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Abacus v1.0.2 is here with a few small improvements and fixes.
Fixed a small issue with the Linux launch script (thanks Keanen!).
Well, it's been a long road.
Ten years in development; one year of Early Access. Now, it's finally over.
If you've been following the Early Access releases and you're wondering what's changed in this release... it's a big one!
Abacus v0.29.0b brings a number of bugfixes and graphical improvements, including a new lava parallax layer, as well as a brand new CTF level: Nimbus. As always, see the readme for more details. Enjoy!
It's been a while since the last update, but fear not, development is still very much ongoing! Now that the nuts and bolts of the game have been thoroughly tightened and battle-tested, work on much more exciting features can begin - which leads us to one of the biggest and most game-changing updates yet! Team Support
A new version has just been released, featuring a brand new multiplayer game mode: King of the Hill.
You know the drill: hold the sparkly zone until your timer counts down to zero to win!
This comes with a new map, and some significant multiplayer improvements, including being able to see player names in-game. Now you'll know exactly who's coming at you with the Scorcher!
This update also features some fantastic new music tracks in Story Mode.
For full details, check the readme.
Parallax Layers - the mountains, trees and celestial bodies that can be seen in the distance - can now be customised to a much greater degree in the editor.
Any number of parallax layers can be added, and various properties can be configured, including their distance, offset and scroll speed. In addition, all of the existing story mode and multiplayer levels have been revisited to fine-tune their parallax layers, resulting in a much more visually pleasing experience.
For more details, see the readme.
14 Achievements have been added, ranging from easy to... well, good luck! Several bugs have also been fixed in this release. As always, see the readme for full details, and please let me know if you encounter any problems.
The plan for Abacus in Early Access has always been to interact with the community and respond to suggestions and feedback. To date, I have only received one suggestion: gamepad support. Today, I am pleased to announce that this feature is now generally available!
Any gamepad should work, and the controls can be customised from the Settings menu on a per-device basis.
See the readme for more details.
Lobby Revamp
Health pickups have been added to all Deathmatch levels, and they are a game changer!
Players can now customise their colour through the Settings menu, and their Fire Walls will change colour to match!
Some other minor improvements and fixes have been made - see the readme for the full list of changes.
A few minor bugs fixed, and some rendering performance improvements; see the readme for full details. Once again, thank you for all your support!
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