No Plan B
GFX47 Developer
GFX47 Publisher
2021-12-01 Release
🎹🖱️Keyboard + Mouse
Very Positive
(712 reviews)
Test Branch Update (Beta 2.1.0)Changelog
Here's the changelog for Beta 2.1.0 available right now
on the test branch (check out the next chapter to try it).
New content/features
- Enemies now hear and react to characters running
Improvements
- Improved characters' targeting: when an aiming direction is defined, prioritize the enemy that has the tighest angle from it
- Reduced the damages done by enemies at close range
- Reduced the size of the characters vision blocking collider
- Tweaked the map assets hierarchy
- Optimized performances when displaying the planning view
- Changed the default quality level from "Ultra" to "High"
- Increased the max shadow distance for each quality level
Fixes
- Fixed the camera keyboard controls (didn't take rotation into account when moving)
- Fixed the camera zoom speed when using keyboard controls
- Fixed the color of the pillars in randomly generated maps
- Fixed the light sources being disabled when using a global quality lower than "high"
- Fixed walls missing their back faces
- Fixed walls, doors and windows physical presence (collisions, pathfinding, transparency)
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".

The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
[ 2022-02-22 10:17:39 CET ] [ Original post ] Complete your mission with a single plan
- Plan every move of your team members and sync them using the new timeline system.
- Preview your strategy. Did you cover every angle? Are your room entries simultaneous?
- Proceed and watch your team execute your perfect plan. At least let's hope it IS perfect, you have No Plan B!

Missions are designed by the community using the in-game editor
- The map layout: small or big map? where do you want covers to be placed? how many entry points?
- The player team: do you want to play the good guys or the bad guys?
- The NPCs: where will they spawn? which predefined AI should they use?
- The mission objective: heist the bank (with or without casualties)? rescue the hostages? survive and extract from a zombie attack?

MINIMAL SETUP- OS: Ubuntu 16.04+
- Processor: 2.2 GHz Dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 200 MB available space
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