Name | Titan Outpost | ||
Developer | The Boar Studio | ||
Publisher | The Boar Studio | ||
Tags | |||
Release | 2019-08-09 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
Public Linux depots | Titan Outpost Linux Depot [7.09 G] |
A hotfix for nanji jidi spawn issues on some systems and some other fixes.
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Changelog
[h2]Fixes[/h2]
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A lot of improvements and bugfixes, from dejankification and quality of life stuff to fixes for some really obscure issues and quest logic.
[h2]Fixes[/h2]
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Minor patch.
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Changelog
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This update fixes newly reported bugs, adds some QoL features and introduces manual fertilization!
[h2]Improvements[/h2]
[h2]Fixes[/h2]
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Fixed rare issue where the toolbar wouldn't appear on some systems given certain dialogue choices in the opening sequence. |
Hotfix for a hotkey issue with some minor improvements.
[h3]Improvements[/h3]
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Changelog
[h2]Improvements[/h2]
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Just 1 fix: Spamming the ESC key in quick succession during the intro cutscenes will no longer block the UI. |
We're almost nearing Titan Outpost's four year anniversary! Even though I'm working hard on The Jovian System, there were still some minor issues that came up in the last year that needed fixing. I also backported some QoL features.
[h2]Fixes[/h2]
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Happy 2023 Everyone!
[h2]Improvements[/h2]
[h2]Tweaks[/h2]
[h2]Fixes[/h2]
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Minor fixes and improvements.
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[h2]Changelog[/h2]
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Lots of minor fixes.
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Changelog |
A few fixes for issues related to the new UI code.
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A few fixes.
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Hotfix, game would crash on some systems while enabling brightness mode from the main menu. |
People have been requesting support for more resolutions since release. It's here and Titan Outpost now supports most aspect ratios.
[h3]Fixes[/h3]
PS Keep in mind that since I don't own a bunch of different screens, it has been tested with screen emulation. In theory that should be fine, but If something looks off on your screen, please consider making it known in the forums. |
One fix.
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Some requested QoL features, fixes and overall polish.
[h3]Fixes[/h3]
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.31 is beefier than the 1.3 milestone, with a lot of improvements.
[h3]Fixes[/h3]
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Thanks to very helpful completionist Hety for finding more and more obscure bugs.
If you haven't already, consider wishlisting the followup game The Jovian System. https://store.steampowered.com/app/1441520/The_Jovian_System/ |
.259 Update.
[h3]Improvements[/h3]
I hope you all have a great holiday season. |
[h2]Changelog:
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A few fixes.
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[h2]Changelog[/h2] |
A few minor fixes
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Just two fixes.
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[h2]Changelog[/h2]
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This update adds a bit of content, a few items, some research and compresses the timeline.
[h2]Optimizations/Balance[/h2]
[h2]Fixes[/h2]
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A very happy 2021 to all.
[h2]Fixes[/h2]
Some requested QoL features didn't make it into this update, but there are a few that will be implemented in a future update. |
A few fixes and a much requested feature: Interactable highlighting!
[h2]Fixes[/h2]
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QoL improvements, minor fixes.
[h3]Fixes[/h3]
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Some more fixes and improvements.
[h3]Fixes[/h3]
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Quite a few new players around, hope you're all enjoying the game!
[h3]Fixes[/h3]
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Just a few minor fixes.
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This update contains a few minor improvements and fixes. One of the endings gets a proper slide for a rare state and another ending is easier to access.
[h3]Fixes[/h3]
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The OST now includes the two new tracks from the expansion content, Shangri-La and Nanji Jidi. |
Enjoy this content expansion and interface overhaul!
Old save games will work with the new content, but not all reactivity with the core game will be in place unless you start a new character. Is this the final version of the game? Content-wise, yes. It will still be supported and patched if necessary, of course. These screenshots are scaled down, but just to get an idea: New Dialogue screenshot: New Construction Station: New Map: Hydroponics: All other parts of the UI, such as inventory, tutorial, quest log, research, navigation, shipments, searches etc. have also been revamped. A teaser screenshot from the new quest: Complete changelog: The key points above have been added, as well as: [h2]Improvements[/h2]
[h2]Bug Fixes[/h2]
[h3]1.211 Changelog[/h3] |
This is a big one, with new features, lots of small UI improvements, bug fixes and even a new quest!
[h2]UI improvements[/h2]
[h2]Fixes[/h2]
[h3]Known Issues[/h3]
[h2]What's next?[/h2] First off, as more people start playing the game, different decisions on different systems yield different results, so there are probably a few more fixes on the horizon. As for content. It's still not a final decision, but the way it's shaping up right now, one more quest from the planned expansion is going to either make it into the base game or become (likely) free DLC. It's a bigger one, with some new items, new research and new buildables as well. The quest is not tied to one of the current main storylines so don't worry about missing out if you want to play the game now. The rest of the planned expansion will become the base for an entirely new game, but it's too early to make an announcement on that. |
Another update with fixes and UI improvements. Thanks again for all the feedback, shoutout to JarlFrank for finding some obscure bugs.
[h2]Fixes[/h2]
[h3]Known issues[/h3] Saving in front of Ling might still teleport you to the first floor on some systems upon loading. Deleting all your saves will still keep the character name in the save bin. Characters will very rarely not have hair for a while when loading a scene. Only happens on slower systems. [h3]What's next[/h3] The game will continue to be polished where necessary. An expansion was in the works, but it's shaping up to be its own thing. Some of the content will be added to the base game of TO instead, so you can look forward to that whether you're into expansions or not. The Soundtrack I promised is caught up in Steam's review process right now. Everything's taking a little longer to process these days. Stay healthy. |
Minor update with fixes and some improvements. As usual, thanks for the feedback!
[h2]Fixes[/h2]
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.17 is a major update.
[h2]Fixes[/h2]
[h3]Known Issues[/h3]
[h3]Notes[/h3]
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A few fixes and improvements. 1.16x changes will appear here until 1.17. Once again: Thanks for the feedback, everyone!
[h2]Fixes[/h2]
[h3]Known issues[/h3]
[h3]Possible QoL features[/h3]
[h2]What's next[/h2] 1.17 will separate the 64-bit and 32-bit builds, which should improve performance for most people. Work on the guide/wiki has also continued. OSX version is almost ready, and a secret Linux version is already out there which will be an official release next month. 1.17 will also tie up some potential loose ends and color in a few more details. The soundtrack will be released this week. After that, expect some news on expansion content! |
This update vastly improves character navigation.
[h2]Fixes[/h2]
[h2]1.161 Changes[/h2]
[h2]1.162 Changes[/h2]
[h2]1.163 Changes[/h2]
[h2]1.164 Changes[/h2]
[h3]1.1641 Hotfix[/h3]
[h3]1.1642 Changes[/h3]
[h3]1.1643 Hotfix[/h3]
[h2]1.165 Changes[/h2]
[h2]1.1651 Changes[/h2]
Known issues to be resolved for the next update: -Teleporting to the first floor while reporting to Ling -Various quests issues with confusing text in the mission log. -Screen too dark on certain systems. |
This is a big one. New features, a new item, a new model for the rover. Also many improvements, minor fixes and quality of life changes. A game-breaking bug that was rare and hard to reproduce has finally been fixed. Many thanks for all your feedback and I hope you continue to enjoy the game.
[h3]New Features[/h3]
[h3]Improvements[/h3]
[h3]Minor Fixes[/h3]
[h3]1.151 Changes[/h3]
[h3]1.152 Changes[/h3]
[h3]1.153 Changes[/h3]
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This update improves support for 4K resolutions, tweaks the interface and has some minor fixes.
[h3]Fixes[/h3]
Check the amended 1.13 changelog for the incremental updates. Once again, thanks for the feedback. Yat-Sen wishes you a happy Lunar New Year. [h3]1.141 Changelog[/h3]
[h3]1.142 Changelog[/h3]
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Happy 2020 everyone!
[h2]Improvements[/h2]
[h2]Fixes[/h2]
1.131
1.132
1.133
1.134
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Changelog
I may or may not have added a very obscure seasonal easter egg. Happy Yuletide. 1.125 Hotfix Old saves are now compatible with the new date format. |
Changelog
Fixes
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The last QoL update introduced some new bugs that have now been ironed out.
Fixes
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.112 Update. Some fixes and extra QoL features for the Rover interface.
Rover Improvements I'll likely improve the Rover interface further in the future, but the spherical map system will always take a while to get used to for new players. Special thanks to Neofit, Pluis, Eric and fcomurpin for the feedback. |
.1 is a milestone update with new features, improvements and a better interface.
Improvements Some of these interface improvements were long overdue and I have to say the game feels a lot smoother this way. Thanks again, everyone. |
.09 Patch.
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Another patch. Mostly minor fixes.
Thanks, MoreEvilSquid and Eric. |
This is a major patch. All known bugs have been squashed, a tutorial has been added an the early game has been streamlined a bit.
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Some more fixes. The tutorial has been streamlined, but is still incomplete. The next patch will feature the complete tutorial.
Next up
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The tutorial will be completed in the next patches. This patch contains mostly fixes and some streamlined features. Once again, many thanks to the people who reported bugs.
Tutorial I added a more robust framework for the tutorial, but only the first two parts have been added so far:
Next up
I may even polish some cut content and put it in if time permits. |
This is the fourth major patch. All reported bugs so far have been fixed. Thanks for reporting them.
Exploits fixed:
Still working on the new tutorial/streamlined opening for 1.05 |
This is the third patch. All bugs reported so far have been fixed.
QOL features added
Next up: -New tutorial/streamlined opening -Faster loading times Once again, thanks for the bug reports. The game is in much better shape now thanks to you. |
This is the second major patch. Most reported bugs so far have been fixed. I'll now start working on some requested quality of life features.
For people already playing the game: Drones might be confused with old save-games. If they dont work and you want to continue, send a savegame to info@titanoutpost.com. Known issues
Requested QoL features that will be added later:
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A lot of issues had been reported after release that made the game almost unplayable for some people, and very cumbersome for most.
Minor fixes:
Features, not bugs: -You can't pool skillpoints. If you level up, you have to spend them. This is by design. Known issues: -Multi-monitor setups won't have automatic cursor focus when not run in exclusive mode. Requested QoL features that will be added later: -A way to visualize current drone waypoints. -Direct base-to-rover exit point Special thanks to meric35 for the detailed bug reports. We will of course be dedicated to continued support of the game. |