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1.173 Update
Saving in front of Ling might still teleport you to the first floor on some systems upon loading. Deleting all your saves will still keep the character name in the save bin. Characters will very rarely not have hair for a while when loading a scene. Only happens on slower systems.
The game will continue to be polished where necessary. An expansion was in the works, but it's shaping up to be its own thing. Some of the content will be added to the base game of TO instead, so you can look forward to that whether you're into expansions or not. The Soundtrack I promised is caught up in Steam's review process right now. Everything's taking a little longer to process these days. Stay healthy.
[ 2020-04-20 16:34:16 CET ] [ Original post ]
Another update with fixes and UI improvements. Thanks again for all the feedback, shoutout to JarlFrank for finding some obscure bugs.
Changelog
Improvements
- Yat-Sen's clickable area is increased when everybody's dead at Tuxing Liu
- Moved one of the ending slide text panels to improve legibility on certain systems (Saturn was in the way)
- Added a sentences stating that you still need to go down if you want to explore guabonito if you redirected a drone to get the uranium
- "The Gloves Are Off" becomes active after you talk to Rutger, regardless of whether you've read his initial email or not
- Communications UI overhaul
- Communications window now opens channels tab by default
- Channel buttons have audio feedback. Might add this to other menu elements.
Fixes
- Fixed bug where dead characters weren't clikable in Chinese base.
- Jammer exploit with transponder equipped fixed.
- Can now exit Tuxing Liu when you've killed everyone and go onside on certain systems.
- Guabonito logistics XP exploit fixed
- Stranded Vehicle crane power is now properly saved if you use hacking and/or logistics to increase it but then don't use it before you save your game
- Can no longer convince Ekta to help Rutger if you haven't talked to Rutger yet. (Reading his email before talking to him would make this possible)
- Can no longer save in stranded vehicle on certain systems
- Starting a character with the same name as an old one should work now. They will still be in the same save bin, however.
- Fixed bug where quest would sometimes become active again if you re-read an email related to it after already completing it
- Fixed some typos
- Clickable tank displaying red "This might take a while" message removed from Outpost.
- Fixed issue where scrolling would sometimes fail to block camera control
Known issues
Saving in front of Ling might still teleport you to the first floor on some systems upon loading. Deleting all your saves will still keep the character name in the save bin. Characters will very rarely not have hair for a while when loading a scene. Only happens on slower systems.
What's next
The game will continue to be polished where necessary. An expansion was in the works, but it's shaping up to be its own thing. Some of the content will be added to the base game of TO instead, so you can look forward to that whether you're into expansions or not. The Soundtrack I promised is caught up in Steam's review process right now. Everything's taking a little longer to process these days. Stay healthy.
[ 2020-04-20 16:34:16 CET ] [ Original post ]
Titan Outpost
The Boar Studio
Developer
The Boar Studio
Publisher
2019-08-09
Release
Game News Posts:
64
🎹🖱️Keyboard + Mouse
Mostly Positive
(83 reviews)
Public Linux Depots:
- Titan Outpost Linux Depot [7.09 G]
It is the year 2077. Earth is slowly dying and starving for energy, and humanity has turned to the solar system to meet its ever-growing needs. The Moon has been plundered; the Chinese have begun to colonise Mars, and now the world has set its eyes on hydrocarbon-rich Titan, Saturn's sixth moon. Your employers, the International Autonomous Space Association, are desperate to claim it before the Chinese can. On frosty Titan, this war will be very cold indeed.
Key Features
- A hard science fiction setting inspired by Robert Heinlein, Arthur C. Clarke, Isaac Asimov and Stanislaw Lem.
- An open-ended structure in which your choices define not only the course of the plot, but the fate of the world.
- A rich character-creation system, in which you define your character's attributes and develop his or her skills and gear over the course of the game.
- A robust base-building system, in which you must manage your crew, resources, and facilities to survive the harsh environment and your political rivals.
- Multiple approaches to the game's challenges: dialogue; crafting; exploration; trade; and violence are all viable ways to win.
- A rich and reactive story full of mysteries, twists, and memorable characters.
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