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Complete your mission with a single plan

  • Plan every move of your team members and sync them using the new timeline system.
  • Preview your strategy. Did you cover every angle? Are your room entries simultaneous?
  • Proceed and watch your team execute your perfect plan. At least let's hope it IS perfect, you have No Plan B!

Missions are designed by the community using the in-game editor

  • The map layout: small or big map? where do you want covers to be placed? how many entry points?
  • The player team: do you want to play the good guys or the bad guys?
  • The NPCs: where will they spawn? which predefined AI should they use?
  • The mission objective: heist the bank (with or without casualties)? rescue the hostages? survive and extract from a zombie attack?
No Plan B
GFX47Developer
GFX47Publisher
2021-12-01Release
🎹🖱️ Keyboard + Mouse
Very Positive (721 reviews)
Beta 2 Fixes and Improvements (Beta 2.1.2)

Here's a bunch of fixes and improvements coming from the test branch . Enjoy!

New content/features

  • Enemies now hear and react to characters running

Improvements

  • Improved QoL when playing multiple stories maps: hide map assets above a certain height from the selected agent
  • Improved characters' targeting: when an aiming direction is defined, prioritize the enemy that has the tightest angle from it
  • Reduced the damages done by enemies at close range
  • Made the agressive archetype more agressive (increased its max investigation distance)
  • Reduced the size of the characters vision blocking collider
  • Improved the camera zoom controls: zoom speed increases with the distance from the ground
  • Tweaked the map assets hierarchy
  • Changed the default quality level from "Ultra" to "High"
  • Increased the max shadow distance for each quality level
  • Improved the initial position of the enemies created from NPC spawn zones (not so close to the room borders)
  • Updated the translations

Fixes

  • Fixed the performance issues with the latest public update
  • Fixed the color of the pillars in randomly generated maps
  • Fixed the light sources being disabled when using a global quality lower than "high"
  • Fixed walls missing their back faces
  • Fixed walls, doors and windows physical presence (collisions, pathfinding, transparency)
  • Fixed the initial camera zoom/position in custom missions using lights placed far away from the scene
  • Fixed the loading of custom missions using unsupported scenarios
  • Restored the weapon preset assets in the map editor
  • Fixed some weapon models in the map editor
  • Fixed opened doors disappearing in the execution view
  • Fixed vision through doors with windows
  • Fixed some doors still blocking path once opened
  • Fixed some doors getting kicked when dragging a character around it
  • Fixed the cover detection when behind windows
  • Fixed the fog of war effect on big maps
  • Fixed the map editor asset previews
  • Fixed the pathfinding around a recently opened door when rewinding time
  • Fixed vision through the teller desk barrier glass

[ 2022-02-24 17:29:49 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04+
  • Processor: 2.2 GHz Dual coreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 200 MB available space
GAMEBILLET

[ 6595 ]

16.79$ (16%)
16.79$ (16%)
5.00$ (75%)
16.57$ (17%)
4.11$ (79%)
15.11$ (24%)
7.43$ (88%)
8.36$ (83%)
4.79$ (76%)
4.94$ (90%)
19.59$ (22%)
4.18$ (79%)
4.94$ (92%)
4.16$ (79%)
16.57$ (17%)
30.00$ (50%)
24.87$ (17%)
4.52$ (55%)
5.03$ (92%)
3.94$ (90%)
16.79$ (16%)
4.19$ (16%)
2.92$ (85%)
6.61$ (17%)
8.19$ (18%)
9.19$ (54%)
25.47$ (15%)
4.00$ (90%)
25.19$ (16%)
24.87$ (17%)
GAMERSGATE

[ 4438 ]

4.88$ (62%)
3.59$ (55%)
0.43$ (91%)
3.0$ (50%)
0.6$ (91%)
6.0$ (80%)
5.0$ (75%)
0.64$ (87%)
9.37$ (63%)
7.5$ (75%)
10.0$ (75%)
0.68$ (91%)
1.7$ (91%)
9.37$ (63%)
12.74$ (58%)
3.4$ (91%)
4.08$ (66%)
1.58$ (95%)
0.68$ (91%)
3.75$ (85%)
1.13$ (96%)
0.9$ (91%)
10.2$ (74%)
1.8$ (82%)
4.5$ (82%)
1.91$ (87%)
2.7$ (91%)
0.68$ (91%)
2.55$ (87%)
7.5$ (75%)
MacGamestore

[ 6057 ]

2.79$ (60%)
1.49$ (85%)
1.49$ (85%)
1.19$ (94%)
5.99$ (85%)
0.99$ (90%)
2.97$ (93%)
13.99$ (7%)
1.09$ (91%)
2.49$ (50%)
13.49$ (55%)
1.99$ (87%)
17.49$ (30%)
3.99$ (90%)
4.99$ (50%)
0.79$ (89%)
1.69$ (83%)
3.49$ (50%)
1.99$ (60%)
13.99$ (7%)
0.99$ (90%)
1.19$ (76%)
17.99$ (40%)
1.10$ (84%)
4.49$ (85%)
1.89$ (81%)
1.29$ (90%)
0.99$ (75%)
8.99$ (10%)
2.79$ (60%)

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