Big Changes Coming! - Test Branch Update (1.1.0)
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.
[ 2024-04-15 20:53:09 CET ] [ Original post ]
Changelog
If you notice any bug or issue, please report it from the game or reply to this post.
New content/features
- Added a new "Retryable Campaign Missions" option:
- Failed campaign missions can be retried BUT the map and enemies will be regenerated
- The associated reward is lost unless you restart the chapter
- You can also take an alternative route if the mission tree of the current chapter allows it
- Your character injuries/death won't be saved when you fail a campaign mission, so that you can try again under the same conditions
- The option will be enable by default on the new squads (or if you play the game for the first time)
- The option will be disable for the 1.0 existing squads but you can change it in your squad options
- Added the character numbers (matching keyboard shortcut)
Improvements
- Changed the way game modes are unlocked:
- Skirmish missions are now split into 4 groups (3 groups of 3 missions and 1 group of 2)
- Completing the tutorial unlocks the first group of skirmish missions for each factions
- The 1st group of skirmishes unlocks the campaign and the next group of skirmishes
- The 2nd group unlocks the custom missions and the next group of skirmishes
- The 3rd group unlocks the challenges and the next group of skirmishes
- The 4th group unlocks the mission generator
- The campaign chapters now just unlock the next chapter or the survival mode
- You shouldn't lose access to any of the modes you've already unlocked (please let me know if it's not the case)
- Made the enemy threat level of the skirmish missions more progressive
- Reduced the max range of all weapons (doesn't change the optimal range or max accuracy)
- Improved the feedback on the selected characters
- Increased the default stun effect on enemies when kicking a door
- Reduced the size of the map for recruitment mission in chapter 2
- Reverted the auto save cooldown to its previous value (5 minutes)
- Updated community translations
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version. To switch back to the public branch, just select "None" in the betas dropdown.
No Plan B
GFX47
GFX47
2021-12-01
Strategy Singleplayer
Game News Posts 263
🎹🖱️Keyboard + Mouse
Very Positive
(629 reviews)
https://store.steampowered.com/app/1269020 
Complete your mission with a single plan
- Plan every move of your team members and sync them using the new timeline system.
- Preview your strategy. Did you cover every angle? Are your room entries simultaneous?
- Proceed and watch your team execute your perfect plan. At least let's hope it IS perfect, you have No Plan B!
Missions are designed by the community using the in-game editor
- The map layout: small or big map? where do you want covers to be placed? how many entry points?
- The player team: do you want to play the good guys or the bad guys?
- The NPCs: where will they spawn? which predefined AI should they use?
- The mission objective: heist the bank (with or without casualties)? rescue the hostages? survive and extract from a zombie attack?
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 2.2 GHz Dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 200 MB available space
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