No Plan B
GFX47 Developer
GFX47 Publisher
2021-12-01 Release
🎹🖱️Keyboard + Mouse
Very Positive
(712 reviews)
Test Branch Update! (Beta 5.0.2)Changelog
Here's the changelog for the latest test build available right now
on the test branch (check out the next chapter to try it).
New content and features
- Added the accuracy to the score computation
- Added detailed character stats to the game over screen
- Added new props to the map generator
Improvements
- Lowered the time left impact in the score computation
- Increased the default door kicking stun range (1 -> 1.5m)
- Improved the depth of field effect: now focuses on the closes agent in frame
- Reduced the amount of transparent doors generated
- Updated translations
Fixes
- Fixed the infinite door kicking bug (?)
- Fixed collisions with lower storeys getting detected when tossing a grenade
- Fixed the way the door kicking stun effect is computated
- Fixed planning version of transparent doors
- Fixed some props colliders
- Fixed the last skirmish mission of the Robbers spawn positions
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".

The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
[ 2022-05-12 20:25:03 CET ] [ Original post ] Complete your mission with a single plan
- Plan every move of your team members and sync them using the new timeline system.
- Preview your strategy. Did you cover every angle? Are your room entries simultaneous?
- Proceed and watch your team execute your perfect plan. At least let's hope it IS perfect, you have No Plan B!

Missions are designed by the community using the in-game editor
- The map layout: small or big map? where do you want covers to be placed? how many entry points?
- The player team: do you want to play the good guys or the bad guys?
- The NPCs: where will they spawn? which predefined AI should they use?
- The mission objective: heist the bank (with or without casualties)? rescue the hostages? survive and extract from a zombie attack?

MINIMAL SETUP- OS: Ubuntu 16.04+
- Processor: 2.2 GHz Dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 200 MB available space
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FANATICAL BUNDLES

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HUMBLE BUNDLES

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