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Beta 5 "Verticality" Patch (Beta 5.1.1)

Here's a patch on Beta 5 "Verticality" update, fixing several issues you've reported me and improving a few things along the way.

New content/features


  • Added the "Breach and Clear" practice mission
  • Added the "Shooting Range" practice mission to the demo/prologue builds
  • Added new room templates to the map generator

Improvements


  • Banned cheaters from the leaderboards
  • Floor tiles don't reveal characters in lower storeys anymore
  • Improved the bullet case visuals
  • Reworked the targeting system of all the agents
  • Replay shots now save the selected storey
  • Selecting a resting character now selects the highest floor that has spawns
  • Shooting enemies are now considered as discovered (visible by player during the execution phase)
  • Changed the planning version of the sniping spot cars
  • Updated translations

Fixes


  • Fixed dead enemies still blocking vision
  • Fixed shield FoVs appearing when the agent is in a lower storey
  • Fixed the camera obstacle hiding option not being saved when using the shortcut
  • Fixed the duration of the campaign missions
  • Fixed the help video displayed during loading when retrying a tutorial mission
NB: this patch has also been applied to the demo and the prologue versions ;)


[ 2022-06-28 17:07:36 CET ] [ Original post ]

No Plan B
GFX47 Developer
GFX47 Publisher
2021-12-01 Release
Game News Posts: 266
🎹🖱️Keyboard + Mouse
Very Positive (669 reviews)

Complete your mission with a single plan

  • Plan every move of your team members and sync them using the new timeline system.
  • Preview your strategy. Did you cover every angle? Are your room entries simultaneous?
  • Proceed and watch your team execute your perfect plan. At least let's hope it IS perfect, you have No Plan B!

Missions are designed by the community using the in-game editor

  • The map layout: small or big map? where do you want covers to be placed? how many entry points?
  • The player team: do you want to play the good guys or the bad guys?
  • The NPCs: where will they spawn? which predefined AI should they use?
  • The mission objective: heist the bank (with or without casualties)? rescue the hostages? survive and extract from a zombie attack?


MINIMAL SETUP
  • OS: Ubuntu 16.04+
  • Processor: 2.2 GHz Dual coreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 200 MB available space
GAMEBILLET

[ 6071 ]

16.99$ (15%)
16.95$ (15%)
5.94$ (15%)
32.97$ (18%)
25.19$ (16%)
21.23$ (15%)
4.95$ (17%)
8.46$ (15%)
25.47$ (15%)
13.34$ (11%)
17.19$ (14%)
21.24$ (15%)
8.44$ (16%)
33.96$ (15%)
33.59$ (16%)
12.59$ (16%)
53.39$ (11%)
7.60$ (15%)
8.39$ (16%)
52.19$ (13%)
52.74$ (12%)
4.20$ (16%)
4.44$ (11%)
8.69$ (13%)
13.19$ (71%)
8.89$ (11%)
8.39$ (16%)
0.88$ (11%)
18.37$ (26%)
16.52$ (17%)
GAMERSGATE

[ 1356 ]

1.72$ (87%)
0.54$ (91%)
10.0$ (60%)
0.79$ (60%)
2.0$ (75%)
1.88$ (81%)
9.0$ (77%)
0.9$ (92%)
0.75$ (75%)
1.58$ (95%)
6.0$ (80%)
1.0$ (80%)
3.0$ (70%)
0.9$ (70%)
1.13$ (96%)
7.49$ (63%)
4.5$ (70%)
1.0$ (90%)
1.95$ (90%)
6.0$ (70%)
8.02$ (46%)
9.74$ (51%)
4.05$ (73%)
14.99$ (50%)
1.8$ (91%)
9.37$ (63%)
3.0$ (85%)
26.99$ (10%)
4.46$ (70%)
18.0$ (55%)

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