1.17 is a major update. The quest log descriptions have been improved, some quests and related conversations have been thoroughly checked for fringe cases and some loose ends have been tied up. You'll also see a few UI improvements. Once again, thanks for all the feedback. The 64-bit and 32-bit versions are separated. This means this update is a ~2GB download for some people, which unfortunately could not be helped. It should improve performance a lot. MacOS and Linux support has been added! A few people outside testing have been playing on a secret branch for a while now and it's time to officially support these. The soundtrack will also be available later today. Stay healthy, stay safe!
Changelog
Improvements
- Crash investigation quest has better descriptions in quest log
- Crash investigation quest related dialogue is more streamlined, some lines can't be repeated ad infinitum anymore
- Extra clue added for crash investigation mystery
- Generate power quest moves to complete when you generate enough power to cover the standard systems. The success description will encourage you to keep improving the generator, but it won't clutter your active quest log anymore.
- [spoiler]Green, green grass of home has an extra 'talk to Val' entry before the end and goes to complete even you choose not to end the game this way.[/spoiler]
- [spoiler]Neural manifold moves to complete when you upload the imprint. The quest log is clearer on what happened if you choose not to end the game there. A bit of dialogue with Daisuke has been added to accomodate post-end play.[/spoiler]
- The conversation with the singularity is a little more forgiving: You can ask it to do things even if you only manage to gain access later on.
- Singularity conversation flow improved.
- Cargo lift in Tuxing Liu Hangar is now functional (it was merely decorative, you can now click it to go up and down)
- Always run button and cam button hide when opening an interface system that would otherwise overlap with it
- Inventory panel tabs no longer semi-transparent to prevent legibility problems with overlap
- Unread messages and research now have unobtrusive icons on the top-left corner instead of text buttons.
- 'Resume last save' after dying uses the last save of the current character rather than the last save altogether
- More 'bright mode' improvements.
Fixes
- Construction Bot manual control speed and traction back to normal. This became too slow after an update in 1.16.
- Val Dialogue dead end fixed after you exhaust all the questions and still want to ask more
- Rover teleporting to last saved location after entering rover after certain cutscenes fixed
- Can't ask Karen about hesiod anymore after asking once
- Human Resources moves to complete if you select a companion by talking to Ekta directly
- Opening the lander for the first time after already having solved 'Investigate Val's Death' no longer puts the quest back on active again
- Hacking the singularity or negotiation with it can now be done with both the skill icon and the dialogue options, now correctly labeled regardless of your 'view skill threshold' setting.
- Some missing audio added
- Sabotage shows a proper description in the 'complete' quest log if you convince her to abandon the idea of explosives, moves to complete
- Where's Willy moves to complete if you talk to Karl about it even if you subvert the quest
- Bad Medicine moves to complete as soon as Louam is in the Outpost
- Proceed with Infinite WCU for Singularity Post-End game now gives you a massive amount of WCU. Does not count towards 'More Money than...' achievement.
- Unread research no longer shows when you die
Known Issues
- Reporting to Ling after finishing the Throat quest still teleports the player to the second floor on some systems. It's purely cosmetic and not a big issue so it wasn't a priority, but it will be fixed in a coming minor patch.
Notes
- 32-bit is no longer officially supported. No one has used it so far so that shouldn't be an issue. If you're running a 32 bit system, please mention it in the forum and we'll try to work something out.
- Quest and dialogue improvements that would alter your progress will not propagate to current playthroughs and savegames so nothing gamebreaking will occur. Keep that in mind if you don't see any changes in a quest description or completion. Most improvements will show up, however.
- Of course, although at this point I'm pretty confident the quest flow is almost watertight, no amount of testing can ever cover each and every permutation so if you still run into what you think is an inconsistency, please mention it in the bug report forum.
[ 2020-03-22 11:58:41 CET ] [ Original post ]
- Titan Outpost Linux Depot [7.09 G]
Key Features
- A hard science fiction setting inspired by Robert Heinlein, Arthur C. Clarke, Isaac Asimov and Stanislaw Lem.
- An open-ended structure in which your choices define not only the course of the plot, but the fate of the world.
- A rich character-creation system, in which you define your character's attributes and develop his or her skills and gear over the course of the game.
- A robust base-building system, in which you must manage your crew, resources, and facilities to survive the harsh environment and your political rivals.
- Multiple approaches to the game's challenges: dialogue; crafting; exploration; trade; and violence are all viable ways to win.
- A rich and reactive story full of mysteries, twists, and memorable characters.
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