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Test Branch Update! (Beta 11.0.0)
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.
[ 2023-06-23 17:32:54 CET ] [ Original post ]
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Arsenal changes
- Added 1 grenade slot to all characters (they now have 2 slots by default, more with the Grenadier skill)
- Tweaked the initial arsenal of each faction to add more grenades and a sniper rifle
- Switched stun and shock grenade colors to match their explosion color
Enemies AI improvements
- Enemies now flee grenades about to explode (hard/permadeath difficulty only)
- Enemies now flee snipers' line of sight when they hear them (hard/permadeath difficulty only)
- Enemies now take cover (hard/permadeath difficulty only)
- Enemies now follow their attacker if they've lost sight of them
- Enemies now react to dead allies, fleeing the shooter's line of sight
- Enemies now react to the shots of their teammates
- Enemies react to walking agents if close enough
- The different enemy archetypes are now specific to the mission objective instead of the game difficulty
Other improvements
- Added new types of doorways
- Added new props layouts
- Sped up the door opening animation of the enemies
- Tweaked the door kicking, weapon shots and grenade explosions sound ranges
- Tweaked the sound range modifiers and prices of the silencers
- Updated translations
Fixes
- Fixed custom maps not having all the defined NPC spawns
- Fixed overlapping enemies considered as not visible
- Fixed some props never appearing in (too) big custom maps
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.
[ 2023-06-23 17:32:54 CET ] [ Original post ]
No Plan B
GFX47
Developer
GFX47
Publisher
2021-12-01
Release
Game News Posts:
263
🎹🖱️Keyboard + Mouse
Very Positive
(653 reviews)
Complete your mission with a single plan
- Plan every move of your team members and sync them using the new timeline system.
- Preview your strategy. Did you cover every angle? Are your room entries simultaneous?
- Proceed and watch your team execute your perfect plan. At least let's hope it IS perfect, you have No Plan B!
Missions are designed by the community using the in-game editor
- The map layout: small or big map? where do you want covers to be placed? how many entry points?
- The player team: do you want to play the good guys or the bad guys?
- The NPCs: where will they spawn? which predefined AI should they use?
- The mission objective: heist the bank (with or without casualties)? rescue the hostages? survive and extract from a zombie attack?
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 2.2 GHz Dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 200 MB available space
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