




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Jelly Brawl 1.7.0.9
Jelly Brawl 1.7.0.7
Jelly Brawl 1.7.0.4
Jelly Brawl 1.7.0.3
New cool camera shots for the winners!
- Added sick kill cams
- Fix flood boss round
- Fix cannon strength
- Fix punching glove strength
- Fix shakey sound effect
- Fix pressing anything during splashscreen breaks the input on press start
Love you.
Thanks for playing,
- Cole
Jelly Brawl 1.7.0.1
Jelly Brawl is now owned by my new company, Tiny Shiny Things.
More to come on what this means.
For now, enjoy some updates.
- New Networking Making Physics Full Server Auth, Perfect syncing
- Upgrade engine to 2022
- New Rendering Path Massive FPS Boost
- New toon shading
- HBAO removed for SSAO (improved performance)
- New Tiny Shiny Things LLC splash screen (not yet on Xbox but coming next Update)
- Fixed crash on game close or exit
I'm not done.
Love you.
Thanks for playing,
- Cole
Jelly Brawl 1.6.4.1 - Fixes issue for new players on the Press enter screen Love you. Thanks for playing, - Cole
Jelly Brawl 1.6.4 Jelly Brawl is OUT NOW on Xbox! - Make race course select more clear online - Remove the log stage in hit and run - Hit and Run cam not always tracking correct player - Fix spinning cars not appearing online - Fix If two people join at the same time, can be given the same player number. make the host assign - Fix pressing anything during splashscreen, softlocking game from non-mouse input Love you. Thanks for playing, - Cole
Jelly Brawl Patch 1.5.9.2 is out now and you can pick it up during the Steam Summer Sale!
And there's no better time to pick up Jelly Brawl, at only $1.99
(June 23rd to July 7th)
- Fix for challenges not initializing for new players - Fix for Mac builders not loading Fusion for online (M1 macs not yet supported)
From the 28th of February - 7th of March, its time to make a mess with Remote Play. Steam friends can invite each other to play Jelly Brawl via streaming, with only the host required to own the game.
That's right Jelly Brawl is coming Xbox early 2022!
I'm extremely excited to announce this release!
Not only will this bring new players it is helping me continue to provide a series of next gen updates I've wanted to provide.
This includes:
- Next Gen Networking (The entire game will migrate from Photon Pun to Photon Fusion improving performance and speed. Those lag issues will be solved.)
- Cross Play with Xbox and support for future platforms
- Improved graphics
- Additional content across all modes
- Bug fixes
You should see these begin rolling out in the coming weeks alongside the one year anniversary of the official release of Jelly Brawl where you will be able to pick up Jelly Brawl on sale as part of the Steam Halloween sale.
- Cole
Quick bug fix patch - Fixed issue with local player select showing online player select - Fixed graphical issues in opening cinematic - Updated challenges UI
Its that wonderful time of year from June 24th-July 8th, its time to make a mess during the Steam Summer Sale. To celebrate I'm rolling out the first of multiple updates that aim to overhaul Jelly Brawl's visuals and content!
From the 25th-29th of March, its time to make a mess with Remote Play. Steam friends can invite each other to play Jelly Brawl via streaming, with only the host required to own the game.
- Level Cap Increase! 5 New levels and 5 New unlocks!
- New unlockable "Wipeout" Boss Round!
- 2 New Achievements
- Fix paint boss round, AI enemy not painting blobs
- Fix online stage colors not always loading the full color scheme
Jelly Brawl V 1.3.1 / 1.3.3 - Added custom stages only toggle to Custom mode! - Add Cannon and Gate tiles to Level Editor - Laser instantly kills you instead of catching you on Fire - Fire can be put out by quickly rolling around - Fix color changing in tutorial - Fix split screen in Classic mode bug - Fix color variations in Split screen - Fix camera following everyone on other players screen in split screen - Fix disable upload if the map is not created by the active steam user (prevent reuploads on steam workshop) - Fix Jelly paint not working in local multiplayer - Fix Gauntlet color variations issues - Increase camera height restrictions in classic and custom (resolves issues in custom stages sometimes being too large for camera) - Fix color variations on saw level editor tiles - Fix pressing online breaks UI in Classic when entering local lobby
To celebrate the holidays Ill be giving away a free copy of Jelly Brawl so be sure to join Cole's Corner (My Discord Server Used to Support my Games) and react to the latest post in the #announcemnets channel with the Santa emote. I will be choosing a random winner the 22nd of December!
[url=https://discord.com/invite/mXMgGSc]
For all those hoping to pick the game up as well, Jelly Brawl will be seeing a discount at $9.99 USD (or your local equivalent) for the Steam winter sale! So be sure to snag it while you can at that price!
Jelly Brawl: Classic Online will be seeing a discount at $3.99 USD (or your local equivalent) for the Steam winter sale as well!
If you want to be pinged about future giveaways,updates,contests in the future, go check out the new #roles channel.
A new discord competition as well as a stage mapping contest will begin in the coming days so make sure to grab the pings you're interested in!
Hoping to have an even bigger year next year with more updates (and perhaps more on the go versions of the game being released very soon) and Ill be updating the #roadmap as we make our way there.
Wishing you all happy holidays and thanks for a great year!
- Cole
Hey Everyone!
Jelly Brawl V 1.2.1 / 1.2.2 - Death reset in Race solo removes bodies and resets time for perfecting runs - Fixed Early Access to Level Editor bug in full game - Fixed Flag being cheatable on Quadrant - Added server region player count to match select screen - Speed up Classic and Hit & Run Level transitions (less time on progress bar if game in progress) - Other small bug fixes
Jelly Brawl V 1.2.0
- Jelly Brawl: Classic - Online expansion support
- Local True Splitscreen support in Race and Hit & Run (Separate screens for each player)
- Fixed Hit & Run restart in multiplayer (Local and Online)
- Fixed Online Alert Status translations
- Other small bug fixes
Today I will be releasing a DLC expansion to Jelly Brawl: Classic (The free demo) that for $4.99 gives Classic players the ability to play Classic mode online. This will let players brawl with other Classic players as well as supports crossplay with Full Game players (as long as the lobby is playing classic mode)*
In addition this DLC expansion removes the level cap from Jelly Brawl: Classic allowing you to level up to the level cap of 30 unlocking new colors, faces, stages, and boss rounds!
* This expansion however DOES NOT add achievements or give you access to the Race, Hit & Run, Or Custom Mode and Custom Stages + Level Editor found in the full game (Online or Locally). These features will and always will be exclusive to the full game.
It should also be noted, if you choose to purchase the expansion and then later upgrade to the full game, the price of the expansion WILL NOT be deducted from the game's price.
And if you already own the full game, this will not grant you anything you dont already own.
I hope with this addition, the game is more accessible and provides more opportunity for those to experience it.
Jelly Brawl V 1.1.7 - Fixed challenges appearing that are not completable given level - Fixed sudden death no enemies bug - Fixed inverted controls not resetting after challenge round - Added region select to online match select - Fix wrong boss round being shown/played based on map loaded - Fix level editor music playing on leave level editor - hit run shop icons more descriptive - hit run construction cost 10 not 5 - Fix level editor tile name text - Fix shops facing wrong way Hit Run - Added functionality to use on screen prompts to swap fab in level editor - Rebuilt MacOS fixing missing translation issue that broke UI - CPU Not immediately winning in classic Versus bug fix - Fix Lorge pacifist Steam unlock - Online boss round failures (Some scenes have been patched to prevent this please report any new ones) - Custom Match Menu Translations Missing fix
About Jelly Brawl: Jelly Brawl is a physics based multiplayer party game where you gotta jiggle, flop, and pop your way to the top! Fight alone or against friends with unique jelly based combat across tons of stages, mini games, and modes as you struggle to be the last jelly standing! Key Features
Watch Jelly Brawl Live! Join the community during the Steam Game Festival at 1pm PST (4pm EST) on October 7 for an hour-long stream as I play Jelly Brawl and answer questions live from chat! See you then! About Jelly Brawl: Jelly Brawl is a physics based multiplayer party game where you gotta jiggle, flop, and pop your way to the top! Fight alone or against friends with unique jelly based combat across tons of stages, mini games, and modes as you struggle to be the last jelly standing! Key Features
Jelly Brawl: Classic is OUT NOW!
Jelly Brawl: Classic is a FREE version of the physics based party game where you gotta flop, and pop your way to the top! Fight alone or against friends and experience the mayhem of the Classic mode as you struggle to be the last jelly standing!
https://store.steampowered.com/app/1386040
This big overhaul brings many changes to the demo experience as well as its own store page!
Get In There and Make a Mess!
And if you leave a review, it would be greatly appreciated!
Full Changelog:
- Fix Enemy Fire Death not registering
- Opening cutscene improvements (Credits, props)
- Flood invisible wall pushed back
- Laser Hazard added!
- New Menu Laser Scene
- New Laser stage
- Fix dead enemy collisions
- Removed particles on inverted mouse
- Fix clicking outside buttons losses focus and loses controller select
- Revamp settings menu to improve controller support (buttons to navigate sliders and dropdowns)
- Moving platforms physics improvements (Position/velocity calculation improvements)
- Added Player on Fire sound
- Improve Player Death particles
- Added Laser sound
- Added Modified Level Editor Theme Playing during scene transitions
- Change: If time runs out in solo and you are still alive it counts as win (not game over)
- New challenges added!
- Added boss round incoming and challenge round incoming noises
- Opening Steam Overlay pauses game
- Improved ingame UI, text effects, and transitions
- End screen shows experience before and after multiplier with animation
- UI Particle effects! Added to level up and challenge complete
- Fix Enemy percents not destroying after death
- Challenge Rounds! 1/10 chance of a challenge round occurring
- Inverted Challenge Round (The only challenge round available in Jelly Brawl: Classic)
- Normal round earns 50 exp, Challenge round earns 75 exp, Boss round earns 100 exp
- Camera improvements in Classic (Clamps increased to allow more visibility)
- Analytics overhaul! Discord can now receive realtime updates
- 2 New Stages!
- Powerup spawn rate reduced
- Reduced fog
- New Fire Hazard!
- New Menu Scene
- Improved controller handling! (Pause on disconnect and re-connection handling improvement)
Stand With The Black Lives Matter Movement: https://blmsites.carrd.co/ Thank you all, stay strong, love each other.
Hey friends. Before the start of today's devlog I just wanted to say, Black Lives Matter. Given that I am lucky to have even some semblance of a voice, I want to use that as a way to help echo the voices that should be heard. Im gonna leave a links here that contain ways of supporting the black lives matter movement, the victims, and protestors with or without money so I encourage you to check it out. Thank you all, stay strong, love each other. Stand With The Black Lives Matter Movement: https://blmsites.carrd.co/ No Money? Donate by streaming this video: https://www.youtube.com/watch?v=bCgLa25fDHM
Update: This is an update to the previously scheduled live chat as the Steam Games Festival has been moved to the following week.
I'm excited to announce that Jelly Brawl will be participating in the Steam Games Festival this Summer!
I'm honored to be able to participate in being highlighted among many other great games coming soon!
As part of the excitement I will be hosting a live developer chat for an hour at June 16th 1PM (PST) (and maybe a little more if you'd like to stick around after party style). This chat will be hosted on the Jelly Brawl discord which you can join here.
There will be a special channel labeled "steam_festival_chat" that will be only available for the hour (June 16th 1PM (PST)).
Come ask questions, meet other players, request features, yell at me, laugh at me, all are welcome as long as your respectful of others and here to have fun!
I will also be able to answer questions posted to the Steam Discussion Forums as well as my Twitter @ColeChittim
See you all then
-Cole
I'm excited to announce that Jelly Brawl will be participating in the Steam Games Festival this Summer!
I'm honored to be able to participate in being highlighted among many other great games coming soon!
As part of the excitement I will be hosting a live developer chat for an hour at June 9th 1PM (PST) (and maybe a little more if you'd like to stick around after party style). This chat will be hosted on the Jelly Brawl discord which you can join here.
There will be a special channel labeled "steam_festival_chat" that will be only available for the hour (June 9th 1PM (PST)).
Come ask questions, meet other players, request features, yell at me, laugh at me, all are welcome as long as your respectful of others and here to have fun!
See you all then
-Cole
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