Sorry for such a long silence, it wasn’t cool of us, but we are working on updates! We are a micro team of people so things are, unfortunately, taking longer than expected. That’s no excuse for keeping you guys in the dark though, so we’ve restructured a little to make sure we are more active in the community.
We would also like to put out a big thank you to all the players that have been contributing and helping out in the community hub, and also to those of you with words of encouragement about the game. It’s great to see such a cool little community growing from this. We’ll be going through people’s individual discussions to help solve any issues and questions where we can, and we intend to keep you more regularly updated with any developments from the team and to answer any discussions.
On that note...updates! We’re working on more new content to drop in over the next few weeks. Which will throw these two dudes into the mix along with some other bits and pieces.
We’ve also put together an updated roadmap! Please bare in mind that not all the features will roll out in the next update, we’ll be putting out more regular updates as the short term goals are completed. We’ve also included a list of longer-term goals and ideas. To give you all a little peak at our future goals.
Updated Roadmap can be found on our website
In other news. We’ll be dropping the blog on the website and move any sorts of dev blogging to here instead. It’s more efficient for us and should let you guys interact/ get involved as well.
Apologies again for the lack of communication folks. Let’s get back to cracking skulls and planting ‘taters.
May Sven be with you.
[ 2015-09-24 11:42:04 CET ] [ Original post ]
- OreLight Linux [205.24 M]
Everything in the world can be dug up, replaced or moved, so building anything from a small hut to an entire town is possible.
The world is split into multiple areas; each area has its own procedurally generated world with dungeons, camps, forests, skeletons and a bunch of other OREsome stuff.
Want to be a Warlock? A Swordsman, Blacksmith, one of those mysterious lone rogue guys? A King, an Archer? A Robot archer? That’s all good. Want to look like a fire spitting marauder, that’s cool. You can mix up your armour and items to play and look however you want.
SWAP, STEAL, FARM, FIND, LOOT, LOSE, FIND AGAIN. There’s many an item in the world of OreLight; use Swords, Bows, Magic, Traps and Cannons to protect your base.
The AI is a key aspect of the game, we wanted the game to feel more like a game so the AI verges on breaking the 4th wall with their random conversations about daily life as a dungeon minion. AI wander around, have conversations with each other, use doors, shout for assistance, hunt you down, steal your stuff or just get so overwhelmed by your furious stabbing powers that they give up and flee. AI isn't the only thing to worry about, OreLight was built for multiplayer so watch your back and keep an eye on your loot.
- OS: 12.02
- Processor: 2.7 Dual coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MBNetwork: Broadband Internet connection
- Storage: 2 GB available spaceAdditional Notes: Disk space depends on how many worlds you save.
- OS: 12.02
- Processor: 2.7 Quad coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1GBNetwork: Broadband Internet connection
- Storage: 10 GB available spaceAdditional Notes: Disk space depends on how many worlds you save.
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