations

    Fixes


    • Fixed the timing of the door grenade tossing actions getting altered when the door has already been opened by an enemy
    • Fixed visible enemies sometimes delaying door opening and grenade tossing actions

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-09-13 16:58:18 CET ] [ Original post ]

    Test Branch Update! (Beta 6.0.7)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content/features


    • Added the "Sandbox" and "Permadeath" difficulties
    • Added difficulty specific campaign achievements

    Improvements


    • Resetting campaign doesn't change the agent names and skins anymore (but still resets the skills)
    • Improved the perk buttons

    Fixes


    • Fixed invisible character in the setup scene when they are in an upper storey
    • Fixed visual glitches sometimes happening after changing the skin and/or loadout of a character

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-09-12 13:03:13 CET ] [ Original post ]

    Test Branch Update! (Beta 6.0.6)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    Improvements


    • Improved the tooltip of the window spawns and sniping spots
    • Lowered the agent orientation anticipation distance
    • Reduced the height of the loading progress bar
    • Tweaked the targeting heuristic to increase priority on close enemies
    • Undo/redo plan keeps the timeline at the same moment
    • Updated translations
    • Reduced build size

    Fixes


    • Fixed characters sometimes not shooting visible enemies
    • Fixed the Breaching mission spawn orientation
    • Fixed the loading screen background in practice missions
    • Fixed the lower/upper storey setting labels
    • Fixed the rendering of the fields of view

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-09-09 17:36:02 CET ] [ Original post ]

    Test Branch Update! (Beta 6.0.5)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    Improvements


    • Improved orientation smoothing of the agents
    • Improved the lighting of the setup, shop and customization scenes
    • Improved the squad name format in the squad selection screen
    • Improved the squad selection screen layout
    • Improved the way grenade explosion hits are computed to allow to toss them more safely in stairs
    • Made the aiming and grenade menus possible to open when a door or an agent menu is already opened
    • Tweaked the position of the tooltip of the heavy shield
    • Memory usage optimization
    • Updated translations

    Fixes


    • Fixed agents orientation when on a pause waypoint
    • Fixed game visuals not getting refreshed properly when undeploying an agent
    • Fixed actions of dead characters disappearing from the timeline
    • Fixed the material of the heavy shield when hovered

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-09-07 13:30:58 CET ] [ Original post ]

    Test Branch Update! (Beta 6.0.4)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added the game menu, freeing some space in the game screen
    • Added the progress bar to the loading screen
    • Added more enemies guarding infiltration/domination objectives

    Improvements


    • Agents don't stop anymore when their aiming target is too far
    • Improved the smoothing of the aiming of the agents to better anticipate target changes
    • Made it possible to toss grenades from one floor to the other
    • Improved the objective assets
    • Made doors blockable in the map editor
    • Changed the color of the civilian spots from blue to green
    • Changed the way the tutorial videos are shown (during mission instead of the loading screen)
    • Tweaked the 3rd person camera position
    • Tweaked the UI
    • Updated translations

    Fixes


    • Fixed the tooltip of some weapons overlapping the comparison UI

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-09-01 17:18:32 CET ] [ Original post ]

    Test Branch Update! (Beta 6.0.3)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Restored the possibility to unequip skills (still no point refund :D)
    • Made doors blockable in the map editor
    • Added @deathscreens_dadbods' patch

    Improvements


    • Improved game performances while dragging grenades
    • Improved map generation templates
    • Improved mission leaderboards security (reset required)
    • Increased opacity of the button backgrounds
    • Reduced the amount of transparent doors generated
    • Updated translations

    Fixes


    • Fixed agents able to shoot while opening a door
    • Fixed grenade throws through door windows
    • Fixed grenades hitting agents when deploying a new one
    • Fixed grenades hitting teammates at different floors during the planning phase
    • Fixed map generation blocking path in certain missions
    • Fixed the "homebody" skill effect
    • Fixed the help video sometimes overlapping the description

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-08-25 21:32:12 CET ] [ Original post ]

    Test Branch Update! (Beta 6.0.2)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    Improvements


    • Made the spawn position of the civilians persistent between retries
    • Increased the minimum amount of civilians spawned in the different scenarios
    • Improved the loading screens (scenario related background instead of help videos)
    • Implemented more contextual help videos
    • Improved the idle and door kicking animations for the SMGs
    • Updated translations

    Fixes


    • Fixed characters sometimes kicking doors without being ordered to after changing their loadout
    • Fixed the arsenal not being saved properly
    • Fixed the weapon points reward label on the random mission buttons
    • Fixed the custom mission browser layout

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-08-04 13:55:18 CET ] [ Original post ]

    Test Branch Update! (Beta 6.0.1)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added the approximative position markers for civilians

    Improvements


    • You can now pick your agents from your full squad in missions with a team size limit
    • Improved the main menu UI to include footer in squad selection and edition screens
    • Optimized build size
    • Updated translations

    Fixes


    • Fixed the missing faction modifiers to the faction toggle tooltips
    • Fixed the flow of the first session
    • Fixed the character field of view remaining after undeploying them
    • Fixed the custom mission button tooltips
    • Fixed the profile button click SFX

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-08-02 15:51:33 CET ] [ Original post ]

    Test Branch Update! (Beta 6.0.0)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Implemented profile selection (should auto import progress to faction profiles)
    • Implemented 2 new difficulty levels

    Improvements


    • Increased the initial weapon points (1500 -> 5000)
    • Improved the bullet case effect for handguns and SMGs
    • Updated translations

    Fixes


    • Fixed objectives being generated without any hostages in some hostage rescue missions
    • Fixed small some props being walkable
    • Fixed some building templates generating rooms without any door

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-07-27 12:59:01 CET ] [ Original post ]

    Beta 5 "Verticality" Patch (Beta 5.5.0)

    Another patch fixing and improving the game PLUS a little nugget for our discord members ;D

    New content/features


    • Added the "riot" helmet to the SWAT faction customization items
    • Added a new helmet (headphones + short hairs) for the SWAT faction

    Improvements


    • Improved performances and timeline shortcuts placement after using undo/redo (resets the timeline to 0 though)
    • Reduced the amount of shotguns used by Cops and Guards enemy factions
    • Removed light sources from skirmish mission maps (for performance reasons)
    • Removed the weekly challenge missions from the demo/prologue builds

    Fixes


    • Fixed cover indicators in upper storeys
    • Fixed entry points in some generated Gangster "Disable all alarms" missions
    • Fixed inaccessible rooms in some building templates
    • Fixed the scale of the objective in some room templates
    • Fixed the "Van_03" asset doors material
    • Fixed the balaclava and ski mask items materials
    • Fixed the position difference between the planning and execution visual of the ground level bad guys sniping spot (truck)
    NB: this patch has also been applied to the demo and the prologue versions ;)


    [ 2022-07-20 09:16:38 CET ] [ Original post ]

    Hotfixing the latest Patch! (Beta 5.4.1)

    This fixes the unintended campaign progress reset introduced by the Beta 5.4.0 patch (it should only have reset your character visual customization). Unfortunately, it won't restore your progress if you already launched 5.4.0, I'm very sorry about that. Thank you Finch for reporting it!


    [ 2022-07-12 20:28:39 CET ] [ Original post ]

    Beta 5 "Verticality" Patch (Beta 5.4.0)

    New patch = more bug fixes and improvements!

    Improvements


    • Nerfed enemies burst cooldown modifier (-10% -> +10%)
    • Removed the other entries around the player's score in leaderboards

    Fixes


    • Fixed the character customization not always being saved correctly (sorry, this will reset your current customization)
    • Fixed some props blocking path in some room templates
    • Fixed the camera obstacle hiding option not being saved when toggling it while the replay is not paused
    • Fixed tilt angle of the agents when reacting to an enemy on their side
    NB: this patch has also been applied to the demo and the prologue versions ;)


    [ 2022-07-12 14:52:50 CET ] [ Original post ]

    Beta 5 "Verticality" Patch (Beta 5.3.0)

    Thanks to the players who reported those bugs, here's another patch!

    New content/features


    • Added the "Face" and "Side" cameras Fixed the camera button tooltips
    • Implemented character tilting when aiming at an enemy which is on a different storey

    Improvements


    • Made the sticky cameras work even when not saving any shot
    • Improved agent state markers (stunned, smoked, etc) visibility through smoke
    • Tweaked the muzzle flash VFX
    • Updated translations

    Fixes


    • Fixed enemies sometimes shooting through smoke
    • Fixed characters with a shield losing sight of up/downstairs enemies
    • Fixed NPCs spawning on stair rails
    • Fixed grenade markers visible from different storeys
    • Fixed the camera toggle states when selecting a character
    • Fixed the Swaga47 emitting light
    NB: this patch has also been applied to the demo and the prologue versions ;)


    [ 2022-07-08 14:41:12 CET ] [ Original post ]

    Beta 5 "Verticality" Patch (Beta 5.2.0)

    Another patch on the "Verticality" update, fixing and improving more stuff!

    New content/features


    • Added the screen material selectors to the computer and TV screens
    • Added the possibility to configure the rotation of helicopters and their blades in the map editor

    Improvements


    • Forced the first mission of each campaign chapter to have only 1 storey
    • Replay shots now save the camera obstacle hiding option
    • Ignore map elements placed too far under the floor in custom missions
    • Increased the range of the police lights
    • Made computer and TV screens brighter
    • Changed the color of the character customization button
    • Updated translations

    Fixes


    • Fixed some multi-storey building templates with stairs blocking entry
    • Fixed some of the customization getting lost when changing the "type" of skin
    • Fixed some transparent doors not being so transparent
    • Fixed the police/ambulance lights staying on when watching the mission in realtime
    NB: this patch has also been applied to the demo and the prologue versions ;)


    [ 2022-06-30 16:03:06 CET ] [ Original post ]

    Beta 5 "Verticality" Patch (Beta 5.1.1)

    Here's a patch on Beta 5 "Verticality" update, fixing several issues you've reported me and improving a few things along the way.

    New content/features


    • Added the "Breach and Clear" practice mission
    • Added the "Shooting Range" practice mission to the demo/prologue builds
    • Added new room templates to the map generator

    Improvements


    • Banned cheaters from the leaderboards
    • Floor tiles don't reveal characters in lower storeys anymore
    • Improved the bullet case visuals
    • Reworked the targeting system of all the agents
    • Replay shots now save the selected storey
    • Selecting a resting character now selects the highest floor that has spawns
    • Shooting enemies are now considered as discovered (visible by player during the execution phase)
    • Changed the planning version of the sniping spot cars
    • Updated translations

    Fixes


    • Fixed dead enemies still blocking vision
    • Fixed shield FoVs appearing when the agent is in a lower storey
    • Fixed the camera obstacle hiding option not being saved when using the shortcut
    • Fixed the duration of the campaign missions
    • Fixed the help video displayed during loading when retrying a tutorial mission
    NB: this patch has also been applied to the demo and the prologue versions ;)


    [ 2022-06-28 17:07:36 CET ] [ Original post ]

    Test Branch Update! (Beta 5.1.1)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added new room templates to the map generator

    Improvements


    • Replay shots now save the selected storey
    • Selecting a resting character now selects the highest floor that has spawns
    • Shooting enemies are now considered as discovered (visible by player during the execution phase)
    • Changed the planning version of the sniping spot cars
    • Updated translations

    Fixes


    • Fixed the duration of the campaign missions
    • Fixed the help video displayed during loading when retrying a tutorial mission

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-06-28 12:42:46 CET ] [ Original post ]

    Test Branch Update! (Beta 5.1.0)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added the "Breach and Clear" practice mission
    • Added the "Shooting Range" practice mission to the demo/prologue builds

    Improvements


    • Banned cheaters from the leaderboards
    • Floor tiles don't reveal characters in lower storeys anymore
    • Improved the bullet case visuals
    • Reworked the targeting system of all the agents

    Fixes


    • Fixed dead enemies still blocking vision
    • Fixed shield FoVs appearing when the agent is in a lower storey
    • Fixed the camera obstacle hiding option not being saved when using the shortcut

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-06-27 10:31:36 CET ] [ Original post ]

    No Plan B "Verticality" Update (Beta 5)

    Multi-Storey Buildings


    Time to add some verticality in your tactical gaming, folks! NPB now plays in 3D for good with the addition of 2-3 storey buildings. Obviously, along with them will come the deadly stair cases! The map generator uses several types of them, offering more or less concealment and view angles. You'll love to hate them XD



    As you can see, I also added some roof top entries to a few of the buildings to offer new ways to approach your missions. The map editor was improved for the occasion to make it easier to work on several floors.

    New Replay Cameras


    You can now use 5 different replay cameras to make your successful missions even more tacticool:
    • The "Free" camera is the one you're already used to: you can move freely around the map with any focus on a specific position.
    • The "Position" camera, which is anchored to the position of the selected agent. It will keep the camera angle you've defined. It's place over the head by default but you can adjust it.
    • The "3rd person" camera, which is anchored to the position AND the orientation of the selected agent. It's placed behind the right shoulder by default but you can adjust it.
    • The "1rd person" camera, which is also anchored to the position and the orientation of the selected agent. It's pre-placed and oriented to mimic the view in a FPS game but as usual, you can adjust it.
    • The "Weapon" camera is pretty straight forward as it will stick to your weapon. Position and angle can also be changed.
    Here's a demo using each of them: [previewyoutube=8-mcCRQtCNE;full][/previewyoutube] Note that you still blend and cut between the different views you will configure.

    Balancing


    Weapons


    Most of the weapons have undergone significant changes to their stats in order to make battles more dynamic. Assault rifles in particular, have now faster aiming but slow down your agent's rotation.

    Enemies


    The reaction time of the enemies has been reduced and their number increased. The goal here is to make it easier to surprise them, while maintaining the importance of bringing enough agents to the party and checking every corner.

    Weapon point rewards


    I heard your feedback, weapons are too expensive. That's why I added weapon point rewards to the random and community missions. I also increased the rewards of the skirmish and challenge ones. Free tip: don't forget to buy more grenades to help you during the campaign ;)

    Full changelog


    I couldn't mention them all in one post, so here is the exhaustive list of all the changes contained in this update: https://store.steampowered.com/news/app/1269020/view/3222899175379890636 https://store.steampowered.com/news/app/1269020/view/3222899858143773467 https://store.steampowered.com/news/app/1269020/view/3227404186659795545 https://store.steampowered.com/news/app/1269020/view/3335492321471396076 https://store.steampowered.com/news/app/1269020/view/5966721145568643963 https://store.steampowered.com/news/app/1269020/view/5966721145587713165 https://store.steampowered.com/news/app/1269020/view/3329864090471490990 https://store.steampowered.com/news/app/1269020/view/3329864090471789439


    [ 2022-06-22 16:59:21 CET ] [ Original post ]

    Test Branch Update! (Beta 5.0.8)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added the version label in the bottom right corner of the screen

    Fixes


    • Fixed the weapon camera smoothing (too high)

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-06-22 15:55:00 CET ] [ Original post ]

    Test Branch Update! (Beta 5.0.7)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added the lower/upper storey buttons in the map editor

    Improvements


    • Tweaked the mission rewards and possible paths inside the campaign chapters
    • Improved the stunned markers
    • Randomized the ambient light intensity

    Fixes


    • Fixed the campaign map sizes
    • Fixed the stun animation in certain cases

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-06-22 13:56:06 CET ] [ Original post ]

    Test Branch Update! (Beta 5.0.6)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added support for bigger buildings (final missions in campaign chapters)
    • Added new multi-storey building templates
    • Added roof top entries to some building templates
    • Added shortcuts for the lower/upper storey buttons (keypad 0/1)
    • Added lights to the police cars

    Improvements


    • Removed the possibility to use grenades and open doors silently when carrying a shield
    • Tweaked the mission rewards and possible paths inside the campaign chapters
    • Changed the way entries are blocked by the map generator
    • Updated translations

    Fixes


    • Fixed the incorrect storey being displayed when selecting a resting character
    • Fixed window spawn points getting hidden by some floor tiles in the planning view

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-06-21 16:51:18 CET ] [ Original post ]

    Test Branch Update! (Beta 5.0.5)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added weapon point rewards to the random and community missions
    • Added roof tops to some building templates
    • Added sniping spots in front of transparent entry doors
    • Added tutorial and campaign disclaimers

    Improvements


    • Increased the weapon point rewards of the skirmish and challenge missions
    • Dragging a character through a door will kick it
    • Changed the color of the shield protection angle FoV
    • Changed the order of the cancel/confirm buttons in the customization screen
    • Improved the auto storey switch when dragging a character
    • Improved the bullet case model
    • Improved the golden weapons material
    • Improved the tutorial missions (focus on shift+click move)
    • Made the helicopter blades rotate
    • Reduced the field of view angle when sniping (60 -> 30)
    • Spaced the sniping spots
    • Spaced the spawn points from the entry doors
    • Updated translations

    Fixes


    • Fixed doors being clickable through floors
    • Fixed agents shooting after game over
    • Fixed grenades dragging zone
    • Fixed monitors blocking vision
    • Fixed the depth of field effect and camera controls bugging when moving too far from the play area
    • Fixed the flickering buttons in the character/door/grenade menus
    • Fixed the game getting stuck in the loading screen after changing a character's skin
    • Fixed the grenade explosion area visual bugging when the grenade explodes near the tosser
    • Fixed the help panel fullscreen layout
    • Fixed the main menu mission names not updating after changing the language
    • Fixed the planning version of some map assets
    • Fixed the planning ground opacity when viewed from below

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-06-16 09:52:14 CET ] [ Original post ]

    Test Branch Update! (Beta 5.0.4)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added more map generation content
    • Added the "fit to screen" button
    • Added the missing roofs to the skirmish mission maps
    • Added the weapon type in the weapon tooltip title

    Improvements


    • Weapon balancing (important change: faster aiming, slower rotation for ARs)
    • Increased the amount of enemies in normal (60% -> 65%) and hard difficulties (70% -> 80%)
    • Nerfed the enemies reaction delays
    • Split move and rotation speed in weapon stats UI
    • Changed the default keyboard shortcut for the camera obstacle hiding toggle (F7 -> F5)
    • Changed the way the map size is displayed in the mission tooltips
    • Disable the motion blur post effect while dragging a character
    • Hide characters aiming target in cinematic mode
    • Ignore map elements placed out of range in custom maps (fixes the initial view being off)
    • Ignore map elements with a zero scale in custom maps
    • Ignore the selected character in the depth of field focus distance computation when using the head or weapon cameras
    • Improved map generation path clearing
    • Improved map props randomization
    • Improved the game camera auto focus system
    • Improved the map editor layout
    • Improved the map generation (increased props density, tweaked room layouts, etc)
    • Improved transition between storeys when moving a character
    • Made roof map assets walkable (fixed multi-storey custom maps)
    • Optimized memory usage (non alloc raycast, sorting, game option feature filters)
    • Reduced the amount of open doorways in maps
    • Removed confirmation when exiting current mission after game over
    • Removed room lights (optimization)
    • Removed useless material selectors on the map assets
    • Replaced the loading videos by random the help ones
    • Tweaked the post effects
    • Updated translations

    Fixes


    • Fixed keyboard shortcuts not working when pointer is above a UI element
    • Fixed discontinued path across storeys
    • Fixed exiting setup without any weapon locking the game during tutorial missions
    • Fixed exterior ground models
    • Fixed visible fields of view from character at different storeys
    • Fixed lighting issues in the setup and shop scenes
    • Fixed paths disappearing when characters are in different storeys
    • Fixed roofs being selectable in the map editor when the camera is facing down (preventing from selecting anything else)
    • Fixed roofs not hiding when between the camera and the characters
    • Fixed sniping spot placed inside buildings
    • Fixed some characters, enemies and civilians appearing above the selected storey
    • Fixed some plants blocking vision too high
    • Fixed the agent animations bugging when showing/hiding them with the storey selection buttons
    • Fixed the ceiling borders showing when tilting the camera
    • Fixed the depth of field effect
    • Fixed the exfiltration spawn spots being visible even when viewing a lower storey
    • Fixed the light shield material when hovered
    • Fixed the map editor now showing roofs
    • Fixed the motion blur setting changing the bloom effect
    • Fixed the planning version of some props not matching the real size or shape
    • Fixed the roofs not appearing in replays
    • Fixed the top of some planning walls hiding parts of the doorway markers
    • Fixed the transparent doors allowing to see behind the adjacent wall when opened
    • Fixed timeline glitches when clicking on a waypoint after the death of the agent
    • Fixed tooltips appearing on top of the timeline

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-06-09 13:42:28 CET ] [ Original post ]

    Test Branch Update! (Beta 5.0.3)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added the storey navigation UI
    • Implemented the sticky replay cameras (position, TPS, FPS, weapon)

    Improvements


    • Hide waypoints above the currently displayed storey
    • Display discovered NPCs during the execution phase (avoids them popping in and out of the view)
    • Improved the accuracy stats display (added decimals)
    • Improved the camera keyboard controls (ZQSD to move/zoom, arrows to rotate/tilt)
    • Improved the camera shots timeline UI
    • Increased the door kicking default stun duration (1 -> 1.5s)
    • Widened the objective area so that a character placed on a border is considered inside
    • Tweaked the default quality settings
    • Added the selection keyboard shortcut to the character tooltips
    • Improved the healer skill description
    • Updated translation

    Fixes


    • Fixed the missing character spawn spots in certain generated missions
    • Fixed waypoints being clickable through floors

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-05-20 17:31:22 CET ] [ Original post ]

    Test Branch Update! (Beta 5.0.2)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added the accuracy to the score computation
    • Added detailed character stats to the game over screen
    • Added new props to the map generator

    Improvements


    • Lowered the time left impact in the score computation
    • Increased the default door kicking stun range (1 -> 1.5m)
    • Improved the depth of field effect: now focuses on the closes agent in frame
    • Reduced the amount of transparent doors generated
    • Updated translations

    Fixes


    • Fixed the infinite door kicking bug (?)
    • Fixed collisions with lower storeys getting detected when tossing a grenade
    • Fixed the way the door kicking stun effect is computated
    • Fixed planning version of transparent doors
    • Fixed some props colliders
    • Fixed the last skirmish mission of the Robbers spawn positions

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-05-12 20:25:03 CET ] [ Original post ]

    Test Branch Update! (Beta 5.0.1)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added transparent doors
    • Added the "delete all camera shots" button
    • Added the motion blur post effect (ultra global quality)
    • Added more rug and floor types to the map generator

    Improvements


    • Optimized mission generation
    • Optimized execution phase resolution
    • Increased the default door kicking stun range (1 -> 1.5m)
    • In-game menus can now be closed using the "Cancel" key (Escape by default, see input settings)
    • Tweaked the ambiant occlusion post effect settings
    • Nerfed the NPC burst cooldown modifier (75% -> 90%)
    • Only ask for execution confirmation during campaign missions
    • Tweaked the scoring computation (mainly lowered impact of time)
    • Improved the game over screen score details UI
    • Updated translations

    Fixes


    • Fixed door opening when another one needs to be crossed on the way
    • Fixed grenade explosion not emitting any light if the lighting setting is off
    • Fixed grenades in upper storeys
    • Fixed player's agents stunned animation
    • Fixed replay shots not being saved if all the shots have been removed
    • Fixed some NPC spawn zones not generating any NPC
    • Fixed some double doors being passable by walking between them
    • Fixed the small glass coffee table being walkable
    • Fixed the way the door kicking stun effect is computated

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-05-10 17:18:34 CET ] [ Original post ]

    Weekly Challenge Contest Results

    Here's the final leaderboard for last week's contest: [olist]

  • CHino4398
  • Gubernaut4388
  • Henry4287
  • Fly in the Sky4183
  • Tactical Taco4132
  • ellis gaming4051
  • LiquidPoppin4046
  • irondarkev3849
  • HorsemanWAR3462
  • Stebsis3260
  • Bruno_Capt2988
  • Ariane2862
  • Amado Carrillo Fuentes / Nzkxo1428
  • 6VER9SACI1315
  • Mrtrubshaw1044
  • [CPC]HappyPoussin388
  • Chunkie314
  • LittleVader-71
  • Migrant-164
  • gonka151-238
  • acacolino634-448 [/olist] Congratulations to CHino, Gubernaut and Henry that will receive their keys for the full game soon.


    [ 2022-05-09 07:44:01 CET ] [ Original post ]

  • Beta 4 Patch (Beta 4.3.0)

    Here's another patch for the recent Beta content update.

    New content/features


    • Added the motion blur post effect (ultra global quality)

    Improvements


    • Optimized mission generation and execution phase resolution
    • Tweaked the scoring computation (mainly lowered impact of time)
    • Improved the game over screen score details UI
    • Increased the ambiant occlusion effect intensity

    Fixes


    • Fixed the mission editor not loading properly
    • Fixed some NPC spawn zones not generating any NPC
    • Fixed some double doors being passable by walking between them
    • Fixed replay shots not being saved if all the shots have been removed
    • Fixed grenade explosion not emitting any light if the lighting setting is off
    NB: this patch has also been applied to the demo and the prologue versions ;)


    [ 2022-05-06 17:28:59 CET ] [ Original post ]

    Weekly Challenge Contest

    How about trying a free demo and getting a chance to win the full game? Nice way to neutralize 2 tangos with 1 bullet, right?

    Here's how to participate:


    [olist]
  • Download the free demo from the store page
  • Play the weekly challenge mission of the SWAT faction (select SWAT / Missions / Challenges / Weekly 19/2022)
  • Take a screenshot of the mission report showing the details of your score (or even better, record and share a cool replay!)
  • Post it in the discussion below [/olist]

    On Monday (May 9th), the top 3 reported scores will win a key for the full game!


    Here's what the mission looks like: [previewyoutube=C_XZFX51jRo;full][/previewyoutube] Now, show me your tacticool skills! NB: I've changed the scoring system a bit on the demo to be less about speed and more about team preservation and objectives.


    [ 2022-05-05 15:00:03 CET ] [ Original post ]

  • Test Branch Update! (Beta 5.0.0)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content and features


    • Added multiple storeys buildings to the map generator
    • Added multiple storeys skirmish missions for each faction

    Improvements


    • Reduced the static FoV of the enemies (180 -> 120)
    • Made sniping spots compatible with the exfiltration missions
    • Improved camera controls to give more movement freedom
    • Disabled obstacles hiding in execution phase by default (can be changed in the settings)
    • Improved the challenge mission list UI
    • Added the asset name in the left mission editor inspector panel
    • Capped objective count in infiltration and domination missions
    • Tweaked clouds material
    • Tweaked windows marker color
    • Optimized performances
    • Updated translations

    Fixes


    • Fixed assets selection in the mission editor
    • Fixed big interior pillar planning version
    • Fixed loading of the settings of the lights in the mission editor
    • Fixed objective props for the "Destroy all their supplies" scenario

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-05-04 20:54:04 CET ] [ Original post ]

    Beta 4 Hotfix (Beta 4.1.0)

    Here's another hotfix for the recent Beta 3 content update.

    New content/features


    • Added weekly challenge missions to the demo/prologue (more on that soon...)

    Improvements


    • Added the asset name in the left mission editor inspector panel
    • Tweaked clouds material
    • Tweaked windows marker color
    • Updated translations

    Fixes


    • Fixed missing assets to the map editor
    • Fixed assets selection in the mission editor
    • Fixed big interior pillar planning version
    • Fixed loading of the settings of the lights in the mission editor
    • Fixed objective props for the "Destroy all their supplies" scenario


    [ 2022-05-04 19:14:46 CET ] [ Original post ]

    No Plan B Content Update (Beta 4)

    Character Customization


    This one has been one of the most requested feature and it's finally here! A picture is worth a thousand words, right? Then a video should be worth even more. Check out the possibilities: [previewyoutube=MrDUherLca0;full]https://youtu.be/MrDUherLca0[/previewyoutube] Obviously, the SWAT is the faction that offers the most combinations with all their fancy camos, pouches and patches. It's just visual customization and doesn't have any impact on the gameplay. Also you'll have access to all the items, colors, etc from the get go, no need to unlock them.

    Planning View


    You can now decide if you want to plan your mission in your cosy killhouse or directly on the live field.

    Your choice will be saved between missions and can also be changed directly in the settings menu.

    UI Scaling


    Not all of you are found of the size of the UI, sometimes even judging it too "mobile like". You can now reduce the size of the UI in the settings menu.

    Full changelog


    Here's a recap of all the changes contained in this update: https://store.steampowered.com/news/app/1269020/view/3227400227398765305 https://store.steampowered.com/news/app/1269020/view/3227400227416649731 https://store.steampowered.com/news/app/1269020/view/3227400856566308699 https://store.steampowered.com/news/app/1269020/view/3222897891239751983 https://store.steampowered.com/news/app/1269020/view/3222898523438298903 https://store.steampowered.com/news/app/1269020/view/3222898523442726907 https://store.steampowered.com/news/app/1269020/view/3222898523445154559


    [ 2022-04-29 17:11:41 CET ] [ Original post ]

    Test Branch Update! (Beta 4.0.7)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    Improvements


    • Improved the field of view visuals
    • Moved grenades to the belt on SWAT skins
    • Removed FBI scenarios where player has to exfiltrate from Robbers
    • Improved camera obstacles transparency when tilt angle is low (close to the ground)
    • Ignore sniping characters in the camera obstacles computation
    • Tweaked setup scene
    • Updated translations

    Fixes


    • Fixed character tooltips remaining after rotating (right-click dragging) the camera
    • Fixed the characters field of view not being rendered when not selected Improved the field of view visuals
    • Fixed HVT animation
    • Fixed double window sniping positions
    • Fixed unlit VFXs

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-04-29 15:05:50 CET ] [ Original post ]

    Test Branch Update! (Beta 4.0.6)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content/features


    • Added more SWAT customization options
    • Added the UI scaling option

    Improvements


    • Changed the visual of the execute/retry/report buttons (label instead of icons)
    • Updated translations

    Fixes


    • Fixed character running with a shield if the run was planned before equipping the shield
    • Fixed skirmish mission spawn orientation

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-04-28 22:58:15 CET ] [ Original post ]

    Test Branch Update! (Beta 4.0.5)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    Improvements


    • Changed the default ambient light color to full white
    • Improved support of multiple storeys buildings
    • Made the SWAT uniform black by default
    • Tweaked the possible pouches on the different SWAT skin spots
    • Tweaked the setup and customization scenes
    • Optimized planning view generation
    • Updated translations

    Fixes


    • Fixed map generation blocking path in some buildings
    • Fixed skirmish missions rest spot orientation

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-04-27 17:33:49 CET ] [ Original post ]

    Beta 3 Hotfix (Beta 3.3.0)

    Here's another hotfix for the recent Beta 3 content update.

    Fixes


    • Fixed map generation sometimes placing props that block path in small spaces


    [ 2022-04-26 11:46:55 CET ] [ Original post ]

    Test Branch Update! (Beta 4.0.4)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content/features


    • Added the copy/paste buttons to the character customization screen
    • Added a new skins, items and colors to the character customization
    • Added new civilian skins

    Improvements


    • Updated translations

    Fixes


    • Fixed map generation sometimes placing props that block path in tight corridors

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-04-22 22:12:39 CET ] [ Original post ]

    Test Branch Update! (Beta 4.0.3)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content/features


    • Character skin customization!!!

    Improvements


    • Updated translations

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-04-16 09:20:41 CET ] [ Original post ]

    Test Branch Update! (Beta 4.0.2)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content/features


    • Added an option to toggle planning assets randomization (disabled by default on lower quality levels)

    Improvements


    • Optimized map generation
    • Changed the default texture quality from low to normal in low global quality level
    • Changed the shop button color in the setup screen
    • Updated translations

    Fixes


    • Fixed mission loading when one of the characters has a deprecated skill equipped
    • Fixed the selected language not being applied properly
    • Fixed weapons, grenades, shields overlapping each other on the equipment rack
    • Fixed the "Vigilance" skill close vision range modifiers

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-04-12 09:13:23 CET ] [ Original post ]

    Test Branch Update! (Beta 4.0.1)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content/features


    • Added the "Toggle game view" button
    • Added the first draft of the character customization UI (only the character name can be changed for now)
    • Added the lighting, shadows and ambient shadows settings

    Improvements


    • Optimized the lighting performances for lower quality levels
    • Improved the agents field of view visual to highlight the 50% hit chance threshold
    • Regrouped the vision angle related skills in a single one
    • Regrouped the cover related skills in a single one
    • Regrouped the grenade toss related skills in a single one
    • Set Steam language the first time the game is launched
    • Tweaked the enemies' attack stats modifier (accuracy -50% > -25%, aiming duration +10% > +25%)
    • Tweaked the map generator templates (less doors, more complex paths, bigger rooms and corridors, more asymetrical building shapes)

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-04-07 10:30:13 CET ] [ Original post ]

    Beta 3 Hotfix (Beta 3.2.0)

    Here's another hotfix for the recent Beta 3 content update.

    Fixes


    • Fixed map generation sometimes placing props between rooms making it impossible to reach
    • Fixed corner help videos not closable from the start


    [ 2022-04-06 16:20:24 CET ] [ Original post ]

    Beta 3 Hotfix (Beta 3.1.0)

    Here's a hotfix for the recent Beta 3 content update.

    Fixes


    • Fixed loading of the Robbers exfiltration missions (fixed the NPC arsenals)
    • Fixed map generation sometimes placing pillars in the middle of a doorway
    • Fixed the level 2 of the weapon specific skills not having the level 1 effects


    [ 2022-04-05 16:21:08 CET ] [ Original post ]

    No Plan B Content Update (Beta 3) + Discount

    Are you ready for this second major update on the early access? I think you're not.

    Difficulty Tweaks


    This game, its campaign in particular, is a beast, I know. It's actually how I wanted it to be in the first place! But, thanks to your feedback, I realize it can be frustrating for a lot of you, that's why I decided to tweak the difficulty down a bit. Here is a list of the most important changes:
    • Characters incapacitated during the campaign missions don't die anymore and are still available when starting a new chapter
    • Skills points are now wons by each participating character (still available after completing a chapter)
    • Characters now start the campaign with 3 skill points
    • Reduced the overall difficulty (+10% aiming duration for enemies)
    • Tweaked the faction modifiers (less maluses on the bad guys)
    • Civilians are now be present in the "High Threat" difficulty missions (SWAT and FBI factions will fail the mission if any civilian is killed. The other ones will get away with just a score malus)

    Ballistic Shields


    This was one of the most requested features, it's now a reality! The 4 new ballistic shields will protect you and your teammates from frontal incoming fire.
    Each shield has it's own authorized weapon types, some can only be used with handguns, others support SMGs...
    ...and the heavy one (more suited for team protection) will require your agent to forget about attacking!
    Every faction doesn't have access to those shinny babies so they have to make up their own. Cheap but still effective!
    The counterpart for most of the shields is obviously slower movements and rotation, making it difficult to defend against lateral or rear threats. Be sure someone covers your 6!

    Sniping Spots


    The snipers received some well deserved love in this update: they can now be deployed on specific spots where they won't be reachable by enemies and have a good angle on the external windows of the building.
    Agents on sniping spots are their to support the rest of the team and can't move from their position. Obviously, only sniper rifles are authorized on these spawns.

    New Shops


    In order to differentiate the 4 factions of the game even more, each of them now has its own shop with a specific set of weapons, grenades and shields.



    The shop UI also received an important usability update: the ability to easily compare weapons. Right-click on a specific weapon to select it then place your pointer over another one to compare their stats.
    As you can see, the weapon tooltips now show their detailed stats.

    New weapons


    In those new shops, you'll find 5 brand new weapons: The "Light50", aka "tank killer". Fortunately, there's no tank in the game...
    Another long distance killing machine for the bad guys, the "W40".
    The "Twins" won't give you much choice, run or die.
    The "Blaaka47" is the most precise AR so far, be sure to keep your distance though...
    Fan of the old mob movies? You should like the "Chicagun" ;)
    I've also tweaked the stats of all the weapons to better highlight their differences.

    Special Discount


    To celebrate this new major update, the game will get a 10% DISCOUNT FOR 2 DAYS. Get it while it's hot and tell your tactical savvy friends about it! Note that this discount cumulates with the soundtrack bundle, so you can get the bundle for almost the regular price of the game alone.

    Full changelog


    Here's a recap of all the changes contained in this update: https://store.steampowered.com/news/app/1269020/view/3138451598572288001 https://store.steampowered.com/news/app/1269020/view/3138451598575658994 https://store.steampowered.com/news/app/1269020/view/3138452228605930340 https://store.steampowered.com/news/app/1269020/view/3138452228614077993 https://store.steampowered.com/news/app/1269020/view/3132823362679007105 https://store.steampowered.com/news/app/1269020/view/3221770088620850462


    [ 2022-04-01 18:20:56 CET ] [ Original post ]

    Test Branch Update! (Beta 3.0.5)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content/features


    • Added the new "Light" shield
    • Added the new "Heavy" shield
    • Added the new "Barrel" shield
    • Added the new "Iron" shield
    • Added the new "Blaaka47" assault rifle
    • Added the new "Chicagun" submachine gun
    • Added the new "Light50" sniper rifle
    • Added the new "W40" sniper rifle
    • Added the new "Twins" shotgun
    • Added the new "Bla47" SMG

    Improvements


    • Weapon balancing
    • Improved the readability of the weapon stat bars (split them in 5 sections)
    • Improved weapon/grenade/shield tooltip placement in setup/shop scenes to avoid overlapping with the stats UI
    • Improved the weapon comparison UI in the setup and shop screens
    • Added the detailed stats in the weapon tooltips
    • Tweaked the default arsenal of each faction
    • Unified the agent/target move speed accuracy modifiers
    • Unified the weapon accuracy curve
    • Updated the shooting range arsenal with the new weapons
    • Disabled equipment move/rotate on the rack in the shooting range mission
    • Updated translations

    Fixes


    • Fixed the cover indicators when equipped with a shield
    • Fixed shield being equippable on sniping spots
    • Fixed the max shield count limit check when already equipped with a shield
    • Fixed the shield price tags not updating when purchasing an item

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-04-01 17:59:19 CET ] [ Original post ]

    Test Branch Update! (Beta 3.0.4)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content/features


    • Added new shield animations
    • Added faction specific weapon shops
    • Added sniping spots: can only be spawned on with
    • Added weapon type specific skills
    • Added a new "Seeker" enemy archetype that chases events even at long distances (only used in hard difficulty)
    • Added new map layouts

    Improvements


    • Only handguns can be used while equipped with a shield
    • Only 2 shields can be used for each mission
    • Tweaked the shield modifiers (move speed 50->60%, rotation speed 50->40%)
    • Forbid run when equipped with a shield
    • Display a shield icon as the weapon icon when equipped with a shield
    • Tweaked the "Edgy" skill modifiers (-20/40/60% reaction delay -> -25/50/75%)
    • Changed the "DEA" label to "FBI" on the FBI skins
    • Increased the tolerance on the position of the agents on the objective zones
    • Now wait for the agent to be oriented toward the target to toss a grenade or open/kick a door
    • Updated translations

    Fixes


    • Fixed HVT/VIP/Hostages not always being guarded
    • Fixed the shield price tag not showing in the shop scene

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-03-25 17:02:06 CET ] [ Original post ]

    Test Branch Update! (Beta 3.0.3)

    Changelog


    Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

    New content/features


    • Implemented ballistic shields (animations are temporary)
    • Added the Riot Shield to the shop of all the factions

    Improvements


    • Separated the grenades and the weapons on the rack

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-03-18 22:34:23 CET ] [ Original post ]

    Test Branch Update! (Beta 3.0.2)

    Changelog


    Here's the changelog for Beta 3.0.2 available right now on the test branch (check out the next chapter to try it).

    New content/features


    • Added a button in the character menu allowing you to pause/resume their plan
    • You can now change aiming without moving
    • Show a help video about the controls when entering the setup screen
    • Show the isolate and arriving time help videos contextually during planning

    Improvements


    • Reduced skills unlock costs
    • Updated translations

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-03-16 16:20:26 CET ] [ Original post ]

    Test Branch Update! (Beta 3.0.1)

    Fixed the bald SWAT characters ^^"


    [ 2022-03-12 17:15:33 CET ] [ Original post ]

    Test Branch Update! (Beta 3.0.0)

    Changelog


    Here's the changelog for Beta 3.0.0 available right now on the test branch (check out the next chapter to try it).

    New content/features


    • Characters incapacitated during campaign missions don't die anymore and are still available when starting a new chapter
    • Skills points are now wons by each participating character (still available after completing a chapter)
    • Characters now start the campaign with 3 skill points
    • Added civilians in the "High Threat" difficulty level (SWAT and FBI factions will fail the mission if a civilian is killed, the other factions will get a score malus)
    • You can now sell weapons and grenades for half their selling price by right clicking on them in the setup screen
    • Added defensive enemies on mission objectives (green zones)
    • Added new map and room patterns to the mission generator
    • Added screen shake on weapon shots and smoke grenade explosions
    • Added the "Mandatory" toggle on NPC spawns/zones that ignores the difficulty spawn ratio

    Improvements


    • Reduced the overall difficulty (+10% aiming duration for enemies)
    • Tweaked faction modifiers
    • Reduced aggressive enemies investigation range
    • Agents can see behind civilians
    • Optimized the game resolution performances
    • Improved support of right to left languages (Arabic, Farsi, Hebrew)
    • Changed the default quality level from "Ultra" to "High"
    • Updated translations

    Fixes


    • Fixed pathfinding quirks happening when moving around obstacles
    • Fixes grenade explosions having no effect if the agent that tossed it died before it exploded
    • Fixed doors opened during the plan acting as already opened on the first tick of the resolution, triggering enemies reaction too early
    • Fixed transparent doors blocking pathfinding even when opened
    • Fixed some doors getting kicked by dragging a character during the planning phase
    • Fixed the camera keyboard controls (didn't take rotation into account when moving)
    • Fixed the camera zoom speed when using keyboard controls
    • Fixed the initial camera zoom/position in custom missions using lights placed far away from the scene
    • Fixed the light sources being disabled when using a global quality lower than "high"
    • Fixed the post process effect when changing playback speed
    • Fixed the loading of custom missions using unsupported scenarios
    • Fixed freshly bought weapon materials
    • Fixed saving of weapons and grenades position and orientation on the weapon rack
    • Fixed floor assets collisions
    • Fixed stairs assets collisions
    • Fixed walls missing their back faces
    • Don't hide map parts above resting characters

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-03-11 19:01:27 CET ] [ Original post ]

    Beta 2 Fixes and Improvements (Beta 2.1.2)

    Here's a bunch of fixes and improvements coming from the test branch. Enjoy!

    New content/features


    • Enemies now hear and react to characters running

    Improvements


    • Improved QoL when playing multiple stories maps: hide map assets above a certain height from the selected agent
    • Improved characters' targeting: when an aiming direction is defined, prioritize the enemy that has the tightest angle from it
    • Reduced the damages done by enemies at close range
    • Made the agressive archetype more agressive (increased its max investigation distance)
    • Reduced the size of the characters vision blocking collider
    • Improved the camera zoom controls: zoom speed increases with the distance from the ground
    • Tweaked the map assets hierarchy
    • Changed the default quality level from "Ultra" to "High"
    • Increased the max shadow distance for each quality level
    • Improved the initial position of the enemies created from NPC spawn zones (not so close to the room borders)
    • Updated the translations

    Fixes


    • Fixed the performance issues with the latest public update
    • Fixed the color of the pillars in randomly generated maps
    • Fixed the light sources being disabled when using a global quality lower than "high"
    • Fixed walls missing their back faces
    • Fixed walls, doors and windows physical presence (collisions, pathfinding, transparency)
    • Fixed the initial camera zoom/position in custom missions using lights placed far away from the scene
    • Fixed the loading of custom missions using unsupported scenarios
    • Restored the weapon preset assets in the map editor
    • Fixed some weapon models in the map editor
    • Fixed opened doors disappearing in the execution view
    • Fixed vision through doors with windows
    • Fixed some doors still blocking path once opened
    • Fixed some doors getting kicked when dragging a character around it
    • Fixed the cover detection when behind windows
    • Fixed the fog of war effect on big maps
    • Fixed the map editor asset previews
    • Fixed the pathfinding around a recently opened door when rewinding time
    • Fixed vision through the teller desk barrier glass


    [ 2022-02-24 17:29:49 CET ] [ Original post ]

    Test Branch Update (Beta 2.1.2)

    Changelog


    Here's the changelog for Beta 2.1.2 available right now on the test branch (check out the next chapter to try it).

    Improvements


    • Improved performances of the multiple stories maps asset hiding feature
    • Don't hide map parts above resting characters

    Fixes


    • Fixed the tutorial missions not loading
    • Fixed Shift + click moving characters to the lower story when they are on a upper one

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-02-24 11:16:55 CET ] [ Original post ]

    Test Branch Update (Beta 2.1.1)

    Changelog


    Here's the changelog for Beta 2.1.1 available right now on the test branch (check out the next chapter to try it).

    Improvements


    • Improved QoL when playing multiple stories maps: hide map assets above a certain height from the selected agent

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-02-22 21:05:40 CET ] [ Original post ]

    Test Branch Update (Beta 2.1.0)

    Changelog


    Here's the changelog for Beta 2.1.0 available right now on the test branch (check out the next chapter to try it).

    New content/features


    • Enemies now hear and react to characters running

    Improvements


    • Improved characters' targeting: when an aiming direction is defined, prioritize the enemy that has the tighest angle from it
    • Reduced the damages done by enemies at close range
    • Reduced the size of the characters vision blocking collider
    • Tweaked the map assets hierarchy
    • Optimized performances when displaying the planning view
    • Changed the default quality level from "Ultra" to "High"
    • Increased the max shadow distance for each quality level

    Fixes


    • Fixed the camera keyboard controls (didn't take rotation into account when moving)
    • Fixed the camera zoom speed when using keyboard controls
    • Fixed the color of the pillars in randomly generated maps
    • Fixed the light sources being disabled when using a global quality lower than "high"
    • Fixed walls missing their back faces
    • Fixed walls, doors and windows physical presence (collisions, pathfinding, transparency)

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-02-22 10:17:39 CET ] [ Original post ]

    Test Branch Update (Beta 2.0.9)

    Changelog


    Here's the changelog for Beta 2.0.9 available right now on the test branch (check out the next chapter to try it).

    Fixes


    • Fixed the performance issues with the previous build by making the fog of war module position follow the camera

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-02-18 16:28:54 CET ] [ Original post ]

    Test Branch Update (Beta 2.0.8)

    Changelog


    Here's the changelog for Beta 2.0.8 available right now on the test branch (check out the next chapter to try it).

    Fixes


    • Fixed the initial camera zoom/position in custom missions using lights placed far away from the scene
    • Fixed the loading of custom missions using unsupported scenarios
    • Temporarily disabled the extra fog of war groups to see if it improves performances

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-02-18 14:18:40 CET ] [ Original post ]

    Test Branch Update (Beta 2.0.7)

    Changelog


    Here's the changelog for Beta 2.0.7 available right now on the test branch (check out the next chapter to try it).

    Improvements


    • Made the agressive archetype more agressive (increased its max investigation distance)
    • Improved the camera zoom controls: zoom speed increases with the distance from the ground
    • Improved the initial position of the enemies created from NPC spawn zones (not so close to the room borders)
    • Updated the prologue outro message
    • Updated the translations

    Fixes


    • Restored the weapon preset assets in the map editor
    • Fixed some weapon models in the map editor
    • Fixed opened doors disappearing in the execution view
    • Fixed vision through doors with windows
    • Fixed some doors still blocking path once opened
    • Fixed some doors getting kicked when dragging a character around it
    • Fixed the cover detection when behind windows
    • Fixed the fog of war effect on big maps
    • Fixed the map editor asset previews
    • Fixed the pathfinding around a recently opened door when rewinding time
    • Fixed vision through the teller desk barrier glass

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-02-16 13:16:46 CET ] [ Original post ]

    Map Editor Update (Beta 2) + Special Discount

    The first big update of the Early Access is finally here!

    Special Discount


    To celebrate that, the game will get a 10% DISCOUNT FOR 2 DAYS. Get it while it's hot and tell your tactical savvy friends about it! Note that this discount cumulates with the soundtrack bundle, so you can get the bundle for almost the regular price of the game alone. If you've followed the recent updates on the test branch, you are probably already aware of what is in this update but I'll detail it anyway for those who didn't.

    The Map Editor Update


    So, as the name suggests, this update is focused on the in-game map editor that you can use to make your own missions and share them with the rest of the community. More than 5000 new map elements have been added to the map editor: new walls, buildings, furniture, vehicles, props, etc.
    All of them have not been integrated in the skirmish missions and the map generation system yet, so you won't see them in the challenge, randomized and campaign missions either. I'll introduce them in the map generator incrementally as I'm improving it.
    A big part of the game system had to be reworked to support all those new possibilities and the crazy ways I've seen them used in the community maps (like using walls as debris or props as walls for instance). It took me more time than I expected but it also allowed me to improve things that weren't initially planned. The most notable is the possibility to make maps with different heights for the walkable surfaces, passing under them, etc.

    Quality of Life Improvements


    I also wanted to highlight some changes unrelated to the map editor.

    Reordering the game sections


    The first one is about the difficulty of the campaign. In your feedback and reviews, I often read that the game throws you a bit harshly from the tutorial to the campaign with a 8 characters team to handle and a bunch of new rules you didn't expect. I've actually designed the skirmish missions with increasing team size, map size and difficulty to prepare the players for the campaign. The thing is most players launch the campaign as soon as they have completed the tutorial, probably because the way the main menu as been designed incites them to do so.
    So I've changed the order of the different game sections and the home buttons to put the single missions before the campaign, hopefully it will change the default behavior of the new players. I could lock the campaign until you complete some (or all) the skirmishes but I suppose it would be frustrating for those who feel up to the challenge... Let me know what you think in the comments.

    Changing the timeline behavior when switching characters


    The second important change is about the way the timeline acts when you select a character. Until now, it would reset to the time of the character's last action. I've noticed in the different videos and streams of the game that it's often not the expected behavior and leads to planning mistakes. That's why I've changed it so that selecting a character doesn't change the position of the timeline anymore.
    I've also added an option in the settings to switch back to the previous behavior in case you find it more convenient that way.

    Full changelog


    Below is an exhaustive list of the changes coming with this update. I know there's a lot to take in, so I've done my best to highlight the most important ones:

    New features and content


    • Added 5000+ new map elements!!!
    • Implemented support for elevated grounds navigation
    • Added the option to reset (or not) the timeline when selecting a character (disabled by default)
    • Added primitive map elements (cube, sphere, cylinder, etc)
    • Added the blood toggle option in Settings/Graphics
    • Added the screen shake toggle option in Settings/Graphics
    • Added an error message when clicking on the execute button and the mission objective is not complete by the end of the plan
    • Added help sections for handguns, sniper rifles and weapon points Wait for the tutorial videos to finish before displaying the play button

    Improvements


    • You can now rewatch completed campaign missions (only applies to missions completed after this update)
    • Removed the map size limits in the map editor
    • Removed the weapon point reward when completing a campaign chapter BUT added weapon point rewards to the challenge missions
    • Disabled skill unequipping, clicking on an equipped skill now opens the skill shop panel allowing you to upgrade your equipped skills or unlock and equip new ones
    • Disabled throwing grenades through windows
    • Scroll the timeline using the mouse wheel (slowed by holding Alt, accelerated by holding Shift by default, see settings)
    • Automatically saves cinematic configuration (camera shots)
    • Display the next mission button in the game over screen of campaign missions, leading back to the chapter screen
    • Improved the exit mission and replan mission button icons
    • Increased the button backgrounds transparency
    • Prevented weapons and grenades to overlap each other on the weapon rack
    • It's now possible to rotate weapons and grenades on the weapon rack without having to drag them first
    • Temporarily removed the ATMs from the possible map generator props
    • Improved the light and material inspectors in the map editor
    • Walls are now split in 2 faces, you can have different visuals on each side
    • Doors are now separate assets, you can put different doors
    • Improved the main menu buttons
    • Added a new type of large interior window in the map generator
    • Changed the order of the main menu headers
    • Made the scale of the NPC Spawn Zone model independent of the zone size
    • Improved the camera obstacle hiding system (increase the width of the hiding effect as you tilt the camera down)
    • Improved the default placement of newly bought weapons and grenades
    • Lowered the default mission settings object position
    • The execution phase now starts paused, allowing player to configure the camera before launching the replay
    • Wait for the video to end before displaying the play button in the campaign helps
    • Improved the SFX when clicking a button that launches a mission
    • Updated the translations

    Fixes


    • Fixed the map size of the campaign missions
    • Fixed delayed Steam achievements
    • Fixed the map editor UI scaling on huge resolutions
    • Fixed the objective translation in tutorial missions
    • Fixed "Barrel_04" and "Barrel_06" props getting replaced by "Barrel_01" and "Barrel_02" when loading the map
    • Fixed dead characters having their plan reloaded in campaign missions
    • Fixed the completed campaign chapter icon resolution
    • Fixed the light properties set in the map editor not being properly loaded
    • Fixed weapons and grenades not selectable when placed too high on the weapon rack
    • Fixed character spawn visuals getting corrupted when unselecting an object in the map editor
    • Fixed weapons and grenades impossible to move in the weapon rack
    • Fixed the planning scene being displayed when testing a new custom mission for the first time
    • Fixed grenade collisions
    • Fixed camera obstacles hiding in the planning scene
    • Fixed lighting on randomly generated maps during the execution phase
    • Fixed the mod details card not closing when clicking on the edges of the screen
    • Fixed the grenade and waypoint sync tutorial missions
    • Fixed the "full game" button icon size in the main menu
    • Fixed camera move bounds
    • Fixed some map assets planning version
    • Fixed the character spawn and rest spots not always appearing in the map editor
    • Fixed the character spawn orientation
    • Fixed the character spawn spots orientation
    • Fixed the enemy spawns not always appearing in the map editor
    • Fixed the enemies' pathfinding
    • Fixed loading of custom missions using certain doors
    • Fixed missing assets in the planning view
    • Fixed the character spawns orientation in the skirmish missions
    • Fixed the character spawn orientation in randomly generated exfiltration missions
    • Fixed missed shots hitting windows


    [ 2022-02-15 18:04:54 CET ] [ Original post ]

    Test Branch Update (Beta 2.0.6)

    Changelog


    Here's the changelog for Beta 2.0.6 available right now on the test branch (check out the next chapter to try it).

    Fixes


    • Fixed loading of custom missions using certain doors
    • Fixed missing assets in the planning view
    • Fixed the character spawns orientation in the skirmish missions
    • Fixed the character spawn orientation in randomly generated exfiltration missions
    • Fixed missed shots hitting windows

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-02-10 12:17:24 CET ] [ Original post ]

    Test Branch Update (Beta 2.0.5)

    Changelog


    Here's the changelog for Beta 2.0.5 available right now on the test branch (check out the next chapter to try it). I've highlighted the most important changes. Let me know in the comments if you have questions.

    Additions


    • Added an error message when clicking on the execute button and the mission objective is not complete by the end of the plan
    • Added help sections for handguns, sniper rifles and weapon points Wait for the tutorial videos to finish before displaying the play button

    Improvements


    • Improved the camera obstacle hiding system (increase the width of the hiding effect as you tilt the camera down)
    • Improved the default placement of newly bought weapons and grenades
    • Lowered the default mission settings object position
    • The execution phase now starts paused, allowing player to configure the camera before launching the replay
    • Wait for the video to end before displaying the play button in the campaign helps
    • Improved the SFX when clicking a button that launches a mission
    • Updated translations

    Fixes


    • Fixed camera move bounds
    • Fixed some map assets planning version
    • Fixed the character spawn and rest spots not always appearing in the map editor
    • Fixed the character spawn orientation
    • Fixed the character spawn spots orientation
    • Fixed the enemy spawns not always appearing in the map editor
    • Fixed the enemies' pathfinding

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-02-09 09:33:52 CET ] [ Original post ]

    Test Branch Update (Beta 2.0.4)

    Changelog


    Here's the changelog for Beta 2.0.4 available right now on the test branch (check out the next chapter to try it). I've highlighted the most important changes. Let me know in the comments if you have questions.

    Improvements


    - Removed the map size limits in the map editor - Removed the weapon point reward when completing a campaign chapter BUT added weapon point rewards to the challenge missions - Disabled skill unequipping, clicking on an equipped skill now opens the skill shop panel allowing you to upgrade your equipped skills or unlock and equip new ones - Disabled throwing grenades through windows - Added a new type of large interior window in the map generator - Changed the order of the main menu headers - Made the scale of the NPC Spawn Zone model independent of the zone size - Updated localization

    Fixes


    - Fixed the map size of the campaign missions - Fixed weapons and grenades impossible to move in the weapon rack - Fixed the planning scene being displayed when testing a new custom mission for the first time - Fixed grenade collisions - Fixed camera obstacles hiding in the planning scene - Fixed lighting on randomly generated maps during the execution phase - Fixed the mod details card not closing when clicking on the edges of the screen - Fixed the grenade and waypoint sync tutorial missions - Fixed the "full game" button icon size in the main menu

    Reminder: switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.


    [ 2022-02-04 18:20:42 CET ] [ Original post ]

    Test Branch + Preview of the Map Editor Update (Beta 2.0.3)

    Hello squad! Hope your plans A came together lately. As you know, I'm preparing the first big update of the early access. This update will focus on the in-game map editor that is used to make your own missions and share them with the rest of the community. I've set up a "test" branch that will get all the latest juicy updates before going live on the public version. If you want to try out the upcoming features and help me test/debug them, be sure to switch to it!

    Switching to the test branch


    In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
    The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.

    The Map Editor Update


    More than 5000 new map elements have been added to the map editor: new walls, buildings, furniture, vehicles, props, etc. All of them have not been integrated in the skirmish missions and the map generation system yet, so you won't see them in the challenge, randomized and campaign missions either. I'll introduce them in the map generator incrementally as I'm improving it.
    A big part of the game system had to be reworked to support all those new possibilities and the crazy ways I've seen them used in the community maps (like using walls as debris or props as walls for instance). It took me more time than I expected but it also allowed me to improve things that weren't initially planned. The most notable is the possibility to make maps with different heights for the walkable surfaces, passing under them, etc.

    IMPORTANT NOTE


    If you want to share your new missions with other players, please use the "hidden" visibility on mod.io until the update goes live on the public branch! If you set them to "public", the non-testers will see them when looking for new missions to play but won't be able to play them.
    You can then share the "Preview URL" indicated on the mod.io website. The best place to do it is on discord, in the #tests channel.

    Other important changes


    I also wanted to highlight some changes unrelated to the map editor. The first one is about the difficulty of the campaign. In your feedback and reviews, I often read that the game throws you a bit harshly from the tutorial to the campaign with a 8 characters team to handle and a bunch of new rules you didn't expect. I've actually designed the skirmish missions with increasing team size, map size and difficulty to prepare the players for the campaign. The thing is most players launch the campaign as soon as they have completed the tutorial, probably because the way the main menu as been designed incites them to do so. So I've changed the order of the different game sections and the home buttons to put the single missions before the campaign, hopefully it will change the default behavior of the new players. I could lock the campaign until you complete some (or all) the skirmishes but I suppose it would be frustrating for those who feel up to the challenge... Let me know what you think in the comments.
    The second important change is about the way the timeline acts when you select a character. Right now, it will reset to the time of the character's last action. I've noticed in the different videos and streams of the game that it's often not the expected behavior. That's why I've changed it so that selecting a character doesn't change the position of the timeline. I've also added an option in the settings to switch back to the previous behavior in case you find it more convenient that way.

    Full changelog


    Below is an exhaustive list of the changes testable right now on the test branch. I know there's a lot to take in, so I've done my best to highlight the most important changes:

    New features and content


    - Added 5000+ new map elements!!! - Added primitive map elements (cube, sphere, cylinder, etc) - Implemented support for elevated grounds navigation - Added the option to reset (or not) the timeline when selecting a character (disabled by default) - Added the blood toggle option in Settings/Graphics - Added the screen shake toggle option in Settings/Graphics

    Improvements


    - You can now rewatch completed campaign missions (only applies to missions completed after this update) - Scroll the timeline using the mouse wheel (slowed by holding Alt, accelerated by holding Shift by default, see settings) - Automatically saves cinematic configuration (camera shots) - Display the next mission button in the game over screen of campaign missions, leading back to the chapter screen - Improved the exit mission and replan mission button icons - Increased the button backgrounds transparency - Prevented weapons and grenades to overlap each other on the weapon rack - It's now possible to rotate weapons and grenades on the weapon rack without having to drag them first - Temporarily removed the ATMs from the possible map generator props - Improved the light and material inspectors in the map editor - Walls are now split in 2 faces, you can have different visuals on each side - Doors are now separate assets, you can put different doors - Improved the main menu buttons - Updated the translations

    Fixes


    - Fixed delayed Steam achievements (?) - Fixed the map editor UI scaling on huge resolutions - Fixed the objective translation in tutorial missions - Fixed "Barrel_04" and "Barrel_06" props getting replaced by "Barrel_01" and "Barrel_02" when loading the map - Fixed dead characters having their plan reloaded in campaign missions - Fixed the completed campaign chapter icon resolution - Fixed the light properties set in the map editor not being properly loaded - Fixed weapons and grenades not selectable when placed too high on the weapon rack - Fixed character spawn visuals getting corrupted when unselecting an object in the map editor


    [ 2022-02-02 17:20:15 CET ] [ Original post ]

    Roadmap and First Update Announcement

    The Roadmap


    Happy new year, NPB squad! I see my previous post was pretty popular and you posted quite a lot of suggestions, that's great! After merging similar requests and replying to some comments, I've set up the roadmap for the early access. It lists the features that I'm currently working on, the ones that are planned for later, and the ones still needing your opinion or subject to reflection on my side. You can check it out here: http://roadmap.noplanbgame.com Please note that the order in which features are displayed doesn't necessarily indicate the order in which they will be implemented. It will mostly depend on the technical dependencies between them and their development complexity. Also, the roadmap is dynamic, so don't stop posting your ideas (just make sure it has not been already posted) and voting for others right here: http://suggestions.noplanbgame.com

    The First Update


    As you can see on the roadmap, the first update will focus on the map editor. It was not the most upvoted suggestion but something I already started working on before releasing the early access, it was just not ready yet. Basically, I'll add more (much more) assets to the existing library and improve support for bigger, more "exotic" maps. Here's a preview from the Synty Studio asset packs I'm using:




    Some of you already created amazing missions, I can't wait to see what you will do with the new map editor! No ETA by the way, I'm in the middle of moving so unfortunately I won't be able to work full-time on the game this month.


    [ 2022-01-05 17:00:35 CET ] [ Original post ]

    Gathering your suggestions more efficiently

    I've setup a Suggestion Board to help you suggest and vote for new ideas. Here's how it works:

    • If your suggestion is not already in the list, use this form to add it. It should show you the existing ones matching your title (try to be specific). So if your suggestion is already there, please upvote it instead of adding a duplicate.
    • If you see a suggestion that you like, upvote it using the top left arrow
    The most upvoted ones will be considered first when deciding what comes in the next update. Not necessarily approved, depending on the amount of work required and the alignment (or not) with the original vision, but taken into account for sure. Feel inspired? Let's go! https://no-plan-b.feedbear.com/boards/suggestions


    [ 2021-12-18 17:43:51 CET ] [ Original post ]

    Hotfix #3

    A few more improvements and fixes thanks to your bug reports!

    Improvements


    • Added the audio credits in the settings/audio tab
    • Added the objective type in the top left mission description label
    • Improved freshly bought weapons/grenades placement on the rack
    • Prevented placing several weapons/grenades at the same position on the rack
    • Disabled the falling back death animation until a better solution is found
    • Updated the intro video
    • Updated translations from Localizor

    Fixes


    • Fixed freshly bought grenades getting unequipped when undoing the latest plan change
    • Fixed character spawning without any weapon when exiting the loadout screen without picking one
    • Fixed characters sometimes disappearing during the planning phase
    • Fixed game locked in loading when executing a campaign mission in which a free stun grenade from the Grenadier level 3 skill is used
    • Fixed character with the Grenadier level 3 skill equipped spawning without their free stun grenade
    • Fixed characters walking through doors in custom missions where doors are not aligned with the map grid
    • Fixed grenade being impossible to drag when placed on a spawn spot


    [ 2021-12-09 07:36:24 CET ] [ Original post ]

    Hotfix #2

    I squashed a bunch of bugs hiding in the corners!

    Fixes


    • Fixed game over not being triggered when the plan ends just before time over
    • Fixed broken mission report when watching the execution of a campaign mission for the second time
    • Fixed current time being changed when coming back from the loadout screen after opening the shop
    • Fixed grenades bought during campaign being usable twice
    • Fixed the "Riggs92" handgun's name (was named "C30" before)
    • Fixed the challenge leaderboards being reset every day (had to reset them tho)
    • Fixed the chapter skill points not being reset when abandonning a chapter
    • Fixed weapons and grenades placed outside of the weapon rack in the loadout screen


    [ 2021-12-03 14:25:40 CET ] [ Original post ]

    Release hotfix

    Here's a small patch to the release version fixing the grenade menu and the missing German translation. Detailed changelog below:

    Improvements


    • Added an "edit" icon next to the character's name in the loadout screen to indicate that you can edit it
    • Updated community translations

    Fixes


    • Fixed right click on a grenade not opening the grenade menu


    [ 2021-12-02 10:06:48 CET ] [ Original post ]

    No Plan B is out now!

    Today is the day!


    After spending 2 years on development, my squad-based tactical game No Plan B is available on Steam in Early Access! [previewyoutube=8kRUNbrPo6Q;full][/previewyoutube] No Plan B is a gripping tactical game with no room for failure that offers roguelike campaigns, standalone skirmishes, randomly generated challenges and community-made missions. I myself love a good challenge and I hope you'll enjoy the tactical planning (and loads of door-kicking!) you'll find in this day1 build:
    • 4 playable factions (SWAT, FBI, Robbers and Gangsters)
    • 23 weapons (assault rifles, sub-machine guns, shotguns, handguns and sniper rifles)
    • 3 types of grenade (frag, stun and smoke)
    • 18 different scenarios/mission types
    • 12 campaign chapters (~10 missions per chapter)
    • 36 skirmish missions
    • Daily, weekly and monthly challenge missions for each faction
    • Random mission generators (1 for each scenario)
    • An intuitive mission editor + already more than 20 community missions
    • A full-fledged tutorial
    Here's what you can expect in the upcoming updates:
    • New map biomes
    • New scenarios
    • New weapons, grenades and equipment
    • Weapon attachments
    • New game mechanics
    • New campaign perks
    • New character skills
    • New game modes
    I'm using the early access model because your opinion and feedback matters A LOT to me, so don't hesitate to leave a review (positive or negative) (kidding, only positive), a message on the forums or join the official discord. I can't wait to see what you think about the game, watch your epic replays and test your custom missions! :D https://store.steampowered.com/app/1269020/No_Plan_B/


    [ 2021-12-01 18:04:13 CET ] [ Original post ]

    Early Access launch date announced!

    No Plan B will launch on Steam Early Access on DECEMBER 1ST, 2021!


    For the occasion, I've recorded a commented gameplay video explaining the core concepts of the game and giving you a glimpse at what to expect from the early access version: [previewyoutube=rCjX9cBI_Ts;full]https://www.youtube.com/watch?v=rCjX9cBI_Ts[/previewyoutube] There's even a french version if you speak baguette de fromage. I'm sure you have a lot of questions about this whole early access thing. Well, don't fret, I have some answers for you...

    Why Early Access?


    The main goal of Early Access is to involve the Steam community in the development process and get their feedback and suggestions for the game.

    Approximately how long will this game be in Early Access?


    It is expected to last around 12 months depending on player feedback and the amount of content that will be added.

    What is the current state of the Early Access version?


    The Early Access version already has all of the base game mechanics implemented and balanced in a polished state and free from major bugs. It includes: - Tutorial missions - 4 factions (SWAT, FBI, Robbers and Gangsters) - 4 types of mission - 5 types of weapon (23 weapons in total) - 3 types of grenade - Mission editor + community made missions For each of the 4 factions: - 3 campaign chapters (30 missions in total) - 9 skirmish missions - daily, weekly and monthly challenge missions - 4 random mission generators (1 for each type of mission)

    How is the full version planned to differ from the Early Access version?


    The plan is to tweak the existing game mechanics if necessary and add more content: - New game modes - New game mechanics - New types of mission - New map biomes - New campaign perks - New character skills - New weapons, grenades and equipment - Weapon attachments

    Will the game be priced differently during and after Early Access?


    The price will not change when the game leaves Early Access.

    How are you planning on involving the Community in your development process?


    I will be giving regular updates on the development process and actively listening to player feedback before and after each update. The official Discord server will be the main communication channel but I'll also monitor the Steam forums.

    I have another question!


    Let's post it in the comments below!

    What to do in the meantime?


    You can try the free demo available on the Steam page, talk about it with your friends, share it on your favorite internet places and most importantly, you know the drill:

    KICK THAT WISHLIST BUTTON IN... 3... 2... 1... GOGOGOW!!!


    https://store.steampowered.com/app/1269020/No_Plan_B/


    [ 2021-11-05 17:00:14 CET ] [ Original post ]

    No Plan B public playtest this weekend

    As I announced earlier, a public playtest of No Plan B will take place this week-end, from Friday 6th 7pm CEST to Sunday 8th 7pm CEST. This playtest will focus on the campaign mode I've been working on recently. You will be able to give your feedback using a dedicated form. Of course, you can also join the discord or write a post on the forum. It's still time to register: go to the store page and hit the "Request Access" button as shown below. Also, adding the game to your wishlist won't hurt ;)
    NB: sorry for the few invitations that were sent by mistake too early, the error you get when trying to install the game is completely normal, you will be able to do so when the playtest starts ;)


    [ 2021-08-05 20:56:45 CET ] [ Original post ]

    Public playtest coming soon!

    I'm going to host a public playtest of the No Plan B soon, probably a week-end in August. The playtest version will have more content than the prologue and will focus on a specific feature of the game, most likely the campaign which I've been working on recently. To register, go to the store page and hit the "Request Access" button as shown below. Also, adding the game to your wishlist won't hurt ;)


    [ 2021-07-31 17:00:52 CET ] [ Original post ]

    Release Date + FREE Prologue announcement!

    No Plan B will release under an Early Access format by the end of 2021! The exact date will depend on the development progress and other big game releases that could interfere. Don't forget to add the game to your wishlist to get notified when it releases: https://store.steampowered.com/app/1269020/No_Plan_B/ In the meantime, you can train your tactical skills with the FREE Prologue I've just release! Get a first taste of the full games challenging, brain-melting missions on 3 different skirmish maps and 3 procedurally generated challenge missions: https://store.steampowered.com/app/1584810/No_Plan_B_Prologue/


    [ 2021-04-24 17:27:18 CET ] [ Original post ]

    Demo Overtime!

    The Steam Festival demo will remain available until this Sunday (included)! Try it for free here: https://store.steampowered.com/app/1269020/No_Plan_B/


    [ 2021-02-12 12:53:33 CET ] [ Original post ]

    No Plan B will participate in Steam Festival with a demo!

    I'm happy/not-stressed-at-all to announce that a free demo of No Plan B will be available for everyone during the Steam Game Festival! Check out the new trailer revealing the release date: [previewyoutube=T715HUt3jGE;full][/previewyoutube] (I know, more like a release window actually, right? ^^' Don't want to make false promises) Don't forget to add the game to your wishlist if you like what you've seen in the demo: https://store.steampowered.com/app/1269020/No_Plan_B/


    [ 2021-02-01 12:14:37 CET ] [ Original post ]

    Dev Livestream #2

    On February 7th, I will be live streaming No Plan B, showcasing some of the latest missions and features previously unseen and much more! During the live stream you will be able to ask me your questions about the game and meet the rest of the community. Join us on February 7th 10am PST/7pm CET! Set yourself a reminder to get notified ----->


    [ 2021-01-21 08:40:57 CET ] [ Original post ]

    Dev Livestream #1

    On February 3rd, I will be live streaming No Plan B, showcasing some of the latest missions and features previously unseen and much more! During the live stream you will be able to ask me your questions about the game and meet the rest of the community. Join us on February 3rd 10am PST/7pm CET! Set yourself a reminder to get notified ----->


    [ 2021-01-21 08:29:55 CET ] [ Original post ]

    A glimpse at how the game works

    First, the planning phase: design your squad every move, aiming, room entries for the whole mission: [previewyoutube=7oRWbhjOkxM;full][/previewyoutube] Then execute your plan and contemplate your team swiftly cleaning this building from any enemies: [previewyoutube=lz1sJIqtkz0;full][/previewyoutube] Or, if everything didn't go as expected and some of your units gets downed, replan the rest of the mission: [previewyoutube=MepwhlqOenc;full][/previewyoutube] Looks like something right up your alley? Don't forget to wishlist the game from the store page: https://store.steampowered.com/app/1269020/NO_PLAN_B__Advanced_Tactical_Planning/


    [ 2020-09-12 10:40:55 CET ] [ Original post ]

    Interactive stream replay

    Here's yesterday's interactive stream replay. I used polls during the stream to have the chat decide of the plan. [previewyoutube=-uAabeqhiWI;full][/previewyoutube] The experience was super interesting! I think I'll have more streams like this in the future... Once again, don't forget to add the No Plan B to your wishlist: https://store.steampowered.com/app/1269020/No_Plan_B/


    [ 2020-07-17 17:17:18 CET ] [ Original post ]

    Interactive gameplay stream in a few hours!

    I'll be streaming some interactive gameplay today around 2pm CEST. Be sure to tune in here: https://twitch.com/gfx47


    [ 2020-07-16 08:51:52 CET ] [ Original post ]

    Join the squad on discord!


    Participate to the dev process Apply for early playtests Meet the coolest community JOIN US ON DISCORD


    [ 2020-07-02 09:08:23 CET ] [ Original post ]

    First gameplay footage + QA replay

    In case you missed yesterday's AMA live stream, here's the replay. I showed the prototype running for the first time, demoing the basic gameplay and answered some questions from the viewers. [previewyoutube=fEPs5AD9Mpo;full][/previewyoutube] Don't hesitate to leave your feedback in the comments. And if you like what you see, please consider adding the game to your wishlist ;) https://store.steampowered.com/app/1269020/No_Plan_B/


    [ 2020-06-28 21:58:36 CET ] [ Original post ]

    Ask Me Anything stream in a few hours!

    I'll be streaming some gameplay and answer your questions today at 4pm CEST/10am EST. Be sure to tune in here: https://twitch.com/gfx47


    [ 2020-06-27 10:44:24 CET ] [ Original post ]

    More details about the gameplay

    Many of you asked me how this "No Plan B" concept is actually working, so I guess it's time to give everyone more details about it. Please note that I'm still prototyping the game, so nothing of what follows is set in stone! You'll have 2 ways to play the game :

    Single mission mode


    As you already thanks to the game description, missions will be designed by the community. I'll be part of the community, so I'll design some of them myself of course. In the single mission mode, you'll pick one of those missions. You'll be able to order and filter them by popularity, difficulty, upload date, creator, etc. Once the mission starts, you'll have to build your team from your character deck (more on in another post), choose their equipment and plan your every move and action in a single plan. Think of it as the "single plan" challenges in Door Kickers: [previewyoutube=xnU0Q9my1qs;full][/previewyoutube] If your plan fails, you'll be able to retry the same mission BUT with a different RNG seed, meaning the map will be the same but the NPCs will spawn in different locations, have different behaviors, different weapons, etc. The goal here is to keep the same layout but offer a different challenge and prevent players to "die and retry" the missions until they succeed.

    Campaign mode


    The game will work a bit differently and become a bit more hardcore in campaign mode. First of all, campaigns are sets of missions (selected from the missions you can play in single mission mode) organized kinda like the sector maps in FTL:
    Each spot on the map is a mission with a specific objective type, level of difficulty and a set of potential rewards in case of victory. The main difference in this mode is that you'll have only one chance per mission, only one plan, NO PLAN B!!! \o/ (sorry) Complete the mission and you'll earn perks that will help you in the rest of the campaign. Fail and one of your team members may be injured or even perma-killed! Did I tell you, you will have to complete the whole campaign with the same team? The good news is you'll be able to deal with it by using healing or character replacement perks between missions (more on that later too). So, the challenge in campaign mode is not only to complete a series of missions but also to prepare your team and choose your path wisely, balancing risk versus reward and optimizing your chances of success on the long run. Alright, I think that's enough information for a first post, I'll detail the other gameplay mechanics in other ones ;) Stay tuned by following and adding the game to your wishlist from the store page!
    In the meantime, tell me what do you think in the comments


    [ 2020-03-19 17:22:48 CET ] [ Original post ]

    No Plan B
    GFX47 Developer
    GFX47 Publisher
    2021-12-01 Release
    Game News Posts: 263
    🎹🖱️Keyboard + Mouse
    Very Positive (653 reviews)

    Complete your mission with a single plan

    • Plan every move of your team members and sync them using the new timeline system.
    • Preview your strategy. Did you cover every angle? Are your room entries simultaneous?
    • Proceed and watch your team execute your perfect plan. At least let's hope it IS perfect, you have No Plan B!

    Missions are designed by the community using the in-game editor

    • The map layout: small or big map? where do you want covers to be placed? how many entry points?
    • The player team: do you want to play the good guys or the bad guys?
    • The NPCs: where will they spawn? which predefined AI should they use?
    • The mission objective: heist the bank (with or without casualties)? rescue the hostages? survive and extract from a zombie attack?


    MINIMAL SETUP
    • OS: Ubuntu 16.04+
    • Processor: 2.2 GHz Dual coreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
    • Storage: 200 MB available space
    GAMEBILLET

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    GAMERSGATE

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