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Beta 2 Fixes and Improvements (Beta 2.1.2)

Here's a bunch of fixes and improvements coming from the test branch. Enjoy!

New content/features


  • Enemies now hear and react to characters running

Improvements


  • Improved QoL when playing multiple stories maps: hide map assets above a certain height from the selected agent
  • Improved characters' targeting: when an aiming direction is defined, prioritize the enemy that has the tightest angle from it
  • Reduced the damages done by enemies at close range
  • Made the agressive archetype more agressive (increased its max investigation distance)
  • Reduced the size of the characters vision blocking collider
  • Improved the camera zoom controls: zoom speed increases with the distance from the ground
  • Tweaked the map assets hierarchy
  • Changed the default quality level from "Ultra" to "High"
  • Increased the max shadow distance for each quality level
  • Improved the initial position of the enemies created from NPC spawn zones (not so close to the room borders)
  • Updated the translations

Fixes


  • Fixed the performance issues with the latest public update
  • Fixed the color of the pillars in randomly generated maps
  • Fixed the light sources being disabled when using a global quality lower than "high"
  • Fixed walls missing their back faces
  • Fixed walls, doors and windows physical presence (collisions, pathfinding, transparency)
  • Fixed the initial camera zoom/position in custom missions using lights placed far away from the scene
  • Fixed the loading of custom missions using unsupported scenarios
  • Restored the weapon preset assets in the map editor
  • Fixed some weapon models in the map editor
  • Fixed opened doors disappearing in the execution view
  • Fixed vision through doors with windows
  • Fixed some doors still blocking path once opened
  • Fixed some doors getting kicked when dragging a character around it
  • Fixed the cover detection when behind windows
  • Fixed the fog of war effect on big maps
  • Fixed the map editor asset previews
  • Fixed the pathfinding around a recently opened door when rewinding time
  • Fixed vision through the teller desk barrier glass


[ 2022-02-24 17:29:49 CET ] [ Original post ]

No Plan B
GFX47 Developer
GFX47 Publisher
2021-12-01 Release
Game News Posts: 263
🎹🖱️Keyboard + Mouse
Very Positive (653 reviews)

Complete your mission with a single plan

  • Plan every move of your team members and sync them using the new timeline system.
  • Preview your strategy. Did you cover every angle? Are your room entries simultaneous?
  • Proceed and watch your team execute your perfect plan. At least let's hope it IS perfect, you have No Plan B!

Missions are designed by the community using the in-game editor

  • The map layout: small or big map? where do you want covers to be placed? how many entry points?
  • The player team: do you want to play the good guys or the bad guys?
  • The NPCs: where will they spawn? which predefined AI should they use?
  • The mission objective: heist the bank (with or without casualties)? rescue the hostages? survive and extract from a zombie attack?


MINIMAL SETUP
  • OS: Ubuntu 16.04+
  • Processor: 2.2 GHz Dual coreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 200 MB available space
GAMEBILLET

[ 6138 ]

1.72$ (78%)
2.47$ (17%)
2.53$ (75%)
15.99$ (73%)
3.75$ (75%)
8.55$ (57%)
2.00$ (80%)
8.69$ (13%)
7.88$ (80%)
12.72$ (15%)
14.99$ (25%)
13.79$ (8%)
16.99$ (15%)
3.67$ (82%)
1.59$ (92%)
12.79$ (36%)
3.59$ (76%)
17.59$ (16%)
1.83$ (8%)
25.19$ (16%)
11.31$ (72%)
2.93$ (92%)
1.26$ (87%)
16.79$ (16%)
33.99$ (-70%)
7.50$ (50%)
2.91$ (84%)
21.99$ (15%)
8.49$ (15%)
20.99$ (16%)
GAMERSGATE

[ 3458 ]

1.2$ (85%)
0.9$ (91%)
3.75$ (75%)
4.35$ (83%)
11.4$ (71%)
5.0$ (90%)
4.69$ (81%)
2.0$ (80%)
5.31$ (79%)
3.28$ (78%)
0.45$ (85%)
3.75$ (75%)
0.45$ (85%)
0.81$ (91%)
8.55$ (71%)
7.65$ (74%)
0.87$ (71%)
2.5$ (50%)
9.99$ (50%)
12.99$ (35%)
0.58$ (92%)
11.87$ (53%)
4.4$ (82%)
4.5$ (70%)
7.5$ (70%)
13.59$ (32%)
1.05$ (85%)
8.0$ (60%)
10.0$ (75%)
12.0$ (60%)

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