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Beta 5 "Verticality" Patch (Beta 5.1.1)

Here's a patch on Beta 5 "Verticality" update, fixing several issues you've reported me and improving a few things along the way.

New content/features


  • Added the "Breach and Clear" practice mission
  • Added the "Shooting Range" practice mission to the demo/prologue builds
  • Added new room templates to the map generator

Improvements


  • Banned cheaters from the leaderboards
  • Floor tiles don't reveal characters in lower storeys anymore
  • Improved the bullet case visuals
  • Reworked the targeting system of all the agents
  • Replay shots now save the selected storey
  • Selecting a resting character now selects the highest floor that has spawns
  • Shooting enemies are now considered as discovered (visible by player during the execution phase)
  • Changed the planning version of the sniping spot cars
  • Updated translations

Fixes


  • Fixed dead enemies still blocking vision
  • Fixed shield FoVs appearing when the agent is in a lower storey
  • Fixed the camera obstacle hiding option not being saved when using the shortcut
  • Fixed the duration of the campaign missions
  • Fixed the help video displayed during loading when retrying a tutorial mission
NB: this patch has also been applied to the demo and the prologue versions ;)


[ 2022-06-28 17:07:36 CET ] [ Original post ]



No Plan B
GFX47
  • Developer

  • GFX47
  • Publisher

  • 2021-12-01
  • Release

  • Strategy Singleplayer
  • Tags

  • Game News Posts 263  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (629 reviews)


  • Review Score

  • https://store.steampowered.com/app/1269020 
  • Steam Store

  • Complete your mission with a single plan

    • Plan every move of your team members and sync them using the new timeline system.
    • Preview your strategy. Did you cover every angle? Are your room entries simultaneous?
    • Proceed and watch your team execute your perfect plan. At least let's hope it IS perfect, you have No Plan B!

    Missions are designed by the community using the in-game editor

    • The map layout: small or big map? where do you want covers to be placed? how many entry points?
    • The player team: do you want to play the good guys or the bad guys?
    • The NPCs: where will they spawn? which predefined AI should they use?
    • The mission objective: heist the bank (with or without casualties)? rescue the hostages? survive and extract from a zombie attack?

    MINIMAL SETUP
    • OS: Ubuntu 16.04+
    • Processor: 2.2 GHz Dual coreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
    • Storage: 200 MB available space
    GAMEBILLET

    [ 5951 ]

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    0.38$ (92%)
    6.0$ (80%)
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    5.78$ (66%)
    5.0$ (75%)
    10.13$ (77%)

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