No Plan B "'SPLOSIONS" Update (Beta 8)
We'll never have enough grenades, right? So here are new ways to mess up with your foes...
Derived from the Stun Grenade, the Shock Grenade will shock (really? shocking!) agents in the area of effect. When shocked, agents have reduced speed and accuracy.
The Thunderbold Grenade is a more accurate and deadly variant of the Frag Grenade. Useful when you want to be 100% sure that a certain area of the map is empty.
The Storm Grenade, on the contrary, has a large area of effect but deals less damage. Your new tool of choice for weakening hostiles in large rooms.
The Decoy Grenade will make a lot of noise, pulling enemies towards it. Placed correctly, it will give you the upper hand when you walk into the room and everyone turns their backs on you.
The Stinger Grenade will have the opposite effect and knock them away from the area by casting painful rubber balls. Ideal for clearing a path or moving any threat from a specific area.
Skills can now be unlocked using credits (previously called "weapon points") instead of skill points. From now on, the campaign missions will instantly reward you with credits. This should give you an earlier opportunity to forge your squad's specialties.
The level 3 of the Designated Marksman skill has been added, providing a wider field of view and allowing you to monitor more windows. Shield lovers will also benefit from the new Tank skill which improves their speed.
The following skills have been merged into a single one:
Perks can also be purchased using credits! The other big difference is that most of them can now be used in any mission (Skirmish, Random, Challenge, Custom and obviously Campaign).
Also, new perks are finally here! They'll give you a big advantage, sometimes with a few drawbacks, giving you the opportunity to play the game a bit differently. Be careful though, each perk will only apply for one try and are pretty expensive (prices subject to change depending on your feedback). So make it count! Squad Heal, Squad Rest and Arsenal Resupply will remain campaign specific, as they don't make much sense outside of that context.
Deafens enemies, preventing them from reacting to sounds during the mission. This perk will allow you to sneak around without attracting surrounding hostiles. It should prove useful in escort missions ;)
Attack in the dark of night after cutting off the electricity to the building. Enemies will have very limited vision range, unlike you and your tacticool night vision goggles 8) They will, however, slightly limit your field of view. Be extra careful when checking your corners!
Spray tear gas into the ventilation to disorient the hostiles inside the building. Their field of view and accuracy will be significantly reduced. Your gas masks will protect you from these effects, but breathing through them will impact your speed.
This one is not new but has been reworked a bit. You can now use it a maximum of 3 times on each mission. Each time you use it, it will improve the accuracy of the approximate position of hostiles and civilians. Note that civilian positions will no longer be predicted by default and if you want to use lethal grenades you will probably have to scan beforehand to avoid collateral damage...
2 long-requested features are finally coming to the game...
You can now lock the timeline using a toggle, replacing the (good old) Control key you had to hold down until now.
Note that you can still use this toggle with the Control key shortcut.
Isolate the selected character with this new toggle, replacing the Alt key.
Note that you can also use the Alt key shortcut to toggle it.
Here is the exhaustive list of changes contained in this update: https://steamcommunity.com/games/1269020/announcements/detail/3642878850603368016 https://steamcommunity.com/games/1269020/announcements/detail/3602347088139558529 https://steamcommunity.com/games/1269020/announcements/detail/3602347155559851667 https://steamcommunity.com/games/1269020/announcements/detail/3602347155578439770 https://steamcommunity.com/games/1269020/announcements/detail/3651887318932262892 https://steamcommunity.com/games/1269020/announcements/detail/5536643852922406001 https://steamcommunity.com/games/1269020/announcements/detail/5536643852932958091 https://steamcommunity.com/games/1269020/announcements/detail/5536643852936751762
[ 2022-12-19 18:50:42 CET ] [ Original post ]
This one's gonna blow!
New Grenades
We'll never have enough grenades, right? So here are new ways to mess up with your foes...
Shock Grenades
Derived from the Stun Grenade, the Shock Grenade will shock (really? shocking!) agents in the area of effect. When shocked, agents have reduced speed and accuracy.
Thunderbolt Grenades
The Thunderbold Grenade is a more accurate and deadly variant of the Frag Grenade. Useful when you want to be 100% sure that a certain area of the map is empty.
Storm Grenades
The Storm Grenade, on the contrary, has a large area of effect but deals less damage. Your new tool of choice for weakening hostiles in large rooms.
Decoy Grenades
The Decoy Grenade will make a lot of noise, pulling enemies towards it. Placed correctly, it will give you the upper hand when you walk into the room and everyone turns their backs on you.
Stinger Grenades
The Stinger Grenade will have the opposite effect and knock them away from the area by casting painful rubber balls. Ideal for clearing a path or moving any threat from a specific area.
Skills
Skills can now be unlocked using credits (previously called "weapon points") instead of skill points. From now on, the campaign missions will instantly reward you with credits. This should give you an earlier opportunity to forge your squad's specialties.
New Skills
The level 3 of the Designated Marksman skill has been added, providing a wider field of view and allowing you to monitor more windows. Shield lovers will also benefit from the new Tank skill which improves their speed.
Merged Skills
The following skills have been merged into a single one:
- The Grenadier and Quarterback skills
- The Door Smasher and Lock Picker skills
- The Runner and Agile skills
Perks
Perks can also be purchased using credits! The other big difference is that most of them can now be used in any mission (Skirmish, Random, Challenge, Custom and obviously Campaign).
Also, new perks are finally here! They'll give you a big advantage, sometimes with a few drawbacks, giving you the opportunity to play the game a bit differently. Be careful though, each perk will only apply for one try and are pretty expensive (prices subject to change depending on your feedback). So make it count! Squad Heal, Squad Rest and Arsenal Resupply will remain campaign specific, as they don't make much sense outside of that context.
Deafening Strike Perk
Deafens enemies, preventing them from reacting to sounds during the mission. This perk will allow you to sneak around without attracting surrounding hostiles. It should prove useful in escort missions ;)
Night Raid Perk
Attack in the dark of night after cutting off the electricity to the building. Enemies will have very limited vision range, unlike you and your tacticool night vision goggles 8) They will, however, slightly limit your field of view. Be extra careful when checking your corners!
Tear Gas Perk
Spray tear gas into the ventilation to disorient the hostiles inside the building. Their field of view and accuracy will be significantly reduced. Your gas masks will protect you from these effects, but breathing through them will impact your speed.
Map Scan Perk
This one is not new but has been reworked a bit. You can now use it a maximum of 3 times on each mission. Each time you use it, it will improve the accuracy of the approximate position of hostiles and civilians. Note that civilian positions will no longer be predicted by default and if you want to use lethal grenades you will probably have to scan beforehand to avoid collateral damage...
UX Improvements
2 long-requested features are finally coming to the game...
Locking the timeline
You can now lock the timeline using a toggle, replacing the (good old) Control key you had to hold down until now.
Note that you can still use this toggle with the Control key shortcut.
Isolating the selected character
Isolate the selected character with this new toggle, replacing the Alt key.
Note that you can also use the Alt key shortcut to toggle it.
Full changelog
Here is the exhaustive list of changes contained in this update: https://steamcommunity.com/games/1269020/announcements/detail/3642878850603368016 https://steamcommunity.com/games/1269020/announcements/detail/3602347088139558529 https://steamcommunity.com/games/1269020/announcements/detail/3602347155559851667 https://steamcommunity.com/games/1269020/announcements/detail/3602347155578439770 https://steamcommunity.com/games/1269020/announcements/detail/3651887318932262892 https://steamcommunity.com/games/1269020/announcements/detail/5536643852922406001 https://steamcommunity.com/games/1269020/announcements/detail/5536643852932958091 https://steamcommunity.com/games/1269020/announcements/detail/5536643852936751762
No Plan B
GFX47
GFX47
2021-12-01
Strategy Singleplayer
Game News Posts 263
🎹🖱️Keyboard + Mouse
Very Positive
(629 reviews)
https://store.steampowered.com/app/1269020 
Complete your mission with a single plan
- Plan every move of your team members and sync them using the new timeline system.
- Preview your strategy. Did you cover every angle? Are your room entries simultaneous?
- Proceed and watch your team execute your perfect plan. At least let's hope it IS perfect, you have No Plan B!
Missions are designed by the community using the in-game editor
- The map layout: small or big map? where do you want covers to be placed? how many entry points?
- The player team: do you want to play the good guys or the bad guys?
- The NPCs: where will they spawn? which predefined AI should they use?
- The mission objective: heist the bank (with or without casualties)? rescue the hostages? survive and extract from a zombie attack?
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 2.2 GHz Dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 200 MB available space
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