No Plan B
GFX47 Developer
GFX47 Publisher
2021-12-01 Release
🎹🖱️Keyboard + Mouse
Very Positive
(712 reviews)
Test Branch Update! (Beta 8.0.0)Changelog
Here's the changelog for the latest test build available right now
on the test branch (check out the next chapter to try it).
New content and features
- Added 2 new frag grenades, 2 new stun grenades and 2 new smoke grenades
- Added more details about the effects and timings of the grenades in their tooltips
- Added the "apply to all" button in the character customization screen
- Added a second level for the "Paparazzi" skill making agent become immune to the shock effect of grenades
- Added the Designated Marksman level 3 skill
- Added the Tank skills (shield only)
Improvements
- Implemented the shock effect (reduced move speed, rotation speed and accuracy)
- Added more space to the weapon rack
- Implemented shield rotation on the weapon rack
- Added help texts to the loading panel
- Updated translations
Fixes
- Fixed enemies visible from lower storeys in replays
- Fixed player being able to rotate shop items
- Fixed the deployable character count on custom missions
- Fixed the detailed stats panel layout
- Fixed the fatigue bar displaying the wrong value (+1)
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".

The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
[ 2022-12-01 16:48:11 CET ] [ Original post ] Complete your mission with a single plan
- Plan every move of your team members and sync them using the new timeline system.
- Preview your strategy. Did you cover every angle? Are your room entries simultaneous?
- Proceed and watch your team execute your perfect plan. At least let's hope it IS perfect, you have No Plan B!

Missions are designed by the community using the in-game editor
- The map layout: small or big map? where do you want covers to be placed? how many entry points?
- The player team: do you want to play the good guys or the bad guys?
- The NPCs: where will they spawn? which predefined AI should they use?
- The mission objective: heist the bank (with or without casualties)? rescue the hostages? survive and extract from a zombie attack?

MINIMAL SETUP- OS: Ubuntu 16.04+
- Processor: 2.2 GHz Dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 200 MB available space
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