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A hotfix for nanji jidi spawn issues on some systems and some other fixes.
A lot of improvements and bugfixes, from dejankification and quality of life stuff to fixes for some really obscure issues and quest logic. Including new (actual) voice for Adanech and ladder animations. Special thanks to Technomancer for the detailed bugreports. Spoiler alert.
Minor patch.
This update fixes newly reported bugs, adds some QoL features and introduces manual fertilization! Shoutout to Alexander for the detailed bug report. Happy holidays and best wishes for 2024!
Fixed rare issue where the toolbar wouldn't appear on some systems given certain dialogue choices in the opening sequence.
Hotfix for a hotkey issue with some minor improvements.
Just 1 fix: Spamming the ESC key in quick succession during the intro cutscenes will no longer block the UI.
We're almost nearing Titan Outpost's four year anniversary! Even though I'm working hard on The Jovian System, there were still some minor issues that came up in the last year that needed fixing. I also backported some QoL features.
Happy 2023 Everyone! This update adds a few requested QoL features, two special achievements, lots of little tweaks and a few fixes for rare issues. Meanwhile, The Jovian System is slowly moving towards Alpha. Keep your eyes peeled!
Minor fixes and improvements.
Lots of minor fixes.
A few fixes for issues related to the new UI code.
A few fixes.
Hotfix, game would crash on some systems while enabling brightness mode from the main menu.
People have been requesting support for more resolutions since release. It's here and Titan Outpost now supports most aspect ratios. Due to the way the game was set up, this used to be impossible. However, since developing more flexible UI code for The Jovian System, I decided to implement this -the code, not the UI itself which is completely different- in Titan Outpost. This took a lot of donkey work, making sure the interface scaled well and every UI element was updated. Why? Because I want as many people as possible to be able to play the game, and because using this more flexible UI system makes the game more future proof. Widescreens are becoming more prevalent, for example. Enjoy.
One fix.
Some requested QoL features, fixes and overall polish.
1.31 is beefier than the 1.3 milestone, with a lot of improvements. A few players provided more detailed feedback, from bugs that still needed to be fixed to major and minor annoyances. Gotta fix 'em all! Once again a heartfelt thank you to these players for helping me polish the game. To improve mid game challenge I've also incorporated some balance tweaks. Spoiler alert.
Thanks to very helpful completionist Hety for finding more and more obscure bugs.
1.259 Update.
A few fixes.
A few minor fixes
Just two fixes.
This update adds a bit of content, a few items, some research and compresses the timeline. Also, a few fixes and optimizations. Before I go into detail with the changelog, however, I'd like to announce a followup game, called The Jovian System. It's still early in development but you can put it on your wishlist right now. I'll make a dedicated announcement here later. Here is the breakdown of the 1.25 update.
A very happy 2021 to all. Here's another Titan Outpost update with a few fixes and some requested QoL features. Big announcement soon!
A few fixes and a much requested feature: Interactable highlighting! Once again, thanks for all the feedback and kind words. Special mention to Technomancer for being an exceptional bug hunter. Coming up soon: News about a new game in development.
QoL improvements, minor fixes.
Some more fixes and improvements. Again, thanks for the input, everyone.
Quite a few new players around, hope you're all enjoying the game! Once again, thanks for the feedback and don't hesitate to get in touch. Some fixes and optimizations.
Just a few minor fixes.
This update contains a few minor improvements and fixes. One of the endings gets a proper slide for a rare state and another ending is easier to access.
The OST now includes the two new tracks from the expansion content, Shangri-La and Nanji Jidi.
Enjoy this content expansion and interface overhaul! The game already had plenty of content, but a particular side plot was left open-ended to account for planned DLC. The DLC idea has been scrapped and it is now a free update to the game. Apart from that, the main complaint people had about the game since it became stable was the interface, which has gotten a lot of love and attention. Is it still old school? Yes. But it's now more responsive and intuitive, consistently legible and easier on the eyes. Again, I'd like to thank everyone for the valuable feedback.
This is a big one, with new features, lots of small UI improvements, bug fixes and even a new quest! The new quest is called 'Refuel Enceladus' and starts out as a simple request from Horst. You can choose to simply follow his instructions or go down another path. This was a late-game, end of 2078 quest cut from the game to be part of an expansion. The expansion is shaping up to be a completely separate entity, though, so part of the threads that were left open for expansion content will make their way into the base game. It's a short quest with three paths and the ability to obliterate an entire faction. It's short, but two paths have major repercussions, a lot of reactivity and tie up loose ends if you work against the Chinese. That's a convoluted way of saying there's free new content. Current players take note: The redundant sleep screen is gone. Fatigue level and sleep deficit are now shown in timelapse panel. Again, thanks to everyone for the continued feedback.
Another update with fixes and UI improvements. Thanks again for all the feedback, shoutout to JarlFrank for finding some obscure bugs.
Minor update with fixes and some improvements. As usual, thanks for the feedback! The download size is larger than usual because of the rebalanced dialogue audio for Horst.
1.17 is a major update. The quest log descriptions have been improved, some quests and related conversations have been thoroughly checked for fringe cases and some loose ends have been tied up. You'll also see a few UI improvements. Once again, thanks for all the feedback. The 64-bit and 32-bit versions are separated. This means this update is a ~2GB download for some people, which unfortunately could not be helped. It should improve performance a lot. MacOS and Linux support has been added! A few people outside testing have been playing on a secret branch for a while now and it's time to officially support these. The soundtrack will also be available later today. Stay healthy, stay safe!
A few fixes and improvements. 1.16x changes will appear here until 1.17. Once again: Thanks for the feedback, everyone!
This update vastly improves character navigation.
This is a big one. New features, a new item, a new model for the rover. Also many improvements, minor fixes and quality of life changes. A game-breaking bug that was rare and hard to reproduce has finally been fixed. Many thanks for all your feedback and I hope you continue to enjoy the game.
This update improves support for 4K resolutions, tweaks the interface and has some minor fixes. Important: Left-click to move is now enforced. Right-click moves the camera when in free mode. This prevents accidentally moving the character when rotating the free camera. Right-click still works on interactables.
Happy 2020 everyone!
This update has some more Quality of Life features, one of which is a brand new buildable for LTAM1.
The last QoL update introduced some new bugs that have now been ironed out.
1.112 Update. Some fixes and extra QoL features for the Rover interface.
1.1 is a milestone update with new features, improvements and a better interface.
1.09 Patch. Changelog
Another patch. Mostly minor fixes.
This is a major patch. All known bugs have been squashed, a tutorial has been added an the early game has been streamlined a bit. Some extra content might be added in the future and some obscure bugs might be fixed, but apart from that, I'd say it's looking pretty solid right now. Once again, I'd like to thank people for reaching out with reports and helping to improve the game.
Some more fixes. The tutorial has been streamlined, but is still incomplete. The next patch will feature the complete tutorial. Change log
The tutorial will be completed in the next patches. This patch contains mostly fixes and some streamlined features. Once again, many thanks to the people who reported bugs.
This is the fourth major patch. All reported bugs so far have been fixed. Thanks for reporting them.
This is the third patch. All bugs reported so far have been fixed.
This is the second major patch. Most reported bugs so far have been fixed. I'll now start working on some requested quality of life features. Special thanks to meric35, Joretap0 and Gabriel for the bug reports.
A lot of issues had been reported after release that made the game almost unplayable for some people, and very cumbersome for most. Sincerest apologies for this unfortunate situation. This patch will improve the experience. It's still rough, though. One issue with hotkeys crept in. To be safe, never use the escape button to go to the menu until this is resolved. If I could revert to early access, I would. It needs another week or two of more rigorous testing.
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