No Plan B "Progression" Update (Beta 12)
Game modes, weapons, grenades and shields are now unlocked by completing campaign missions. Once you've unlock something, it will remain unlocked for all your squads, independently of their faction. The campaign now has 5 chapters for each faction (instead of 3) with increasing threat levels. The different map features (windows, transparent doors, exterior maps and storeys) are progressively introduced during the first chapters. Please note that you can't unlock features from 2 campaign missions of the same level in a single chapter. This will become possible once you complete the whole campaign.
Weapon specialist skills are now unlocked by using the type of weapon in campaign missions. Weapon attachments are unlocked by using the weapon in campaign missions. Their unlock order is randomized.
The initial team size has been changed from 8 to 4 members. Additional members can now be recruited during the campaign. Each character now has a predefined set of 3 skills they can be leveled up using credits. Players can manually choose each recruit amongst 3 candidates (or reroll, using credits) when creating a new profile or unlocking a new recruit in the campaign.
The score of the first try on each mission now determines the credit rewards and the leaderboard rank. The score computation formulas of the different mission objectives have been unified and the cost of pretty much everything has been increased to match this new reward system.
This update also comes with a lot of improvements and fixes detailed in the following posts: https://store.steampowered.com/news/app/1269020/view/3658663641149517554 https://store.steampowered.com/news/app/1269020/view/3646281279376358152 https://store.steampowered.com/news/app/1269020/view/3646281279387111556
[ 2023-09-04 15:54:22 CET ] [ Original post ]
DISCLAIMER: This update will reset your progress! But don't panic, the save files are now placed in a different location, so you can go back to the "legacy" branch and get back were you were. Please note that this branch will remain on the Beta 11 build, won't be updated and will ultimately be removed to switch everyone on the latest build.
New Progression System
Game Modes and Equipment
Game modes, weapons, grenades and shields are now unlocked by completing campaign missions. Once you've unlock something, it will remain unlocked for all your squads, independently of their faction. The campaign now has 5 chapters for each faction (instead of 3) with increasing threat levels. The different map features (windows, transparent doors, exterior maps and storeys) are progressively introduced during the first chapters. Please note that you can't unlock features from 2 campaign missions of the same level in a single chapter. This will become possible once you complete the whole campaign.
Weapon related Skills and Attachments
Weapon specialist skills are now unlocked by using the type of weapon in campaign missions. Weapon attachments are unlocked by using the weapon in campaign missions. Their unlock order is randomized.
Squad Members
The initial team size has been changed from 8 to 4 members. Additional members can now be recruited during the campaign. Each character now has a predefined set of 3 skills they can be leveled up using credits. Players can manually choose each recruit amongst 3 candidates (or reroll, using credits) when creating a new profile or unlocking a new recruit in the campaign.
Scoring
The score of the first try on each mission now determines the credit rewards and the leaderboard rank. The score computation formulas of the different mission objectives have been unified and the cost of pretty much everything has been increased to match this new reward system.
Other Important Updates
- Permadeath and Sandbox are now options of your squad (profile) instead of a separated difficulties
- Sandbox unlocks all weapons, attachments, grenades and shields
- Reworked the main menu UI
- Changed the initial arsenal for each faction
- Grenades are not consumed anymore in campaign missions
- Characters cannot shoot while running anymore
Full changelog
This update also comes with a lot of improvements and fixes detailed in the following posts: https://store.steampowered.com/news/app/1269020/view/3658663641149517554 https://store.steampowered.com/news/app/1269020/view/3646281279376358152 https://store.steampowered.com/news/app/1269020/view/3646281279387111556
No Plan B
GFX47
GFX47
2021-12-01
Strategy Singleplayer
Game News Posts 263
🎹🖱️Keyboard + Mouse
Very Positive
(629 reviews)
https://store.steampowered.com/app/1269020 
Complete your mission with a single plan
- Plan every move of your team members and sync them using the new timeline system.
- Preview your strategy. Did you cover every angle? Are your room entries simultaneous?
- Proceed and watch your team execute your perfect plan. At least let's hope it IS perfect, you have No Plan B!
Missions are designed by the community using the in-game editor
- The map layout: small or big map? where do you want covers to be placed? how many entry points?
- The player team: do you want to play the good guys or the bad guys?
- The NPCs: where will they spawn? which predefined AI should they use?
- The mission objective: heist the bank (with or without casualties)? rescue the hostages? survive and extract from a zombie attack?
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 2.2 GHz Dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 200 MB available space
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