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No Plan B "Verticality" Update (Beta 5)

Multi-Storey Buildings


Time to add some verticality in your tactical gaming, folks! NPB now plays in 3D for good with the addition of 2-3 storey buildings. Obviously, along with them will come the deadly stair cases! The map generator uses several types of them, offering more or less concealment and view angles. You'll love to hate them XD



As you can see, I also added some roof top entries to a few of the buildings to offer new ways to approach your missions. The map editor was improved for the occasion to make it easier to work on several floors.

New Replay Cameras


You can now use 5 different replay cameras to make your successful missions even more tacticool:
  • The "Free" camera is the one you're already used to: you can move freely around the map with any focus on a specific position.
  • The "Position" camera, which is anchored to the position of the selected agent. It will keep the camera angle you've defined. It's place over the head by default but you can adjust it.
  • The "3rd person" camera, which is anchored to the position AND the orientation of the selected agent. It's placed behind the right shoulder by default but you can adjust it.
  • The "1rd person" camera, which is also anchored to the position and the orientation of the selected agent. It's pre-placed and oriented to mimic the view in a FPS game but as usual, you can adjust it.
  • The "Weapon" camera is pretty straight forward as it will stick to your weapon. Position and angle can also be changed.
Here's a demo using each of them: [previewyoutube=8-mcCRQtCNE;full][/previewyoutube] Note that you still blend and cut between the different views you will configure.

Balancing


Weapons


Most of the weapons have undergone significant changes to their stats in order to make battles more dynamic. Assault rifles in particular, have now faster aiming but slow down your agent's rotation.

Enemies


The reaction time of the enemies has been reduced and their number increased. The goal here is to make it easier to surprise them, while maintaining the importance of bringing enough agents to the party and checking every corner.

Weapon point rewards


I heard your feedback, weapons are too expensive. That's why I added weapon point rewards to the random and community missions. I also increased the rewards of the skirmish and challenge ones. Free tip: don't forget to buy more grenades to help you during the campaign ;)

Full changelog


I couldn't mention them all in one post, so here is the exhaustive list of all the changes contained in this update: https://store.steampowered.com/news/app/1269020/view/3222899175379890636 https://store.steampowered.com/news/app/1269020/view/3222899858143773467 https://store.steampowered.com/news/app/1269020/view/3227404186659795545 https://store.steampowered.com/news/app/1269020/view/3335492321471396076 https://store.steampowered.com/news/app/1269020/view/5966721145568643963 https://store.steampowered.com/news/app/1269020/view/5966721145587713165 https://store.steampowered.com/news/app/1269020/view/3329864090471490990 https://store.steampowered.com/news/app/1269020/view/3329864090471789439


[ 2022-06-22 16:59:21 CET ] [ Original post ]



No Plan B
GFX47
  • Developer

  • GFX47
  • Publisher

  • 2021-12-01
  • Release

  • Strategy Singleplayer
  • Tags

  • Game News Posts 263  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (629 reviews)


  • Review Score

  • https://store.steampowered.com/app/1269020 
  • Steam Store

  • Complete your mission with a single plan

    • Plan every move of your team members and sync them using the new timeline system.
    • Preview your strategy. Did you cover every angle? Are your room entries simultaneous?
    • Proceed and watch your team execute your perfect plan. At least let's hope it IS perfect, you have No Plan B!

    Missions are designed by the community using the in-game editor

    • The map layout: small or big map? where do you want covers to be placed? how many entry points?
    • The player team: do you want to play the good guys or the bad guys?
    • The NPCs: where will they spawn? which predefined AI should they use?
    • The mission objective: heist the bank (with or without casualties)? rescue the hostages? survive and extract from a zombie attack?

    MINIMAL SETUP
    • OS: Ubuntu 16.04+
    • Processor: 2.2 GHz Dual coreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
    • Storage: 200 MB available space
    GAMEBILLET

    [ 5951 ]

    8.81$ (85%)
    13.79$ (8%)
    20.65$ (17%)
    7.50$ (70%)
    42.46$ (15%)
    13.75$ (31%)
    22.98$ (23%)
    12.44$ (17%)
    16.57$ (17%)
    4.95$ (67%)
    22.99$ (8%)
    1.50$ (90%)
    10.00$ (50%)
    2.22$ (78%)
    5.87$ (16%)
    33.59$ (16%)
    21.24$ (29%)
    9.19$ (8%)
    8.16$ (80%)
    29.72$ (15%)
    3.00$ (85%)
    43.99$ (12%)
    2.63$ (85%)
    10.19$ (15%)
    24.87$ (17%)
    49.99$ (17%)
    14.22$ (64%)
    4.43$ (78%)
    3.43$ (14%)
    15.11$ (16%)
    GAMERSGATE

    [ 3198 ]

    1.13$ (89%)
    0.38$ (92%)
    1.69$ (89%)
    1.25$ (75%)
    10.79$ (46%)
    16.24$ (35%)
    3.75$ (75%)
    13.99$ (30%)
    14.06$ (50%)
    12.29$ (59%)
    0.74$ (63%)
    5.0$ (75%)
    0.53$ (92%)
    8.99$ (55%)
    0.9$ (85%)
    1.5$ (81%)
    11.62$ (54%)
    4.25$ (79%)
    1.5$ (85%)
    5.25$ (74%)
    3.0$ (85%)
    7.0$ (65%)
    0.3$ (92%)
    9.59$ (36%)
    12.0$ (70%)
    2.0$ (90%)
    1.13$ (92%)
    7.49$ (63%)
    1.05$ (85%)
    0.53$ (95%)

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