No Plan B
GFX47 Developer
GFX47 Publisher
2021-12-01 Release
🎹🖱️Keyboard + Mouse
Very Positive
(712 reviews)
Test Branch Update! (Beta 15.0.3)Changelog
Here's the changelog for the latest test build available right now
on the test branch (check out the next chapter to try it).
New content and features
- Added more messages about the incapacitated/permadead characters during the campaign
- Added the profile info to the tooltip of the profile button in the main menu
Improvements
- Tweaked the XP thresholds
- Removed melee enemies from missions of the first 2 campaign chapters
- Permadeath is now disabled by default
- The "Allowed weapons" field of the NPC Spawn map assets can now use weapons that are not in the arsenal of the enemy's faction
- Improved the click SFXs of the squad management buttons
- Improved the skill tooltips
Fixes
- Fixed some escort mission maps being generated without any escort character
- Fixed some replays not loaded properly
- Fixed already completed missions no rewarding XP after restarting a chapter
- Fixed the initial weapon attachments not available once changed
- Fixed the missing weapon stats when equipping a weapon on a character that didn't have one
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".

The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
[ 2023-12-14 16:52:14 CET ] [ Original post ] Complete your mission with a single plan
- Plan every move of your team members and sync them using the new timeline system.
- Preview your strategy. Did you cover every angle? Are your room entries simultaneous?
- Proceed and watch your team execute your perfect plan. At least let's hope it IS perfect, you have No Plan B!

Missions are designed by the community using the in-game editor
- The map layout: small or big map? where do you want covers to be placed? how many entry points?
- The player team: do you want to play the good guys or the bad guys?
- The NPCs: where will they spawn? which predefined AI should they use?
- The mission objective: heist the bank (with or without casualties)? rescue the hostages? survive and extract from a zombie attack?

MINIMAL SETUP- OS: Ubuntu 16.04+
- Processor: 2.2 GHz Dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 200 MB available space
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FANATICAL BUNDLES

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