Beta 2 Fixes and Improvements (Beta 2.1.2)
[ 2022-02-24 17:29:49 CET ] [ Original post ]
Here's a bunch of fixes and improvements coming from the test branch. Enjoy!
New content/features
- Enemies now hear and react to characters running
Improvements
- Improved QoL when playing multiple stories maps: hide map assets above a certain height from the selected agent
- Improved characters' targeting: when an aiming direction is defined, prioritize the enemy that has the tightest angle from it
- Reduced the damages done by enemies at close range
- Made the agressive archetype more agressive (increased its max investigation distance)
- Reduced the size of the characters vision blocking collider
- Improved the camera zoom controls: zoom speed increases with the distance from the ground
- Tweaked the map assets hierarchy
- Changed the default quality level from "Ultra" to "High"
- Increased the max shadow distance for each quality level
- Improved the initial position of the enemies created from NPC spawn zones (not so close to the room borders)
- Updated the translations
Fixes
- Fixed the performance issues with the latest public update
- Fixed the color of the pillars in randomly generated maps
- Fixed the light sources being disabled when using a global quality lower than "high"
- Fixed walls missing their back faces
- Fixed walls, doors and windows physical presence (collisions, pathfinding, transparency)
- Fixed the initial camera zoom/position in custom missions using lights placed far away from the scene
- Fixed the loading of custom missions using unsupported scenarios
- Restored the weapon preset assets in the map editor
- Fixed some weapon models in the map editor
- Fixed opened doors disappearing in the execution view
- Fixed vision through doors with windows
- Fixed some doors still blocking path once opened
- Fixed some doors getting kicked when dragging a character around it
- Fixed the cover detection when behind windows
- Fixed the fog of war effect on big maps
- Fixed the map editor asset previews
- Fixed the pathfinding around a recently opened door when rewinding time
- Fixed vision through the teller desk barrier glass
No Plan B
GFX47
GFX47
2021-12-01
Strategy Singleplayer
Game News Posts 263
🎹🖱️Keyboard + Mouse
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https://store.steampowered.com/app/1269020 
Complete your mission with a single plan
- Plan every move of your team members and sync them using the new timeline system.
- Preview your strategy. Did you cover every angle? Are your room entries simultaneous?
- Proceed and watch your team execute your perfect plan. At least let's hope it IS perfect, you have No Plan B!
Missions are designed by the community using the in-game editor
- The map layout: small or big map? where do you want covers to be placed? how many entry points?
- The player team: do you want to play the good guys or the bad guys?
- The NPCs: where will they spawn? which predefined AI should they use?
- The mission objective: heist the bank (with or without casualties)? rescue the hostages? survive and extract from a zombie attack?
MINIMAL SETUP
- OS: Ubuntu 16.04+
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- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 200 MB available space
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